bmad初始化
This commit is contained in:
38
bmad/bmm/workflows/1-analysis/brainstorm-game/README.md
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bmad/bmm/workflows/1-analysis/brainstorm-game/README.md
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---
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last-redoc-date: 2025-10-01
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---
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# Game Brainstorming Workflow
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This workflow employs structured ideation methodologies to generate and refine game concepts through systematic creative exploration. It leverages five distinct brainstorming techniques—SCAMPER, Mind Mapping, Lotus Blossom, Six Thinking Hats, and Random Word Association—each applied in isolation to produce diverse conceptual approaches. The workflow emphasizes iterative refinement where initial concepts are evaluated against design pillars, technical feasibility, and market positioning to identify the most promising directions.
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The system operates through a game-specific context framework that considers platform constraints, target audience characteristics, monetization models, and core gameplay pillars. Each brainstorming method generates distinct artifacts: SCAMPER produces systematic modification analyses, Mind Mapping reveals conceptual hierarchies, Lotus Blossom creates radial expansion patterns, Six Thinking Hats enforces multi-perspective evaluation, and Random Word Association drives lateral thinking breakthroughs. The workflow culminates in a consolidated concept document that synthesizes the strongest elements from each method into cohesive game proposals.
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Critical to this workflow is its emphasis on constraint-driven creativity. The game-context.md framework establishes technical boundaries (platform capabilities, performance targets), market parameters (genre conventions, competitive positioning), and design philosophy (accessibility requirements, monetization ethics) that ground creative exploration in practical realities. This prevents ideation from drifting into infeasible territory while maintaining creative ambition.
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## Usage
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```bash
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bmad bmm 1-analysis brainstorm-game
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```
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## Inputs
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- **Game Context Document**: Platform specifications, genre preferences, technical constraints, target audience demographics, monetization approach, and core design pillars
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- **Initial Concept Seed** (optional): High-level game idea or theme to guide brainstorming direction
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## Outputs
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- **Method-Specific Artifacts**: Five separate brainstorming documents, each applying a different ideation methodology to the concept space
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- **Consolidated Concept Document**: Synthesized game concepts with feasibility assessments, unique value propositions, and recommended next steps
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- **Design Pillar Alignment Matrix**: Evaluation of each concept against stated design objectives and technical constraints
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## Brainstorming Methods
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| Method | Focus | Output Characteristics |
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| ----------------------- | ------------------------ | ---------------------------------- |
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| SCAMPER | Systematic modification | Structured transformation analysis |
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| Mind Mapping | Hierarchical exploration | Visual concept relationships |
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| Lotus Blossom | Radial expansion | Layered thematic development |
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| Six Thinking Hats | Multi-perspective | Balanced evaluation framework |
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| Random Word Association | Lateral thinking | Unexpected conceptual combinations |
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category,technique_name,description,facilitation_prompts,best_for,energy_level,typical_duration
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game_design,MDA Framework Exploration,Explore game concepts through Mechanics-Dynamics-Aesthetics lens to ensure cohesive design from implementation to player experience,What mechanics create the core loop?|What dynamics emerge from these mechanics?|What aesthetic experience results?|How do they align?,holistic-design,moderate,20-30
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game_design,Core Loop Brainstorming,Design the fundamental moment-to-moment gameplay loop that players repeat - the heartbeat of your game,What does the player do?|What's the immediate reward?|Why do it again?|How does it evolve?,gameplay-foundation,high,15-25
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game_design,Player Fantasy Mining,Identify and amplify the core fantasy that players want to embody - what makes them feel powerful and engaged,What fantasy does the player live?|What makes them feel awesome?|What power do they wield?|What identity do they assume?,player-motivation,high,15-20
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game_design,Genre Mashup,Combine unexpected game genres to create innovative hybrid experiences that offer fresh gameplay,Take two unrelated genres|How do they merge?|What unique gameplay emerges?|What's the hook?,innovation,high,15-20
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game_design,Verbs Before Nouns,Focus on what players DO before what things ARE - prioritize actions over objects for engaging gameplay,What verbs define your game?|What actions feel good?|Build mechanics from verbs|Nouns support actions,mechanics-first,moderate,20-25
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game_design,Failure State Design,Work backwards from interesting failure conditions to create tension and meaningful choices,How can players fail interestingly?|What makes failure feel fair?|How does failure teach?|Recovery mechanics?,challenge-design,moderate,15-20
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game_design,Progression Curve Sculpting,Map the player's emotional and skill journey from tutorial to mastery - pace challenge and revelation,How does difficulty evolve?|When do we introduce concepts?|What's the skill ceiling?|How do we maintain flow?,pacing-balance,moderate,25-30
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game_design,Emergence Engineering,Design simple rule interactions that create complex unexpected player-driven outcomes,What simple rules combine?|What emerges from interactions?|How do players surprise you?|Systemic possibilities?,depth-complexity,moderate,20-25
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game_design,Accessibility Layers,Brainstorm how different skill levels and abilities can access your core experience meaningfully,Who might struggle with what?|What alternate inputs exist?|How do we preserve challenge?|Inclusive design options?,inclusive-design,moderate,20-25
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game_design,Reward Schedule Architecture,Design the timing and type of rewards to maintain player motivation and engagement,What rewards when?|Variable or fixed schedule?|Intrinsic vs extrinsic rewards?|Progression satisfaction?,engagement-retention,moderate,20-30
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narrative_game,Ludonarrative Harmony,Align story and gameplay so mechanics reinforce narrative themes - make meaning through play,What does gameplay express?|How do mechanics tell story?|Where do they conflict?|How to unify theme?,storytelling,moderate,20-25
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narrative_game,Environmental Storytelling,Use world design and ambient details to convey narrative without explicit exposition,What does the space communicate?|What happened here before?|Visual narrative clues?|Show don't tell?,world-building,moderate,15-20
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narrative_game,Player Agency Moments,Identify key decision points where player choice shapes narrative in meaningful ways,What choices matter?|How do consequences manifest?|Branch vs flavor choices?|Meaningful agency where?,player-choice,moderate,20-25
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narrative_game,Emotion Targeting,Design specific moments intended to evoke targeted emotional responses through integrated design,What emotion when?|How do all elements combine?|Music + mechanics + narrative?|Orchestrated feelings?,emotional-design,high,20-30
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systems_game,Economy Balancing Thought Experiments,Explore resource generation/consumption balance to prevent game-breaking exploits,What resources exist?|Generation vs consumption rates?|What loops emerge?|Where's the exploit?,economy-design,moderate,25-30
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systems_game,Meta-Game Layer Design,Brainstorm progression systems that persist beyond individual play sessions,What carries over between sessions?|Long-term goals?|How does meta feed core loop?|Retention hooks?,retention-systems,moderate,20-25
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multiplayer_game,Social Dynamics Mapping,Anticipate how players will interact and design mechanics that support desired social behaviors,How will players cooperate?|Competitive dynamics?|Toxic behavior prevention?|Positive interaction rewards?,social-design,moderate,20-30
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multiplayer_game,Spectator Experience Design,Consider how watching others play can be entertaining - esports and streaming potential,What's fun to watch?|Readable visual clarity?|Highlight moments?|Narrative for observers?,spectator-value,moderate,15-20
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creative_game,Constraint-Based Creativity,Embrace a specific limitation as your core design constraint and build everything around it,Pick a severe constraint|What if this was your ONLY mechanic?|Build a full game from limitation|Constraint as creativity catalyst,innovation,moderate,15-25
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creative_game,Game Feel Playground,Focus purely on how controls and feedback FEEL before worrying about context or goals,What feels juicy to do?|Controller response?|Visual/audio feedback?|Satisfying micro-interactions?,game-feel,high,20-30
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creative_game,One Button Game Challenge,Design interesting gameplay using only a single input - forces elegant simplicity,Only one button - what can it do?|Context changes meaning?|Timing variations?|Depth from simplicity?,minimalist-design,moderate,15-20
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wild_game,Remix an Existing Game,Take a well-known game and twist one core element - what new experience emerges?,Pick a famous game|Change ONE fundamental rule|What ripples from that change?|New game from mutation?,rapid-prototyping,high,10-15
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wild_game,Anti-Game Design,Design a game that deliberately breaks common conventions - subvert player expectations,What if we broke this rule?|Expectation subversion?|Anti-patterns as features?|Avant-garde possibilities?,experimental,moderate,15-20
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wild_game,Physics Playground,Start with an interesting physics interaction and build a game around that sensation,What physics are fun to play with?|Build game from physics toy|Emergent physics gameplay?|Sensation first?,prototype-first,high,15-25
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wild_game,Toy Before Game,Create a playful interactive toy with no goals first - then discover the game within it,What's fun to mess with?|No goals yet - just play|What game emerges organically?|Toy to game evolution?,discovery-design,high,20-30
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bmad/bmm/workflows/1-analysis/brainstorm-game/game-context.md
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bmad/bmm/workflows/1-analysis/brainstorm-game/game-context.md
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# Game Brainstorming Context
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This context guide provides game-specific considerations for brainstorming sessions focused on game design and development.
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## Session Focus Areas
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When brainstorming for games, consider exploring:
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- **Core Gameplay Loop** - What players do moment-to-moment
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- **Player Fantasy** - What identity/power fantasy does the game fulfill?
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- **Game Mechanics** - Rules and interactions that define play
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- **Game Dynamics** - Emergent behaviors from mechanic interactions
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- **Aesthetic Experience** - Emotional responses and feelings evoked
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- **Progression Systems** - How players grow and unlock content
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- **Challenge and Difficulty** - How to create engaging difficulty curves
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- **Social/Multiplayer Features** - How players interact with each other
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- **Narrative and World** - Story, setting, and environmental storytelling
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- **Art Direction and Feel** - Visual style and game feel
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- **Monetization** - Business model and revenue approach (if applicable)
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## Game Design Frameworks
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### MDA Framework
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- **Mechanics** - Rules and systems (what's in the code)
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- **Dynamics** - Runtime behavior (how mechanics interact)
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- **Aesthetics** - Emotional responses (what players feel)
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### Player Motivation (Bartle's Taxonomy)
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- **Achievers** - Goal completion and progression
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- **Explorers** - Discovery and understanding systems
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- **Socializers** - Interaction and relationships
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- **Killers** - Competition and dominance
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### Core Experience Questions
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- What does the player DO? (Verbs first, nouns second)
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- What makes them feel powerful/competent/awesome?
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- What's the central tension or challenge?
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- What's the "one more turn" factor?
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## Recommended Brainstorming Techniques
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### Game Design Specific Techniques
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(These are available as additional techniques in game brainstorming sessions)
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- **MDA Framework Exploration** - Design through mechanics-dynamics-aesthetics
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- **Core Loop Brainstorming** - Define the heartbeat of gameplay
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- **Player Fantasy Mining** - Identify and amplify player power fantasies
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- **Genre Mashup** - Combine unexpected genres for innovation
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- **Verbs Before Nouns** - Focus on actions before objects
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- **Failure State Design** - Work backwards from interesting failures
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- **Ludonarrative Harmony** - Align story and gameplay
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- **Game Feel Playground** - Focus purely on how controls feel
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### Standard Techniques Well-Suited for Games
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- **SCAMPER Method** - Innovate on existing game mechanics
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- **What If Scenarios** - Explore radical gameplay possibilities
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- **First Principles Thinking** - Rebuild game concepts from scratch
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- **Role Playing** - Generate ideas from player perspectives
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- **Analogical Thinking** - Find inspiration from other games/media
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- **Constraint-Based Creativity** - Design around limitations
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- **Morphological Analysis** - Explore mechanic combinations
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## Output Guidance
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Effective game brainstorming sessions should capture:
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1. **Core Concept** - High-level game vision and hook
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2. **Key Mechanics** - Primary gameplay verbs and interactions
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3. **Player Experience** - What it feels like to play
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4. **Unique Elements** - What makes this game special/different
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5. **Design Challenges** - Obstacles to solve during development
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6. **Prototype Ideas** - What to test first
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7. **Reference Games** - Existing games that inspire or inform
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8. **Open Questions** - What needs further exploration
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## Integration with Game Development Workflow
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Game brainstorming sessions typically feed into:
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- **Game Briefs** - High-level vision and core pillars
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- **Game Design Documents (GDD)** - Comprehensive design specifications
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- **Technical Design Docs** - Architecture for game systems
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- **Prototype Plans** - What to build to validate concepts
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- **Art Direction Documents** - Visual style and feel guides
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## Special Considerations for Game Design
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### Start With The Feel
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- How should controls feel? Responsive? Weighty? Floaty?
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- What's the "game feel" - the juice and feedback?
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- Can we prototype the core interaction quickly?
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### Think in Systems
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- How do mechanics interact?
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- What emergent behaviors arise?
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- Are there dominant strategies or exploits?
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### Design for Failure
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- How do players fail?
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- Is failure interesting and instructive?
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- What's the cost of failure?
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### Player Agency vs. Authored Experience
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- Where do players have meaningful choices?
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- Where is the experience authored/scripted?
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- How do we balance freedom and guidance?
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128
bmad/bmm/workflows/1-analysis/brainstorm-game/instructions.md
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bmad/bmm/workflows/1-analysis/brainstorm-game/instructions.md
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<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
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<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
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<critical>Communicate all responses in {communication_language}</critical>
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<critical>This is a meta-workflow that orchestrates the CIS brainstorming workflow with game-specific context and additional game design techniques</critical>
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<workflow>
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<step n="1" goal="Validate workflow readiness" tag="workflow-status">
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<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
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<check if="status file not found">
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<output>No workflow status file found. Game brainstorming is optional - you can continue without status tracking.</output>
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<action>Set standalone_mode = true</action>
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</check>
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<check if="status file found">
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<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
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<action>Parse workflow_status section</action>
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<action>Check status of "brainstorm-game" workflow</action>
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<action>Get project_level from YAML metadata</action>
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<action>Find first non-completed workflow (next expected workflow)</action>
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<check if="project_type != 'game'">
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<output>Note: This is a {{project_type}} project. Game brainstorming is designed for game projects.</output>
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<ask>Continue with game brainstorming anyway? (y/n)</ask>
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<check if="n">
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<action>Exit workflow</action>
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</check>
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</check>
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<check if="brainstorm-game status is file path (already completed)">
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<output>⚠️ Game brainstorming session already completed: {{brainstorm-game status}}</output>
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<ask>Re-running will create a new session. Continue? (y/n)</ask>
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<check if="n">
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<output>Exiting. Use workflow-status to see your next step.</output>
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<action>Exit workflow</action>
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</check>
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</check>
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<check if="brainstorm-game is not the next expected workflow (latter items are completed already in the list)">
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<output>⚠️ Next expected workflow: {{next_workflow}}. Game brainstorming is out of sequence.</output>
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<ask>Continue with game brainstorming anyway? (y/n)</ask>
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<check if="n">
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<output>Exiting. Run {{next_workflow}} instead.</output>
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<action>Exit workflow</action>
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</check>
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</check>
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<action>Set standalone_mode = false</action>
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</check>
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</step>
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<step n="2" goal="Load game brainstorming context and techniques">
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<action>Read the game context document from: {game_context}</action>
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<action>This context provides game-specific guidance including:
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- Focus areas for game ideation (mechanics, narrative, experience, etc.)
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- Key considerations for game design
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- Recommended techniques for game brainstorming
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- Output structure guidance
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</action>
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<action>Load game-specific brain techniques from: {game_brain_methods}</action>
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<action>These additional techniques supplement the standard CIS brainstorming methods with game design-focused approaches like:
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- MDA Framework exploration
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- Core loop brainstorming
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- Player fantasy mining
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- Genre mashup
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- And other game-specific ideation methods
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</action>
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</step>
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<step n="3" goal="Invoke CIS brainstorming with game context">
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<action>Execute the CIS brainstorming workflow with game context and additional techniques</action>
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<invoke-workflow path="{core_brainstorming}" data="{game_context}" techniques="{game_brain_methods}">
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The CIS brainstorming workflow will:
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- Merge game-specific techniques with standard techniques
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- Present interactive brainstorming techniques menu
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- Guide the user through selected ideation methods
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- Generate and capture brainstorming session results
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- Save output to: {output_folder}/brainstorming-session-results-{{date}}.md
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</invoke-workflow>
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</step>
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<step n="4" goal="Update status and complete" tag="workflow-status">
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<check if="standalone_mode != true">
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<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
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<action>Find workflow_status key "brainstorm-game"</action>
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<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
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<action>Update workflow_status["brainstorm-game"] = "{output_folder}/bmm-brainstorming-session-{{date}}.md"</action>
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<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
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<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
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<action>Determine next agent from path file based on next workflow</action>
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</check>
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<output>**✅ Game Brainstorming Session Complete, {user_name}!**
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**Session Results:**
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- Game brainstorming results saved to: {output_folder}/bmm-brainstorming-session-{{date}}.md
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{{#if standalone_mode != true}}
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**Status Updated:**
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- Progress tracking updated: brainstorm-game marked complete
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- Next workflow: {{next_workflow}}
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{{else}}
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**Note:** Running in standalone mode (no progress tracking)
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{{/if}}
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**Next Steps:**
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{{#if standalone_mode != true}}
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- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
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- **Optional:** You can run other analysis workflows (research, game-brief) before proceeding
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Check status anytime with: `workflow-status`
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{{else}}
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Since no workflow is in progress:
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- Refer to the BMM workflow guide if unsure what to do next
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- Or run `workflow-init` to create a workflow path and get guided next steps
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{{/if}}
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</output>
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</step>
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</workflow>
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27
bmad/bmm/workflows/1-analysis/brainstorm-game/workflow.yaml
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27
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# Brainstorm Game Workflow Configuration
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name: "brainstorm-game"
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description: "Facilitate game brainstorming sessions by orchestrating the CIS brainstorming workflow with game-specific context, guidance, and additional game design techniques."
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/bmad/bmm/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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communication_language: "{config_source}:communication_language"
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document_output_language: "{config_source}:document_output_language"
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user_skill_level: "{config_source}:user_skill_level"
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date: system-generated
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# Module path and component files
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installed_path: "{project-root}/bmad/bmm/workflows/1-analysis/brainstorm-game"
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template: false
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instructions: "{installed_path}/instructions.md"
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# Context and techniques for game brainstorming
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game_context: "{installed_path}/game-context.md"
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game_brain_methods: "{installed_path}/game-brain-methods.csv"
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# CORE brainstorming workflow to invoke
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core_brainstorming: "{project-root}/bmad/core/workflows/brainstorming/workflow.yaml"
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standalone: true
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113
bmad/bmm/workflows/1-analysis/brainstorm-project/README.md
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113
bmad/bmm/workflows/1-analysis/brainstorm-project/README.md
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# Project Brainstorming Workflow
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Structured ideation for software projects exploring problem spaces, architectures, and innovative solutions beyond traditional requirements gathering.
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## Table of Contents
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- [Purpose](#purpose)
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- [Usage](#usage)
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- [Process](#process)
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- [Inputs & Outputs](#inputs--outputs)
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- [Integration](#integration)
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## Purpose
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Generate multiple solution approaches for software projects through:
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- Parallel ideation tracks (architecture, UX, integration, value delivery)
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- Technical-business alignment from inception
|
||||
- Hidden assumption discovery
|
||||
- Innovation beyond obvious solutions
|
||||
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
# Run brainstorming session
|
||||
bmad bmm *brainstorm-project
|
||||
|
||||
# Or via Analyst agent
|
||||
*brainstorm-project
|
||||
```
|
||||
|
||||
## Process
|
||||
|
||||
### 1. Context Capture
|
||||
|
||||
- Business objectives and constraints
|
||||
- Technical environment
|
||||
- Stakeholder needs
|
||||
- Success criteria
|
||||
|
||||
### 2. Parallel Ideation
|
||||
|
||||
- **Architecture Track**: Technical approaches with trade-offs
|
||||
- **UX Track**: Interface paradigms and user journeys
|
||||
- **Integration Track**: System connection patterns
|
||||
- **Value Track**: Feature prioritization and delivery
|
||||
|
||||
### 3. Solution Synthesis
|
||||
|
||||
- Evaluate feasibility and impact
|
||||
- Align with strategic objectives
|
||||
- Surface hidden assumptions
|
||||
- Generate recommendations
|
||||
|
||||
## Inputs & Outputs
|
||||
|
||||
### Inputs
|
||||
|
||||
| Input | Type | Purpose |
|
||||
| ----------------- | -------- | --------------------------------------------- |
|
||||
| Project Context | Document | Business objectives, environment, constraints |
|
||||
| Problem Statement | Optional | Core challenge or opportunity |
|
||||
|
||||
### Outputs
|
||||
|
||||
| Output | Content |
|
||||
| ------------------------ | ------------------------------------------- |
|
||||
| Architecture Proposals | Multiple approaches with trade-off analysis |
|
||||
| Value Framework | Prioritized features aligned to objectives |
|
||||
| Risk Analysis | Dependencies, challenges, opportunities |
|
||||
| Strategic Recommendation | Synthesized direction with rationale |
|
||||
|
||||
## Integration
|
||||
|
||||
### Workflow Chain
|
||||
|
||||
1. **brainstorm-project** ← Current step
|
||||
2. research (optional deep dive)
|
||||
3. product-brief (strategic document)
|
||||
4. Phase 2 planning (PRD/tech-spec)
|
||||
|
||||
### Feed Into
|
||||
|
||||
- Product Brief development
|
||||
- Architecture decisions
|
||||
- PRD requirements
|
||||
- Epic prioritization
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Prepare context** - Gather business and technical background
|
||||
2. **Think broadly** - Explore non-obvious approaches
|
||||
3. **Document assumptions** - Capture implicit beliefs
|
||||
4. **Consider constraints** - Technical, organizational, resource
|
||||
5. **Focus on value** - Align to business objectives
|
||||
|
||||
## Configuration
|
||||
|
||||
```yaml
|
||||
# bmad/bmm/config.yaml
|
||||
output_folder: ./output
|
||||
project_name: Your Project
|
||||
```
|
||||
|
||||
## Related Workflows
|
||||
|
||||
- [Research](../research/README.md) - Deep investigation
|
||||
- [Product Brief](../product-brief/README.md) - Strategic planning
|
||||
- [PRD](../../2-plan-workflows/prd/README.md) - Requirements document
|
||||
|
||||
---
|
||||
|
||||
Part of BMad Method v6 - Phase 1 Analysis workflows
|
||||
110
bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md
Normal file
110
bmad/bmm/workflows/1-analysis/brainstorm-project/instructions.md
Normal file
@@ -0,0 +1,110 @@
|
||||
# Brainstorm Project - Workflow Instructions
|
||||
|
||||
```xml
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language}</critical>
|
||||
<critical>This is a meta-workflow that orchestrates the CIS brainstorming workflow with project-specific context</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="1" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Brainstorming is optional - you can continue without status tracking.</output>
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "brainstorm-project" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="brainstorm-project status is file path (already completed)">
|
||||
<output>⚠️ Brainstorming session already completed: {{brainstorm-project status}}</output>
|
||||
<ask>Re-running will create a new session. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="brainstorm-project is not the next expected workflow (anything after brainstorm-project is completed already)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Brainstorming is out of sequence.</output>
|
||||
<ask>Continue with brainstorming anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Load project brainstorming context">
|
||||
<action>Read the project context document from: {project_context}</action>
|
||||
<action>This context provides project-specific guidance including:
|
||||
- Focus areas for project ideation
|
||||
- Key considerations for software/product projects
|
||||
- Recommended techniques for project brainstorming
|
||||
- Output structure guidance
|
||||
</action>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Invoke core brainstorming with project context">
|
||||
<action>Execute the CIS brainstorming workflow with project context</action>
|
||||
<invoke-workflow path="{core_brainstorming}" data="{project_context}">
|
||||
The CIS brainstorming workflow will:
|
||||
- Present interactive brainstorming techniques menu
|
||||
- Guide the user through selected ideation methods
|
||||
- Generate and capture brainstorming session results
|
||||
- Save output to: {output_folder}/brainstorming-session-results-{{date}}.md
|
||||
</invoke-workflow>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Update status and complete" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "brainstorm-project"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["brainstorm-project"] = "{output_folder}/bmm-brainstorming-session-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Brainstorming Session Complete, {user_name}!**
|
||||
|
||||
**Session Results:**
|
||||
|
||||
- Brainstorming results saved to: {output_folder}/bmm-brainstorming-session-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- **Next required:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** You can run other analysis workflows (research, product-brief) before proceeding
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
**Next Steps:**
|
||||
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
```
|
||||
@@ -0,0 +1,25 @@
|
||||
# Project Brainstorming Context
|
||||
|
||||
This context guide provides project-specific considerations for brainstorming sessions focused on software and product development.
