合并websocket逻辑

This commit is contained in:
2025-09-09 15:19:34 +08:00
parent 3cc02d3a98
commit adb9a12a9d
2 changed files with 302 additions and 408 deletions

View File

@@ -1,333 +0,0 @@
// Package service 提供WebSocket服务功能
// 实现中继设备和平台之间的双向通信
package service
import (
"context"
"encoding/json"
"fmt"
"sync"
"time"
"git.huangwc.com/pig/pig-farm-controller/internal/logs"
"git.huangwc.com/pig/pig-farm-controller/internal/storage/repository"
"github.com/gorilla/websocket"
)
// WebSocket消息类型常量
const (
// MessageTypeCommand 平台向设备发送的指令
MessageTypeCommand = "command"
// MessageTypeResponse 设备向平台发送的响应
MessageTypeResponse = "response"
// MessageTypeHeartbeat 心跳消息
MessageTypeHeartbeat = "heartbeat"
)
// WebSocketMessage WebSocket消息结构
type WebSocketMessage struct {
// Type 消息类型
Type string `json:"type"`
// DeviceID 设备ID
DeviceID string `json:"device_id,omitempty"`
// Command 指令内容
Command string `json:"command,omitempty"`
// Data 消息数据
Data interface{} `json:"data,omitempty"`
// Timestamp 时间戳
Timestamp time.Time `json:"timestamp"`
}
// DeviceConnection 设备连接信息
type DeviceConnection struct {
// DeviceID 设备ID
DeviceID string
// Connection WebSocket连接
Connection *websocket.Conn
// LastHeartbeat 最后心跳时间
LastHeartbeat time.Time
// ResponseChan 响应通道
ResponseChan chan *WebSocketMessage
}
// WebSocketService WebSocket服务
type WebSocketService struct {
// connections 设备连接映射
connections map[string]*DeviceConnection
// mutex 互斥锁
mutex sync.RWMutex
// logger 日志记录器
logger *logs.Logger
// defaultTimeout 默认超时时间(秒)
defaultTimeout int
// deviceRepo 设备仓库
deviceRepo repository.DeviceRepo
// deviceStatusPool 设备状态池
deviceStatusPool *DeviceStatusPool
}
// SetDeviceStatusPool 设置设备状态池
func (ws *WebSocketService) SetDeviceStatusPool(pool *DeviceStatusPool) {
ws.deviceStatusPool = pool
}
// NewWebSocketService 创建WebSocket服务实例
func NewWebSocketService(deviceRepo repository.DeviceRepo) *WebSocketService {
return &WebSocketService{
connections: make(map[string]*DeviceConnection),
logger: logs.NewLogger(),
defaultTimeout: 5, // 默认5秒超时
deviceRepo: deviceRepo,
deviceStatusPool: NewDeviceStatusPool(),
}
}
// SetDefaultTimeout 设置默认超时时间
func (ws *WebSocketService) SetDefaultTimeout(timeout int) {
ws.defaultTimeout = timeout
}
// getDeviceDisplayName 获取设备显示名称
func (ws *WebSocketService) getDeviceDisplayName(deviceID string) string {
if ws.deviceRepo != nil {
if device, err := ws.deviceRepo.FindByIDString(deviceID); err == nil && device != nil {
return fmt.Sprintf("%s(id:%s)", device.Name, deviceID)
}
}
return fmt.Sprintf("未知设备(id:%s)", deviceID)
}
// AddConnection 添加设备连接
func (ws *WebSocketService) AddConnection(deviceID string, conn *websocket.Conn) {
ws.mutex.Lock()
defer ws.mutex.Unlock()
ws.connections[deviceID] = &DeviceConnection{
DeviceID: deviceID,
Connection: conn,
LastHeartbeat: time.Now(),
}
deviceName := ws.getDeviceDisplayName(deviceID)
ws.logger.Info(fmt.Sprintf("设备 %s 已连接", deviceName))
}
// RemoveConnection 移除设备连接
