处理AI胡乱生成的乱摊子

This commit is contained in:
2025-09-07 20:31:38 +08:00
parent c377a0784d
commit ba513e0827
202 changed files with 11751 additions and 67183 deletions

View File

@@ -8,6 +8,33 @@ import (
`github.com/bytedance/sonic/internal/native/types`
)
func newError(err types.ParsingError, msg string) *Node {
return &Node{
t: V_ERROR,
l: uint(err),
p: unsafe.Pointer(&msg),
}
}
// Error returns error message if the node is invalid
func (self Node) Error() string {
if self.t != V_ERROR {
return ""
} else {
return *(*string)(self.p)
}
}
func newSyntaxError(err SyntaxError) *Node {
msg := err.Description()
return &Node{
t: V_ERROR,
l: uint(err.Code),
p: unsafe.Pointer(&msg),
}
}
func (self *Parser) syntaxError(err types.ParsingError) SyntaxError {
return SyntaxError{
Pos : self.p,
@@ -16,12 +43,17 @@ func (self *Parser) syntaxError(err types.ParsingError) SyntaxError {
}
}
func newSyntaxError(err SyntaxError) *Node {
msg := err.Description()
return &Node{
t: V_ERROR,
v: int64(err.Code),
p: unsafe.Pointer(&msg),
func unwrapError(err error) *Node {
if se, ok := err.(*Node); ok {
return se
}else if sse, ok := err.(Node); ok {
return &sse
} else {
msg := err.Error()
return &Node{
t: V_ERROR,
p: unsafe.Pointer(&msg),
}
}
}