|
||||
|
||||
## Session Focus Areas
|
||||
|
||||
When brainstorming for projects, consider exploring:
|
||||
|
||||
- **User Problems and Pain Points** - What challenges do users face?
|
||||
- **Feature Ideas and Capabilities** - What could the product do?
|
||||
- **Technical Approaches** - How might we build it?
|
||||
- **User Experience** - How will users interact with it?
|
||||
- **Business Model and Value** - How does it create value?
|
||||
- **Market Differentiation** - What makes it unique?
|
||||
- **Technical Risks and Challenges** - What could go wrong?
|
||||
- **Success Metrics** - How will we measure success?
|
||||
|
||||
## Integration with Project Workflow
|
||||
|
||||
Brainstorming sessions typically feed into:
|
||||
|
||||
- **Product Briefs** - Initial product vision and strategy
|
||||
- **PRDs** - Detailed requirements documents
|
||||
- **Technical Specifications** - Architecture and implementation plans
|
||||
- **Research Activities** - Areas requiring further investigation
|
||||
@@ -0,0 +1,26 @@
|
||||
# Brainstorm Project Workflow Configuration
|
||||
name: "brainstorm-project"
|
||||
description: "Facilitate project brainstorming sessions by orchestrating the CIS brainstorming workflow with project-specific context and guidance."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Module path and component files
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/1-analysis/brainstorm-project"
|
||||
template: false
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
|
||||
# Context document for project brainstorming
|
||||
project_context: "{installed_path}/project-context.md"
|
||||
|
||||
# CORE brainstorming workflow to invoke
|
||||
core_brainstorming: "{project-root}/bmad/core/workflows/brainstorming/workflow.yaml"
|
||||
|
||||
standalone: true
|
||||
221
bmad/bmm/workflows/1-analysis/game-brief/README.md
Normal file
221
bmad/bmm/workflows/1-analysis/game-brief/README.md
Normal file
@@ -0,0 +1,221 @@
|
||||
# Game Brief Workflow
|
||||
|
||||
## Overview
|
||||
|
||||
The Game Brief workflow is the starting point for game projects in the BMad Method. It's a lightweight, interactive brainstorming and planning session that captures your game vision before diving into detailed Game Design Documents (GDD).
|
||||
|
||||
## Purpose
|
||||
|
||||
**Game Brief answers:**
|
||||
|
||||
- What game are you making?
|
||||
- Who is it for?
|
||||
- What makes it unique?
|
||||
- Is it feasible?
|
||||
|
||||
**This is NOT:**
|
||||
|
||||
- A full Game Design Document
|
||||
- A technical specification
|
||||
- A production plan
|
||||
- A detailed content outline
|
||||
|
||||
## When to Use This Workflow
|
||||
|
||||
Use the game-brief workflow when:
|
||||
|
||||
- Starting a new game project from scratch
|
||||
- Exploring a game idea before committing
|
||||
- Pitching a concept to team/stakeholders
|
||||
- Validating market fit and feasibility
|
||||
- Preparing input for the GDD workflow
|
||||
|
||||
Skip if:
|
||||
|
||||
- You already have a complete GDD
|
||||
- Continuing an existing project
|
||||
- Prototyping without planning needs
|
||||
|
||||
## Workflow Structure
|
||||
|
||||
### Interactive Mode (Recommended)
|
||||
|
||||
Work through each section collaboratively:
|
||||
|
||||
1. Game Vision (concept, pitch, vision statement)
|
||||
2. Target Market (audience, competition, positioning)
|
||||
3. Game Fundamentals (pillars, mechanics, experience goals)
|
||||
4. Scope and Constraints (platforms, timeline, budget, team)
|
||||
5. Reference Framework (inspiration, competitors, differentiators)
|
||||
6. Content Framework (world, narrative, volume)
|
||||
7. Art and Audio Direction (visual and audio style)
|
||||
8. Risk Assessment (risks, challenges, mitigation)
|
||||
9. Success Criteria (MVP, metrics, launch goals)
|
||||
10. Next Steps (immediate actions, research, questions)
|
||||
|
||||
### YOLO Mode
|
||||
|
||||
AI generates complete draft, then you refine sections iteratively.
|
||||
|
||||
## Key Features
|
||||
|
||||
### Optional Inputs
|
||||
|
||||
The workflow can incorporate:
|
||||
|
||||
- Market research
|
||||
- Brainstorming results
|
||||
- Competitive analysis
|
||||
- Design notes
|
||||
- Reference game lists
|
||||
|
||||
### Realistic Scoping
|
||||
|
||||
The workflow actively helps you:
|
||||
|
||||
- Identify scope vs. resource mismatches
|
||||
- Assess technical feasibility
|
||||
- Recognize market risks
|
||||
- Plan mitigation strategies
|
||||
|
||||
### Clear Handoff
|
||||
|
||||
Output is designed to feed directly into:
|
||||
|
||||
- GDD workflow (2-plan phase)
|
||||
- Prototyping decisions
|
||||
- Team discussions
|
||||
- Stakeholder presentations
|
||||
|
||||
## Output
|
||||
|
||||
**game-brief-{game_name}-{date}.md** containing:
|
||||
|
||||
- Executive summary
|
||||
- Complete game vision
|
||||
- Target market analysis
|
||||
- Core gameplay definition
|
||||
- Scope and constraints
|
||||
- Reference framework
|
||||
- Art/audio direction
|
||||
- Risk assessment
|
||||
- Success criteria
|
||||
- Next steps
|
||||
|
||||
## Integration with BMad Method
|
||||
|
||||
```
|
||||
1-analysis/game-brief (You are here)
|
||||
↓
|
||||
2-plan-workflows/gdd (Game Design Document)
|
||||
↓
|
||||
2-plan-workflows/narrative (Optional: Story-heavy games)
|
||||
↓
|
||||
3-solutioning (Technical architecture, engine selection)
|
||||
↓
|
||||
4-dev-stories (Implementation stories)
|
||||
```
|
||||
|
||||
## Comparison: Game Brief vs. GDD
|
||||
|
||||
| Aspect | Game Brief | GDD |
|
||||
| ------------------- | --------------------------- | ------------------------- |
|
||||
| **Purpose** | Validate concept | Design for implementation |
|
||||
| **Detail Level** | High-level vision | Detailed specifications |
|
||||
| **Time Investment** | 1-2 hours | 4-10 hours |
|
||||
| **Audience** | Self, team, stakeholders | Development team |
|
||||
| **Scope** | Concept validation | Implementation roadmap |
|
||||
| **Format** | Conversational, exploratory | Structured, comprehensive |
|
||||
| **Output** | 3-5 pages | 10-30+ pages |
|
||||
|
||||
## Comparison: Game Brief vs. Product Brief
|
||||
|
||||
| Aspect | Game Brief | Product Brief |
|
||||
| ----------------- | ---------------------------- | --------------------------------- |
|
||||
| **Focus** | Player experience, fun, feel | User problems, features, value |
|
||||
| **Metrics** | Engagement, retention, fun | Revenue, conversion, satisfaction |
|
||||
| **Core Elements** | Gameplay pillars, mechanics | Problem/solution, user segments |
|
||||
| **References** | Other games | Competitors, market |
|
||||
| **Vision** | Emotional experience | Business outcomes |
|
||||
|
||||
## Example Use Case
|
||||
|
||||
### Scenario: Indie Roguelike Card Game
|
||||
|
||||
**Starting Point:**
|
||||
"I want to make a roguelike card game with a twist"
|
||||
|
||||
**After Game Brief:**
|
||||
|
||||
- **Core Concept:** "A roguelike card battler where you play as emotions battling inner demons"
|
||||
- **Target Audience:** Core gamers who love Slay the Spire, interested in mental health themes
|
||||
- **Differentiator:** Emotional narrative system where deck composition affects story
|
||||
- **MVP Scope:** 3 characters, 80 cards, 30 enemy types, 3 bosses, 6-hour first run
|
||||
- **Platform:** PC (Steam) first, mobile later
|
||||
- **Timeline:** 12 months with 2-person team
|
||||
- **Key Risk:** Emotional theme might alienate hardcore roguelike fans
|
||||
- **Mitigation:** Prototype early, test with target audience, offer "mechanical-only" mode
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
1. Build card combat prototype (2 weeks)
|
||||
2. Test emotional resonance with players
|
||||
3. Proceed to GDD workflow if prototype validates
|
||||
|
||||
## Tips for Success
|
||||
|
||||
### Be Honest About Scope
|
||||
|
||||
The most common game dev failure is scope mismatch. Use this workflow to reality-check:
|
||||
|
||||
- Can your team actually build this?
|
||||
- Is the timeline realistic?
|
||||
- Do you have budget for assets?
|
||||
|
||||
### Focus on Player Experience
|
||||
|
||||
Don't think about code or implementation. Think about:
|
||||
|
||||
- What will players DO?
|
||||
- How will they FEEL?
|
||||
- Why will they CARE?
|
||||
|
||||
### Validate Early
|
||||
|
||||
The brief identifies assumptions and risks. Don't skip to GDD without:
|
||||
|
||||
- Prototyping risky mechanics
|
||||
- Testing with target audience
|
||||
- Validating market interest
|
||||
|
||||
### Use References Wisely
|
||||
|
||||
"Like X but with Y" is a starting point, not a differentiator. Push beyond:
|
||||
|
||||
- What specifically from reference games?
|
||||
- What are you explicitly NOT doing?
|
||||
- What's genuinely new?
|
||||
|
||||
## FAQ
|
||||
|
||||
**Q: Is this required before GDD?**
|
||||
A: No, but highly recommended for new projects. You can start directly with GDD if you have a clear vision.
|
||||
|
||||
**Q: Can I use this for game jams?**
|
||||
A: Yes, but use YOLO mode for speed. Focus on vision, mechanics, and MVP scope.
|
||||
|
||||
**Q: What if my game concept changes?**
|
||||
A: Revisit and update the brief. It's a living document during early development.
|
||||
|
||||
**Q: How detailed should content volume estimates be?**
|
||||
A: Rough orders of magnitude are fine. "~50 enemies" not "47 enemies with 3 variants each."
|
||||
|
||||
**Q: Should I complete this alone or with my team?**
|
||||
A: Involve your team! Collaborative briefs catch blind spots and build shared vision.
|
||||
|
||||
## Related Workflows
|
||||
|
||||
- **Product Brief** (`1-analysis/product-brief`): For software products, not games
|
||||
- **GDD** (`2-plan-workflows/gdd`): Next step after game brief
|
||||
- **Narrative Design** (`2-plan-workflows/narrative`): For story-heavy games after GDD
|
||||
- **Solutioning** (`3-solutioning`): Technical architecture after planning
|
||||
128
bmad/bmm/workflows/1-analysis/game-brief/checklist.md
Normal file
128
bmad/bmm/workflows/1-analysis/game-brief/checklist.md
Normal file
@@ -0,0 +1,128 @@
|
||||
# Game Brief Validation Checklist
|
||||
|
||||
Use this checklist to ensure your game brief is complete and ready for GDD creation.
|
||||
|
||||
## Game Vision ✓
|
||||
|
||||
- [ ] **Core Concept** is clear and concise (one sentence)
|
||||
- [ ] **Elevator Pitch** hooks the reader in 2-3 sentences
|
||||
- [ ] **Vision Statement** is aspirational but achievable
|
||||
- [ ] Vision captures the emotional experience you want to create
|
||||
|
||||
## Target Market ✓
|
||||
|
||||
- [ ] **Primary Audience** is specific (not just "gamers")
|
||||
- [ ] Age range and experience level are defined
|
||||
- [ ] Play session expectations are realistic
|
||||
- [ ] **Market Context** demonstrates opportunity
|
||||
- [ ] Competitive landscape is understood
|
||||
- [ ] You know why this audience will care
|
||||
|
||||
## Game Fundamentals ✓
|
||||
|
||||
- [ ] **Core Gameplay Pillars** (2-4) are clearly defined
|
||||
- [ ] Each pillar is specific and measurable
|
||||
- [ ] **Primary Mechanics** describe what players actually DO
|
||||
- [ ] **Player Experience Goals** connect mechanics to emotions
|
||||
- [ ] Core loop is clear and compelling
|
||||
|
||||
## Scope and Constraints ✓
|
||||
|
||||
- [ ] **Target Platforms** are prioritized
|
||||
- [ ] **Development Timeline** is realistic
|
||||
- [ ] **Budget** aligns with scope
|
||||
- [ ] **Team Resources** (size, skills) are documented
|
||||
- [ ] **Technical Constraints** are identified
|
||||
- [ ] Scope matches team capability
|
||||
|
||||
## Reference Framework ✓
|
||||
|
||||
- [ ] **Inspiration Games** (3-5) are listed with specifics
|
||||
- [ ] You know what you're taking vs. NOT taking from each
|
||||
- [ ] **Competitive Analysis** covers direct and indirect competitors
|
||||
- [ ] **Key Differentiators** are genuine and valuable
|
||||
- [ ] Differentiators are specific (not "just better")
|
||||
|
||||
## Content Framework ✓
|
||||
|
||||
- [ ] **World and Setting** is defined
|
||||
- [ ] **Narrative Approach** matches game type
|
||||
- [ ] **Content Volume** is estimated (rough order of magnitude)
|
||||
- [ ] Playtime expectations are set
|
||||
- [ ] Replayability approach is clear
|
||||
|
||||
## Art and Audio Direction ✓
|
||||
|
||||
- [ ] **Visual Style** is described with references
|
||||
- [ ] 2D vs. 3D is decided
|
||||
- [ ] **Audio Style** matches game mood
|
||||
- [ ] **Production Approach** is realistic for team/budget
|
||||
- [ ] Style complexity matches capabilities
|
||||
|
||||
## Risk Assessment ✓
|
||||
|
||||
- [ ] **Key Risks** are honestly identified
|
||||
- [ ] **Technical Challenges** are documented
|
||||
- [ ] **Market Risks** are considered
|
||||
- [ ] **Mitigation Strategies** are actionable
|
||||
- [ ] Assumptions to validate are listed
|
||||
|
||||
## Success Criteria ✓
|
||||
|
||||
- [ ] **MVP Definition** is truly minimal
|
||||
- [ ] MVP can validate core gameplay hypothesis
|
||||
- [ ] **Success Metrics** are specific and measurable
|
||||
- [ ] **Launch Goals** are realistic
|
||||
- [ ] You know what "done" looks like for MVP
|
||||
|
||||
## Next Steps ✓
|
||||
|
||||
- [ ] **Immediate Actions** are prioritized
|
||||
- [ ] **Research Needs** are identified
|
||||
- [ ] **Open Questions** are documented
|
||||
- [ ] Critical path is clear
|
||||
- [ ] Blockers are identified
|
||||
|
||||
## Overall Quality ✓
|
||||
|
||||
- [ ] Brief is clear and concise (3-5 pages)
|
||||
- [ ] Sections are internally consistent
|
||||
- [ ] Scope is realistic for team/timeline/budget
|
||||
- [ ] Vision is compelling and achievable
|
||||
- [ ] You're excited to build this game
|
||||
- [ ] Team/stakeholders can understand the vision
|
||||
|
||||
## Red Flags 🚩
|
||||
|
||||
Watch for these warning signs:
|
||||
|
||||
- [ ] ❌ Scope too large for team/timeline
|
||||
- [ ] ❌ Unclear core loop or pillars
|
||||
- [ ] ❌ Target audience is "everyone"
|
||||
- [ ] ❌ Differentiators are vague or weak
|
||||
- [ ] ❌ No prototype plan for risky mechanics
|
||||
- [ ] ❌ Budget/timeline is wishful thinking
|
||||
- [ ] ❌ Market is saturated with no clear positioning
|
||||
- [ ] ❌ MVP is not actually minimal
|
||||
|
||||
## Ready for Next Steps?
|
||||
|
||||
If you've checked most boxes and have no major red flags:
|
||||
|
||||
✅ **Ready to proceed to:**
|
||||
|
||||
- Prototype core mechanic
|
||||
- GDD workflow
|
||||
- Team/stakeholder review
|
||||
- Market validation
|
||||
|
||||
⚠️ **Need more work if:**
|
||||
|
||||
- Multiple sections incomplete
|
||||
- Red flags present
|
||||
- Team/stakeholders don't align
|
||||
- Core concept unclear
|
||||
|
||||
---
|
||||
|
||||
_This checklist is a guide, not a gate. Use your judgment based on project needs._
|
||||
371
bmad/bmm/workflows/1-analysis/game-brief/instructions.md
Normal file
371
bmad/bmm/workflows/1-analysis/game-brief/instructions.md
Normal file
@@ -0,0 +1,371 @@
|
||||
# Game Brief - Interactive Workflow Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
|
||||
<critical>DOCUMENT OUTPUT: Concise, professional, game-design focused. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Game brief is optional - you can continue without status tracking.</output>
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "game-brief" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="project_type != 'game'">
|
||||
<output>Note: This is a {{project_type}} project. Game brief is designed for game projects.</output>
|
||||
<ask>Continue with game brief anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="game-brief status is file path (already completed)">
|
||||
<output>⚠️ Game Brief already completed: {{game-brief status}}</output>
|
||||
<ask>Re-running will overwrite the existing brief. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="game-brief is not the next expected workflow (latter items are completed already in the list)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Game Brief is out of sequence.</output>
|
||||
<ask>Continue with Game Brief anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Initialize game brief session">
|
||||
<action>Welcome the user in {communication_language} to the Game Brief creation process</action>
|
||||
<action>Explain this is a collaborative process to define their game vision, capturing the essence of what they want to create</action>
|
||||
<action>Ask for the working title of their game</action>
|
||||
<template-output>game_name</template-output>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Gather available inputs and context">
|
||||
<action>Explore what existing materials the user has available to inform the brief</action>
|
||||
<action>Offer options for input sources: market research, brainstorming results, competitive analysis, design notes, reference games, or starting fresh</action>
|
||||
<action>If documents are provided, load and analyze them to extract key insights, themes, and patterns</action>
|
||||
<action>Engage the user about their core vision: what gameplay experience they want to create, what emotions players should feel, and what sparked this game idea</action>
|
||||
<action>Build initial understanding through conversational exploration rather than rigid questioning</action>
|
||||
|
||||
<template-output>initial_context</template-output>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Choose collaboration mode">
|
||||
<ask>How would you like to work through the brief?
