101 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2017 Manu Martinez-Almeida. All rights reserved.
 | |
| // Use of this source code is governed by a MIT style
 | |
| // license that can be found in the LICENSE file.
 | |
| 
 | |
| package binding
 | |
| 
 | |
| import (
 | |
| 	"fmt"
 | |
| 	"reflect"
 | |
| 	"strings"
 | |
| 	"sync"
 | |
| 
 | |
| 	"github.com/go-playground/validator/v10"
 | |
| )
 | |
| 
 | |
| type defaultValidator struct {
 | |
| 	once     sync.Once
 | |
| 	validate *validator.Validate
 | |
| }
 | |
| 
 | |
| type SliceValidationError []error
 | |
| 
 | |
| // Error concatenates all error elements in SliceValidationError into a single string separated by \n.
 | |
| func (err SliceValidationError) Error() string {
 | |
| 	n := len(err)
 | |
| 	switch n {
 | |
| 	case 0:
 | |
| 		return ""
 | |
| 	default:
 | |
| 		var b strings.Builder
 | |
| 		if err[0] != nil {
 | |
| 			fmt.Fprintf(&b, "[%d]: %s", 0, err[0].Error())
 | |
| 		}
 | |
| 		if n > 1 {
 | |
| 			for i := 1; i < n; i++ {
 | |
| 				if err[i] != nil {
 | |
| 					b.WriteString("\n")
 | |
| 					fmt.Fprintf(&b, "[%d]: %s", i, err[i].Error())
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		return b.String()
 | |
| 	}
 | |
| }
 | |
| 
 | |
| var _ StructValidator = (*defaultValidator)(nil)
 | |
| 
 | |
| // ValidateStruct receives any kind of type, but only performed struct or pointer to struct type.
 | |
| func (v *defaultValidator) ValidateStruct(obj any) error {
 | |
| 	if obj == nil {
 | |
| 		return nil
 | |
| 	}
 | |
| 
 | |
| 	value := reflect.ValueOf(obj)
 | |
| 	switch value.Kind() {
 | |
| 	case reflect.Ptr:
 | |
| 		if value.Elem().Kind() != reflect.Struct {
 | |
| 			return v.ValidateStruct(value.Elem().Interface())
 | |
| 		}
 | |
| 		return v.validateStruct(obj)
 | |
| 	case reflect.Struct:
 | |
| 		return v.validateStruct(obj)
 | |
| 	case reflect.Slice, reflect.Array:
 | |
| 		count := value.Len()
 | |
| 		validateRet := make(SliceValidationError, 0)
 | |
| 		for i := 0; i < count; i++ {
 | |
| 			if err := v.ValidateStruct(value.Index(i).Interface()); err != nil {
 | |
| 				validateRet = append(validateRet, err)
 | |
| 			}
 | |
| 		}
 | |
| 		if len(validateRet) == 0 {
 | |
| 			return nil
 | |
| 		}
 | |
| 		return validateRet
 | |
| 	default:
 | |
| 		return nil
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // validateStruct receives struct type
 | |
| func (v *defaultValidator) validateStruct(obj any) error {
 | |
| 	v.lazyinit()
 | |
| 	return v.validate.Struct(obj)
 | |
| }
 | |
| 
 | |
| // Engine returns the underlying validator engine which powers the default
 | |
| // Validator instance. This is useful if you want to register custom validations
 | |
| // or struct level validations. See validator GoDoc for more info -
 | |
| // https://pkg.go.dev/github.com/go-playground/validator/v10
 | |
| func (v *defaultValidator) Engine() any {
 | |
| 	v.lazyinit()
 | |
| 	return v.validate
 | |
| }
 | |
| 
 | |
| func (v *defaultValidator) lazyinit() {
 | |
| 	v.once.Do(func() {
 | |
| 		v.validate = validator.New()
 | |
| 		v.validate.SetTagName("binding")
 | |
| 	})
 | |
| }
 |