# Game Design - All Levels # Game development follows a different path than software project_type: "game" level: "all" field_type: "any" description: "Game development workflow - applies to all complexity levels" phases: - phase: 1 name: "Analysis" optional: true workflows: - id: "brainstorm-game" optional: true agent: "game-designer" command: "brainstorm-game" - id: "research" optional: true agent: "analyst" command: "research" note: "Market research, competitive analysis" - id: "game-brief" recommended: true agent: "game-designer" command: "game-brief" output: "Game concept and vision document" - phase: 2 name: "Planning" required: true workflows: - id: "gdd" required: true agent: "pm" command: "gdd" output: "Game Design Document with features and mechanics" - id: "tech-spec" conditional: "if_level_0_1" agent: "architect" command: "tech-spec" note: "For simpler games, jump to implementation" - phase: 3 name: "Solutioning" conditional: "if_level_3_4" workflows: - id: "create-architecture" required: true agent: "architect" command: "create-architecture" note: "Engine architecture, networking, systems" - id: "validate-architecture" optional: true agent: "architect" command: "validate-architecture" - id: "solutioning-gate-check" required: true agent: "architect" command: "solutioning-gate-check" - phase: 4 name: "Implementation" required: true workflows: - id: "sprint-planning" required: true agent: "sm" command: "sprint-planning" note: "Creates sprint plan with all stories - subsequent work tracked in sprint plan output, not workflow-status" special_considerations: - "Iterative playtesting throughout development" - "Art and audio pipelines run parallel to code" - "Balance and tuning as ongoing process"