|
||||
|
||||
**1. Interactive Mode** - We'll work through each section together, discussing and refining as we go
|
||||
**2. YOLO Mode** - I'll generate a complete draft based on our conversation so far, then we'll refine it together
|
||||
|
||||
Which approach works best for you?</ask>
|
||||
|
||||
<action>Store the user's preference for mode</action>
|
||||
<template-output>collaboration_mode</template-output>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Define game vision" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide user to articulate their game vision across three levels of depth</action>
|
||||
<action>Help them craft a one-sentence core concept that captures the essence (reference successful games like "A roguelike deck-builder where you climb a mysterious spire" as examples)</action>
|
||||
<action>Develop an elevator pitch (2-3 sentences) that would compel a publisher or player - refine until it's concise but hooks attention</action>
|
||||
<action>Explore their aspirational vision statement: the experience they want to create and what makes it meaningful - ensure it's ambitious yet achievable</action>
|
||||
<action>Refine through conversation, challenging vague language and elevating compelling ideas</action>
|
||||
|
||||
<template-output>core_concept</template-output>
|
||||
<template-output>elevator_pitch</template-output>
|
||||
<template-output>vision_statement</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Identify target market" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide user to define their primary target audience with specific demographics, gaming preferences, and behavioral characteristics</action>
|
||||
<action>Push for specificity beyond generic descriptions like "people who like fun games" - challenge vague answers</action>
|
||||
<action>Explore secondary audiences if applicable and how their needs might differ</action>
|
||||
<action>Investigate the market context: opportunity size, competitive landscape, similar successful games, and why now is the right time</action>
|
||||
<action>Help identify a realistic and reachable audience segment based on evidence or well-reasoned assumptions</action>
|
||||
|
||||
<template-output>primary_audience</template-output>
|
||||
<template-output>secondary_audience</template-output>
|
||||
<template-output>market_context</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Define game fundamentals" if="collaboration_mode == 'interactive'">
|
||||
<action>Help user identify 2-4 core gameplay pillars that fundamentally define their game - everything should support these pillars</action>
|
||||
<action>Provide examples from successful games for inspiration (Hollow Knight's "tight controls + challenging combat + rewarding exploration")</action>
|
||||
<action>Explore what the player actually DOES - core actions, key systems, and interaction models</action>
|
||||
<action>Define the emotional experience goals: what feelings are you designing for (tension/relief, mastery/growth, creativity/expression, discovery/surprise)</action>
|
||||
<action>Ensure pillars are specific and measurable, focusing on player actions rather than implementation details</action>
|
||||
<action>Connect mechanics directly to emotional experiences through guided discussion</action>
|
||||
|
||||
<template-output>core_gameplay_pillars</template-output>
|
||||
<template-output>primary_mechanics</template-output>
|
||||
<template-output>player_experience_goals</template-output>
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Define scope and constraints" if="collaboration_mode == 'interactive'">
|
||||
<action>Help user establish realistic project constraints across all key dimensions</action>
|
||||
<action>Explore target platforms and prioritization (PC, console, mobile, web)</action>
|
||||
<action>Discuss development timeline: release targets, fixed deadlines, phased release strategies</action>
|
||||
<action>Investigate budget reality: funding source, asset creation costs, marketing, tools and software</action>
|
||||
<action>Assess team resources: size, roles, availability, skills gaps, outsourcing needs</action>
|
||||
<action>Define technical constraints: engine choice, performance targets, file size limits, accessibility requirements</action>
|
||||
<action>Push for realism about scope - identify potential blockers early and document resource assumptions</action>
|
||||
|
||||
<template-output>target_platforms</template-output>
|
||||
<template-output>development_timeline</template-output>
|
||||
<template-output>budget_considerations</template-output>
|
||||
<template-output>team_resources</template-output>
|
||||
<template-output>technical_constraints</template-output>
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Establish reference framework" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide user to identify 3-5 inspiration games and articulate what they're drawing from each (mechanics, feel, art style) and explicitly what they're NOT taking</action>
|
||||
<action>Conduct competitive analysis: identify direct and indirect competitors, analyze what they do well and poorly, and define how this game will differ</action>
|
||||
<action>Explore key differentiators and unique value proposition - what's the hook that makes players choose this game over alternatives</action>
|
||||
<action>Challenge "just better" thinking - push for genuine, specific differentiation that's actually valuable to players</action>
|
||||
<action>Validate that differentiators are concrete, achievable, and compelling</action>
|
||||
|
||||
<template-output>inspiration_games</template-output>
|
||||
<template-output>competitive_analysis</template-output>
|
||||
<template-output>key_differentiators</template-output>
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Define content framework" if="collaboration_mode == 'interactive'">
|
||||
<action>Explore the game's world and setting: location, time period, world-building depth, narrative importance, and genre context</action>
|
||||
<action>Define narrative approach: story-driven/light/absent, linear/branching/emergent, delivery methods (cutscenes, dialogue, environmental), writing scope</action>
|
||||
<action>Estimate content volume realistically: playthrough length, level/stage count, replayability strategy, total asset volume</action>
|
||||
<action>Identify if a dedicated narrative workflow will be needed later based on story complexity</action>
|
||||
<action>Flag content-heavy areas that require detailed planning and resource allocation</action>
|
||||
|
||||
<template-output>world_setting</template-output>
|
||||
<template-output>narrative_approach</template-output>
|
||||
<template-output>content_volume</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Define art and audio direction" if="collaboration_mode == 'interactive'">
|
||||
<action>Explore visual style direction: art style preference, color palette and mood, reference games/images, 2D vs 3D, animation requirements</action>
|
||||
<action>Define audio style: music genre and mood, SFX approach, voice acting scope, audio's importance to gameplay</action>
|
||||
<action>Discuss production approach: in-house creation vs outsourcing, asset store usage, AI/generative tools, style complexity vs team capability</action>
|
||||
<action>Ensure art and audio vision aligns realistically with budget and team skills - identify potential production bottlenecks early</action>
|
||||
<action>Note if a comprehensive style guide will be needed for consistent production</action>
|
||||
|
||||
<template-output>visual_style</template-output>
|
||||
<template-output>audio_style</template-output>
|
||||
<template-output>production_approach</template-output>
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Assess risks" if="collaboration_mode == 'interactive'">
|
||||
<action>Facilitate honest risk assessment across all dimensions - what could prevent completion, what could make it unfun, what assumptions might be wrong</action>
|
||||
<action>Identify technical challenges: unproven elements, performance concerns, platform-specific issues, tool dependencies</action>
|
||||
<action>Explore market risks: saturation, trend dependency, competition intensity, discoverability challenges</action>
|
||||
<action>For each major risk, develop actionable mitigation strategies - how to validate assumptions, backup plans, early prototyping opportunities</action>
|
||||
<action>Prioritize risks by impact and likelihood, focusing on proactive mitigation rather than passive worry</action>
|
||||
|
||||
<template-output>key_risks</template-output>
|
||||
<template-output>technical_challenges</template-output>
|
||||
<template-output>market_risks</template-output>
|
||||
<template-output>mitigation_strategies</template-output>
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Define success criteria" if="collaboration_mode == 'interactive'">
|
||||
<action>Define the MVP (Minimum Playable Version) - what's the absolute minimum where the core loop is fun and complete, with essential content only</action>
|
||||
<action>Establish specific, measurable success metrics: player acquisition, retention rates, session length, completion rate, review scores, revenue targets, community engagement</action>
|
||||
<action>Set concrete launch goals: first-month sales/downloads, review score targets, streamer/press coverage, community size</action>
|
||||
<action>Push for specificity and measurability - challenge vague aspirations with "how will you measure that?"</action>
|
||||
<action>Clearly distinguish between MVP milestones and full release goals, ensuring all targets are realistic given resources</action>
|
||||
|
||||
<template-output>mvp_definition</template-output>
|
||||
<template-output>success_metrics</template-output>
|
||||
<template-output>launch_goals</template-output>
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Identify immediate next steps" if="collaboration_mode == 'interactive'">
|
||||
<action>Identify immediate actions to take right after this brief: prototype core mechanics, create art style tests, validate technical feasibility, build vertical slice, playtest with target audience</action>
|
||||
<action>Determine research needs: market validation, technical proof of concept, player interest testing, competitive deep-dive</action>
|
||||
<action>Document open questions and uncertainties: unresolved design questions, technical unknowns, market validation needs, resource/budget questions</action>
|
||||
<action>Create actionable, specific next steps - prioritize by importance and dependency</action>
|
||||
<action>Identify blockers that must be resolved before moving forward</action>
|
||||
|
||||
<template-output>immediate_actions</template-output>
|
||||
<template-output>research_needs</template-output>
|
||||
<template-output>open_questions</template-output>
|
||||
</step>
|
||||
|
||||
<!-- YOLO Mode - Generate everything then refine -->
|
||||
<step n="3" goal="Generate complete brief draft" if="collaboration_mode == 'yolo'">
|
||||
<action>Based on initial context and any provided documents, generate a complete game brief covering all sections</action>
|
||||
<action>Make reasonable assumptions where information is missing</action>
|
||||
<action>Flag areas that need user validation with [NEEDS CONFIRMATION] tags</action>
|
||||
|
||||
<template-output>core_concept</template-output>
|
||||
<template-output>elevator_pitch</template-output>
|
||||
<template-output>vision_statement</template-output>
|
||||
<template-output>primary_audience</template-output>
|
||||
<template-output>secondary_audience</template-output>
|
||||
<template-output>market_context</template-output>
|
||||
<template-output>core_gameplay_pillars</template-output>
|
||||
<template-output>primary_mechanics</template-output>
|
||||
<template-output>player_experience_goals</template-output>
|
||||
<template-output>target_platforms</template-output>
|
||||
<template-output>development_timeline</template-output>
|
||||
<template-output>budget_considerations</template-output>
|
||||
<template-output>team_resources</template-output>
|
||||
<template-output>technical_constraints</template-output>
|
||||
<template-output>inspiration_games</template-output>
|
||||
<template-output>competitive_analysis</template-output>
|
||||
<template-output>key_differentiators</template-output>
|
||||
<template-output>world_setting</template-output>
|
||||
<template-output>narrative_approach</template-output>
|
||||
<template-output>content_volume</template-output>
|
||||
<template-output>visual_style</template-output>
|
||||
<template-output>audio_style</template-output>
|
||||
<template-output>production_approach</template-output>
|
||||
<template-output>key_risks</template-output>
|
||||
<template-output>technical_challenges</template-output>
|
||||
<template-output>market_risks</template-output>
|
||||
<template-output>mitigation_strategies</template-output>
|
||||
<template-output>mvp_definition</template-output>
|
||||
<template-output>success_metrics</template-output>
|
||||
<template-output>launch_goals</template-output>
|
||||
<template-output>immediate_actions</template-output>
|
||||
<template-output>research_needs</template-output>
|
||||
<template-output>open_questions</template-output>
|
||||
|
||||
<action>Present the complete draft to the user</action>
|
||||
<ask>Here's the complete game brief draft. What would you like to adjust or refine?</ask>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Refine brief sections" repeat="until-approved" if="collaboration_mode == 'yolo'">
|
||||
<ask>Which section would you like to refine?
|
||||
|
||||
1. Game Vision
|
||||
2. Target Market
|
||||
3. Game Fundamentals
|
||||
4. Scope and Constraints
|
||||
5. Reference Framework
|
||||
6. Content Framework
|
||||
7. Art and Audio Direction
|
||||
8. Risk Assessment
|
||||
9. Success Criteria
|
||||
10. Next Steps
|
||||
11. Save and continue</ask>
|
||||
|
||||
<action>Work with user to refine selected section</action>
|
||||
<action>Update relevant template outputs</action>
|
||||
</step>
|
||||
|
||||
<!-- Final steps for both modes -->
|
||||
<step n="13" goal="Create executive summary">
|
||||
<action>Synthesize all sections into a compelling executive summary</action>
|
||||
<action>Include:
|
||||
- Game concept in 1-2 sentences
|
||||
- Target audience and market
|
||||
- Core gameplay pillars
|
||||
- Key differentiators
|
||||
- Success vision</action>
|
||||
|
||||
<template-output>executive_summary</template-output>
|
||||
</step>
|
||||
|
||||
<step n="14" goal="Compile supporting materials">
|
||||
<action>If research documents were provided, create a summary of key findings</action>
|
||||
<action>Document any stakeholder input received during the process</action>
|
||||
<action>Compile list of reference games and resources</action>
|
||||
|
||||
<template-output>research_summary</template-output>
|
||||
<template-output>stakeholder_input</template-output>
|
||||
<template-output>references</template-output>
|
||||
</step>
|
||||
|
||||
<step n="15" goal="Final review and handoff">
|
||||
<action>Generate the complete game brief document</action>
|
||||
<action>Review all sections for completeness and consistency</action>
|
||||
<action>Flag any areas that need design attention with [DESIGN-TODO] tags</action>
|
||||
|
||||
<ask>The game brief is complete! Would you like to:
|
||||
|
||||
1. Review the entire document
|
||||
2. Make final adjustments
|
||||
3. Generate an executive summary version (3-page limit)
|
||||
4. Save and prepare for GDD creation
|
||||
|
||||
This brief will serve as the primary input for creating the Game Design Document (GDD).
|
||||
|
||||
**Recommended next steps:**
|
||||
|
||||
- Create prototype of core mechanic
|
||||
- Proceed to GDD workflow: `workflow gdd`
|
||||
- Validate assumptions with target players</ask>
|
||||
|
||||
<check if="user chooses option 3 (executive summary)">
|
||||
<action>Create condensed 3-page executive brief focusing on: core concept, target market, gameplay pillars, key differentiators, and success criteria</action>
|
||||
<action>Save as: {output_folder}/game-brief-executive-{{game_name}}-{{date}}.md</action>
|
||||
</check>
|
||||
|
||||
<template-output>final_brief</template-output>
|
||||
<template-output>executive_brief</template-output>
|
||||
</step>
|
||||
|
||||
<step n="16" goal="Update status and complete" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "game-brief"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["game-brief"] = "{output_folder}/bmm-game-brief-{{game_name}}-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Game Brief Complete, {user_name}!**
|
||||
|
||||
**Brief Document:**
|
||||
|
||||
- Game brief saved to {output_folder}/bmm-game-brief-{{game_name}}-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: game-brief marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Consider creating a prototype of core mechanic or validating assumptions with target players before proceeding
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
205
bmad/bmm/workflows/1-analysis/game-brief/template.md
Normal file
205
bmad/bmm/workflows/1-analysis/game-brief/template.md
Normal file
@@ -0,0 +1,205 @@
|
||||
# Game Brief: {{game_name}}
|
||||
|
||||
**Date:** {{date}}
|
||||
**Author:** {{user_name}}
|
||||
**Status:** Draft for GDD Development
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{executive_summary}}
|
||||
|
||||
---
|
||||
|
||||
## Game Vision
|
||||
|
||||
### Core Concept
|
||||
|
||||
{{core_concept}}
|
||||
|
||||
### Elevator Pitch
|
||||
|
||||
{{elevator_pitch}}
|
||||
|
||||
### Vision Statement
|
||||
|
||||
{{vision_statement}}
|
||||
|
||||
---
|
||||
|
||||
## Target Market
|
||||
|
||||
### Primary Audience
|
||||
|
||||
{{primary_audience}}
|
||||
|
||||
### Secondary Audience
|
||||
|
||||
{{secondary_audience}}
|
||||
|
||||
### Market Context
|
||||
|
||||
{{market_context}}
|
||||
|
||||
---
|
||||
|
||||
## Game Fundamentals
|
||||
|
||||
### Core Gameplay Pillars
|
||||
|
||||
{{core_gameplay_pillars}}
|
||||
|
||||
### Primary Mechanics
|
||||
|
||||
{{primary_mechanics}}
|
||||
|
||||
### Player Experience Goals
|
||||
|
||||
{{player_experience_goals}}
|
||||
|
||||
---
|
||||
|
||||
## Scope and Constraints
|
||||
|
||||
### Target Platforms
|
||||
|
||||
{{target_platforms}}
|
||||
|
||||
### Development Timeline
|
||||
|
||||
{{development_timeline}}
|
||||
|
||||
### Budget Considerations
|
||||
|
||||
{{budget_considerations}}
|
||||
|
||||
### Team Resources
|
||||
|
||||
{{team_resources}}
|
||||
|
||||
### Technical Constraints
|
||||
|
||||
{{technical_constraints}}
|
||||
|
||||
---
|
||||
|
||||
## Reference Framework
|
||||
|
||||
### Inspiration Games
|
||||
|
||||
{{inspiration_games}}
|
||||
|
||||
### Competitive Analysis
|
||||
|
||||
{{competitive_analysis}}
|
||||
|
||||
### Key Differentiators
|
||||
|
||||
{{key_differentiators}}
|
||||
|
||||
---
|
||||
|
||||
## Content Framework
|
||||
|
||||
### World and Setting
|
||||
|
||||
{{world_setting}}
|
||||
|
||||
### Narrative Approach
|
||||
|
||||
{{narrative_approach}}
|
||||
|
||||
### Content Volume
|
||||
|
||||
{{content_volume}}
|
||||
|
||||
---
|
||||
|
||||
## Art and Audio Direction
|
||||
|
||||
### Visual Style
|
||||
|
||||
{{visual_style}}
|
||||
|
||||
### Audio Style
|
||||
|
||||
{{audio_style}}
|
||||
|
||||
### Production Approach
|
||||
|
||||
{{production_approach}}
|
||||
|
||||
---
|
||||
|
||||
## Risk Assessment
|
||||
|
||||
### Key Risks
|
||||
|
||||
{{key_risks}}
|
||||
|
||||
### Technical Challenges
|
||||
|
||||
{{technical_challenges}}
|
||||
|
||||
### Market Risks
|
||||
|
||||
{{market_risks}}
|
||||
|
||||
### Mitigation Strategies
|
||||
|
||||
{{mitigation_strategies}}
|
||||
|
||||
---
|
||||
|
||||
## Success Criteria
|
||||
|
||||
### MVP Definition
|
||||
|
||||
{{mvp_definition}}
|
||||
|
||||
### Success Metrics
|
||||
|
||||
{{success_metrics}}
|
||||
|
||||
### Launch Goals
|
||||
|
||||
{{launch_goals}}
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
### Immediate Actions
|
||||
|
||||
{{immediate_actions}}
|
||||
|
||||
### Research Needs
|
||||
|
||||
{{research_needs}}
|
||||
|
||||
### Open Questions
|
||||
|
||||
{{open_questions}}
|
||||
|
||||
---
|
||||
|
||||
## Appendices
|
||||
|
||||
### A. Research Summary
|
||||
|
||||
{{research_summary}}
|
||||
|
||||
### B. Stakeholder Input
|
||||
|
||||
{{stakeholder_input}}
|
||||
|
||||
### C. References
|
||||
|
||||
{{references}}
|
||||
|
||||
---
|
||||
|
||||
_This Game Brief serves as the foundational input for Game Design Document (GDD) creation._
|
||||
|
||||
_Next Steps: Use the `workflow gdd` command to create detailed game design documentation._
|
||||
32
bmad/bmm/workflows/1-analysis/game-brief/workflow.yaml
Normal file
32
bmad/bmm/workflows/1-analysis/game-brief/workflow.yaml
Normal file
@@ -0,0 +1,32 @@
|
||||
# Game Brief - Interactive Workflow Configuration
|
||||
name: game-brief
|
||||
description: "Interactive game brief creation workflow that guides users through defining their game vision with multiple input sources and conversational collaboration"
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Optional input documents
|
||||
recommended_inputs:
|
||||
- market_research: "Market research document (optional)"
|
||||
- brainstorming_results: "Brainstorming session outputs (optional)"
|
||||
- competitive_analysis: "Competitive game analysis (optional)"
|
||||
- initial_ideas: "Initial game ideas or notes (optional)"
|
||||
- reference_games: "List of inspiration games (optional)"
|
||||
|
||||
# Module path and component files
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/1-analysis/game-brief"
|
||||
template: "{installed_path}/template.md"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
validation: "{installed_path}/checklist.md"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/game-brief-{{game_name}}-{{date}}.md"
|
||||
|
||||
standalone: true
|
||||
180
bmad/bmm/workflows/1-analysis/product-brief/README.md
Normal file
180
bmad/bmm/workflows/1-analysis/product-brief/README.md
Normal file
@@ -0,0 +1,180 @@
|
||||
# Product Brief Workflow
|
||||
|
||||
## Overview
|
||||
|
||||
Interactive product brief creation workflow that guides users through defining their product vision with multiple input sources and conversational collaboration. Supports both structured interactive mode and rapid "YOLO" mode for quick draft generation.
|
||||
|
||||
## Key Features
|
||||
|
||||
- **Dual Mode Operation** - Interactive step-by-step or rapid draft generation
|
||||
- **Multi-Input Support** - Integrates market research, competitive analysis, and brainstorming results
|
||||
- **Conversational Design** - Guides users through strategic thinking with probing questions
|
||||
- **Executive Summary Generation** - Creates compelling summaries for stakeholder communication
|
||||
- **Comprehensive Coverage** - Addresses all critical product planning dimensions
|
||||
- **Stakeholder Ready** - Generates professional briefs suitable for PM handoff
|
||||
|
||||
## Usage
|
||||
|
||||
### Basic Invocation
|
||||
|
||||
```bash
|
||||
workflow product-brief
|
||||
```
|
||||
|
||||
### With Input Documents
|
||||
|
||||
```bash
|
||||
# With market research
|
||||
workflow product-brief --input market-research.md
|
||||
|
||||
# With multiple inputs
|
||||
workflow product-brief --input market-research.md --input competitive-analysis.md
|
||||
```
|
||||
|
||||
### Configuration
|
||||
|
||||
- **brief_format**: "comprehensive" (full detail) or "executive" (3-page limit)
|
||||
- **autonomous**: false (requires user collaboration)
|
||||
- **output_folder**: Location for generated brief
|
||||
|
||||
## Workflow Structure
|
||||
|
||||
### Files Included
|
||||
|
||||
```
|
||||
product-brief/
|
||||
├── workflow.yaml # Configuration and metadata
|
||||
├── instructions.md # Interactive workflow steps
|
||||
├── template.md # Product brief document structure
|
||||
├── checklist.md # Validation criteria
|
||||
└── README.md # This file
|
||||
```
|
||||
|
||||
## Workflow Process
|
||||
|
||||
### Phase 1: Initialization and Context (Steps 0-2)
|
||||
|
||||
- **Project Setup**: Captures project name and basic context
|
||||
- **Input Gathering**: Collects and analyzes available documents
|
||||
- **Mode Selection**: Chooses interactive or YOLO collaboration approach
|
||||
- **Context Extraction**: Identifies core problems and opportunities
|
||||
|
||||
### Phase 2: Interactive Development (Steps 3-12) - Interactive Mode
|
||||
|
||||
- **Problem Definition**: Deep dive into user pain points and market gaps
|
||||
- **Solution Articulation**: Develops clear value proposition and approach
|
||||
- **User Segmentation**: Defines primary and secondary target audiences
|
||||
- **Success Metrics**: Establishes measurable goals and KPIs
|
||||
- **MVP Scoping**: Ruthlessly defines minimum viable features
|
||||
- **Financial Planning**: Assesses ROI and strategic alignment
|
||||
- **Technical Context**: Captures platform and technology considerations
|
||||
- **Risk Assessment**: Identifies constraints, assumptions, and unknowns
|
||||
|
||||
### Phase 3: Rapid Generation (Steps 3-4) - YOLO Mode
|
||||
|
||||
- **Complete Draft**: Generates full brief based on initial context
|
||||
- **Iterative Refinement**: User-guided section improvements
|
||||
- **Quality Validation**: Ensures completeness and consistency
|
||||
|
||||
### Phase 4: Finalization (Steps 13-15)
|
||||
|
||||
- **Executive Summary**: Creates compelling overview for stakeholders
|
||||
- **Supporting Materials**: Compiles research summaries and references
|
||||
- **Final Review**: Quality check and handoff preparation
|
||||
|
||||
## Output
|
||||
|
||||
### Generated Files
|
||||
|
||||
- **Primary output**: product-brief-{project_name}-{date}.md
|
||||
- **Supporting files**: Research summaries and stakeholder input documentation
|
||||
|
||||
### Output Structure
|
||||
|
||||
1. **Executive Summary** - High-level product concept and value proposition
|
||||
2. **Problem Statement** - Detailed problem analysis with evidence
|
||||
3. **Proposed Solution** - Core approach and key differentiators
|
||||
4. **Target Users** - Primary and secondary user segments with personas
|
||||
5. **Goals and Success Metrics** - Business objectives and measurable KPIs
|
||||
6. **MVP Scope** - Must-have features and out-of-scope items
|
||||
7. **Post-MVP Vision** - Phase 2 features and long-term roadmap
|
||||
8. **Financial Impact** - Investment requirements and ROI projections
|
||||
9. **Strategic Alignment** - Connection to company OKRs and initiatives
|
||||
10. **Technical Considerations** - Platform requirements and preferences
|
||||
11. **Constraints and Assumptions** - Resource limits and key assumptions
|
||||
12. **Risks and Open Questions** - Risk assessment and research needs
|
||||
13. **Supporting Materials** - Research summaries and references
|
||||
|
||||
## Requirements
|
||||
|
||||
No special requirements - designed to work with or without existing documentation.
