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pig-farm-controller/bmad/cis/workflows/design-thinking/design-methods.csv
2025-11-01 19:22:39 +08:00

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1phasemethod_namedescriptionfacilitation_prompts
2empathizeUser InterviewsConduct deep conversations to understand user needs experiences and pain points through active listeningWhat brings you here today?|Walk me through a recent experience|What frustrates you most?|What would make this easier?|Tell me more about that
3empathizeEmpathy MappingCreate visual representation of what users say think do and feel to build deep understandingWhat did they say?|What might they be thinking?|What actions did they take?|What emotions surfaced?
4empathizeShadowingObserve users in their natural environment to see unspoken behaviors and contextual factorsWatch without interrupting|Note their workarounds|What patterns emerge?|What do they not say?
5empathizeJourney MappingDocument complete user experience across touchpoints to identify pain points and opportunitiesWhat's their starting point?|What steps do they take?|Where do they struggle?|What delights them?|What's the emotional arc?
6empathizeDiary StudiesHave users document experiences over time to capture authentic moments and evolving needsWhat did you experience today?|How did you feel?|What worked or didn't?|What surprised you?
7defineProblem FramingTransform observations into clear actionable problem statements that inspire solution generationWhat's the real problem?|Who experiences this?|Why does it matter?|What would success look like?
8defineHow Might WeReframe problems as opportunity questions that open solution space without prescribing answersHow might we help users...?|How might we make it easier to...?|How might we reduce the friction of...?
9definePoint of View StatementCreate specific user-centered problem statements that capture who what and whyUser type needs what because insight|What's driving this need?|Why does it matter to them?
10defineAffinity ClusteringGroup related observations and insights to reveal patterns and opportunity themesWhat connects these?|What themes emerge?|Group similar items|Name each cluster|What story do they tell?
11defineJobs to be DoneIdentify functional emotional and social jobs users are hiring solutions to accomplishWhat job are they trying to do?|What progress do they want?|What are they really hiring this for?|What alternatives exist?
12ideateBrainstormingGenerate large quantity of diverse ideas without judgment to explore solution space fullyNo bad ideas|Build on others|Go for quantity|Be visual|Stay on topic|Defer judgment
13ideateCrazy 8sRapidly sketch eight solution variations in eight minutes to force quick creative thinkingFold paper in 8|1 minute per sketch|No overthinking|Quantity over quality|Push past obvious
14ideateSCAMPER DesignApply seven design lenses to existing solutions - Substitute Combine Adapt Modify Purposes Eliminate ReverseWhat could we substitute?|How could we combine elements?|What could we adapt?|How could we modify it?|Other purposes?|What to eliminate?|What if reversed?
15ideateProvotype SketchingCreate deliberately provocative or extreme prototypes to spark breakthrough thinkingWhat's the most extreme version?|Make it ridiculous|Push boundaries|What useful insights emerge?
16ideateAnalogous InspirationFind inspiration from completely different domains to spark innovative connectionsWhat other field solves this?|How does nature handle this?|What's an analogous problem?|What can we borrow?
17prototypePaper PrototypingCreate quick low-fidelity sketches and mockups to make ideas tangible for testingSketch it out|Make it rough|Focus on core concept|Test assumptions|Learn fast
18prototypeRole PlayingAct out user scenarios and service interactions to test experience flow and pain pointsPlay the user|Act out the scenario|What feels awkward?|Where does it break?|What works?
19prototypeWizard of OzSimulate complex functionality manually behind scenes to test concept before buildingFake the backend|Focus on experience|What do they think is happening?|Does the concept work?
20prototypeStoryboardingVisualize user experience across time and touchpoints as sequential illustrated narrativeWhat's scene 1?|How does it progress?|What's the emotional journey?|Where's the climax?|How does it resolve?
21prototypePhysical MockupsBuild tangible artifacts users can touch and interact with to test form and functionMake it 3D|Use basic materials|Make it interactive|Test ergonomics|Gather reactions
22testUsability TestingWatch users attempt tasks with prototype to identify friction points and opportunitiesTry to accomplish X|Think aloud please|Don't help them|Where do they struggle?|What surprises them?
23testFeedback Capture GridOrganize user feedback across likes questions ideas and changes for actionable insightsWhat did they like?|What questions arose?|What ideas did they have?|What needs changing?
24testA/B TestingCompare two variations to understand which approach better serves user needsShow version A|Show version B|Which works better?|Why the difference?|What does data show?
25testAssumption TestingIdentify and validate critical assumptions underlying your solution to reduce riskWhat are we assuming?|How can we test this?|What would prove us wrong?|What's the riskiest assumption?
26testIterate and RefineUse test insights to improve prototype through rapid cycles of refinement and re-testingWhat did we learn?|What needs fixing?|What stays?|Make changes quickly|Test again
27implementPilot ProgramsLaunch small-scale real-world implementation to learn before full rolloutStart small|Real users|Real context|What breaks?|What works?|Scale lessons learned
28implementService BlueprintingMap all service components interactions and touchpoints to guide implementationWhat's visible to users?|What happens backstage?|What systems are needed?|Where are handoffs?
29implementDesign System CreationBuild consistent patterns components and guidelines for scalable implementationWhat patterns repeat?|Create reusable components|Document standards|Enable consistency
30implementStakeholder AlignmentBring team and stakeholders along journey to build shared understanding and commitmentShow the research|Walk through prototypes|Share user stories|Build empathy|Get buy-in
31implementMeasurement FrameworkDefine success metrics and feedback loops to track impact and inform future iterationsHow will we measure success?|What are key metrics?|How do we gather feedback?|When do we revisit?