bmad初始化

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2025-11-01 19:22:39 +08:00
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# Game Design - All Levels
# Game development follows a different path than software
project_type: "game"
level: "all"
field_type: "any"
description: "Game development workflow - applies to all complexity levels"
phases:
- phase: 1
name: "Analysis"
optional: true
workflows:
- id: "brainstorm-game"
optional: true
agent: "game-designer"
command: "brainstorm-game"
- id: "research"
optional: true
agent: "analyst"
command: "research"
note: "Market research, competitive analysis"
- id: "game-brief"
recommended: true
agent: "game-designer"
command: "game-brief"
output: "Game concept and vision document"
- phase: 2
name: "Planning"
required: true
workflows:
- id: "gdd"
required: true
agent: "pm"
command: "gdd"
output: "Game Design Document with features and mechanics"
- id: "tech-spec"
conditional: "if_level_0_1"
agent: "architect"
command: "tech-spec"
note: "For simpler games, jump to implementation"
- phase: 3
name: "Solutioning"
conditional: "if_level_3_4"
workflows:
- id: "create-architecture"
required: true
agent: "architect"
command: "create-architecture"
note: "Engine architecture, networking, systems"
- id: "validate-architecture"
optional: true
agent: "architect"
command: "validate-architecture"
- id: "solutioning-gate-check"
required: true
agent: "architect"
command: "solutioning-gate-check"
- phase: 4
name: "Implementation"
required: true
workflows:
- id: "sprint-planning"
required: true
agent: "sm"
command: "sprint-planning"
note: "Creates sprint plan with all stories - subsequent work tracked in sprint plan output, not workflow-status"
special_considerations:
- "Iterative playtesting throughout development"
- "Art and audio pipelines run parallel to code"
- "Balance and tuning as ongoing process"