|
||||
|
||||
## Best Practices
|
||||
|
||||
### Before Starting
|
||||
|
||||
1. **Gather Available Research**: Collect any market research, competitive analysis, or user feedback
|
||||
2. **Define Stakeholder Audience**: Know who will use this brief for decision-making
|
||||
3. **Set Time Boundaries**: Interactive mode requires 60-90 minutes for quality results
|
||||
|
||||
### During Execution
|
||||
|
||||
1. **Be Specific**: Avoid generic statements - provide concrete examples and data
|
||||
2. **Think Strategically**: Focus on "why" and "what" rather than "how"
|
||||
3. **Challenge Assumptions**: Use the conversation to test and refine your thinking
|
||||
4. **Scope Ruthlessly**: Resist feature creep in MVP definition
|
||||
|
||||
### After Completion
|
||||
|
||||
1. **Validate with Checklist**: Use included criteria to ensure completeness
|
||||
2. **Stakeholder Review**: Share executive summary first, then full brief
|
||||
3. **Iterate Based on Feedback**: Product briefs should evolve with new insights
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
**Issue**: Brief lacks specificity or contains vague statements
|
||||
|
||||
- **Solution**: Restart problem definition with concrete examples and measurable impacts
|
||||
- **Check**: Ensure each section answers "so what?" and provides actionable insights
|
||||
|
||||
**Issue**: MVP scope is too large or undefined
|
||||
|
||||
- **Solution**: Use the "what's the minimum to validate core hypothesis?" filter
|
||||
- **Check**: Verify that each MVP feature is truly essential for initial value delivery
|
||||
|
||||
**Issue**: Missing strategic context or business justification
|
||||
|
||||
- **Solution**: Return to financial impact and strategic alignment sections
|
||||
- **Check**: Ensure connection to company goals and clear ROI potential
|
||||
|
||||
## Customization
|
||||
|
||||
To customize this workflow:
|
||||
|
||||
1. **Modify Questions**: Update instructions.md to add industry-specific or company-specific prompts
|
||||
2. **Adjust Template**: Customize template.md sections for organizational brief standards
|
||||
3. **Add Validation**: Extend checklist.md with company-specific quality criteria
|
||||
4. **Configure Modes**: Adjust brief_format settings for different output styles
|
||||
|
||||
## Version History
|
||||
|
||||
- **v6.0.0** - Interactive conversational design with dual modes
|
||||
- Interactive and YOLO mode support
|
||||
- Multi-input document integration
|
||||
- Executive summary generation
|
||||
- Strategic alignment focus
|
||||
|
||||
## Support
|
||||
|
||||
For issues or questions:
|
||||
|
||||
- Review the workflow creation guide at `/bmad/bmb/workflows/create-workflow/workflow-creation-guide.md`
|
||||
- Validate output using `checklist.md`
|
||||
- Consider running market research workflow first if lacking business context
|
||||
- Consult BMAD documentation for product planning methodology
|
||||
|
||||
---
|
||||
|
||||
_Part of the BMad Method v6 - BMM (Method) Module_
|
||||
115
bmad/bmm/workflows/1-analysis/product-brief/checklist.md
Normal file
115
bmad/bmm/workflows/1-analysis/product-brief/checklist.md
Normal file
@@ -0,0 +1,115 @@
|
||||
# Product Brief Validation Checklist
|
||||
|
||||
## Document Structure
|
||||
|
||||
- [ ] All required sections are present (Executive Summary through Appendices)
|
||||
- [ ] No placeholder text remains (e.g., [TODO], [NEEDS CONFIRMATION], {{variable}})
|
||||
- [ ] Document follows the standard brief template format
|
||||
- [ ] Sections are properly numbered and formatted with headers
|
||||
- [ ] Cross-references between sections are accurate
|
||||
|
||||
## Executive Summary Quality
|
||||
|
||||
- [ ] Product concept is explained in 1-2 clear sentences
|
||||
- [ ] Primary problem is clearly identified
|
||||
- [ ] Target market is specifically named (not generic)
|
||||
- [ ] Value proposition is compelling and differentiated
|
||||
- [ ] Summary accurately reflects the full document content
|
||||
|
||||
## Problem Statement
|
||||
|
||||
- [ ] Current state pain points are specific and measurable
|
||||
- [ ] Impact is quantified where possible (time, money, opportunities)
|
||||
- [ ] Explanation of why existing solutions fall short is provided
|
||||
- [ ] Urgency for solving the problem now is justified
|
||||
- [ ] Problem is validated with evidence or data points
|
||||
|
||||
## Solution Definition
|
||||
|
||||
- [ ] Core approach is clearly explained without implementation details
|
||||
- [ ] Key differentiators from existing solutions are identified
|
||||
- [ ] Explanation of why this will succeed is compelling
|
||||
- [ ] Solution aligns directly with stated problems
|
||||
- [ ] Vision paints a clear picture of the user experience
|
||||
|
||||
## Target Users
|
||||
|
||||
- [ ] Primary user segment has specific demographic/firmographic profile
|
||||
- [ ] User behaviors and current workflows are documented
|
||||
- [ ] Specific pain points are tied to user segments
|
||||
- [ ] User goals are clearly articulated
|
||||
- [ ] Secondary segment (if applicable) is equally detailed
|
||||
- [ ] Avoids generic personas like "busy professionals"
|
||||
|
||||
## Goals and Metrics
|
||||
|
||||
- [ ] Business objectives include measurable outcomes with targets
|
||||
- [ ] User success metrics focus on behaviors, not features
|
||||
- [ ] 3-5 KPIs are defined with clear definitions
|
||||
- [ ] All goals follow SMART criteria (Specific, Measurable, Achievable, Relevant, Time-bound)
|
||||
- [ ] Success metrics align with problem statement
|
||||
|
||||
## MVP Scope
|
||||
|
||||
- [ ] Core features list contains only true must-haves
|
||||
- [ ] Each core feature includes rationale for why it's essential
|
||||
- [ ] Out of scope section explicitly lists deferred features
|
||||
- [ ] MVP success criteria are specific and measurable
|
||||
- [ ] Scope is genuinely minimal and viable
|
||||
- [ ] No feature creep evident in "must-have" list
|
||||
|
||||
## Technical Considerations
|
||||
|
||||
- [ ] Target platforms are specified (web/mobile/desktop)
|
||||
- [ ] Browser/OS support requirements are documented
|
||||
- [ ] Performance requirements are defined if applicable
|
||||
- [ ] Accessibility requirements are noted
|
||||
- [ ] Technology preferences are marked as preferences, not decisions
|
||||
- [ ] Integration requirements with existing systems are identified
|
||||
|
||||
## Constraints and Assumptions
|
||||
|
||||
- [ ] Budget constraints are documented if known
|
||||
- [ ] Timeline or deadline pressures are specified
|
||||
- [ ] Team/resource limitations are acknowledged
|
||||
- [ ] Technical constraints are clearly stated
|
||||
- [ ] Key assumptions are listed and testable
|
||||
- [ ] Assumptions will be validated during development
|
||||
|
||||
## Risk Assessment (if included)
|
||||
|
||||
- [ ] Key risks include potential impact descriptions
|
||||
- [ ] Open questions are specific and answerable
|
||||
- [ ] Research areas are identified with clear objectives
|
||||
- [ ] Risk mitigation strategies are suggested where applicable
|
||||
|
||||
## Overall Quality
|
||||
|
||||
- [ ] Language is clear and free of jargon
|
||||
- [ ] Terminology is used consistently throughout
|
||||
- [ ] Document is ready for handoff to Product Manager
|
||||
- [ ] All [PM-TODO] items are clearly marked if present
|
||||
- [ ] References and source documents are properly cited
|
||||
|
||||
## Completeness Check
|
||||
|
||||
- [ ] Document provides sufficient detail for PRD creation
|
||||
- [ ] All user inputs have been incorporated
|
||||
- [ ] Market research findings are reflected if provided
|
||||
- [ ] Competitive analysis insights are included if available
|
||||
- [ ] Brief aligns with overall product strategy
|
||||
|
||||
## Final Validation
|
||||
|
||||
### Critical Issues Found:
|
||||
|
||||
- [ ] None identified
|
||||
|
||||
### Minor Issues to Address:
|
||||
|
||||
- [ ] List any minor issues here
|
||||
|
||||
### Ready for PM Handoff:
|
||||
|
||||
- [ ] Yes, brief is complete and validated
|
||||
- [ ] No, requires additional work (specify above)
|
||||
332
bmad/bmm/workflows/1-analysis/product-brief/instructions.md
Normal file
332
bmad/bmm/workflows/1-analysis/product-brief/instructions.md
Normal file
@@ -0,0 +1,332 @@
|
||||
# Product Brief - Interactive Workflow Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
|
||||
<critical>DOCUMENT OUTPUT: Concise, professional, strategically focused. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Product Brief is optional - you can continue without status tracking.</output>
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "product-brief" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="project_level < 2">
|
||||
<output>Note: Product Brief is most valuable for Level 2+ projects. Your project is Level {{project_level}}.</output>
|
||||
<output>You may want to skip directly to technical planning instead.</output>
|
||||
</check>
|
||||
|
||||
<check if="product-brief status is file path (already completed)">
|
||||
<output>⚠️ Product Brief already completed: {{product-brief status}}</output>
|
||||
<ask>Re-running will overwrite the existing brief. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="product-brief is not the next expected workflow (latter items are completed already in the list)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Product Brief is out of sequence.</output>
|
||||
<ask>Continue with Product Brief anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Initialize product brief session">
|
||||
<action>Welcome the user in {communication_language} to the Product Brief creation process</action>
|
||||
<action>Explain this is a collaborative process to define their product vision and strategic foundation</action>
|
||||
<action>Ask the user to provide the project name for this product brief</action>
|
||||
<template-output>project_name</template-output>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Gather available inputs and context">
|
||||
<action>Explore what existing materials the user has available to inform the brief</action>
|
||||
<action>Offer options for input sources: market research, brainstorming results, competitive analysis, initial ideas, or starting fresh</action>
|
||||
<action>If documents are provided, load and analyze them to extract key insights, themes, and patterns</action>
|
||||
<action>Engage the user about their core vision: what problem they're solving, who experiences it most acutely, and what sparked this product idea</action>
|
||||
<action>Build initial understanding through conversational exploration rather than rigid questioning</action>
|
||||
|
||||
<template-output>initial_context</template-output>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Choose collaboration mode">
|
||||
<ask>How would you like to work through the brief?
|
||||
|
||||
**1. Interactive Mode** - We'll work through each section together, discussing and refining as we go
|
||||
|
||||
**2. YOLO Mode** - I'll generate a complete draft based on our conversation so far, then we'll refine it together
|
||||
|
||||
Which approach works best for you?</ask>
|
||||
|
||||
<action>Store the user's preference for mode</action>
|
||||
<template-output>collaboration_mode</template-output>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Define the problem statement" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide deep exploration of the problem: current state frustrations, quantifiable impact (time/money/opportunities), why existing solutions fall short, urgency of solving now</action>
|
||||
<action>Challenge vague statements and push for specificity with probing questions</action>
|
||||
<action>Help the user articulate measurable pain points with evidence</action>
|
||||
<action>Craft a compelling, evidence-based problem statement</action>
|
||||
|
||||
<template-output>problem_statement</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Develop the proposed solution" if="collaboration_mode == 'interactive'">
|
||||
<action>Shape the solution vision by exploring: core approach to solving the problem, key differentiators from existing solutions, why this will succeed, ideal user experience</action>
|
||||
<action>Focus on the "what" and "why", not implementation details - keep it strategic</action>
|
||||
<action>Help articulate compelling differentiators that make this solution unique</action>
|
||||
<action>Craft a clear, inspiring solution vision</action>
|
||||
|
||||
<template-output>proposed_solution</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Identify target users" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide detailed definition of primary users: demographic/professional profile, current problem-solving methods, specific pain points, goals they're trying to achieve</action>
|
||||
<action>Explore secondary user segments if applicable and define how their needs differ</action>
|
||||
<action>Push beyond generic personas like "busy professionals" - demand specificity and actionable details</action>
|
||||
<action>Create specific, actionable user profiles that inform product decisions</action>
|
||||
|
||||
<template-output>primary_user_segment</template-output>
|
||||
<template-output>secondary_user_segment</template-output>
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Establish goals and success metrics" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide establishment of SMART goals across business objectives and user success metrics</action>
|
||||
<action>Explore measurable business outcomes (user acquisition targets, cost reductions, revenue goals)</action>
|
||||
<action>Define user success metrics focused on behaviors and outcomes, not features (task completion time, return frequency)</action>
|
||||
<action>Help formulate specific, measurable goals that distinguish between business and user success</action>
|
||||
<action>Identify top 3-5 Key Performance Indicators that will track product success</action>
|
||||
|
||||
<template-output>business_objectives</template-output>
|
||||
<template-output>user_success_metrics</template-output>
|
||||
<template-output>key_performance_indicators</template-output>
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Define MVP scope" if="collaboration_mode == 'interactive'">
|
||||
<action>Be ruthless about MVP scope - identify absolute MUST-HAVE features for launch that validate the core hypothesis</action>
|
||||
<action>For each proposed feature, probe why it's essential vs nice-to-have</action>
|
||||
<action>Identify tempting features that need to wait for v2 - what adds complexity without core value</action>
|
||||
<action>Define what constitutes a successful MVP launch with clear criteria</action>
|
||||
<action>Challenge scope creep aggressively and push for true minimum viability</action>
|
||||
<action>Clearly separate must-haves from nice-to-haves</action>
|
||||
|
||||
<template-output>core_features</template-output>
|
||||
<template-output>out_of_scope</template-output>
|
||||
<template-output>mvp_success_criteria</template-output>
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Assess financial impact and ROI" if="collaboration_mode == 'interactive'">
|
||||
<action>Explore financial considerations: development investment, revenue potential, cost savings opportunities, break-even timing, budget alignment</action>
|
||||
<action>Investigate strategic alignment: company OKRs, strategic objectives, key initiatives supported, opportunity cost of NOT doing this</action>
|
||||
<action>Help quantify financial impact where possible - both tangible and intangible value</action>
|
||||
<action>Connect this product to broader company strategy and demonstrate strategic value</action>
|
||||
|
||||
<template-output>financial_impact</template-output>
|
||||
<template-output>company_objectives_alignment</template-output>
|
||||
<template-output>strategic_initiatives</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Explore post-MVP vision" optional="true" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide exploration of post-MVP future: Phase 2 features, expansion opportunities, long-term vision (1-2 years)</action>
|
||||
<action>Ensure MVP decisions align with future direction while staying focused on immediate goals</action>
|
||||
|
||||
<template-output>phase_2_features</template-output>
|
||||
<template-output>long_term_vision</template-output>
|
||||
<template-output>expansion_opportunities</template-output>
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Document technical considerations" if="collaboration_mode == 'interactive'">
|
||||
<action>Capture technical context as preferences, not final decisions</action>
|
||||
<action>Explore platform requirements: web/mobile/desktop, browser/OS support, performance needs, accessibility standards</action>
|
||||
<action>Investigate technology preferences or constraints: frontend/backend frameworks, database needs, infrastructure requirements</action>
|
||||
<action>Identify existing systems requiring integration</action>
|
||||
<action>Check for technical-preferences.yaml file if available</action>
|
||||
<action>Note these are initial thoughts for PM and architect to consider during planning</action>
|
||||
|
||||
<template-output>platform_requirements</template-output>
|
||||
<template-output>technology_preferences</template-output>
|
||||
<template-output>architecture_considerations</template-output>
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Identify constraints and assumptions" if="collaboration_mode == 'interactive'">
|
||||
<action>Guide realistic expectations setting around constraints: budget/resource limits, timeline pressures, team size/expertise, technical limitations</action>
|
||||
<action>Explore assumptions being made about: user behavior, market conditions, technical feasibility</action>
|
||||
<action>Document constraints clearly and list assumptions that need validation during development</action>
|
||||
|
||||
<template-output>constraints</template-output>
|
||||
<template-output>key_assumptions</template-output>
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Assess risks and open questions" optional="true" if="collaboration_mode == 'interactive'">
|
||||
<action>Facilitate honest risk assessment: what could derail the project, impact if risks materialize</action>
|
||||
<action>Document open questions: what still needs figuring out, what needs more research</action>
|
||||
<action>Help prioritize risks by impact and likelihood</action>
|
||||
<action>Frame unknowns as opportunities to prepare, not just worries</action>
|
||||
|
||||
<template-output>key_risks</template-output>
|
||||
<template-output>open_questions</template-output>
|
||||
<template-output>research_areas</template-output>
|
||||
</step>
|
||||
|
||||
<!-- YOLO Mode - Generate everything then refine -->
|
||||
<step n="3" goal="Generate complete brief draft" if="collaboration_mode == 'yolo'">
|
||||
<action>Based on initial context and any provided documents, generate a complete product brief covering all sections</action>
|
||||
<action>Make reasonable assumptions where information is missing</action>
|
||||
<action>Flag areas that need user validation with [NEEDS CONFIRMATION] tags</action>
|
||||
|
||||
<template-output>problem_statement</template-output>
|
||||
<template-output>proposed_solution</template-output>
|
||||
<template-output>primary_user_segment</template-output>
|
||||
<template-output>secondary_user_segment</template-output>
|
||||
<template-output>business_objectives</template-output>
|
||||
<template-output>user_success_metrics</template-output>
|
||||
<template-output>key_performance_indicators</template-output>
|
||||
<template-output>core_features</template-output>
|
||||
<template-output>out_of_scope</template-output>
|
||||
<template-output>mvp_success_criteria</template-output>
|
||||
<template-output>phase_2_features</template-output>
|
||||
<template-output>long_term_vision</template-output>
|
||||
<template-output>expansion_opportunities</template-output>
|
||||
<template-output>financial_impact</template-output>
|
||||
<template-output>company_objectives_alignment</template-output>
|
||||
<template-output>strategic_initiatives</template-output>
|
||||
<template-output>platform_requirements</template-output>
|
||||
<template-output>technology_preferences</template-output>
|
||||
<template-output>architecture_considerations</template-output>
|
||||
<template-output>constraints</template-output>
|
||||
<template-output>key_assumptions</template-output>
|
||||
<template-output>key_risks</template-output>
|
||||
<template-output>open_questions</template-output>
|
||||
<template-output>research_areas</template-output>
|
||||
|
||||
<action>Present the complete draft to the user</action>
|
||||
<ask>Here's the complete brief draft. What would you like to adjust or refine?</ask>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Refine brief sections" repeat="until-approved" if="collaboration_mode == 'yolo'">
|
||||
<ask>Which section would you like to refine?
