# Game Brief: {{game_name}} **Date:** {{date}} **Author:** {{user_name}} **Status:** Draft for GDD Development --- ## Executive Summary {{executive_summary}} --- ## Game Vision ### Core Concept {{core_concept}} ### Elevator Pitch {{elevator_pitch}} ### Vision Statement {{vision_statement}} --- ## Target Market ### Primary Audience {{primary_audience}} ### Secondary Audience {{secondary_audience}} ### Market Context {{market_context}} --- ## Game Fundamentals ### Core Gameplay Pillars {{core_gameplay_pillars}} ### Primary Mechanics {{primary_mechanics}} ### Player Experience Goals {{player_experience_goals}} --- ## Scope and Constraints ### Target Platforms {{target_platforms}} ### Development Timeline {{development_timeline}} ### Budget Considerations {{budget_considerations}} ### Team Resources {{team_resources}} ### Technical Constraints {{technical_constraints}} --- ## Reference Framework ### Inspiration Games {{inspiration_games}} ### Competitive Analysis {{competitive_analysis}} ### Key Differentiators {{key_differentiators}} --- ## Content Framework ### World and Setting {{world_setting}} ### Narrative Approach {{narrative_approach}} ### Content Volume {{content_volume}} --- ## Art and Audio Direction ### Visual Style {{visual_style}} ### Audio Style {{audio_style}} ### Production Approach {{production_approach}} --- ## Risk Assessment ### Key Risks {{key_risks}} ### Technical Challenges {{technical_challenges}} ### Market Risks {{market_risks}} ### Mitigation Strategies {{mitigation_strategies}} --- ## Success Criteria ### MVP Definition {{mvp_definition}} ### Success Metrics {{success_metrics}} ### Launch Goals {{launch_goals}} --- ## Next Steps ### Immediate Actions {{immediate_actions}} ### Research Needs {{research_needs}} ### Open Questions {{open_questions}} --- ## Appendices ### A. Research Summary {{research_summary}} ### B. Stakeholder Input {{stakeholder_input}} ### C. References {{references}} --- _This Game Brief serves as the foundational input for Game Design Document (GDD) creation._ _Next Steps: Use the `workflow gdd` command to create detailed game design documentation._