func (ws *WebSocketService) RemoveConnection(deviceID string) {
ws.mutex.Lock()
defer ws.mutex.Unlock()
deviceName := ws.getDeviceDisplayName(deviceID)
delete(ws.connections, deviceID)
ws.logger.Info(fmt.Sprintf("设备 %s 已断开连接", deviceName))
}
// SetResponseHandler 设置响应处理器
func (ws *WebSocketService) SetResponseHandler(deviceID string, responseChan chan *WebSocketMessage) {
ws.mutex.Lock()
defer ws.mutex.Unlock()
if deviceConn, exists := ws.connections[deviceID]; exists {
deviceConn.ResponseChan = responseChan
}
}
// SendCommand 向指定设备发送指令
func (ws *WebSocketService) SendCommand(deviceID, command string, data interface{}) error {
ws.mutex.RLock()
deviceConn, exists := ws.connections[deviceID]
ws.mutex.RUnlock()
deviceName := ws.getDeviceDisplayName(deviceID)
if !exists {
return fmt.Errorf("设备 %s 未连接", deviceName)
}
// 构造消息
msg := WebSocketMessage{
Type: MessageTypeCommand,
Command: command,
Data: data,
Timestamp: time.Now(),
}
// 发送消息
if err := deviceConn.Connection.WriteJSON(msg); err != nil {
return fmt.Errorf("向设备 %s 发送指令失败: %v", deviceName, err)
}
return nil
}
// CommandResponse WebSocket命令响应结构体
type CommandResponse struct {
// DeviceID 设备ID
DeviceID string `json:"device_id,omitempty"`
// Command 命令名称
Command string `json:"command,omitempty"`
// Data 响应数据
Data interface{} `json:"data,omitempty"`
// Status 响应状态
Status string `json:"status,omitempty"`
// Message 响应消息
Message string `json:"message,omitempty"`
// Timestamp 时间戳
Timestamp time.Time `json:"timestamp"`
}
// ParseData 将响应数据解析到目标结构体
func (cr *CommandResponse) ParseData(target interface{}) error {
dataBytes, err := json.Marshal(cr.Data)
if err != nil {
return err
}
return json.Unmarshal(dataBytes, target)
}
// CommandResult WebSocket命令执行结果
type CommandResult struct {
// Response 响应消息
Response *CommandResponse
// Error 错误信息
Error error
}
// SendCommandAndWait 发送指令并等待响应
func (ws *WebSocketService) SendCommandAndWait(deviceID, command string, data interface{}, timeout int) (*CommandResponse, error) {
deviceName := ws.getDeviceDisplayName(deviceID)
// 如果未指定超时时间,使用默认超时时间
if timeout <= 0 {
timeout = ws.defaultTimeout
}
// 创建用于接收响应的通道
responseChan := make(chan *WebSocketMessage, 1)
ws.SetResponseHandler(deviceID, responseChan)
// 发送指令
if err := ws.SendCommand(deviceID, command, data); err != nil {
return nil, fmt.Errorf("发送指令失败: %v", err)
}
// 等待设备响应,设置超时
var response *WebSocketMessage
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(timeout)*time.Second)
defer cancel()
select {
case response = <-responseChan:
// 成功接收到响应
// 转换为CommandResponse结构体
commandResponse := &CommandResponse{
DeviceID: response.DeviceID,
Command: response.Command,
Data: response.Data,
Timestamp: response.Timestamp,
}
// 尝试提取状态和消息字段
if responseData, ok := response.Data.(map[string]interface{}); ok {
if status, exists := responseData["status"]; exists {
if statusStr, ok := status.(string); ok {
commandResponse.Status = statusStr
}
}
if message, exists := responseData["message"]; exists {