|
||||
1. Problem Statement
|
||||
2. Proposed Solution
|
||||
3. Target Users
|
||||
4. Goals and Metrics
|
||||
5. MVP Scope
|
||||
6. Post-MVP Vision
|
||||
7. Financial Impact and Strategic Alignment
|
||||
8. Technical Considerations
|
||||
9. Constraints and Assumptions
|
||||
10. Risks and Questions
|
||||
11. Save and continue</ask>
|
||||
|
||||
<action>Work with user to refine selected section</action>
|
||||
<action>Update relevant template outputs</action>
|
||||
</step>
|
||||
|
||||
<!-- Final steps for both modes -->
|
||||
<step n="13" goal="Create executive summary">
|
||||
<action>Synthesize all sections into a compelling executive summary</action>
|
||||
<action>Include:
|
||||
- Product concept in 1-2 sentences
|
||||
- Primary problem being solved
|
||||
- Target market identification
|
||||
- Key value proposition</action>
|
||||
|
||||
<template-output>executive_summary</template-output>
|
||||
</step>
|
||||
|
||||
<step n="14" goal="Compile supporting materials">
|
||||
<action>If research documents were provided, create a summary of key findings</action>
|
||||
<action>Document any stakeholder input received during the process</action>
|
||||
<action>Compile list of reference documents and resources</action>
|
||||
|
||||
<template-output>research_summary</template-output>
|
||||
<template-output>stakeholder_input</template-output>
|
||||
<template-output>references</template-output>
|
||||
</step>
|
||||
|
||||
<step n="15" goal="Final review and handoff">
|
||||
<action>Generate the complete product brief document</action>
|
||||
<action>Review all sections for completeness and consistency</action>
|
||||
<action>Flag any areas that need PM attention with [PM-TODO] tags</action>
|
||||
|
||||
<ask>The product brief is complete! Would you like to:
|
||||
|
||||
1. Review the entire document
|
||||
2. Make final adjustments
|
||||
3. Generate an executive summary version (3-page limit)
|
||||
4. Save and prepare for handoff to PM
|
||||
|
||||
This brief will serve as the primary input for creating the Product Requirements Document (PRD).</ask>
|
||||
|
||||
<check if="user chooses option 3 (executive summary)">
|
||||
<action>Create condensed 3-page executive brief focusing on: problem statement, proposed solution, target users, MVP scope, financial impact, and strategic alignment</action>
|
||||
<action>Save as: {output_folder}/product-brief-executive-{{project_name}}-{{date}}.md</action>
|
||||
</check>
|
||||
|
||||
<template-output>final_brief</template-output>
|
||||
<template-output>executive_brief</template-output>
|
||||
</step>
|
||||
|
||||
<step n="16" goal="Update status file on completion" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "product-brief"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["product-brief"] = "{output_folder}/bmm-product-brief-{{project_name}}-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Product Brief Complete, {user_name}!**
|
||||
|
||||
**Brief Document:**
|
||||
|
||||
- Product brief saved to {output_folder}/bmm-product-brief-{{project_name}}-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: product-brief marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Gather additional stakeholder input or run research workflows before proceeding
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
165
bmad/bmm/workflows/1-analysis/product-brief/template.md
Normal file
165
bmad/bmm/workflows/1-analysis/product-brief/template.md
Normal file
@@ -0,0 +1,165 @@
|
||||
# Product Brief: {{project_name}}
|
||||
|
||||
**Date:** {{date}}
|
||||
**Author:** {{user_name}}
|
||||
**Status:** Draft for PM Review
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{executive_summary}}
|
||||
|
||||
---
|
||||
|
||||
## Problem Statement
|
||||
|
||||
{{problem_statement}}
|
||||
|
||||
---
|
||||
|
||||
## Proposed Solution
|
||||
|
||||
{{proposed_solution}}
|
||||
|
||||
---
|
||||
|
||||
## Target Users
|
||||
|
||||
### Primary User Segment
|
||||
|
||||
{{primary_user_segment}}
|
||||
|
||||
### Secondary User Segment
|
||||
|
||||
{{secondary_user_segment}}
|
||||
|
||||
---
|
||||
|
||||
## Goals and Success Metrics
|
||||
|
||||
### Business Objectives
|
||||
|
||||
{{business_objectives}}
|
||||
|
||||
### User Success Metrics
|
||||
|
||||
{{user_success_metrics}}
|
||||
|
||||
### Key Performance Indicators (KPIs)
|
||||
|
||||
{{key_performance_indicators}}
|
||||
|
||||
---
|
||||
|
||||
## Strategic Alignment and Financial Impact
|
||||
|
||||
### Financial Impact
|
||||
|
||||
{{financial_impact}}
|
||||
|
||||
### Company Objectives Alignment
|
||||
|
||||
{{company_objectives_alignment}}
|
||||
|
||||
### Strategic Initiatives
|
||||
|
||||
{{strategic_initiatives}}
|
||||
|
||||
---
|
||||
|
||||
## MVP Scope
|
||||
|
||||
### Core Features (Must Have)
|
||||
|
||||
{{core_features}}
|
||||
|
||||
### Out of Scope for MVP
|
||||
|
||||
{{out_of_scope}}
|
||||
|
||||
### MVP Success Criteria
|
||||
|
||||
{{mvp_success_criteria}}
|
||||
|
||||
---
|
||||
|
||||
## Post-MVP Vision
|
||||
|
||||
### Phase 2 Features
|
||||
|
||||
{{phase_2_features}}
|
||||
|
||||
### Long-term Vision
|
||||
|
||||
{{long_term_vision}}
|
||||
|
||||
### Expansion Opportunities
|
||||
|
||||
{{expansion_opportunities}}
|
||||
|
||||
---
|
||||
|
||||
## Technical Considerations
|
||||
|
||||
### Platform Requirements
|
||||
|
||||
{{platform_requirements}}
|
||||
|
||||
### Technology Preferences
|
||||
|
||||
{{technology_preferences}}
|
||||
|
||||
### Architecture Considerations
|
||||
|
||||
{{architecture_considerations}}
|
||||
|
||||
---
|
||||
|
||||
## Constraints and Assumptions
|
||||
|
||||
### Constraints
|
||||
|
||||
{{constraints}}
|
||||
|
||||
### Key Assumptions
|
||||
|
||||
{{key_assumptions}}
|
||||
|
||||
---
|
||||
|
||||
## Risks and Open Questions
|
||||
|
||||
### Key Risks
|
||||
|
||||
{{key_risks}}
|
||||
|
||||
### Open Questions
|
||||
|
||||
{{open_questions}}
|
||||
|
||||
### Areas Needing Further Research
|
||||
|
||||
{{research_areas}}
|
||||
|
||||
---
|
||||
|
||||
## Appendices
|
||||
|
||||
### A. Research Summary
|
||||
|
||||
{{research_summary}}
|
||||
|
||||
### B. Stakeholder Input
|
||||
|
||||
{{stakeholder_input}}
|
||||
|
||||
### C. References
|
||||
|
||||
{{references}}
|
||||
|
||||
---
|
||||
|
||||
_This Product Brief serves as the foundational input for Product Requirements Document (PRD) creation._
|
||||
|
||||
_Next Steps: Handoff to Product Manager for PRD development using the `workflow prd` command._
|
||||
31
bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml
Normal file
31
bmad/bmm/workflows/1-analysis/product-brief/workflow.yaml
Normal file
@@ -0,0 +1,31 @@
|
||||
# Product Brief - Interactive Workflow Configuration
|
||||
name: product-brief
|
||||
description: "Interactive product brief creation workflow that guides users through defining their product vision with multiple input sources and conversational collaboration"
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Optional input documents
|
||||
recommended_inputs:
|
||||
- market_research: "Market research document (optional)"
|
||||
- brainstorming_results: "Brainstorming session outputs (optional)"
|
||||
- competitive_analysis: "Competitive analysis (optional)"
|
||||
- initial_ideas: "Initial product ideas or notes (optional)"
|
||||
|
||||
# Module path and component files
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/1-analysis/product-brief"
|
||||
template: "{installed_path}/template.md"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
validation: "{installed_path}/checklist.md"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/product-brief-{{project_name}}-{{date}}.md"
|
||||
|
||||
standalone: true
|
||||
454
bmad/bmm/workflows/1-analysis/research/README.md
Normal file
454
bmad/bmm/workflows/1-analysis/research/README.md
Normal file
@@ -0,0 +1,454 @@
|
||||
# Research Workflow - Multi-Type Research System
|
||||
|
||||
## Overview
|
||||
|
||||
The Research Workflow is a comprehensive, adaptive research system that supports multiple research types through an intelligent router pattern. This workflow consolidates various research methodologies into a single, powerful tool that adapts to your specific research needs - from market analysis to technical evaluation to AI prompt generation.
|
||||
|
||||
**Version 2.0.0** - Multi-type research system with router-based architecture
|
||||
|
||||
## Key Features
|
||||
|
||||
### 🔀 Intelligent Research Router
|
||||
|
||||
- **6 Research Types**: Market, Deep Prompt, Technical, Competitive, User, Domain
|
||||
- **Dynamic Instructions**: Loads appropriate instruction set based on research type
|
||||
- **Adaptive Templates**: Selects optimal output format for research goal
|
||||
- **Context-Aware**: Adjusts frameworks and methods per research type
|
||||
|
||||
### 🔍 Market Research (Type: `market`)
|
||||
|
||||
- Real-time web research for current market data
|
||||
- TAM/SAM/SOM calculations with multiple methodologies
|
||||
- Competitive landscape analysis and positioning
|
||||
- Customer persona development and Jobs-to-be-Done
|
||||
- Porter's Five Forces and strategic frameworks
|
||||
- Go-to-market strategy recommendations
|
||||
|
||||
### 🤖 Deep Research Prompt Generation (Type: `deep_prompt`)
|
||||
|
||||
- **Optimized for AI Research Platforms**: ChatGPT Deep Research, Gemini, Grok DeepSearch, Claude Projects
|
||||
- **Prompt Engineering Best Practices**: Multi-stage research workflows, iterative refinement
|
||||
- **Platform-Specific Optimization**: Tailored prompts for each AI research tool
|
||||
- **Context Packaging**: Structures background information for optimal AI understanding
|
||||
- **Research Question Refinement**: Transforms vague questions into precise research prompts
|
||||
|
||||
### 🏗️ Technical/Architecture Research (Type: `technical`)
|
||||
|
||||
- Technology evaluation and comparison matrices
|
||||
- Architecture pattern research and trade-off analysis
|
||||
- Framework/library assessment with pros/cons
|
||||
- Technical feasibility studies
|
||||
- Cost-benefit analysis for technology decisions
|
||||
- Architecture Decision Records (ADR) generation
|
||||
|
||||
### 🎯 Competitive Intelligence (Type: `competitive`)
|
||||
|
||||
- Deep competitor analysis and profiling
|
||||
- Competitive positioning and gap analysis
|
||||
- Strategic group mapping
|
||||
- Feature comparison matrices
|
||||
- Pricing strategy analysis
|
||||
- Market share and growth tracking
|
||||
|
||||
### 👥 User Research (Type: `user`)
|
||||
|
||||
- Customer insights and behavioral analysis
|
||||
- Persona development with demographics and psychographics
|
||||
- Jobs-to-be-Done framework application
|
||||
- Customer journey mapping
|
||||
- Pain point identification
|
||||
- Willingness-to-pay analysis
|
||||
|
||||
### 🌐 Domain/Industry Research (Type: `domain`)
|
||||
|
||||
- Industry deep dives and trend analysis
|
||||
- Regulatory landscape assessment
|
||||
- Domain expertise synthesis
|
||||
- Best practices identification
|
||||
- Standards and compliance requirements
|
||||
- Emerging patterns and disruptions
|
||||
|
||||
## Usage
|
||||
|
||||
### Basic Invocation
|
||||
|
||||
```bash
|
||||
workflow research
|
||||
```
|
||||
|
||||
The workflow will prompt you to select a research type.
|
||||
|
||||
### Direct Research Type Selection
|
||||
|
||||
```bash
|
||||
# Market research
|
||||
workflow research --type market
|
||||
|
||||
# Deep research prompt generation
|
||||
workflow research --type deep_prompt
|
||||
|
||||
# Technical evaluation
|
||||
workflow research --type technical
|
||||
|
||||
# Competitive intelligence
|
||||
workflow research --type competitive
|
||||
|
||||
# User research
|
||||
workflow research --type user
|
||||
|
||||
# Domain analysis
|
||||
workflow research --type domain
|
||||
```
|
||||
|
||||
### With Input Documents
|
||||
|
||||
```bash
|
||||
workflow research --type market --input product-brief.md --input competitor-list.md
|
||||
workflow research --type technical --input requirements.md --input architecture.md
|
||||
workflow research --type deep_prompt --input research-question.md
|
||||
```
|
||||
|
||||
### Configuration Options
|
||||
|
||||
Can be customized through `workflow.yaml`:
|
||||
|
||||
- **research_depth**: `quick`, `standard`, or `comprehensive`
|
||||
- **enable_web_research**: `true`/`false` for real-time data gathering
|
||||
- **enable_competitor_analysis**: `true`/`false` (market/competitive types)
|
||||
- **enable_financial_modeling**: `true`/`false` (market type)
|
||||
|
||||
## Workflow Structure
|
||||
|
||||
### Files Included
|
||||
|
||||
```
|
||||
research/
|
||||
├── workflow.yaml # Multi-type configuration
|
||||
├── instructions-router.md # Router logic (loads correct instructions)
|
||||
├── instructions-market.md # Market research workflow
|
||||
├── instructions-deep-prompt.md # Deep prompt generation workflow
|
||||
├── instructions-technical.md # Technical evaluation workflow
|
||||
├── template-market.md # Market research report template
|
||||
├── template-deep-prompt.md # Research prompt template
|
||||
├── template-technical.md # Technical evaluation template
|
||||
├── checklist.md # Universal validation criteria
|
||||
├── README.md # This file
|
||||
└── claude-code/ # Claude Code enhancements (optional)
|
||||
├── injections.yaml # Integration configuration
|
||||
└── sub-agents/ # Specialized research agents
|
||||
├── bmm-market-researcher.md
|
||||
├── bmm-trend-spotter.md
|
||||
├── bmm-data-analyst.md
|
||||
├── bmm-competitor-analyzer.md
|
||||
├── bmm-user-researcher.md
|
||||
└── bmm-technical-evaluator.md
|
||||
```
|
||||
|
||||
## Workflow Process
|
||||
|
||||
### Phase 1: Research Type Selection and Setup
|
||||
|
||||
1. Router presents research type menu
|
||||
2. User selects research type (market, deep_prompt, technical, competitive, user, domain)
|
||||
3. Router loads appropriate instructions and template
|
||||
4. Gather research parameters and inputs
|
||||
|
||||
### Phase 2: Research Type-Specific Execution
|
||||
|
||||
**For Market Research:**
|
||||
|
||||
1. Define research objectives and market boundaries
|
||||
2. Conduct web research across multiple sources
|
||||
3. Calculate TAM/SAM/SOM with triangulation
|
||||
4. Develop customer segments and personas
|
||||
5. Analyze competitive landscape
|
||||
6. Apply industry frameworks (Porter's Five Forces, etc.)
|
||||
7. Identify trends and opportunities
|
||||
8. Develop strategic recommendations
|
||||
9. Create financial projections (optional)
|
||||
10. Compile comprehensive report
|
||||
|
||||
**For Deep Prompt Generation:**
|
||||
|
||||
1. Analyze research question or topic
|
||||
2. Identify optimal AI research platform (ChatGPT, Gemini, Grok, Claude)
|
||||
3. Structure research context and background
|
||||
4. Generate platform-optimized prompt
|
||||
5. Create multi-stage research workflow
|
||||
6. Define iteration and refinement strategy
|
||||
7. Package with context documents
|
||||
8. Provide execution guidance
|
||||
|
||||
**For Technical Research:**
|
||||
|
||||
1. Define technical requirements and constraints
|
||||
2. Identify technologies/frameworks to evaluate
|
||||
3. Research each option (documentation, community, maturity)
|
||||
4. Create comparison matrix with criteria
|
||||
5. Perform trade-off analysis
|
||||
6. Calculate cost-benefit for each option
|
||||
7. Generate Architecture Decision Record (ADR)
|
||||
8. Provide recommendation with rationale
|
||||
|
||||
**For Competitive/User/Domain:**
|
||||
|
||||
- Uses market research workflow with specific focus
|
||||
- Adapts questions and frameworks to research type
|
||||
- Customizes output format for target audience
|
||||
|
||||
### Phase 3: Validation and Delivery
|
||||
|
||||
1. Review outputs against checklist
|
||||
2. Validate completeness and quality
|
||||
3. Generate final report/document
|
||||
4. Provide next steps and recommendations
|
||||
|
||||
## Output
|
||||
|
||||
### Generated Files by Research Type
|
||||
|
||||
**Market Research:**
|
||||
|
||||
- `market-research-{product_name}-{date}.md`
|
||||
- Comprehensive market analysis report (10+ sections)
|
||||
|
||||
**Deep Research Prompt:**
|
||||
|
||||
- `deep-research-prompt-{date}.md`
|
||||
- Optimized AI research prompt with context and instructions
|
||||
|
||||
**Technical Research:**
|
||||
|
||||
- `technical-research-{date}.md`
|
||||
- Technology evaluation with comparison matrix and ADR
|
||||
|
||||
**Competitive Intelligence:**
|
||||
|
||||
- `competitive-intelligence-{date}.md`
|
||||
- Detailed competitor analysis and positioning
|
||||
|
||||
**User Research:**
|
||||
|
||||
- `user-research-{date}.md`
|
||||
- Customer insights and persona documentation
|
||||
|
||||
**Domain Research:**
|
||||
|
||||
- `domain-research-{date}.md`
|
||||
- Industry deep dive with trends and best practices
|
||||
|
||||
## Requirements
|
||||
|
||||
### All Research Types
|
||||
|
||||
- BMAD Core v6 project structure
|
||||
- Web search capability (for real-time research)
|
||||
- Access to research data sources
|
||||
|
||||
### Market Research
|
||||
|
||||
- Product or business description
|
||||
- Target customer hypotheses (optional)
|
||||
- Known competitors list (optional)
|
||||
|
||||
### Deep Prompt Research
|
||||
|
||||
- Research question or topic
|
||||
- Background context documents (optional)
|
||||
- Target AI platform preference (optional)
|
||||
|
||||
### Technical Research
|
||||
|
||||
- Technical requirements document
|
||||
- Current architecture (if brownfield)
|
||||
- Technical constraints list
|
||||
|
||||
## Best Practices
|
||||
|
||||
### Before Starting
|
||||
|
||||
1. **Know Your Research Goal**: Select the most appropriate research type
|
||||
2. **Gather Context**: Collect relevant documents before starting
|
||||
3. **Set Depth Level**: Choose appropriate research_depth (quick/standard/comprehensive)
|
||||
4. **Define Success Criteria**: What decisions will this research inform?
|
||||
|
||||
### During Execution
|
||||
|
||||
**Market Research:**
|
||||
|
||||
- Provide specific product/service details
|
||||
- Validate market boundaries carefully
|
||||
- Review TAM/SAM/SOM assumptions
|
||||
- Challenge competitive positioning
|
||||
|
||||
**Deep Prompt Generation:**
|
||||
|
||||
- Be specific about research platform target
|
||||
- Provide rich context documents
|
||||
- Clarify expected research outcome
|
||||
- Define iteration strategy
|
||||
|
||||
**Technical Research:**
|
||||
|
||||
- List all evaluation criteria upfront
|
||||
- Weight criteria by importance
|
||||
- Consider long-term implications
|
||||
- Include cost analysis
|
||||
|
||||
### After Completion
|
||||
|
||||
1. Review using the validation checklist
|
||||
2. Update with any missing information
|
||||
3. Share with stakeholders for feedback
|
||||
4. Schedule follow-up research if needed
|
||||
5. Document decisions made based on research
|
||||
|
||||
## Research Frameworks Available
|
||||
|
||||
### Market Research Frameworks
|
||||
|
||||
- TAM/SAM/SOM Analysis
|
||||
- Porter's Five Forces
|
||||
- Jobs-to-be-Done (JTBD)
|
||||
- Technology Adoption Lifecycle
|
||||
- SWOT Analysis
|
||||
- Value Chain Analysis
|
||||
|
||||
### Technical Research Frameworks
|
||||
|
||||
- Trade-off Analysis Matrix
|
||||
- Architecture Decision Records (ADR)
|
||||
- Technology Radar
|
||||
- Comparison Matrix
|
||||
- Cost-Benefit Analysis
|
||||
- Technical Risk Assessment
|
||||
|
||||
### Deep Prompt Frameworks
|
||||
|
||||
- ChatGPT Deep Research Best Practices
|
||||
- Gemini Deep Research Framework
|
||||
- Grok DeepSearch Optimization
|
||||
- Claude Projects Methodology
|
||||
- Iterative Prompt Refinement
|
||||
|
||||
## Data Sources
|
||||
|
||||
The workflow leverages multiple data sources:
|
||||
|
||||
- Industry reports and publications
|
||||
- Government statistics and databases
|
||||
- Financial reports and SEC filings
|
||||
- News articles and press releases
|
||||
- Academic research papers
|
||||
- Technical documentation and RFCs
|
||||
- GitHub repositories and discussions
|
||||
- Stack Overflow and developer forums
|
||||
- Market research firm reports
|
||||
- Social media and communities
|
||||
- Patent databases
|
||||
- Benchmarking studies
|
||||
|
||||
## Claude Code Enhancements
|
||||
|
||||
### Available Subagents
|
||||
|
||||
1. **bmm-market-researcher** - Market intelligence gathering
|
||||
2. **bmm-trend-spotter** - Emerging trends and weak signals
|
||||
3. **bmm-data-analyst** - Quantitative analysis and modeling
|
||||
4. **bmm-competitor-analyzer** - Competitive intelligence
|
||||
5. **bmm-user-researcher** - Customer insights and personas
|
||||
6. **bmm-technical-evaluator** - Technology assessment
|
||||
|
||||
These are automatically invoked during workflow execution if Claude Code integration is configured.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Issue: Don't know which research type to choose
|
||||
|
||||
- **Solution**: Start with research question - "What do I need to know?"
|
||||
- Market viability? → `market`
|
||||
- Best technology? → `technical`
|
||||
- Need AI to research deeper? → `deep_prompt`
|
||||
- Who are competitors? → `competitive`
|
||||
- Who are users? → `user`
|
||||
- Industry understanding? → `domain`
|
||||
|
||||
### Issue: Market research results seem incomplete
|
||||
|
||||
- **Solution**: Increase research_depth to `comprehensive`
|
||||
- **Check**: Enable web_research in workflow.yaml
|
||||
- **Try**: Run competitive and user research separately for more depth
|
||||
|
||||
### Issue: Deep prompt doesn't work with target platform
|
||||
|
||||
- **Solution**: Review platform-specific best practices in generated prompt
|
||||
- **Check**: Ensure context documents are included
|
||||
- **Try**: Regenerate with different platform selection
|
||||
|
||||
### Issue: Technical comparison is subjective
|
||||
|
||||
- **Solution**: Add more objective criteria (performance metrics, cost, community size)
|
||||
- **Check**: Weight criteria by business importance
|
||||
- **Try**: Run pilot implementations for top 2 options
|
||||
|
||||
## Customization
|
||||
|
||||
### Adding New Research Types
|
||||
|
||||
1. Create new instructions file: `instructions-{type}.md`
|
||||
2. Create new template file: `template-{type}.md`
|
||||
3. Add research type to `workflow.yaml` `research_types` section
|
||||
4. Update router logic in `instructions-router.md`
|
||||
|
||||
### Modifying Existing Research Types
|
||||
|
||||
1. Edit appropriate `instructions-{type}.md` file
|
||||
2. Update corresponding `template-{type}.md` if needed
|
||||
3. Adjust validation criteria in `checklist.md`
|
||||
|
||||
### Creating Custom Frameworks
|
||||
|
||||
Add to `workflow.yaml` `frameworks` section under appropriate research type.
|
||||
|
||||
## Version History
|
||||
|
||||
- **v2.0.0** - Multi-type research system with router architecture
|
||||
- Added deep_prompt research type for AI research platform optimization
|
||||
- Added technical research type for technology evaluation
|
||||
- Consolidated competitive, user, domain under market with focus variants
|
||||
- Router-based instruction loading
|
||||
- Template selection by research type
|
||||
- Enhanced Claude Code subagent support
|
||||
|
||||
- **v1.0.0** - Initial market research only implementation
|
||||
- Single-purpose market research workflow
|
||||
- Now deprecated in favor of v2.0.0 multi-type system
|
||||
|
||||
## Support
|
||||
|
||||
For issues or questions:
|
||||
|
||||
- Review workflow creation guide at `/bmad/bmb/workflows/create-workflow/workflow-creation-guide.md`
|
||||
- Check validation against `checklist.md`
|
||||
- Examine router logic in `instructions-router.md`
|
||||
- Review research type-specific instructions
|
||||
- Consult BMAD Method v6 documentation
|
||||
|
||||
## Migration from v1.0 market-research
|
||||
|
||||
If you're used to the standalone `market-research` workflow:
|
||||
|
||||
```bash
|
||||
# Old way
|
||||
workflow market-research
|
||||
|
||||
# New way
|
||||
workflow research --type market
|
||||
# Or just: workflow research (then select market)
|
||||
```
|
||||
|
||||
All market research functionality is preserved and enhanced in v2.0.0.
