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pig-farm-controller/bmad/bmm/workflows/1-analysis/brainstorm-game/game-brain-methods.csv
2025-11-01 19:22:39 +08:00

6.5 KiB

1categorytechnique_namedescriptionfacilitation_promptsbest_forenergy_leveltypical_duration
2game_designMDA Framework ExplorationExplore game concepts through Mechanics-Dynamics-Aesthetics lens to ensure cohesive design from implementation to player experienceWhat mechanics create the core loop?|What dynamics emerge from these mechanics?|What aesthetic experience results?|How do they align?holistic-designmoderate20-30
3game_designCore Loop BrainstormingDesign the fundamental moment-to-moment gameplay loop that players repeat - the heartbeat of your gameWhat does the player do?|What's the immediate reward?|Why do it again?|How does it evolve?gameplay-foundationhigh15-25
4game_designPlayer Fantasy MiningIdentify and amplify the core fantasy that players want to embody - what makes them feel powerful and engagedWhat fantasy does the player live?|What makes them feel awesome?|What power do they wield?|What identity do they assume?player-motivationhigh15-20
5game_designGenre MashupCombine unexpected game genres to create innovative hybrid experiences that offer fresh gameplayTake two unrelated genres|How do they merge?|What unique gameplay emerges?|What's the hook?innovationhigh15-20
6game_designVerbs Before NounsFocus on what players DO before what things ARE - prioritize actions over objects for engaging gameplayWhat verbs define your game?|What actions feel good?|Build mechanics from verbs|Nouns support actionsmechanics-firstmoderate20-25
7game_designFailure State DesignWork backwards from interesting failure conditions to create tension and meaningful choicesHow can players fail interestingly?|What makes failure feel fair?|How does failure teach?|Recovery mechanics?challenge-designmoderate15-20
8game_designProgression Curve SculptingMap the player's emotional and skill journey from tutorial to mastery - pace challenge and revelationHow does difficulty evolve?|When do we introduce concepts?|What's the skill ceiling?|How do we maintain flow?pacing-balancemoderate25-30
9game_designEmergence EngineeringDesign simple rule interactions that create complex unexpected player-driven outcomesWhat simple rules combine?|What emerges from interactions?|How do players surprise you?|Systemic possibilities?depth-complexitymoderate20-25
10game_designAccessibility LayersBrainstorm how different skill levels and abilities can access your core experience meaningfullyWho might struggle with what?|What alternate inputs exist?|How do we preserve challenge?|Inclusive design options?inclusive-designmoderate20-25
11game_designReward Schedule ArchitectureDesign the timing and type of rewards to maintain player motivation and engagementWhat rewards when?|Variable or fixed schedule?|Intrinsic vs extrinsic rewards?|Progression satisfaction?engagement-retentionmoderate20-30
12narrative_gameLudonarrative HarmonyAlign story and gameplay so mechanics reinforce narrative themes - make meaning through playWhat does gameplay express?|How do mechanics tell story?|Where do they conflict?|How to unify theme?storytellingmoderate20-25
13narrative_gameEnvironmental StorytellingUse world design and ambient details to convey narrative without explicit expositionWhat does the space communicate?|What happened here before?|Visual narrative clues?|Show don't tell?world-buildingmoderate15-20
14narrative_gamePlayer Agency MomentsIdentify key decision points where player choice shapes narrative in meaningful waysWhat choices matter?|How do consequences manifest?|Branch vs flavor choices?|Meaningful agency where?player-choicemoderate20-25
15narrative_gameEmotion TargetingDesign specific moments intended to evoke targeted emotional responses through integrated designWhat emotion when?|How do all elements combine?|Music + mechanics + narrative?|Orchestrated feelings?emotional-designhigh20-30
16systems_gameEconomy Balancing Thought ExperimentsExplore resource generation/consumption balance to prevent game-breaking exploitsWhat resources exist?|Generation vs consumption rates?|What loops emerge?|Where's the exploit?economy-designmoderate25-30
17systems_gameMeta-Game Layer DesignBrainstorm progression systems that persist beyond individual play sessionsWhat carries over between sessions?|Long-term goals?|How does meta feed core loop?|Retention hooks?retention-systemsmoderate20-25
18multiplayer_gameSocial Dynamics MappingAnticipate how players will interact and design mechanics that support desired social behaviorsHow will players cooperate?|Competitive dynamics?|Toxic behavior prevention?|Positive interaction rewards?social-designmoderate20-30
19multiplayer_gameSpectator Experience DesignConsider how watching others play can be entertaining - esports and streaming potentialWhat's fun to watch?|Readable visual clarity?|Highlight moments?|Narrative for observers?spectator-valuemoderate15-20
20creative_gameConstraint-Based CreativityEmbrace a specific limitation as your core design constraint and build everything around itPick a severe constraint|What if this was your ONLY mechanic?|Build a full game from limitation|Constraint as creativity catalystinnovationmoderate15-25
21creative_gameGame Feel PlaygroundFocus purely on how controls and feedback FEEL before worrying about context or goalsWhat feels juicy to do?|Controller response?|Visual/audio feedback?|Satisfying micro-interactions?game-feelhigh20-30
22creative_gameOne Button Game ChallengeDesign interesting gameplay using only a single input - forces elegant simplicityOnly one button - what can it do?|Context changes meaning?|Timing variations?|Depth from simplicity?minimalist-designmoderate15-20
23wild_gameRemix an Existing GameTake a well-known game and twist one core element - what new experience emerges?Pick a famous game|Change ONE fundamental rule|What ripples from that change?|New game from mutation?rapid-prototypinghigh10-15
24wild_gameAnti-Game DesignDesign a game that deliberately breaks common conventions - subvert player expectationsWhat if we broke this rule?|Expectation subversion?|Anti-patterns as features?|Avant-garde possibilities?experimentalmoderate15-20
25wild_gamePhysics PlaygroundStart with an interesting physics interaction and build a game around that sensationWhat physics are fun to play with?|Build game from physics toy|Emergent physics gameplay?|Sensation first?prototype-firsthigh15-25
26wild_gameToy Before GameCreate a playful interactive toy with no goals first - then discover the game within itWhat's fun to mess with?|No goals yet - just play|What game emerges organically?|Toy to game evolution?discovery-designhigh20-30