343 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * @fileoverview A class of the code path.
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 * @author Toru Nagashima
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 */
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"use strict";
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//------------------------------------------------------------------------------
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// Requirements
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//------------------------------------------------------------------------------
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const CodePathState = require("./code-path-state");
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const IdGenerator = require("./id-generator");
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//------------------------------------------------------------------------------
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// Public Interface
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//------------------------------------------------------------------------------
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/**
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 * A code path.
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 */
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class CodePath {
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    /**
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     * Creates a new instance.
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     * @param {Object} options Options for the function (see below).
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     * @param {string} options.id An identifier.
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     * @param {string} options.origin The type of code path origin.
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     * @param {CodePath|null} options.upper The code path of the upper function scope.
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     * @param {Function} options.onLooped A callback function to notify looping.
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     */
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    constructor({ id, origin, upper, onLooped }) {
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        /**
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         * The identifier of this code path.
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         * Rules use it to store additional information of each rule.
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         * @type {string}
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         */
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        this.id = id;
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        /**
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         * The reason that this code path was started. May be "program",
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         * "function", "class-field-initializer", or "class-static-block".
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         * @type {string}
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         */
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        this.origin = origin;
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        /**
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         * The code path of the upper function scope.
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         * @type {CodePath|null}
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         */
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        this.upper = upper;
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        /**
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         * The code paths of nested function scopes.
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         * @type {CodePath[]}
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         */
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        this.childCodePaths = [];
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        // Initializes internal state.
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        Object.defineProperty(
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            this,
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            "internal",
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            { value: new CodePathState(new IdGenerator(`${id}_`), onLooped) }
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        );
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        // Adds this into `childCodePaths` of `upper`.
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        if (upper) {
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            upper.childCodePaths.push(this);
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        }
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    }
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    /**
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     * Gets the state of a given code path.
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     * @param {CodePath} codePath A code path to get.
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     * @returns {CodePathState} The state of the code path.
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     */
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    static getState(codePath) {
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        return codePath.internal;
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    }
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    /**
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     * The initial code path segment. This is the segment that is at the head
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     * of the code path.
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     * This is a passthrough to the underlying `CodePathState`.
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     * @type {CodePathSegment}
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     */
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    get initialSegment() {
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        return this.internal.initialSegment;
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    }
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    /**
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     * Final code path segments. These are the terminal (tail) segments in the
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     * code path, which is the combination of `returnedSegments` and `thrownSegments`.
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     * All segments in this array are reachable.
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     * This is a passthrough to the underlying `CodePathState`.
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     * @type {CodePathSegment[]}
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     */
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    get finalSegments() {
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        return this.internal.finalSegments;
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    }
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    /**
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     * Final code path segments that represent normal completion of the code path.
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     * For functions, this means both explicit `return` statements and implicit returns,
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     * such as the last reachable segment in a function that does not have an
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     * explicit `return` as this implicitly returns `undefined`. For scripts,
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     * modules, class field initializers, and class static blocks, this means
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     * all lines of code have been executed.
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     * These segments are also present in `finalSegments`.
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     * This is a passthrough to the underlying `CodePathState`.
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     * @type {CodePathSegment[]}
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     */
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    get returnedSegments() {
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        return this.internal.returnedForkContext;
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    }
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    /**
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     * Final code path segments that represent `throw` statements.
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     * This is a passthrough to the underlying `CodePathState`.
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     * These segments are also present in `finalSegments`.
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     * @type {CodePathSegment[]}
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     */
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    get thrownSegments() {
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        return this.internal.thrownForkContext;
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    }
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    /**
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     * Tracks the traversal of the code path through each segment. This array
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     * starts empty and segments are added or removed as the code path is
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     * traversed. This array always ends up empty at the end of a code path
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     * traversal. The `CodePathState` uses this to track its progress through
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     * the code path.
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     * This is a passthrough to the underlying `CodePathState`.
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     * @type {CodePathSegment[]}
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     * @deprecated
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     */
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    get currentSegments() {
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        return this.internal.currentSegments;
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    }
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    /**
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     * Traverses all segments in this code path.
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     *
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     *     codePath.traverseSegments((segment, controller) => {
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     *         // do something.
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     *     });
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     *
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     * This method enumerates segments in order from the head.
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     *
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     * The `controller` argument has two methods:
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     *
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     * - `skip()` - skips the following segments in this branch
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     * - `break()` - skips all following segments in the traversal
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     *
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     * A note on the parameters: the `options` argument is optional. This means
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     * the first argument might be an options object or the callback function.
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     * @param {Object} [optionsOrCallback] Optional first and last segments to traverse.
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     * @param {CodePathSegment} [optionsOrCallback.first] The first segment to traverse.
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     * @param {CodePathSegment} [optionsOrCallback.last] The last segment to traverse.