|
||||
|
||||
---
|
||||
|
||||
_Part of the BMad Method v6 - BMM (BMad Method) Module - Empowering systematic research and analysis_
|
||||
202
bmad/bmm/workflows/1-analysis/research/checklist.md
Normal file
202
bmad/bmm/workflows/1-analysis/research/checklist.md
Normal file
@@ -0,0 +1,202 @@
|
||||
# Market Research Report Validation Checklist
|
||||
|
||||
## Research Foundation
|
||||
|
||||
### Objectives and Scope
|
||||
|
||||
- [ ] Research objectives are clearly stated with specific questions to answer
|
||||
- [ ] Market boundaries are explicitly defined (product category, geography, segments)
|
||||
- [ ] Research methodology is documented with data sources and timeframes
|
||||
- [ ] Limitations and assumptions are transparently acknowledged
|
||||
|
||||
### Data Quality
|
||||
|
||||
- [ ] All data sources are cited with dates and links where applicable
|
||||
- [ ] Data is no more than 12 months old for time-sensitive metrics
|
||||
- [ ] At least 3 independent sources validate key market size claims
|
||||
- [ ] Source credibility is assessed (primary > industry reports > news articles)
|
||||
- [ ] Conflicting data points are acknowledged and reconciled
|
||||
|
||||
## Market Sizing Analysis
|
||||
|
||||
### TAM Calculation
|
||||
|
||||
- [ ] At least 2 different calculation methods are used (top-down, bottom-up, or value theory)
|
||||
- [ ] All assumptions are explicitly stated with rationale
|
||||
- [ ] Calculation methodology is shown step-by-step
|
||||
- [ ] Numbers are sanity-checked against industry benchmarks
|
||||
- [ ] Growth rate projections include supporting evidence
|
||||
|
||||
### SAM and SOM
|
||||
|
||||
- [ ] SAM constraints are realistic and well-justified (geography, regulations, etc.)
|
||||
- [ ] SOM includes competitive analysis to support market share assumptions
|
||||
- [ ] Three scenarios (conservative, realistic, optimistic) are provided
|
||||
- [ ] Time horizons for market capture are specified (Year 1, 3, 5)
|
||||
- [ ] Market share percentages align with comparable company benchmarks
|
||||
|
||||
## Customer Intelligence
|
||||
|
||||
### Segment Analysis
|
||||
|
||||
- [ ] At least 3 distinct customer segments are profiled
|
||||
- [ ] Each segment includes size estimates (number of customers or revenue)
|
||||
- [ ] Pain points are specific, not generic (e.g., "reduce invoice processing time by 50%" not "save time")
|
||||
- [ ] Willingness to pay is quantified with evidence
|
||||
- [ ] Buying process and decision criteria are documented
|
||||
|
||||
### Jobs-to-be-Done
|
||||
|
||||
- [ ] Functional jobs describe specific tasks customers need to complete
|
||||
- [ ] Emotional jobs identify feelings and anxieties
|
||||
- [ ] Social jobs explain perception and status considerations
|
||||
- [ ] Jobs are validated with customer evidence, not assumptions
|
||||
- [ ] Priority ranking of jobs is provided
|
||||
|
||||
## Competitive Analysis
|
||||
|
||||
### Competitor Coverage
|
||||
|
||||
- [ ] At least 5 direct competitors are analyzed
|
||||
- [ ] Indirect competitors and substitutes are identified
|
||||
- [ ] Each competitor profile includes: company size, funding, target market, pricing
|
||||
- [ ] Recent developments (last 6 months) are included
|
||||
- [ ] Competitive advantages and weaknesses are specific, not generic
|
||||
|
||||
### Positioning Analysis
|
||||
|
||||
- [ ] Market positioning map uses relevant dimensions for the industry
|
||||
- [ ] White space opportunities are clearly identified
|
||||
- [ ] Differentiation strategy is supported by competitive gaps
|
||||
- [ ] Switching costs and barriers are quantified
|
||||
- [ ] Network effects and moats are assessed
|
||||
|
||||
## Industry Analysis
|
||||
|
||||
### Porter's Five Forces
|
||||
|
||||
- [ ] Each force has a clear rating (Low/Medium/High) with justification
|
||||
- [ ] Specific examples and evidence support each assessment
|
||||
- [ ] Industry-specific factors are considered (not generic template)
|
||||
- [ ] Implications for strategy are drawn from each force
|
||||
- [ ] Overall industry attractiveness conclusion is provided
|
||||
|
||||
### Trends and Dynamics
|
||||
|
||||
- [ ] At least 5 major trends are identified with evidence
|
||||
- [ ] Technology disruptions are assessed for probability and timeline
|
||||
- [ ] Regulatory changes and their impacts are documented
|
||||
- [ ] Social/cultural shifts relevant to adoption are included
|
||||
- [ ] Market maturity stage is identified with supporting indicators
|
||||
|
||||
## Strategic Recommendations
|
||||
|
||||
### Go-to-Market Strategy
|
||||
|
||||
- [ ] Target segment prioritization has clear rationale
|
||||
- [ ] Positioning statement is specific and differentiated
|
||||
- [ ] Channel strategy aligns with customer buying behavior
|
||||
- [ ] Partnership opportunities are identified with specific targets
|
||||
- [ ] Pricing strategy is justified by willingness-to-pay analysis
|
||||
|
||||
### Opportunity Assessment
|
||||
|
||||
- [ ] Each opportunity is sized quantitatively
|
||||
- [ ] Resource requirements are estimated (time, money, people)
|
||||
- [ ] Success criteria are measurable and time-bound
|
||||
- [ ] Dependencies and prerequisites are identified
|
||||
- [ ] Quick wins vs. long-term plays are distinguished
|
||||
|
||||
### Risk Analysis
|
||||
|
||||
- [ ] All major risk categories are covered (market, competitive, execution, regulatory)
|
||||
- [ ] Each risk has probability and impact assessment
|
||||
- [ ] Mitigation strategies are specific and actionable
|
||||
- [ ] Early warning indicators are defined
|
||||
- [ ] Contingency plans are outlined for high-impact risks
|
||||
|
||||
## Document Quality
|
||||
|
||||
### Structure and Flow
|
||||
|
||||
- [ ] Executive summary captures all key insights in 1-2 pages
|
||||
- [ ] Sections follow logical progression from market to strategy
|
||||
- [ ] No placeholder text remains (all {{variables}} are replaced)
|
||||
- [ ] Cross-references between sections are accurate
|
||||
- [ ] Table of contents matches actual sections
|
||||
|
||||
### Professional Standards
|
||||
|
||||
- [ ] Data visualizations effectively communicate insights
|
||||
- [ ] Technical terms are defined in glossary
|
||||
- [ ] Writing is concise and jargon-free
|
||||
- [ ] Formatting is consistent throughout
|
||||
- [ ] Document is ready for executive presentation
|
||||
|
||||
## Research Completeness
|
||||
|
||||
### Coverage Check
|
||||
|
||||
- [ ] All workflow steps were completed (none skipped without justification)
|
||||
- [ ] Optional analyses were considered and included where valuable
|
||||
- [ ] Web research was conducted for current market intelligence
|
||||
- [ ] Financial projections align with market size analysis
|
||||
- [ ] Implementation roadmap provides clear next steps
|
||||
|
||||
### Validation
|
||||
|
||||
- [ ] Key findings are triangulated across multiple sources
|
||||
- [ ] Surprising insights are double-checked for accuracy
|
||||
- [ ] Calculations are verified for mathematical accuracy
|
||||
- [ ] Conclusions logically follow from the analysis
|
||||
- [ ] Recommendations are actionable and specific
|
||||
|
||||
## Final Quality Assurance
|
||||
|
||||
### Ready for Decision-Making
|
||||
|
||||
- [ ] Research answers all initial objectives
|
||||
- [ ] Sufficient detail for investment decisions
|
||||
- [ ] Clear go/no-go recommendation provided
|
||||
- [ ] Success metrics are defined
|
||||
- [ ] Follow-up research needs are identified
|
||||
|
||||
### Document Meta
|
||||
|
||||
- [ ] Research date is current
|
||||
- [ ] Confidence levels are indicated for key assertions
|
||||
- [ ] Next review date is set
|
||||
- [ ] Distribution list is appropriate
|
||||
- [ ] Confidentiality classification is marked
|
||||
|
||||
---
|
||||
|
||||
## Issues Found
|
||||
|
||||
### Critical Issues
|
||||
|
||||
_List any critical gaps or errors that must be addressed:_
|
||||
|
||||
- [ ] Issue 1: [Description]
|
||||
- [ ] Issue 2: [Description]
|
||||
|
||||
### Minor Issues
|
||||
|
||||
_List minor improvements that would enhance the report:_
|
||||
|
||||
- [ ] Issue 1: [Description]
|
||||
- [ ] Issue 2: [Description]
|
||||
|
||||
### Additional Research Needed
|
||||
|
||||
_List areas requiring further investigation:_
|
||||
|
||||
- [ ] Topic 1: [Description]
|
||||
- [ ] Topic 2: [Description]
|
||||
|
||||
---
|
||||
|
||||
**Validation Complete:** ☐ Yes ☐ No
|
||||
**Ready for Distribution:** ☐ Yes ☐ No
|
||||
**Reviewer:** **\*\***\_\_\_\_**\*\***
|
||||
**Date:** **\*\***\_\_\_\_**\*\***
|
||||
@@ -0,0 +1,114 @@
|
||||
# Market Research Workflow - Claude Code Integration Configuration
|
||||
# This file configures how subagents are installed and integrated
|
||||
|
||||
subagents:
|
||||
# List of subagent files to be installed
|
||||
files:
|
||||
- bmm-market-researcher.md
|
||||
- bmm-trend-spotter.md
|
||||
- bmm-data-analyst.md
|
||||
- bmm-competitor-analyzer.md
|
||||
- bmm-user-researcher.md
|
||||
|
||||
# Installation configuration
|
||||
installation:
|
||||
prompt: "The Market Research workflow includes specialized AI subagents for enhanced research capabilities. Would you like to install them?"
|
||||
location_options:
|
||||
- project # Install to .claude/agents/ in project
|
||||
- user # Install to ~/.claude/agents/ for all projects
|
||||
default_location: project
|
||||
|
||||
# Content injections for the workflow
|
||||
injections:
|
||||
- injection_point: "market-research-subagents"
|
||||
description: "Injects subagent activation instructions into the workflow"
|
||||
content: |
|
||||
<critical>
|
||||
Claude Code Enhanced Mode: The following specialized subagents are available to enhance your market research:
|
||||
|
||||
- **bmm-market-researcher**: Comprehensive market intelligence gathering and analysis
|
||||
- **bmm-trend-spotter**: Identifies emerging trends and weak signals
|
||||
- **bmm-data-analyst**: Quantitative analysis and market sizing calculations
|
||||
- **bmm-competitor-analyzer**: Deep competitive intelligence and positioning
|
||||
- **bmm-user-researcher**: User research, personas, and journey mapping
|
||||
|
||||
These subagents will be automatically invoked when their expertise is relevant to the current research task.
|
||||
Use them PROACTIVELY throughout the workflow for enhanced insights.
|
||||
</critical>
|
||||
|
||||
- injection_point: "market-tam-calculations"
|
||||
description: "Enhanced TAM calculation with data analyst"
|
||||
content: |
|
||||
<invoke-subagent name="bmm-data-analyst">
|
||||
Calculate TAM using multiple methodologies and provide confidence intervals.
|
||||
Use all available market data from previous research steps.
|
||||
Show detailed calculations and assumptions.
|
||||
</invoke-subagent>
|
||||
|
||||
- injection_point: "market-trends-analysis"
|
||||
description: "Enhanced trend analysis with trend spotter"
|
||||
content: |
|
||||
<invoke-subagent name="bmm-trend-spotter">
|
||||
Identify emerging trends, weak signals, and future disruptions.
|
||||
Look for cross-industry patterns and second-order effects.
|
||||
Provide timeline estimates for mainstream adoption.
|
||||
</invoke-subagent>
|
||||
|
||||
- injection_point: "market-customer-segments"
|
||||
description: "Enhanced customer research"
|
||||
content: |
|
||||
<invoke-subagent name="bmm-user-researcher">
|
||||
Develop detailed user personas with jobs-to-be-done analysis.
|
||||
Map the complete customer journey with pain points and opportunities.
|
||||
Provide behavioral and psychographic insights.
|
||||
</invoke-subagent>
|
||||
|
||||
- injection_point: "market-executive-summary"
|
||||
description: "Enhanced executive summary synthesis"
|
||||
content: |
|
||||
<invoke-subagent name="bmm-market-researcher">
|
||||
Synthesize all research findings into a compelling executive summary.
|
||||
Highlight the most critical insights and strategic implications.
|
||||
Ensure all key metrics and recommendations are captured.
|
||||
</invoke-subagent>
|
||||
|
||||
# Configuration for subagent behavior
|
||||
configuration:
|
||||
auto_invoke: true # Automatically invoke subagents when relevant
|
||||
parallel_execution: true # Allow parallel subagent execution
|
||||
cache_results: true # Cache subagent outputs for reuse
|
||||
|
||||
# Subagent-specific configurations
|
||||
subagent_config:
|
||||
bmm-market-researcher:
|
||||
priority: high
|
||||
max_execution_time: 300 # seconds
|
||||
retry_on_failure: true
|
||||
|
||||
bmm-trend-spotter:
|
||||
priority: medium
|
||||
max_execution_time: 180
|
||||
retry_on_failure: false
|
||||
|
||||
bmm-data-analyst:
|
||||
priority: high
|
||||
max_execution_time: 240
|
||||
retry_on_failure: true
|
||||
|
||||
bmm-competitor-analyzer:
|
||||
priority: high
|
||||
max_execution_time: 300
|
||||
retry_on_failure: true
|
||||
|
||||
bmm-user-researcher:
|
||||
priority: medium
|
||||
max_execution_time: 240
|
||||
retry_on_failure: false
|
||||
|
||||
# Metadata
|
||||
metadata:
|
||||
compatible_with: "claude-code-1.0+"
|
||||
workflow: "market-research"
|
||||
module: "bmm"
|
||||
author: "BMad Builder"
|
||||
description: "Claude Code enhancements for comprehensive market research"
|
||||
@@ -0,0 +1,259 @@
|
||||
---
|
||||
name: bmm-competitor-analyzer
|
||||
description: Deep competitive intelligence gathering and strategic analysis. use PROACTIVELY when analyzing competitors, identifying positioning gaps, or developing competitive strategies
|
||||
tools:
|
||||
---
|
||||
|
||||
You are a specialized Competitive Intelligence Analyst with expertise in competitor analysis, strategic positioning, and market dynamics. Your role is to provide actionable competitive insights.
|
||||
|
||||
## Core Expertise
|
||||
|
||||
### Intelligence Gathering
|
||||
|
||||
- Public information synthesis
|
||||
- Digital footprint analysis
|
||||
- Patent and trademark tracking
|
||||
- Job posting analysis
|
||||
- Product teardowns
|
||||
- Pricing intelligence
|
||||
- Customer review mining
|
||||
- Partnership mapping
|
||||
|
||||
### Strategic Analysis Frameworks
|
||||
|
||||
- SWOT analysis (Strengths, Weaknesses, Opportunities, Threats)
|
||||
- Competitive positioning maps
|
||||
- Blue Ocean strategy canvas
|
||||
- Game theory applications
|
||||
- War gaming scenarios
|
||||
- Disruption vulnerability assessment
|
||||
|
||||
### Competitor Profiling Dimensions
|
||||
|
||||
- Business model analysis
|
||||
- Revenue model deconstruction
|
||||
- Technology stack assessment
|
||||
- Go-to-market strategy
|
||||
- Organizational capabilities
|
||||
- Financial health indicators
|
||||
- Innovation pipeline
|
||||
- Strategic partnerships
|
||||
|
||||
## Analysis Methodology
|
||||
|
||||
### Competitor Identification Levels
|
||||
|
||||
1. **Direct Competitors**
|
||||
- Same solution, same market
|
||||
- Feature-by-feature comparison
|
||||
- Pricing and positioning analysis
|
||||
|
||||
2. **Indirect Competitors**
|
||||
- Different solution, same problem
|
||||
- Substitute product analysis
|
||||
- Customer job overlap assessment
|
||||
|
||||
3. **Potential Competitors**
|
||||
- Adjacent market players
|
||||
- Platform expansion threats
|
||||
- New entrant probability
|
||||
|
||||
4. **Asymmetric Competitors**
|
||||
- Different business models
|
||||
- Free/open source alternatives
|
||||
- DIY solutions
|
||||
|
||||
### Deep Dive Analysis Components
|
||||
|
||||
#### Product Intelligence
|
||||
|
||||
- Feature comparison matrix
|
||||
- Release cycle patterns
|
||||
- Technology advantages
|
||||
- User experience assessment
|
||||
- Integration ecosystem
|
||||
- Platform capabilities
|
||||
|
||||
#### Market Position
|
||||
|
||||
- Market share estimates
|
||||
- Customer segment focus
|
||||
- Geographic presence
|
||||
- Channel strategy
|
||||
- Brand positioning
|
||||
- Thought leadership
|
||||
|
||||
#### Financial Intelligence
|
||||
|
||||
- Revenue estimates/actuals
|
||||
- Funding history
|
||||
- Burn rate indicators
|
||||
- Pricing strategy
|
||||
- Unit economics
|
||||
- Investment priorities
|
||||
|
||||
#### Organizational Intelligence
|
||||
|
||||
- Team composition
|
||||
- Key hires/departures
|
||||
- Culture and values
|
||||
- Innovation capacity
|
||||
- Execution speed
|
||||
- Strategic priorities
|
||||
|
||||
## Competitive Dynamics Assessment
|
||||
|
||||
### Market Structure Analysis
|
||||
|
||||
- Concentration levels (HHI index)
|
||||
- Barriers to entry/exit
|
||||
- Switching costs
|
||||
- Network effects
|
||||
- Economies of scale
|
||||
- Regulatory moats
|
||||
|
||||
### Strategic Group Mapping
|
||||
|
||||
- Performance dimensions
|
||||
- Strategic similarity
|
||||
- Mobility barriers
|
||||
- Competitive rivalry intensity
|
||||
- White space identification
|
||||
|
||||
### Competitive Response Prediction
|
||||
|
||||
- Historical response patterns
|
||||
- Resource availability
|
||||
- Strategic commitments
|
||||
- Organizational inertia
|
||||
- Likely counter-moves
|
||||
|
||||
## Output Deliverables
|
||||
|
||||
### Competitor Profiles
|
||||
|
||||
```
|
||||
Company: [Name]
|
||||
Overview: [2-3 sentence description]
|
||||
|
||||
Vital Statistics:
|
||||
- Founded: [Year]
|
||||
- Employees: [Range]
|
||||
- Funding: [Total raised]
|
||||
- Valuation: [If known]
|
||||
- Revenue: [Estimated/Actual]
|
||||
|
||||
Product/Service:
|
||||
- Core Offering: [Description]
|
||||
- Key Features: [Top 5]
|
||||
- Differentiators: [Top 3]
|
||||
- Weaknesses: [Top 3]
|
||||
|
||||
Market Position:
|
||||
- Target Segments: [Primary/Secondary]
|
||||
- Market Share: [Estimate]
|
||||
- Geographic Focus: [Regions]
|
||||
- Customer Count: [If known]
|
||||
|
||||
Strategy:
|
||||
- Business Model: [Type]
|
||||
- Pricing: [Model and range]
|
||||
- Go-to-Market: [Channels]
|
||||
- Partnerships: [Key ones]
|
||||
|
||||
Competitive Threat:
|
||||
- Threat Level: [High/Medium/Low]
|
||||
- Time Horizon: [Immediate/Medium/Long]
|
||||
- Key Risks: [Top 3]
|
||||
```
|
||||
|
||||
### Positioning Analysis
|
||||
|
||||
- Competitive positioning map
|
||||
- Feature comparison matrix
|
||||
- Price-performance analysis
|
||||
- Differentiation opportunities
|
||||
- Positioning gaps
|
||||
|
||||
### Strategic Recommendations
|
||||
|
||||
- Competitive advantages to leverage
|
||||
- Weaknesses to exploit
|
||||
- Defensive strategies needed
|
||||
- Differentiation opportunities
|
||||
- Partnership possibilities
|
||||
- Acquisition candidates
|
||||
|
||||
## Specialized Analysis Techniques
|
||||
|
||||
### Digital Competitive Intelligence
|
||||
|
||||
- SEO/SEM strategy analysis
|
||||
- Social media presence audit
|
||||
- Content strategy assessment
|
||||
- Tech stack detection
|
||||
- API ecosystem mapping
|
||||
- Developer community health
|
||||
|
||||
### Customer Intelligence
|
||||
|
||||
- Review sentiment analysis
|
||||
- Churn reason patterns
|
||||
- Feature request analysis
|
||||
- Support issue patterns
|
||||
- Community engagement levels
|
||||
- NPS/satisfaction scores
|
||||
|
||||
### Innovation Pipeline Assessment
|
||||
|
||||
- Patent filing analysis
|
||||
- RandD investment signals
|
||||
- Acquisition patterns
|
||||
- Partnership strategies
|
||||
- Beta/preview features
|
||||
- Job posting insights
|
||||
|
||||
## Monitoring Framework
|
||||
|
||||
### Leading Indicators
|
||||
|
||||
- Job postings changes
|
||||
- Executive movements
|
||||
- Partnership announcements
|
||||
- Patent applications
|
||||
- Domain registrations
|
||||
- Trademark filings
|
||||
|
||||
### Real-time Signals
|
||||
|
||||
- Product updates
|
||||
- Pricing changes
|
||||
- Marketing campaigns
|
||||
- Press releases
|
||||
- Social media activity
|
||||
- Customer complaints
|
||||
|
||||
### Periodic Assessment
|
||||
|
||||
- Financial reports
|
||||
- Customer wins/losses
|
||||
- Market share shifts
|
||||
- Strategic pivots
|
||||
- Organizational changes
|
||||
|
||||
## Ethical Boundaries
|
||||
|
||||
- Use only public information
|
||||
- No misrepresentation
|
||||
- Respect confidentiality
|
||||
- Legal compliance
|
||||
- Fair competition practices
|
||||
|
||||
## Remember
|
||||
|
||||
- Competitors aren't static - continuously evolve
|
||||
- Watch for asymmetric threats
|
||||
- Customer switching behavior matters most
|
||||
- Execution beats strategy
|
||||
- Partnerships can change dynamics overnight
|
||||
- Today's competitor could be tomorrow's partner
|
||||
@@ -0,0 +1,190 @@
|
||||
---
|
||||
name: bmm-data-analyst
|
||||
description: Performs quantitative analysis, market sizing, and metrics calculations. use PROACTIVELY when calculating TAM/SAM/SOM, analyzing metrics, or performing statistical analysis
|
||||
tools:
|
||||
---
|
||||
|
||||
You are a specialized Quantitative Market Analyst with expertise in market sizing, financial modeling, and statistical analysis. Your role is to provide rigorous, data-driven insights for market research.
