# Game Brief Validation Checklist Use this checklist to ensure your game brief is complete and ready for GDD creation. ## Game Vision ✓ - [ ] **Core Concept** is clear and concise (one sentence) - [ ] **Elevator Pitch** hooks the reader in 2-3 sentences - [ ] **Vision Statement** is aspirational but achievable - [ ] Vision captures the emotional experience you want to create ## Target Market ✓ - [ ] **Primary Audience** is specific (not just "gamers") - [ ] Age range and experience level are defined - [ ] Play session expectations are realistic - [ ] **Market Context** demonstrates opportunity - [ ] Competitive landscape is understood - [ ] You know why this audience will care ## Game Fundamentals ✓ - [ ] **Core Gameplay Pillars** (2-4) are clearly defined - [ ] Each pillar is specific and measurable - [ ] **Primary Mechanics** describe what players actually DO - [ ] **Player Experience Goals** connect mechanics to emotions - [ ] Core loop is clear and compelling ## Scope and Constraints ✓ - [ ] **Target Platforms** are prioritized - [ ] **Development Timeline** is realistic - [ ] **Budget** aligns with scope - [ ] **Team Resources** (size, skills) are documented - [ ] **Technical Constraints** are identified - [ ] Scope matches team capability ## Reference Framework ✓ - [ ] **Inspiration Games** (3-5) are listed with specifics - [ ] You know what you're taking vs. NOT taking from each - [ ] **Competitive Analysis** covers direct and indirect competitors - [ ] **Key Differentiators** are genuine and valuable - [ ] Differentiators are specific (not "just better") ## Content Framework ✓ - [ ] **World and Setting** is defined - [ ] **Narrative Approach** matches game type - [ ] **Content Volume** is estimated (rough order of magnitude) - [ ] Playtime expectations are set - [ ] Replayability approach is clear ## Art and Audio Direction ✓ - [ ] **Visual Style** is described with references - [ ] 2D vs. 3D is decided - [ ] **Audio Style** matches game mood - [ ] **Production Approach** is realistic for team/budget - [ ] Style complexity matches capabilities ## Risk Assessment ✓ - [ ] **Key Risks** are honestly identified - [ ] **Technical Challenges** are documented - [ ] **Market Risks** are considered - [ ] **Mitigation Strategies** are actionable - [ ] Assumptions to validate are listed ## Success Criteria ✓ - [ ] **MVP Definition** is truly minimal - [ ] MVP can validate core gameplay hypothesis - [ ] **Success Metrics** are specific and measurable - [ ] **Launch Goals** are realistic - [ ] You know what "done" looks like for MVP ## Next Steps ✓ - [ ] **Immediate Actions** are prioritized - [ ] **Research Needs** are identified - [ ] **Open Questions** are documented - [ ] Critical path is clear - [ ] Blockers are identified ## Overall Quality ✓ - [ ] Brief is clear and concise (3-5 pages) - [ ] Sections are internally consistent - [ ] Scope is realistic for team/timeline/budget - [ ] Vision is compelling and achievable - [ ] You're excited to build this game - [ ] Team/stakeholders can understand the vision ## Red Flags 🚩 Watch for these warning signs: - [ ] ❌ Scope too large for team/timeline - [ ] ❌ Unclear core loop or pillars - [ ] ❌ Target audience is "everyone" - [ ] ❌ Differentiators are vague or weak - [ ] ❌ No prototype plan for risky mechanics - [ ] ❌ Budget/timeline is wishful thinking - [ ] ❌ Market is saturated with no clear positioning - [ ] ❌ MVP is not actually minimal ## Ready for Next Steps? If you've checked most boxes and have no major red flags: ✅ **Ready to proceed to:** - Prototype core mechanic - GDD workflow - Team/stakeholder review - Market validation ⚠️ **Need more work if:** - Multiple sections incomplete - Red flags present - Team/stakeholders don't align - Core concept unclear --- _This checklist is a guide, not a gate. Use your judgment based on project needs._