250 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * Socket wrapping functions for TLS.
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 *
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 * @author Dave Longley
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 *
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 * Copyright (c) 2009-2012 Digital Bazaar, Inc.
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 */
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var forge = require('./forge');
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require('./tls');
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/**
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 * Wraps a forge.net socket with a TLS layer.
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 *
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 * @param options:
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 *   sessionId: a session ID to reuse, null for a new connection if no session
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 *     cache is provided or it is empty.
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 *   caStore: an array of certificates to trust.
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 *   sessionCache: a session cache to use.
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 *   cipherSuites: an optional array of cipher suites to use, see
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 *     tls.CipherSuites.
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 *   socket: the socket to wrap.
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 *   virtualHost: the virtual server name to use in a TLS SNI extension.
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 *   verify: a handler used to custom verify certificates in the chain.
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 *   getCertificate: an optional callback used to get a certificate.
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 *   getPrivateKey: an optional callback used to get a private key.
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 *   getSignature: an optional callback used to get a signature.
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 *   deflate: function(inBytes) if provided, will deflate TLS records using
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 *     the deflate algorithm if the server supports it.
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 *   inflate: function(inBytes) if provided, will inflate TLS records using
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 *     the deflate algorithm if the server supports it.
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 *
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 * @return the TLS-wrapped socket.
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 */
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forge.tls.wrapSocket = function(options) {
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  // get raw socket
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  var socket = options.socket;
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  // create TLS socket
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  var tlsSocket = {
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    id: socket.id,
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    // set handlers
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    connected: socket.connected || function(e) {},
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    closed: socket.closed || function(e) {},
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    data: socket.data || function(e) {},
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    error: socket.error || function(e) {}
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  };
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  // create TLS connection
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  var c = forge.tls.createConnection({
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    server: false,
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    sessionId: options.sessionId || null,
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    caStore: options.caStore || [],
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    sessionCache: options.sessionCache || null,
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    cipherSuites: options.cipherSuites || null,
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    virtualHost: options.virtualHost,
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    verify: options.verify,
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    getCertificate: options.getCertificate,
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    getPrivateKey: options.getPrivateKey,
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    getSignature: options.getSignature,
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    deflate: options.deflate,
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    inflate: options.inflate,
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    connected: function(c) {
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      // first handshake complete, call handler
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      if(c.handshakes === 1) {
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        tlsSocket.connected({
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          id: socket.id,
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          type: 'connect',
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          bytesAvailable: c.data.length()
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        });
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      }
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    },
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    tlsDataReady: function(c) {
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      // send TLS data over socket
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      return socket.send(c.tlsData.getBytes());
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    },
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    dataReady: function(c) {
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      // indicate application data is ready
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      tlsSocket.data({
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        id: socket.id,
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        type: 'socketData',
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        bytesAvailable: c.data.length()
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      });
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    },
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    closed: function(c) {
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      // close socket
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      socket.close();
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    },
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    error: function(c, e) {
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      // send error, close socket
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      tlsSocket.error({
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        id: socket.id,
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        type: 'tlsError',
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        message: e.message,
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        bytesAvailable: 0,
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        error: e
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      });
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      socket.close();
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    }
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  });
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  // handle doing handshake after connecting
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  socket.connected = function(e) {
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    c.handshake(options.sessionId);
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  };
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  // handle closing TLS connection
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  socket.closed = function(e) {
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    if(c.open && c.handshaking) {
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      // error
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      tlsSocket.error({
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        id: socket.id,
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        type: 'ioError',
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        message: 'Connection closed during handshake.',
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        bytesAvailable: 0
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      });
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    }
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    c.close();
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    // call socket handler
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    tlsSocket.closed({
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      id: socket.id,
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      type: 'close',
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      bytesAvailable: 0
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    });
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  };
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  // handle error on socket
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  socket.error = function(e) {
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    // error
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    tlsSocket.error({
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      id: socket.id,
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      type: e.type,
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      message: e.message,
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      bytesAvailable: 0
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    });
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    c.close();
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  };
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  // handle receiving raw TLS data from socket
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  var _requiredBytes = 0;
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  socket.data = function(e) {
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    // drop data if connection not open
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    if(!c.open) {
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      socket.receive(e.bytesAvailable);
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    } else {
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      // only receive if there are enough bytes available to
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      // process a record
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      if(e.bytesAvailable >= _requiredBytes) {
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        var count = Math.max(e.bytesAvailable, _requiredBytes);
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        var data = socket.receive(count);
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        if(data !== null) {
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          _requiredBytes = c.process(data);
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        }
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      }
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    }
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  };
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  /**
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   * Destroys this socket.
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   */
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  tlsSocket.destroy = function() {
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    socket.destroy();
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  };
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  /**
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   * Sets this socket's TLS session cache. This should be called before
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   * the socket is connected or after it is closed.
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   *
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   * The cache is an object mapping session IDs to internal opaque state.
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   * An application might need to change the cache used by a particular
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   * tlsSocket between connections if it accesses multiple TLS hosts.
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   *
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   * @param cache the session cache to use.
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   */
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  tlsSocket.setSessionCache = function(cache) {
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    c.sessionCache = tls.createSessionCache(cache);
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  };
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  /**
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   * Connects this socket.
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   *
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   * @param options:
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   *           host: the host to connect to.
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   *           port: the port to connect to.
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   *           policyPort: the policy port to use (if non-default), 0 to
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   *              use the flash default.
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   *           policyUrl: the policy file URL to use (instead of port).
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   */
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  tlsSocket.connect = function(options) {
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    socket.connect(options);
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  };
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  /**
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   * Closes this socket.
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   */
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  tlsSocket.close = function() {
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    c.close();
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  };
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  /**
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   * Determines if the socket is connected or not.
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   *
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   * @return true if connected, false if not.
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   */
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  tlsSocket.isConnected = function() {
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    return c.isConnected && socket.isConnected();
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  };
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  /**
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   * Writes bytes to this socket.
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   *
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   * @param bytes the bytes (as a string) to write.
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   *
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   * @return true on success, false on failure.
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   */
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  tlsSocket.send = function(bytes) {
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    return c.prepare(bytes);
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  };
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  /**
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   * Reads bytes from this socket (non-blocking). Fewer than the number of
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   * bytes requested may be read if enough bytes are not available.
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   *
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   * This method should be called from the data handler if there are enough
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   * bytes available. To see how many bytes are available, check the
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   * 'bytesAvailable' property on the event in the data handler or call the
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   * bytesAvailable() function on the socket. If the browser is msie, then the
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   * bytesAvailable() function should be used to avoid race conditions.
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   * Otherwise, using the property on the data handler's event may be quicker.
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   *
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   * @param count the maximum number of bytes to read.
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   *
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   * @return the bytes read (as a string) or null on error.
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   */
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  tlsSocket.receive = function(count) {
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    return c.data.getBytes(count);
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  };
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  /**
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   * Gets the number of bytes available for receiving on the socket.
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   *
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   * @return the number of bytes available for receiving.
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   */
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  tlsSocket.bytesAvailable = function() {
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    return c.data.length();
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  };
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  return tlsSocket;
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};
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