86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
let crypto = require('crypto')
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let { urlAlphabet } = require('./url-alphabet/index.cjs')
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// It is best to make fewer, larger requests to the crypto module to
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// avoid system call overhead. So, random numbers are generated in a
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// pool. The pool is a Buffer that is larger than the initial random
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// request size by this multiplier. The pool is enlarged if subsequent
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// requests exceed the maximum buffer size.
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const POOL_SIZE_MULTIPLIER = 128
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let pool, poolOffset
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let fillPool = bytes => {
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  if (!pool || pool.length < bytes) {
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    pool = Buffer.allocUnsafe(bytes * POOL_SIZE_MULTIPLIER)
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    crypto.randomFillSync(pool)
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    poolOffset = 0
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  } else if (poolOffset + bytes > pool.length) {
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    crypto.randomFillSync(pool)
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    poolOffset = 0
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  }
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  poolOffset += bytes
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}
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let random = bytes => {
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  // `|=` convert `bytes` to number to prevent `valueOf` abusing and pool pollution
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  fillPool((bytes |= 0))
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  return pool.subarray(poolOffset - bytes, poolOffset)
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}
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let customRandom = (alphabet, defaultSize, getRandom) => {
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  // First, a bitmask is necessary to generate the ID. The bitmask makes bytes
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  // values closer to the alphabet size. The bitmask calculates the closest
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  // `2^31 - 1` number, which exceeds the alphabet size.
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  // For example, the bitmask for the alphabet size 30 is 31 (00011111).
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  let mask = (2 << (31 - Math.clz32((alphabet.length - 1) | 1))) - 1
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  // Though, the bitmask solution is not perfect since the bytes exceeding
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  // the alphabet size are refused. Therefore, to reliably generate the ID,
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  // the random bytes redundancy has to be satisfied.
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  // Note: every hardware random generator call is performance expensive,
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  // because the system call for entropy collection takes a lot of time.
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  // So, to avoid additional system calls, extra bytes are requested in advance.
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  // Next, a step determines how many random bytes to generate.
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  // The number of random bytes gets decided upon the ID size, mask,
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  // alphabet size, and magic number 1.6 (using 1.6 peaks at performance
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  // according to benchmarks).
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  let step = Math.ceil((1.6 * mask * defaultSize) / alphabet.length)
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  return (size = defaultSize) => {
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    let id = ''
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    while (true) {
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      let bytes = getRandom(step)
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      // A compact alternative for `for (let i = 0; i < step; i++)`.
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      let i = step
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      while (i--) {
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        // Adding `|| ''` refuses a random byte that exceeds the alphabet size.
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        id += alphabet[bytes[i] & mask] || ''
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        if (id.length === size) return id
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      }
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    }
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  }
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}
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let customAlphabet = (alphabet, size = 21) =>
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  customRandom(alphabet, size, random)
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let nanoid = (size = 21) => {
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  // `|=` convert `size` to number to prevent `valueOf` abusing and pool pollution
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  fillPool((size |= 0))
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  let id = ''
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  // We are reading directly from the random pool to avoid creating new array
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  for (let i = poolOffset - size; i < poolOffset; i++) {
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    // It is incorrect to use bytes exceeding the alphabet size.
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    // The following mask reduces the random byte in the 0-255 value
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    // range to the 0-63 value range. Therefore, adding hacks, such
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    // as empty string fallback or magic numbers, is unneccessary because
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    // the bitmask trims bytes down to the alphabet size.
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    id += urlAlphabet[pool[i] & 63]
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  }
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  return id
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}
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module.exports = { nanoid, customAlphabet, customRandom, urlAlphabet, random }
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