if messageStr, ok := message.(string); ok {
commandResponse.Message = messageStr
}
}
}
return commandResponse, nil
case <-ctx.Done():
// 超时处理
return nil, fmt.Errorf("等待设备 %s 响应超时", deviceName)
}
}
// GetConnectedDevices 获取已连接的设备列表
func (ws *WebSocketService) GetConnectedDevices() []string {
ws.mutex.RLock()
defer ws.mutex.RUnlock()
devices := make([]string, 0, len(ws.connections))
for deviceID := range ws.connections {
devices = append(devices, deviceID)
}
return devices
}
// HandleMessage 处理来自设备的消息
func (ws *WebSocketService) HandleMessage(deviceID string, message []byte) error {
// 解析消息
var msg WebSocketMessage
if err := json.Unmarshal(message, &msg); err != nil {
return fmt.Errorf("解析设备 %s 消息失败: %v", ws.getDeviceDisplayName(deviceID), err)
}
// 更新心跳时间
if msg.Type == MessageTypeHeartbeat {
ws.mutex.Lock()
if deviceConn, exists := ws.connections[deviceID]; exists {
deviceConn.LastHeartbeat = time.Now()
}
ws.mutex.Unlock()
}
// 处理响应消息
if msg.Type == MessageTypeResponse {
ws.mutex.RLock()
if deviceConn, exists := ws.connections[deviceID]; exists && deviceConn.ResponseChan != nil {
// 发送响应到通道
select {
case deviceConn.ResponseChan <- &msg:
// 成功发送
default:
// 通道已满,丢弃消息
ws.logger.Warn(fmt.Sprintf("设备 %s 的响应通道已满,丢弃响应消息", ws.getDeviceDisplayName(deviceID)))
}
}
ws.mutex.RUnlock()
}
// 记录消息日志
ws.logger.Info(fmt.Sprintf("收到来自设备 %s 的消息: %v", ws.getDeviceDisplayName(deviceID), msg))
return nil
}
// GetDeviceConnection 获取设备连接信息
func (ws *WebSocketService) GetDeviceConnection(deviceID string) (*DeviceConnection, bool) {
ws.mutex.RLock()
defer ws.mutex.RUnlock()
deviceConn, exists := ws.connections[deviceID]
return deviceConn, exists
}

View File

@@ -3,22 +3,110 @@
package websocket
import (
"context"
"encoding/json"
"fmt"
"net/http"
"sync"
"time"
"git.huangwc.com/pig/pig-farm-controller/internal/logs"
"git.huangwc.com/pig/pig-farm-controller/internal/service"
"git.huangwc.com/pig/pig-farm-controller/internal/storage/repository"
"github.com/gin-gonic/gin"
"github.com/gorilla/websocket"
)
// WebSocket消息类型常量
const (
// MessageTypeCommand 平台向设备发送的指令
MessageTypeCommand = "command"
// MessageTypeResponse 设备向平台发送的响应
MessageTypeResponse = "response"
// MessageTypeHeartbeat 心跳消息
MessageTypeHeartbeat = "heartbeat"
)
// WebSocketMessage WebSocket消息结构
type WebSocketMessage struct {
// Type 消息类型
Type string `json:"type"`
// DeviceID 设备ID
DeviceID string `json:"device_id,omitempty"`
// Command 指令内容
Command string `json:"command,omitempty"`
// Data 消息数据
Data interface{} `json:"data,omitempty"`
// Timestamp 时间戳
Timestamp time.Time `json:"timestamp"`
}
// DeviceConnection 设备连接信息
type DeviceConnection struct {
// DeviceID 设备ID
DeviceID string
// Connection WebSocket连接
Connection *websocket.Conn
// LastHeartbeat 最后心跳时间
LastHeartbeat time.Time
// ResponseChan 响应通道
ResponseChan chan *WebSocketMessage
}
// CommandResponse WebSocket命令响应结构体
type CommandResponse struct {
// DeviceID 设备ID
DeviceID string `json:"device_id,omitempty"`
// Command 命令名称