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     * @param {Function} callback A callback function.
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     * @returns {void}
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     */
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    traverseSegments(optionsOrCallback, callback) {
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        // normalize the arguments into a callback and options
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        let resolvedOptions;
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        let resolvedCallback;
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        if (typeof optionsOrCallback === "function") {
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            resolvedCallback = optionsOrCallback;
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            resolvedOptions = {};
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        } else {
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            resolvedOptions = optionsOrCallback || {};
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            resolvedCallback = callback;
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        }
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        // determine where to start traversing from based on the options
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        const startSegment = resolvedOptions.first || this.internal.initialSegment;
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        const lastSegment = resolvedOptions.last;
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        // set up initial location information
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        let record = null;
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        let index = 0;
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        let end = 0;
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        let segment = null;
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        // segments that have already been visited during traversal
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        const visited = new Set();
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        // tracks the traversal steps
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        const stack = [[startSegment, 0]];
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        // tracks the last skipped segment during traversal
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        let skippedSegment = null;
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        // indicates if we exited early from the traversal
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        let broken = false;
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        /**
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         * Maintains traversal state.
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         */
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        const controller = {
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            /**
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             * Skip the following segments in this branch.
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             * @returns {void}
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             */
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            skip() {
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                if (stack.length <= 1) {
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                    broken = true;
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                } else {
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                    skippedSegment = stack[stack.length - 2][0];
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                }
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            },
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            /**
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             * Stop traversal completely - do not traverse to any
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             * other segments.
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             * @returns {void}
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             */
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            break() {
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                broken = true;
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            }
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        };
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        /**
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         * Checks if a given previous segment has been visited.
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         * @param {CodePathSegment} prevSegment A previous segment to check.
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         * @returns {boolean} `true` if the segment has been visited.
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         */
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        function isVisited(prevSegment) {
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            return (
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                visited.has(prevSegment) ||
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                segment.isLoopedPrevSegment(prevSegment)
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            );
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        }
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        // the traversal
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        while (stack.length > 0) {
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            /*
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             * This isn't a pure stack. We use the top record all the time
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             * but don't always pop it off. The record is popped only if
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             * one of the following is true:
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             *
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             * 1) We have already visited the segment.
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             * 2) We have not visited *all* of the previous segments.
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             * 3) We have traversed past the available next segments.
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             *
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             * Otherwise, we just read the value and sometimes modify the
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             * record as we traverse.
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             */
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            record = stack[stack.length - 1];
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            segment = record[0];
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            index = record[1];
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            if (index === 0) {
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                // Skip if this segment has been visited already.
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                if (visited.has(segment)) {
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                    stack.pop();
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                    continue;
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                }
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                // Skip if all previous segments have not been visited.
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                if (segment !== startSegment &&
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                    segment.prevSegments.length > 0 &&
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                    !segment.prevSegments.every(isVisited)
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                ) {
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                    stack.pop();
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                    continue;
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                }
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                // Reset the skipping flag if all branches have been skipped.
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                if (skippedSegment && segment.prevSegments.includes(skippedSegment)) {
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                    skippedSegment = null;
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                }
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                visited.add(segment);
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                /*
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                 * If the most recent segment hasn't been skipped, then we call
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                 * the callback, passing in the segment and the controller.
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                 */
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                if (!skippedSegment) {
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                    resolvedCallback.call(this, segment, controller);
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                    // exit if we're at the last segment
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                    if (segment === lastSegment) {
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                        controller.skip();
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                    }
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                    /*
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                     * If the previous statement was executed, or if the callback
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                     * called a method on the controller, we might need to exit the
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                     * loop, so check for that and break accordingly.
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                     */
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                    if (broken) {
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                        break;
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                    }
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                }
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            }
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            // Update the stack.
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            end = segment.nextSegments.length - 1;
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            if (index < end) {
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                /*
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                 * If we haven't yet visited all of the next segments, update
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                 * the current top record on the stack to the next index to visit
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                 * and then push a record for the current segment on top.
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                 *
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                 * Setting the current top record's index lets us know how many
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                 * times we've been here and ensures that the segment won't be
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                 * reprocessed (because we only process segments with an index
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                 * of 0).
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                 */
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                record[1] += 1;
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                stack.push([segment.nextSegments[index], 0]);
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            } else if (index === end) {
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                /*
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                 * If we are at the last next segment, then reset the top record
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                 * in the stack to next segment and set its index to 0 so it will
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                 * be processed next.
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                 */
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                record[0] = segment.nextSegments[index];
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                record[1] = 0;
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            } else {
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                /*
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                 * If index > end, that means we have no more segments that need
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                 * processing. So, we pop that record off of the stack in order to
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                 * continue traversing at the next level up.
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                 */
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                stack.pop();
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            }
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        }
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    }
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}
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module.exports = CodePath;
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