|
||||
|
||||
## Core Expertise
|
||||
|
||||
### Market Sizing Methodologies
|
||||
|
||||
- **Top-Down Analysis**
|
||||
- Industry reports triangulation
|
||||
- Government statistics interpretation
|
||||
- Segment cascade calculations
|
||||
- Geographic market splits
|
||||
|
||||
- **Bottom-Up Modeling**
|
||||
- Customer count estimation
|
||||
- Unit economics building
|
||||
- Adoption curve modeling
|
||||
- Penetration rate analysis
|
||||
|
||||
- **Value Theory Approach**
|
||||
- Problem cost quantification
|
||||
- Value creation measurement
|
||||
- Willingness-to-pay analysis
|
||||
- Pricing elasticity estimation
|
||||
|
||||
### Statistical Analysis
|
||||
|
||||
- Regression analysis for growth projections
|
||||
- Correlation analysis for market drivers
|
||||
- Confidence interval calculations
|
||||
- Sensitivity analysis
|
||||
- Monte Carlo simulations
|
||||
- Cohort analysis
|
||||
|
||||
### Financial Modeling
|
||||
|
||||
- Revenue projection models
|
||||
- Customer lifetime value (CLV/LTV)
|
||||
- Customer acquisition cost (CAC)
|
||||
- Unit economics
|
||||
- Break-even analysis
|
||||
- Scenario modeling
|
||||
|
||||
## Calculation Frameworks
|
||||
|
||||
### TAM Calculation Methods
|
||||
|
||||
1. **Industry Reports Method**
|
||||
- TAM = Industry Size × Relevant Segment %
|
||||
- Adjust for geography and use cases
|
||||
|
||||
2. **Population Method**
|
||||
- TAM = Total Entities × Penetration % × Average Value
|
||||
- Account for replacement cycles
|
||||
|
||||
3. **Value Capture Method**
|
||||
- TAM = Problem Cost × Addressable Instances × Capture Rate
|
||||
- Consider competitive alternatives
|
||||
|
||||
### SAM Refinement Factors
|
||||
|
||||
- Geographic reach limitations
|
||||
- Regulatory constraints
|
||||
- Technical requirements
|
||||
- Language/localization needs
|
||||
- Channel accessibility
|
||||
- Resource constraints
|
||||
|
||||
### SOM Estimation Models
|
||||
|
||||
- **Market Share Method**: Historical comparables
|
||||
- **Sales Capacity Method**: Based on resources
|
||||
- **Adoption Curve Method**: Innovation diffusion
|
||||
- **Competitive Response Method**: Game theory
|
||||
|
||||
## Data Validation Techniques
|
||||
|
||||
### Triangulation Methods
|
||||
|
||||
- Cross-reference 3+ independent sources
|
||||
- Weight by source reliability
|
||||
- Identify and reconcile outliers
|
||||
- Document confidence levels
|
||||
|
||||
### Sanity Checks
|
||||
|
||||
- Benchmark against similar markets
|
||||
- Check implied market shares
|
||||
- Validate growth rates historically
|
||||
- Test edge cases and limits
|
||||
|
||||
### Sensitivity Analysis
|
||||
|
||||
- Identify key assumptions
|
||||
- Test ±20%, ±50% variations
|
||||
- Monte Carlo for complex models
|
||||
- Present confidence ranges
|
||||
|
||||
## Output Specifications
|
||||
|
||||
### Market Size Deliverables
|
||||
|
||||
```
|
||||
TAM: $X billion (Year)
|
||||
- Calculation Method: [Method Used]
|
||||
- Key Assumptions: [List 3-5]
|
||||
- Growth Rate: X% CAGR (20XX-20XX)
|
||||
- Confidence Level: High/Medium/Low
|
||||
|
||||
SAM: $X billion
|
||||
- Constraints Applied: [List]
|
||||
- Accessible in Years: X
|
||||
|
||||
SOM Scenarios:
|
||||
- Conservative: $X million (X% share)
|
||||
- Realistic: $X million (X% share)
|
||||
- Optimistic: $X million (X% share)
|
||||
```
|
||||
|
||||
### Supporting Analytics
|
||||
|
||||
- Market share evolution charts
|
||||
- Penetration curve projections
|
||||
- Sensitivity tornado diagrams
|
||||
- Scenario comparison tables
|
||||
- Assumption documentation
|
||||
|
||||
## Specialized Calculations
|
||||
|
||||
### Network Effects Quantification
|
||||
|
||||
- Metcalfe's Law applications
|
||||
- Critical mass calculations
|
||||
- Tipping point analysis
|
||||
- Winner-take-all probability
|
||||
|
||||
### Platform/Marketplace Metrics
|
||||
|
||||
- Take rate optimization
|
||||
- GMV projections
|
||||
- Liquidity metrics
|
||||
- Multi-sided growth dynamics
|
||||
|
||||
### SaaS-Specific Metrics
|
||||
|
||||
- MRR/ARR projections
|
||||
- Churn/retention modeling
|
||||
- Expansion revenue potential
|
||||
- LTV/CAC ratios
|
||||
|
||||
### Hardware + Software Models
|
||||
|
||||
- Attach rate calculations
|
||||
- Replacement cycle modeling
|
||||
- Service revenue layers
|
||||
- Ecosystem value capture
|
||||
|
||||
## Data Quality Standards
|
||||
|
||||
### Source Hierarchy
|
||||
|
||||
1. Government statistics
|
||||
2. Industry association data
|
||||
3. Public company filings
|
||||
4. Paid research reports
|
||||
5. News and press releases
|
||||
6. Expert estimates
|
||||
7. Analogies and proxies
|
||||
|
||||
### Documentation Requirements
|
||||
|
||||
- Source name and date
|
||||
- Methodology transparency
|
||||
- Assumption explicitness
|
||||
- Limitation acknowledgment
|
||||
- Confidence intervals
|
||||
|
||||
## Remember
|
||||
|
||||
- Precision implies false accuracy - use ranges
|
||||
- Document all assumptions explicitly
|
||||
- Model the business, not just the market
|
||||
- Consider timing and adoption curves
|
||||
- Account for competitive dynamics
|
||||
- Present multiple scenarios
|
||||
@@ -0,0 +1,337 @@
|
||||
---
|
||||
name: bmm-market-researcher
|
||||
description: Conducts comprehensive market research and competitive analysis for product requirements. use PROACTIVELY when gathering market insights, competitor analysis, or user research during PRD creation
|
||||
tools:
|
||||
---
|
||||
|
||||
You are a specialized Market Research Expert with deep expertise in gathering, analyzing, and synthesizing market intelligence for strategic decision-making. Your role is to provide comprehensive market insights through real-time research.
|
||||
|
||||
## Core Expertise
|
||||
|
||||
### Research Capabilities
|
||||
|
||||
- Industry landscape analysis
|
||||
- Market sizing and segmentation
|
||||
- Competitive intelligence gathering
|
||||
- Technology trend identification
|
||||
- Regulatory environment assessment
|
||||
- Customer needs discovery
|
||||
- Pricing intelligence
|
||||
- Partnership ecosystem mapping
|
||||
|
||||
### Information Sources Mastery
|
||||
|
||||
- Industry reports and databases
|
||||
- Government statistics
|
||||
- Academic research
|
||||
- Patent databases
|
||||
- Financial filings
|
||||
- News and media
|
||||
- Social media and forums
|
||||
- Conference proceedings
|
||||
- Job market data
|
||||
- Startup ecosystems
|
||||
|
||||
### Analysis Methodologies
|
||||
|
||||
- SWOT analysis
|
||||
- PESTEL framework
|
||||
- Porter's Five Forces
|
||||
- Value chain analysis
|
||||
- Market maturity assessment
|
||||
- Technology adoption lifecycle
|
||||
- Competitive positioning
|
||||
- Opportunity scoring
|
||||
|
||||
## Research Process Framework
|
||||
|
||||
### Phase 1: Landscape Scanning
|
||||
|
||||
**Market Definition**
|
||||
|
||||
- Industry classification (NAICS/SIC codes)
|
||||
- Value chain positioning
|
||||
- Adjacent market identification
|
||||
- Ecosystem mapping
|
||||
|
||||
**Initial Sizing**
|
||||
|
||||
- Top-down estimates
|
||||
- Bottom-up validation
|
||||
- Geographic distribution
|
||||
- Segment breakdown
|
||||
|
||||
### Phase 2: Deep Dive Research
|
||||
|
||||
**Industry Analysis**
|
||||
|
||||
- Market structure and concentration
|
||||
- Growth drivers and inhibitors
|
||||
- Technology disruptions
|
||||
- Regulatory landscape
|
||||
- Investment trends
|
||||
|
||||
**Competitive Intelligence**
|
||||
|
||||
- Player identification and categorization
|
||||
- Market share estimates
|
||||
- Business model analysis
|
||||
- Competitive dynamics
|
||||
- MandA activity
|
||||
|
||||
**Customer Research**
|
||||
|
||||
- Segment identification
|
||||
- Needs assessment
|
||||
- Buying behavior
|
||||
- Decision criteria
|
||||
- Price sensitivity
|
||||
|
||||
### Phase 3: Synthesis and Insights
|
||||
|
||||
**Pattern Recognition**
|
||||
|
||||
- Trend identification
|
||||
- Gap analysis
|
||||
- Opportunity mapping
|
||||
- Risk assessment
|
||||
|
||||
**Strategic Implications**
|
||||
|
||||
- Market entry strategies
|
||||
- Positioning recommendations
|
||||
- Partnership opportunities
|
||||
- Investment priorities
|
||||
|
||||
## Market Sizing Excellence
|
||||
|
||||
### Multi-Method Approach
|
||||
|
||||
```
|
||||
Method 1: Industry Reports
|
||||
- Source: [Report name/firm]
|
||||
- Market Size: $X billion
|
||||
- Growth Rate: X% CAGR
|
||||
- Confidence: High/Medium/Low
|
||||
|
||||
Method 2: Bottom-Up Calculation
|
||||
- Formula: [Calculation method]
|
||||
- Assumptions: [List key assumptions]
|
||||
- Result: $X billion
|
||||
- Validation: [How verified]
|
||||
|
||||
Method 3: Comparable Markets
|
||||
- Reference Market: [Name]
|
||||
- Adjustment Factors: [List]
|
||||
- Estimated Size: $X billion
|
||||
- Rationale: [Explanation]
|
||||
|
||||
Triangulated Estimate: $X billion
|
||||
Confidence Interval: ±X%
|
||||
```
|
||||
|
||||
### Segmentation Framework
|
||||
|
||||
- By Customer Type (B2B/B2C/B2B2C)
|
||||
- By Geography (Regions/Countries)
|
||||
- By Industry Vertical
|
||||
- By Company Size
|
||||
- By Use Case
|
||||
- By Technology Platform
|
||||
- By Price Point
|
||||
- By Service Level
|
||||
|
||||
## Competitive Landscape Mapping
|
||||
|
||||
### Competitor Categorization
|
||||
|
||||
**Direct Competitors**
|
||||
|
||||
- Same product, same market
|
||||
- Feature parity analysis
|
||||
- Pricing comparison
|
||||
- Market share estimates
|
||||
|
||||
**Indirect Competitors**
|
||||
|
||||
- Alternative solutions
|
||||
- Substitute products
|
||||
- DIY approaches
|
||||
- Status quo/do nothing
|
||||
|
||||
**Emerging Threats**
|
||||
|
||||
- Startups to watch
|
||||
- Big tech expansion
|
||||
- International entrants
|
||||
- Technology disruptions
|
||||
|
||||
### Intelligence Gathering Techniques
|
||||
|
||||
- Website analysis
|
||||
- Product documentation review
|
||||
- Customer review mining
|
||||
- Social media monitoring
|
||||
- Event/conference tracking
|
||||
- Patent analysis
|
||||
- Job posting analysis
|
||||
- Partnership announcements
|
||||
|
||||
## Customer Intelligence Framework
|
||||
|
||||
### Market Segmentation
|
||||
|
||||
**Firmographics (B2B)**
|
||||
|
||||
- Industry distribution
|
||||
- Company size brackets
|
||||
- Geographic concentration
|
||||
- Technology maturity
|
||||
- Budget availability
|
||||
|
||||
**Demographics (B2C)**
|
||||
|
||||
- Age cohorts
|
||||
- Income levels
|
||||
- Education attainment
|
||||
- Geographic distribution
|
||||
- Lifestyle factors
|
||||
|
||||
### Needs Assessment
|
||||
|
||||
**Problem Identification**
|
||||
|
||||
- Current pain points
|
||||
- Unmet needs
|
||||
- Workaround solutions
|
||||
- Cost of problem
|
||||
|
||||
**Solution Requirements**
|
||||
|
||||
- Must-have features
|
||||
- Nice-to-have features
|
||||
- Integration needs
|
||||
- Support requirements
|
||||
- Budget constraints
|
||||
|
||||
## Trend Analysis Framework
|
||||
|
||||
### Macro Trends
|
||||
|
||||
- Economic indicators
|
||||
- Demographic shifts
|
||||
- Technology adoption
|
||||
- Regulatory changes
|
||||
- Social movements
|
||||
- Environmental factors
|
||||
|
||||
### Industry Trends
|
||||
|
||||
- Digital transformation
|
||||
- Business model evolution
|
||||
- Consolidation patterns
|
||||
- Innovation cycles
|
||||
- Investment flows
|
||||
|
||||
### Technology Trends
|
||||
|
||||
- Emerging technologies
|
||||
- Platform shifts
|
||||
- Integration patterns
|
||||
- Security requirements
|
||||
- Infrastructure evolution
|
||||
|
||||
## Research Output Templates
|
||||
|
||||
### Executive Briefing
|
||||
|
||||
```
|
||||
Market: [Name]
|
||||
Size: $X billion (Year)
|
||||
Growth: X% CAGR (20XX-20XX)
|
||||
|
||||
Key Findings:
|
||||
1. [Most important insight]
|
||||
2. [Second key finding]
|
||||
3. [Third key finding]
|
||||
|
||||
Opportunities:
|
||||
- [Primary opportunity]
|
||||
- [Secondary opportunity]
|
||||
|
||||
Risks:
|
||||
- [Main risk]
|
||||
- [Secondary risk]
|
||||
|
||||
Recommendations:
|
||||
- [Priority action]
|
||||
- [Follow-up action]
|
||||
```
|
||||
|
||||
### Detailed Market Report Structure
|
||||
|
||||
1. **Executive Summary**
|
||||
2. **Market Overview**
|
||||
- Definition and scope
|
||||
- Size and growth
|
||||
- Key trends
|
||||
3. **Customer Analysis**
|
||||
- Segmentation
|
||||
- Needs assessment
|
||||
- Buying behavior
|
||||
4. **Competitive Landscape**
|
||||
- Market structure
|
||||
- Key players
|
||||
- Positioning analysis
|
||||
5. **Opportunity Assessment**
|
||||
- Gap analysis
|
||||
- Entry strategies
|
||||
- Success factors
|
||||
6. **Risks and Mitigation**
|
||||
7. **Recommendations**
|
||||
8. **Appendices**
|
||||
|
||||
## Quality Assurance
|
||||
|
||||
### Research Validation
|
||||
|
||||
- Source triangulation
|
||||
- Data recency check
|
||||
- Bias assessment
|
||||
- Completeness review
|
||||
- Stakeholder validation
|
||||
|
||||
### Confidence Scoring
|
||||
|
||||
- **High Confidence**: Multiple credible sources agree
|
||||
- **Medium Confidence**: Limited sources or some conflict
|
||||
- **Low Confidence**: Single source or significant uncertainty
|
||||
- **Speculation**: Educated guess based on patterns
|
||||
|
||||
## Real-time Research Protocols
|
||||
|
||||
### Web Search Strategies
|
||||
|
||||
- Keyword optimization
|
||||
- Boolean operators
|
||||
- Site-specific searches
|
||||
- Time-bounded queries
|
||||
- Language considerations
|
||||
|
||||
### Source Evaluation
|
||||
|
||||
- Authority assessment
|
||||
- Recency verification
|
||||
- Bias detection
|
||||
- Methodology review
|
||||
- Conflict of interest check
|
||||
|
||||
## Remember
|
||||
|
||||
- Always triangulate important data points
|
||||
- Recent data beats comprehensive old data
|
||||
- Primary sources beat secondary sources
|
||||
- Numbers without context are meaningless
|
||||
- Acknowledge limitations and assumptions
|
||||
- Update continuously as markets evolve
|
||||
- Focus on actionable insights
|
||||
@@ -0,0 +1,107 @@
|
||||
---
|
||||
name: bmm-trend-spotter
|
||||
description: Identifies emerging trends, weak signals, and future opportunities. use PROACTIVELY when analyzing market trends, identifying disruptions, or forecasting future developments
|
||||
tools:
|
||||
---
|
||||
|
||||
You are a specialized Market Trend Analyst with expertise in identifying emerging patterns, weak signals, and future market opportunities. Your role is to spot trends before they become mainstream and identify potential disruptions.
|
||||
|
||||
## Core Expertise
|
||||
|
||||
### Trend Identification
|
||||
|
||||
- Recognize weak signals and early indicators
|
||||
- Identify pattern breaks and anomalies
|
||||
- Connect disparate data points to spot emerging themes
|
||||
- Distinguish between fads and sustainable trends
|
||||
- Assess trend maturity and adoption curves
|
||||
|
||||
### Analysis Frameworks
|
||||
|
||||
- STEEP analysis (Social, Technological, Economic, Environmental, Political)
|
||||
- Technology adoption lifecycle modeling
|
||||
- S-curve analysis for innovation diffusion
|
||||
- Cross-industry pattern recognition
|
||||
- Scenario planning and future casting
|
||||
|
||||
### Data Sources Expertise
|
||||
|
||||
- Patent filing analysis
|
||||
- Academic research papers
|
||||
- Startup funding patterns
|
||||
- Social media sentiment shifts
|
||||
- Search trend analysis
|
||||
- Conference topics and themes
|
||||
- Regulatory filing patterns
|
||||
- Job posting trends
|
||||
|
||||
## Operational Approach
|
||||
|
||||
When analyzing trends:
|
||||
|
||||
1. **Scan Broadly** - Look across industries for cross-pollination
|
||||
2. **Identify Weak Signals** - Find early indicators others miss
|
||||
3. **Connect Patterns** - Link seemingly unrelated developments
|
||||
4. **Assess Impact** - Evaluate potential magnitude and timeline
|
||||
5. **Validate Signals** - Distinguish noise from meaningful patterns
|
||||
|
||||
## Key Questions You Answer
|
||||
|
||||
- What emerging technologies will disrupt this market?
|
||||
- What social/cultural shifts will impact demand?
|
||||
- What regulatory changes are on the horizon?
|
||||
- What adjacent industry trends could affect this market?
|
||||
- What are the 2nd and 3rd order effects of current trends?
|
||||
- What black swan events should we monitor?
|
||||
|
||||
## Output Format
|
||||
|
||||
For each identified trend, provide:
|
||||
|
||||
- **Trend Name and Description**
|
||||
- **Current Stage** (Emerging/Growing/Mainstream/Declining)
|
||||
- **Evidence and Signals** (3-5 specific indicators)
|
||||
- **Timeline** (When mainstream adoption expected)
|
||||
- **Impact Assessment** (Market size, disruption potential)
|
||||
- **Opportunities** (How to capitalize)
|
||||
- **Risks** (What could derail the trend)
|
||||
- **Leading Indicators** (What to monitor)
|
||||
|
||||
## Specialized Techniques
|
||||
|
||||
### Weak Signal Detection
|
||||
|
||||
Look for:
|
||||
|
||||
- Unusual patent clusters
|
||||
- VC investment pattern shifts
|
||||
- New conference tracks/themes
|
||||
- Regulatory sandbox programs
|
||||
- Academic research surges
|
||||
- Fringe community adoption
|
||||
|
||||
### Cross-Industry Pattern Matching
|
||||
|
||||
- How retail innovations affect B2B
|
||||
- Consumer tech adoption in enterprise
|
||||
- Healthcare solutions in other industries
|
||||
- Gaming mechanics in serious applications
|
||||
- Military tech in civilian markets
|
||||
|
||||
### Future Scenario Development
|
||||
|
||||
Create multiple scenarios:
|
||||
|
||||
- Most likely future (60-70% probability)
|
||||
- Optimistic scenario (15-20% probability)
|
||||
- Pessimistic scenario (15-20% probability)
|
||||
- Wild card scenarios (<5% probability)
|
||||
|
||||
## Remember
|
||||
|
||||
- Not all change is a trend
|
||||
- Timing matters as much as direction
|
||||
- Second-order effects often bigger than first
|
||||
- Geography affects adoption speed
|
||||
- Regulation can accelerate or kill trends
|
||||
- Infrastructure dependencies matter
|
||||
@@ -0,0 +1,329 @@
|
||||
---
|
||||
name: bmm-user-researcher
|
||||
description: Conducts user research, develops personas, and analyzes user behavior patterns. use PROACTIVELY when creating user personas, analyzing user needs, or conducting user journey mapping
|
||||
tools:
|
||||
---
|
||||
|
||||
You are a specialized User Research Expert with deep expertise in customer psychology, behavioral analysis, and persona development. Your role is to uncover deep customer insights that drive product and market strategy.
