The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml You MUST have already loaded and processed: {installed_path}/workflow.yaml Communicate all responses in {communication_language} This is a meta-workflow that orchestrates the CIS brainstorming workflow with game-specific context and additional game design techniques Check if {output_folder}/bmm-workflow-status.yaml exists No workflow status file found. Game brainstorming is optional - you can continue without status tracking. Set standalone_mode = true Load the FULL file: {output_folder}/bmm-workflow-status.yaml Parse workflow_status section Check status of "brainstorm-game" workflow Get project_level from YAML metadata Find first non-completed workflow (next expected workflow) Note: This is a {{project_type}} project. Game brainstorming is designed for game projects. Continue with game brainstorming anyway? (y/n) Exit workflow ⚠️ Game brainstorming session already completed: {{brainstorm-game status}} Re-running will create a new session. Continue? (y/n) Exiting. Use workflow-status to see your next step. Exit workflow ⚠️ Next expected workflow: {{next_workflow}}. Game brainstorming is out of sequence. Continue with game brainstorming anyway? (y/n) Exiting. Run {{next_workflow}} instead. Exit workflow Set standalone_mode = false Read the game context document from: {game_context} This context provides game-specific guidance including: - Focus areas for game ideation (mechanics, narrative, experience, etc.) - Key considerations for game design - Recommended techniques for game brainstorming - Output structure guidance Load game-specific brain techniques from: {game_brain_methods} These additional techniques supplement the standard CIS brainstorming methods with game design-focused approaches like: - MDA Framework exploration - Core loop brainstorming - Player fantasy mining - Genre mashup - And other game-specific ideation methods Execute the CIS brainstorming workflow with game context and additional techniques The CIS brainstorming workflow will: - Merge game-specific techniques with standard techniques - Present interactive brainstorming techniques menu - Guide the user through selected ideation methods - Generate and capture brainstorming session results - Save output to: {output_folder}/brainstorming-session-results-{{date}}.md Load the FULL file: {output_folder}/bmm-workflow-status.yaml Find workflow_status key "brainstorm-game" ONLY write the file path as the status value - no other text, notes, or metadata Update workflow_status["brainstorm-game"] = "{output_folder}/bmm-brainstorming-session-{{date}}.md" Save file, preserving ALL comments and structure including STATUS DEFINITIONS Find first non-completed workflow in workflow_status (next workflow to do) Determine next agent from path file based on next workflow **✅ Game Brainstorming Session Complete, {user_name}!** **Session Results:** - Game brainstorming results saved to: {output_folder}/bmm-brainstorming-session-{{date}}.md {{#if standalone_mode != true}} **Status Updated:** - Progress tracking updated: brainstorm-game marked complete - Next workflow: {{next_workflow}} {{else}} **Note:** Running in standalone mode (no progress tracking) {{/if}} **Next Steps:** {{#if standalone_mode != true}} - **Next workflow:** {{next_workflow}} ({{next_agent}} agent) - **Optional:** You can run other analysis workflows (research, game-brief) before proceeding Check status anytime with: `workflow-status` {{else}} Since no workflow is in progress: - Refer to the BMM workflow guide if unsure what to do next - Or run `workflow-init` to create a workflow path and get guided next steps {{/if}}