Command string `json:"command,omitempty"`
// Data 响应数据
Data interface{} `json:"data,omitempty"`
// Status 响应状态
Status string `json:"status,omitempty"`
// Message 响应消息
Message string `json:"message,omitempty"`
// Timestamp 时间戳
Timestamp time.Time `json:"timestamp"`
}
// ParseData 将响应数据解析到目标结构体
func (cr *CommandResponse) ParseData(target interface{}) error {
dataBytes, err := json.Marshal(cr.Data)
if err != nil {
return err
}
return json.Unmarshal(dataBytes, target)
}
// CommandResult WebSocket命令执行结果
type CommandResult struct {
// Response 响应消息
Response *CommandResponse
// Error 错误信息
Error error
}
// Manager WebSocket管理器
type Manager struct {
// websocketService WebSocket服务
websocketService *service.WebSocketService
// connections 设备连接映射
connections map[string]*DeviceConnection
// mutex 互斥锁
mutex sync.RWMutex
// logger 日志记录器
logger *logs.Logger
@@ -26,32 +114,34 @@ type Manager struct {
// upgrader WebSocket升级器
upgrader websocket.Upgrader
// mutex 互斥锁
mutex sync.RWMutex
// connections 设备连接映射
connections map[string]*websocket.Conn
// defaultTimeout 默认超时时间(秒)
defaultTimeout int
// deviceRepo 设备仓库
deviceRepo repository.DeviceRepo
}
// NewManager 创建WebSocket管理器实例
func NewManager(websocketService *service.WebSocketService, deviceRepo repository.DeviceRepo) *Manager {
func NewManager(deviceRepo repository.DeviceRepo) *Manager {
return &Manager{
websocketService: websocketService,
logger: logs.NewLogger(),
connections: make(map[string]*DeviceConnection),
logger: logs.NewLogger(),
defaultTimeout: 5, // 默认5秒超时
deviceRepo: deviceRepo,
upgrader: websocket.Upgrader{
CheckOrigin: func(r *http.Request) bool {
// 允许所有跨域请求
return true
},
},
connections: make(map[string]*websocket.Conn),
deviceRepo: deviceRepo,
}
}
// SetDefaultTimeout 设置默认超时时间
func (wm *Manager) SetDefaultTimeout(timeout int) {
wm.defaultTimeout = timeout
}
// getDeviceDisplayName 获取设备显示名称
func (wm *Manager) getDeviceDisplayName(deviceID string) string {
if wm.deviceRepo != nil {
@@ -62,97 +152,127 @@ func (wm *Manager) getDeviceDisplayName(deviceID string) string {
return fmt.Sprintf("未知设备(id:%s)", deviceID)
}
// HandleConnection 处理WebSocket连接
func (wm *Manager) HandleConnection(c *gin.Context) {
// 升级HTTP连接到WebSocket
conn, err := wm.upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
wm.logger.Error("WebSocket连接升级失败: " + err.Error())
return
}
// 获取设备ID
deviceID := c.Query("device_id")
if deviceID == "" {
wm.logger.Error("缺少设备ID参数")
conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.ClosePolicyViolation, "缺少设备ID参数"))
conn.Close()
return
}
// 添加连接到映射
// AddConnection 添加设备连接
func (wm *Manager) AddConnection(deviceID string, conn *websocket.Conn) {
wm.mutex.Lock()
wm.connections[deviceID] = conn
wm.mutex.Unlock()
defer wm.mutex.Unlock()
wm.connections[deviceID] = &DeviceConnection{
DeviceID: deviceID,
Connection: conn,
LastHeartbeat: time.Now(),
}
deviceName := wm.getDeviceDisplayName(deviceID)
wm.logger.Info("设备 " + deviceName + " 已连接")
wm.logger.Info(fmt.Sprintf("设备 %s 已连接", deviceName))
}
// 发送连接成功消息
successMsg := service.WebSocketMessage{
Type: "system",
Command: "connected",
Timestamp: time.Now(),
}
conn.WriteJSON(successMsg)
// 处理消息循环
for {
// 读取消息
messageType, message, err := conn.ReadMessage()
if err != nil {
wm.logger.Error("读取设备 " + deviceName + " 消息失败: " + err.Error())
break
}
// 只处理文本消息
if messageType != websocket.TextMessage {
continue
}
// 处理设备消息
if err := wm.websocketService.HandleMessage(deviceID, message); err != nil {
wm.logger.Error("处理设备 " + deviceName + " 消息失败: " + err.Error())
continue
}
}
// 连接断开时清理
// RemoveConnection 移除设备连接
func (wm *Manager) RemoveConnection(deviceID string) {
wm.mutex.Lock()
delete(wm.connections, deviceID)
wm.mutex.Unlock()
defer wm.mutex.Unlock()
conn.Close()
wm.logger.Info("设备 " + deviceName + " 已断开连接")
deviceName := wm.getDeviceDisplayName(deviceID)
delete(wm.connections, deviceID)
wm.logger.Info(fmt.Sprintf("设备 %s 已断开连接", deviceName))
}
// SetResponseHandler 设置响应处理器
func (wm *Manager) SetResponseHandler(deviceID string, responseChan chan *WebSocketMessage) {
wm.mutex.Lock()
defer wm.mutex.Unlock()
if deviceConn, exists := wm.connections[deviceID]; exists {
deviceConn.ResponseChan = responseChan
}
}
// SendCommand 向指定设备发送指令
func (wm *Manager) SendCommand(deviceID, command string, data interface{}) error {
wm.mutex.RLock()
conn, exists := wm.connections[deviceID]
deviceConn, exists := wm.connections[deviceID]
wm.mutex.RUnlock()
deviceName := wm.getDeviceDisplayName(deviceID)
if !exists {
return wm.websocketService.SendCommand(deviceID, command, data)
return fmt.Errorf("设备 %s 未连接", deviceName)
}
// 构造消息
msg := service.WebSocketMessage{
Type: service.MessageTypeCommand,
msg := WebSocketMessage{
Type: MessageTypeCommand,
Command: command,
Data: data,
Timestamp: time.Now(),
}
// 发送消息
if err := conn.WriteJSON(msg); err != nil {
deviceName := wm.getDeviceDisplayName(deviceID)
if err := deviceConn.Connection.WriteJSON(msg); err != nil {
return fmt.Errorf("向设备 %s 发送指令失败: %v", deviceName, err)
}
return nil
}
// SendCommandAndWait 发送指令并等待响应
func (wm *Manager) SendCommandAndWait(deviceID, command string, data interface{}, timeout int) (*CommandResponse, error) {
deviceName := wm.getDeviceDisplayName(deviceID)
// 如果未指定超时时间,使用默认超时时间
if timeout <= 0 {
timeout = wm.defaultTimeout
}
// 创建用于接收响应的通道
responseChan := make(chan *WebSocketMessage, 1)
wm.SetResponseHandler(deviceID, responseChan)
// 发送指令
if err := wm.SendCommand(deviceID, command, data); err != nil {
return nil, fmt.Errorf("发送指令失败: %v", err)
}
// 等待设备响应,设置超时
var response *WebSocketMessage
ctx, cancel := context.WithTimeout(context.Background(), time.Duration(timeout)*time.Second)
defer cancel()
select {
case response = <-responseChan:
// 成功接收到响应
// 转换为CommandResponse结构体
commandResponse := &CommandResponse{
DeviceID: response.DeviceID,
Command: response.Command,
Data: response.Data,
Timestamp: response.Timestamp,
}
// 尝试提取状态和消息字段
if responseData, ok := response.Data.(map[string]interface{}); ok {
if status, exists := responseData["status"]; exists {
if statusStr, ok := status.(string); ok {
commandResponse.Status = statusStr
}
}
if message, exists := responseData["message"]; exists {
if messageStr, ok := message.(string); ok {
commandResponse.Message = messageStr
}
}
}
return commandResponse, nil
case <-ctx.Done():
// 超时处理
return nil, fmt.Errorf("等待设备 %s 响应超时", deviceName)
}
}
// GetConnectedDevices 获取已连接的设备列表
func (wm *Manager) GetConnectedDevices() []string {
wm.mutex.RLock()
@@ -165,3 +285,110 @@ func (wm *Manager) GetConnectedDevices() []string {
return devices
}
// HandleMessage 处理来自设备的消息
func (wm *Manager) HandleMessage(deviceID string, message []byte) error {
// 解析消息
var msg WebSocketMessage
if err := json.Unmarshal(message, &msg); err != nil {
return fmt.Errorf("解析设备 %s 消息失败: %v", wm.getDeviceDisplayName(deviceID), err)
}
// 更新心跳时间
if msg.Type == MessageTypeHeartbeat {
wm.mutex.Lock()
if deviceConn, exists := wm.connections[deviceID]; exists {
deviceConn.LastHeartbeat = time.Now()
}
wm.mutex.Unlock()
}
// 处理响应消息
if msg.Type == MessageTypeResponse {
wm.mutex.RLock()
if deviceConn, exists := wm.connections[deviceID]; exists && deviceConn.ResponseChan != nil {
// 发送响应到通道
select {
case deviceConn.ResponseChan <- &msg:
// 成功发送
default:
// 通道已满,丢弃消息
wm.logger.Warn(fmt.Sprintf("设备 %s 的响应通道已满,丢弃响应消息", wm.getDeviceDisplayName(deviceID)))
}
}
wm.mutex.RUnlock()
}
// 记录消息日志
wm.logger.Info(fmt.Sprintf("收到来自设备 %s 的消息: %v", wm.getDeviceDisplayName(deviceID), msg))
return nil
}
// GetDeviceConnection 获取设备连接信息
func (wm *Manager) GetDeviceConnection(deviceID string) (*DeviceConnection, bool) {
wm.mutex.RLock()
defer wm.mutex.RUnlock()
deviceConn, exists := wm.connections[deviceID]
return deviceConn, exists
}
// HandleConnection 处理WebSocket连接
func (wm *Manager) HandleConnection(c *gin.Context) {
// 升级HTTP连接到WebSocket
conn, err := wm.upgrader.Upgrade(c.Writer, c.Request, nil)
if err != nil {
wm.logger.Error(fmt.Sprintf("WebSocket连接升级失败: %v", err))
return
}
// 获取设备ID
deviceID := c.Query("device_id")
if deviceID == "" {
wm.logger.Error("缺少设备ID参数")
conn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.ClosePolicyViolation, "缺少设备ID参数"))
conn.Close()
return
}
// 添加连接
wm.AddConnection(deviceID, conn)
deviceName := wm.getDeviceDisplayName(deviceID)
wm.logger.Info("设备 " + deviceName + " 已连接")
// 发送连接成功消息
successMsg := WebSocketMessage{
Type: "system",
Command: "connected",
Timestamp: time.Now(),
}
conn.WriteJSON(successMsg)
// 处理消息循环
for {
// 读取消息
messageType, message, err := conn.ReadMessage()
if err != nil {
wm.logger.Error(fmt.Sprintf("读取设备 %s 消息失败: %v", deviceName, err))
break
}
// 只处理文本消息
if messageType != websocket.TextMessage {
continue
}
// 处理设备消息
if err := wm.HandleMessage(deviceID, message); err != nil {
wm.logger.Error(fmt.Sprintf("处理设备 %s 消息失败: %v", deviceName, err))
continue
}
}
// 连接断开时清理
wm.RemoveConnection(deviceID)
conn.Close()
wm.logger.Info("设备 " + deviceName + " 已断开连接")
}