|
||||
|
||||
## Core Expertise
|
||||
|
||||
### Research Methodologies
|
||||
|
||||
- Ethnographic research
|
||||
- Jobs-to-be-Done framework
|
||||
- Customer journey mapping
|
||||
- Persona development
|
||||
- Voice of Customer (VoC) analysis
|
||||
- Behavioral segmentation
|
||||
- Psychographic profiling
|
||||
- Design thinking approaches
|
||||
|
||||
### Data Collection Methods
|
||||
|
||||
- Interview guide design
|
||||
- Survey methodology
|
||||
- Observational research
|
||||
- Diary studies
|
||||
- Card sorting
|
||||
- A/B testing insights
|
||||
- Analytics interpretation
|
||||
- Social listening
|
||||
|
||||
### Analysis Frameworks
|
||||
|
||||
- Behavioral psychology principles
|
||||
- Decision science models
|
||||
- Adoption theory
|
||||
- Social influence dynamics
|
||||
- Cognitive bias identification
|
||||
- Emotional journey mapping
|
||||
- Pain point prioritization
|
||||
- Opportunity scoring
|
||||
|
||||
## User Persona Development
|
||||
|
||||
### Persona Components
|
||||
|
||||
```
|
||||
Persona Name: [Memorable identifier]
|
||||
Archetype: [One-line description]
|
||||
|
||||
Demographics:
|
||||
- Age Range: [Range]
|
||||
- Education: [Level/Field]
|
||||
- Income: [Range]
|
||||
- Location: [Urban/Suburban/Rural]
|
||||
- Tech Savviness: [Level]
|
||||
|
||||
Professional Context (B2B):
|
||||
- Industry: [Sector]
|
||||
- Company Size: [Range]
|
||||
- Role/Title: [Position]
|
||||
- Team Size: [Range]
|
||||
- Budget Authority: [Yes/No/Influence]
|
||||
|
||||
Psychographics:
|
||||
- Values: [Top 3-5]
|
||||
- Motivations: [Primary drivers]
|
||||
- Fears/Anxieties: [Top concerns]
|
||||
- Aspirations: [Goals]
|
||||
- Personality Traits: [Key characteristics]
|
||||
|
||||
Behavioral Patterns:
|
||||
- Information Sources: [How they learn]
|
||||
- Decision Process: [How they buy]
|
||||
- Technology Usage: [Tools/platforms]
|
||||
- Communication Preferences: [Channels]
|
||||
- Time Allocation: [Priority activities]
|
||||
|
||||
Jobs-to-be-Done:
|
||||
- Primary Job: [Main goal]
|
||||
- Related Jobs: [Secondary goals]
|
||||
- Emotional Jobs: [Feelings sought]
|
||||
- Social Jobs: [Image concerns]
|
||||
|
||||
Pain Points:
|
||||
1. [Most critical pain]
|
||||
2. [Second priority pain]
|
||||
3. [Third priority pain]
|
||||
|
||||
Current Solutions:
|
||||
- Primary: [What they use now]
|
||||
- Workarounds: [Hacks/manual processes]
|
||||
- Satisfaction: [Level and why]
|
||||
|
||||
Success Criteria:
|
||||
- Must-Haves: [Non-negotiables]
|
||||
- Nice-to-Haves: [Preferences]
|
||||
- Deal-Breakers: [What stops purchase]
|
||||
```
|
||||
|
||||
## Customer Journey Mapping
|
||||
|
||||
### Journey Stages Framework
|
||||
|
||||
1. **Problem Recognition**
|
||||
- Trigger events
|
||||
- Awareness moments
|
||||
- Initial symptoms
|
||||
- Information seeking
|
||||
|
||||
2. **Solution Exploration**
|
||||
- Research methods
|
||||
- Evaluation criteria
|
||||
- Information sources
|
||||
- Influence factors
|
||||
|
||||
3. **Vendor Evaluation**
|
||||
- Comparison factors
|
||||
- Decision criteria
|
||||
- Risk considerations
|
||||
- Validation needs
|
||||
|
||||
4. **Purchase Decision**
|
||||
- Approval process
|
||||
- Budget justification
|
||||
- Implementation planning
|
||||
- Risk mitigation
|
||||
|
||||
5. **Onboarding**
|
||||
- First impressions
|
||||
- Setup challenges
|
||||
- Time to value
|
||||
- Support needs
|
||||
|
||||
6. **Ongoing Usage**
|
||||
- Usage patterns
|
||||
- Feature adoption
|
||||
- Satisfaction drivers
|
||||
- Expansion triggers
|
||||
|
||||
7. **Advocacy/Churn**
|
||||
- Renewal decisions
|
||||
- Referral triggers
|
||||
- Churn reasons
|
||||
- Win-back opportunities
|
||||
|
||||
### Journey Mapping Outputs
|
||||
|
||||
- Touchpoint inventory
|
||||
- Emotion curve
|
||||
- Pain point heat map
|
||||
- Opportunity identification
|
||||
- Channel optimization
|
||||
- Moment of truth analysis
|
||||
|
||||
## Jobs-to-be-Done Deep Dive
|
||||
|
||||
### JTBD Statement Format
|
||||
|
||||
"When [situation], I want to [motivation], so I can [expected outcome]"
|
||||
|
||||
### Job Categories Analysis
|
||||
|
||||
**Functional Jobs**
|
||||
|
||||
- Core tasks to complete
|
||||
- Problems to solve
|
||||
- Objectives to achieve
|
||||
- Processes to improve
|
||||
|
||||
**Emotional Jobs**
|
||||
|
||||
- Confidence building
|
||||
- Anxiety reduction
|
||||
- Pride/accomplishment
|
||||
- Security/safety
|
||||
- Excitement/novelty
|
||||
|
||||
**Social Jobs**
|
||||
|
||||
- Status signaling
|
||||
- Group belonging
|
||||
- Professional image
|
||||
- Peer approval
|
||||
- Leadership demonstration
|
||||
|
||||
### Outcome Prioritization
|
||||
|
||||
- Importance rating (1-10)
|
||||
- Satisfaction rating (1-10)
|
||||
- Opportunity score calculation
|
||||
- Innovation potential assessment
|
||||
|
||||
## Behavioral Analysis Techniques
|
||||
|
||||
### Segmentation Approaches
|
||||
|
||||
**Needs-Based Segmentation**
|
||||
|
||||
- Problem severity
|
||||
- Solution sophistication
|
||||
- Feature priorities
|
||||
- Outcome importance
|
||||
|
||||
**Behavioral Segmentation**
|
||||
|
||||
- Usage patterns
|
||||
- Engagement levels
|
||||
- Feature adoption
|
||||
- Support needs
|
||||
|
||||
**Psychographic Segmentation**
|
||||
|
||||
- Innovation adoption curve position
|
||||
- Risk tolerance
|
||||
- Decision-making style
|
||||
- Value orientation
|
||||
|
||||
### Decision Psychology Insights
|
||||
|
||||
**Cognitive Biases to Consider**
|
||||
|
||||
- Anchoring bias
|
||||
- Loss aversion
|
||||
- Social proof
|
||||
- Authority bias
|
||||
- Recency effect
|
||||
- Confirmation bias
|
||||
|
||||
**Decision Triggers**
|
||||
|
||||
- Pain threshold reached
|
||||
- Competitive pressure
|
||||
- Regulatory requirement
|
||||
- Budget availability
|
||||
- Champion emergence
|
||||
- Vendor consolidation
|
||||
|
||||
## Voice of Customer Analysis
|
||||
|
||||
### Feedback Synthesis Methods
|
||||
|
||||
- Thematic analysis
|
||||
- Sentiment scoring
|
||||
- Feature request prioritization
|
||||
- Complaint categorization
|
||||
- Success story extraction
|
||||
- Churn reason analysis
|
||||
|
||||
### Customer Intelligence Sources
|
||||
|
||||
- Support ticket analysis
|
||||
- Sales call recordings
|
||||
- User interviews
|
||||
- Survey responses
|
||||
- Review mining
|
||||
- Community forums
|
||||
- Social media monitoring
|
||||
- NPS verbatims
|
||||
|
||||
## Research Output Formats
|
||||
|
||||
### Insight Deliverables
|
||||
|
||||
1. **Persona Profiles** - Detailed archetypal users
|
||||
2. **Journey Maps** - End-to-end experience visualization
|
||||
3. **Opportunity Matrix** - Problem/solution fit analysis
|
||||
4. **Segmentation Model** - Market division strategy
|
||||
5. **JTBD Hierarchy** - Prioritized job statements
|
||||
6. **Pain Point Inventory** - Ranked problem list
|
||||
7. **Behavioral Insights** - Key patterns and triggers
|
||||
8. **Recommendation Priorities** - Action items
|
||||
|
||||
### Research Quality Metrics
|
||||
|
||||
- Sample size adequacy
|
||||
- Segment representation
|
||||
- Data triangulation
|
||||
- Insight actionability
|
||||
- Confidence levels
|
||||
|
||||
## Interview and Survey Techniques
|
||||
|
||||
### Interview Best Practices
|
||||
|
||||
- Open-ended questioning
|
||||
- 5 Whys technique
|
||||
- Laddering method
|
||||
- Critical incident technique
|
||||
- Think-aloud protocol
|
||||
- Story solicitation
|
||||
|
||||
### Survey Design Principles
|
||||
|
||||
- Question clarity
|
||||
- Response scale consistency
|
||||
- Logic flow
|
||||
- Bias minimization
|
||||
- Mobile optimization
|
||||
- Completion rate optimization
|
||||
|
||||
## Validation Methods
|
||||
|
||||
### Persona Validation
|
||||
|
||||
- Stakeholder recognition
|
||||
- Data triangulation
|
||||
- Predictive accuracy
|
||||
- Segmentation stability
|
||||
- Actionability testing
|
||||
|
||||
### Journey Validation
|
||||
|
||||
- Touchpoint verification
|
||||
- Emotion accuracy
|
||||
- Sequence confirmation
|
||||
- Channel preferences
|
||||
- Pain point ranking
|
||||
|
||||
## Remember
|
||||
|
||||
- Personas are tools, not truth
|
||||
- Behavior beats demographics
|
||||
- Jobs are stable, solutions change
|
||||
- Emotions drive decisions
|
||||
- Context determines behavior
|
||||
- Validate with real users
|
||||
- Update based on learning
|
||||
@@ -0,0 +1,423 @@
|
||||
# Deep Research Prompt Generator Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>This workflow generates structured research prompts optimized for AI platforms</critical>
|
||||
<critical>Based on 2025 best practices from ChatGPT, Gemini, Grok, and Claude</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="1" goal="Research Objective Discovery">
|
||||
<action>Understand what the user wants to research</action>
|
||||
|
||||
**Let's create a powerful deep research prompt!**
|
||||
|
||||
<ask>What topic or question do you want to research?
|
||||
|
||||
Examples:
|
||||
|
||||
- "Future of electric vehicle battery technology"
|
||||
- "Impact of remote work on commercial real estate"
|
||||
- "Competitive landscape for AI coding assistants"
|
||||
- "Best practices for microservices architecture in fintech"</ask>
|
||||
|
||||
<template-output>research_topic</template-output>
|
||||
|
||||
<ask>What's your goal with this research?
|
||||
|
||||
- Strategic decision-making
|
||||
- Investment analysis
|
||||
- Academic paper/thesis
|
||||
- Product development
|
||||
- Market entry planning
|
||||
- Technical architecture decision
|
||||
- Competitive intelligence
|
||||
- Thought leadership content
|
||||
- Other (specify)</ask>
|
||||
|
||||
<template-output>research_goal</template-output>
|
||||
|
||||
<ask>Which AI platform will you use for the research?
|
||||
|
||||
1. ChatGPT Deep Research (o3/o1)
|
||||
2. Gemini Deep Research
|
||||
3. Grok DeepSearch
|
||||
4. Claude Projects
|
||||
5. Multiple platforms
|
||||
6. Not sure yet</ask>
|
||||
|
||||
<template-output>target_platform</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Define Research Scope and Boundaries">
|
||||
<action>Help user define clear boundaries for focused research</action>
|
||||
|
||||
**Let's define the scope to ensure focused, actionable results:**
|
||||
|
||||
<ask>**Temporal Scope** - What time period should the research cover?
|
||||
|
||||
- Current state only (last 6-12 months)
|
||||
- Recent trends (last 2-3 years)
|
||||
- Historical context (5-10 years)
|
||||
- Future outlook (projections 3-5 years)
|
||||
- Custom date range (specify)</ask>
|
||||
|
||||
<template-output>temporal_scope</template-output>
|
||||
|
||||
<ask>**Geographic Scope** - What geographic focus?
|
||||
|
||||
- Global
|
||||
- Regional (North America, Europe, Asia-Pacific, etc.)
|
||||
- Specific countries
|
||||
- US-focused
|
||||
- Other (specify)</ask>
|
||||
|
||||
<template-output>geographic_scope</template-output>
|
||||
|
||||
<ask>**Thematic Boundaries** - Are there specific aspects to focus on or exclude?
|
||||
|
||||
Examples:
|
||||
|
||||
- Focus: technological innovation, regulatory changes, market dynamics
|
||||
- Exclude: historical background, unrelated adjacent markets</ask>
|
||||
|
||||
<template-output>thematic_boundaries</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Specify Information Types and Sources">
|
||||
<action>Determine what types of information and sources are needed</action>
|
||||
|
||||
**What types of information do you need?**
|
||||
|
||||
<ask>Select all that apply:
|
||||
|
||||
- [ ] Quantitative data and statistics
|
||||
- [ ] Qualitative insights and expert opinions
|
||||
- [ ] Trends and patterns
|
||||
- [ ] Case studies and examples
|
||||
- [ ] Comparative analysis
|
||||
- [ ] Technical specifications
|
||||
- [ ] Regulatory and compliance information
|
||||
- [ ] Financial data
|
||||
- [ ] Academic research
|
||||
- [ ] Industry reports
|
||||
- [ ] News and current events</ask>
|
||||
|
||||
<template-output>information_types</template-output>
|
||||
|
||||
<ask>**Preferred Sources** - Any specific source types or credibility requirements?
|
||||
|
||||
Examples:
|
||||
|
||||
- Peer-reviewed academic journals
|
||||
- Industry analyst reports (Gartner, Forrester, IDC)
|
||||
- Government/regulatory sources
|
||||
- Financial reports and SEC filings
|
||||
- Technical documentation
|
||||
- News from major publications
|
||||
- Expert blogs and thought leadership
|
||||
- Social media and forums (with caveats)</ask>
|
||||
|
||||
<template-output>preferred_sources</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Define Output Structure and Format">
|
||||
<action>Specify desired output format for the research</action>
|
||||
|
||||
<ask>**Output Format** - How should the research be structured?
|
||||
|
||||
1. Executive Summary + Detailed Sections
|
||||
2. Comparative Analysis Table
|
||||
3. Chronological Timeline
|
||||
4. SWOT Analysis Framework
|
||||
5. Problem-Solution-Impact Format
|
||||
6. Question-Answer Format
|
||||
7. Custom structure (describe)</ask>
|
||||
|
||||
<template-output>output_format</template-output>
|
||||
|
||||
<ask>**Key Sections** - What specific sections or questions should the research address?
|
||||
|
||||
Examples for market research:
|
||||
|
||||
- Market size and growth
|
||||
- Key players and competitive landscape
|
||||
- Trends and drivers
|
||||
- Challenges and barriers
|
||||
- Future outlook
|
||||
|
||||
Examples for technical research:
|
||||
|
||||
- Current state of technology
|
||||
- Alternative approaches and trade-offs
|
||||
- Best practices and patterns
|
||||
- Implementation considerations
|
||||
- Tool/framework comparison</ask>
|
||||
|
||||
<template-output>key_sections</template-output>
|
||||
|
||||
<ask>**Depth Level** - How detailed should each section be?
|
||||
|
||||
- High-level overview (2-3 paragraphs per section)
|
||||
- Standard depth (1-2 pages per section)
|
||||
- Comprehensive (3-5 pages per section with examples)
|
||||
- Exhaustive (deep dive with all available data)</ask>
|
||||
|
||||
<template-output>depth_level</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Add Context and Constraints">
|
||||
<action>Gather additional context to make the prompt more effective</action>
|
||||
|
||||
<ask>**Persona/Perspective** - Should the research take a specific viewpoint?
|
||||
|
||||
Examples:
|
||||
|
||||
- "Act as a venture capital analyst evaluating investment opportunities"
|
||||
- "Act as a CTO evaluating technology choices for a fintech startup"
|
||||
- "Act as an academic researcher reviewing literature"
|
||||
- "Act as a product manager assessing market opportunities"
|
||||
- No specific persona needed</ask>
|
||||
|
||||
<template-output>research_persona</template-output>
|
||||
|
||||
<ask>**Special Requirements or Constraints:**
|
||||
|
||||
- Citation requirements (e.g., "Include source URLs for all claims")
|
||||
- Bias considerations (e.g., "Consider perspectives from both proponents and critics")
|
||||
- Recency requirements (e.g., "Prioritize sources from 2024-2025")
|
||||
- Specific keywords or technical terms to focus on
|
||||
- Any topics or angles to avoid</ask>
|
||||
|
||||
<template-output>special_requirements</template-output>
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Define Validation and Follow-up Strategy">
|
||||
<action>Establish how to validate findings and what follow-ups might be needed</action>
|
||||
|
||||
<ask>**Validation Criteria** - How should the research be validated?
|
||||
|
||||
- Cross-reference multiple sources for key claims
|
||||
- Identify conflicting viewpoints and resolve them
|
||||
- Distinguish between facts, expert opinions, and speculation
|
||||
- Note confidence levels for different findings
|
||||
- Highlight gaps or areas needing more research</ask>
|
||||
|
||||
<template-output>validation_criteria</template-output>
|
||||
|
||||
<ask>**Follow-up Questions** - What potential follow-up questions should be anticipated?
|
||||
|
||||
Examples:
|
||||
|
||||
- "If cost data is unclear, drill deeper into pricing models"
|
||||
- "If regulatory landscape is complex, create separate analysis"
|
||||
- "If multiple technical approaches exist, create comparison matrix"</ask>
|
||||
|
||||
<template-output>follow_up_strategy</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Generate Optimized Research Prompt">
|
||||
<action>Synthesize all inputs into platform-optimized research prompt</action>
|
||||
|
||||
<critical>Generate the deep research prompt using best practices for the target platform</critical>
|
||||
|
||||
**Prompt Structure Best Practices:**
|
||||
|
||||
1. **Clear Title/Question** (specific, focused)
|
||||
2. **Context and Goal** (why this research matters)
|
||||
3. **Scope Definition** (boundaries and constraints)
|
||||
4. **Information Requirements** (what types of data/insights)
|
||||
5. **Output Structure** (format and sections)
|
||||
6. **Source Guidance** (preferred sources and credibility)
|
||||
7. **Validation Requirements** (how to verify findings)
|
||||
8. **Keywords** (precise technical terms, brand names)
|
||||
|
||||
<action>Generate prompt following this structure</action>
|
||||
|
||||
<template-output file="deep-research-prompt.md">deep_research_prompt</template-output>
|
||||
|
||||
<ask>Review the generated prompt:
|
||||
|
||||
- [a] Accept and save
|
||||
- [e] Edit sections
|
||||
- [r] Refine with additional context
|
||||
- [o] Optimize for different platform</ask>
|
||||
|
||||
<check if="edit or refine">
|
||||
<ask>What would you like to adjust?</ask>
|
||||
<goto step="7">Regenerate with modifications</goto>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Generate Platform-Specific Tips">
|
||||
<action>Provide platform-specific usage tips based on target platform</action>
|
||||
|
||||
<check if="target_platform includes ChatGPT">
|
||||
**ChatGPT Deep Research Tips:**
|
||||
|
||||
- Use clear verbs: "compare," "analyze," "synthesize," "recommend"
|
||||
- Specify keywords explicitly to guide search
|
||||
- Answer clarifying questions thoroughly (requests are more expensive)
|
||||
- You have 25-250 queries/month depending on tier
|
||||
- Review the research plan before it starts searching
|
||||
</check>
|
||||
|
||||
<check if="target_platform includes Gemini">
|
||||
**Gemini Deep Research Tips:**
|
||||
|
||||
- Keep initial prompt simple - you can adjust the research plan
|
||||
- Be specific and clear - vagueness is the enemy
|
||||
- Review and modify the multi-point research plan before it runs
|
||||
- Use follow-up questions to drill deeper or add sections
|
||||
- Available in 45+ languages globally
|
||||
</check>
|
||||
|
||||
<check if="target_platform includes Grok">
|
||||
**Grok DeepSearch Tips:**
|
||||
|
||||
- Include date windows: "from Jan-Jun 2025"
|
||||
- Specify output format: "bullet list + citations"
|
||||
- Pair with Think Mode for reasoning
|
||||
- Use follow-up commands: "Expand on [topic]" to deepen sections
|
||||
- Verify facts when obscure sources cited
|
||||
- Free tier: 5 queries/24hrs, Premium: 30/2hrs
|
||||
</check>
|
||||
|
||||
<check if="target_platform includes Claude">
|
||||
**Claude Projects Tips:**
|
||||
|
||||
- Use Chain of Thought prompting for complex reasoning
|
||||
- Break into sub-prompts for multi-step research (prompt chaining)
|
||||
- Add relevant documents to Project for context
|
||||
- Provide explicit instructions and examples
|
||||
- Test iteratively and refine prompts
|
||||
</check>
|
||||
|
||||
<template-output>platform_tips</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Generate Research Execution Checklist">
|
||||
<action>Create a checklist for executing and evaluating the research</action>
|
||||
|
||||
Generate execution checklist with:
|
||||
|
||||
**Before Running Research:**
|
||||
|
||||
- [ ] Prompt clearly states the research question
|
||||
- [ ] Scope and boundaries are well-defined
|
||||
- [ ] Output format and structure specified
|
||||
- [ ] Keywords and technical terms included
|
||||
- [ ] Source guidance provided
|
||||
- [ ] Validation criteria clear
|
||||
|
||||
**During Research:**
|
||||
|
||||
- [ ] Review research plan before execution (if platform provides)
|
||||
- [ ] Answer any clarifying questions thoroughly
|
||||
- [ ] Monitor progress if platform shows reasoning process
|
||||
- [ ] Take notes on unexpected findings or gaps
|
||||
|
||||
**After Research Completion:**
|
||||
|
||||
- [ ] Verify key facts from multiple sources
|
||||
- [ ] Check citation credibility
|
||||
- [ ] Identify conflicting information and resolve
|
||||
- [ ] Note confidence levels for findings
|
||||
- [ ] Identify gaps requiring follow-up
|
||||
- [ ] Ask clarifying follow-up questions
|
||||
- [ ] Export/save research before query limit resets
|
||||
|
||||
<template-output>execution_checklist</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Finalize and Export">
|
||||
<action>Save complete research prompt package</action>
|
||||
|
||||
**Your Deep Research Prompt Package is ready!**
|
||||
|
||||
The output includes:
|
||||
|
||||
1. **Optimized Research Prompt** - Ready to paste into AI platform
|
||||
2. **Platform-Specific Tips** - How to get the best results
|
||||
3. **Execution Checklist** - Ensure thorough research process
|
||||
4. **Follow-up Strategy** - Questions to deepen findings
|
||||
|
||||
<action>Save all outputs to {default_output_file}</action>
|
||||
|
||||
<ask>Would you like to:
|
||||
|
||||
1. Generate a variation for a different platform
|
||||
2. Create a follow-up prompt based on hypothetical findings
|
||||
3. Generate a related research prompt
|
||||
4. Exit workflow
|
||||
|
||||
Select option (1-4):</ask>
|
||||
|
||||
<check if="option 1">
|
||||
<goto step="1">Start with different platform selection</goto>
|
||||
</check>
|
||||
|
||||
<check if="option 2 or 3">
|
||||
<goto step="1">Start new prompt with context from previous</goto>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="FINAL" goal="Update status file on completion" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "research"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["research"] = "{output_folder}/bmm-research-deep-prompt-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Deep Research Prompt Generated**
|
||||
|
||||
**Research Prompt:**
|
||||
|
||||
- Structured research prompt generated and saved to {output_folder}/bmm-research-deep-prompt-{{date}}.md
|
||||
- Ready to execute with ChatGPT, Claude, Gemini, or Grok
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: research marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Execute the research prompt with AI platform, gather findings, or run additional research workflows
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Execute the research prompt with AI platform and gather findings
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
602
bmad/bmm/workflows/1-analysis/research/instructions-market.md
Normal file
602
bmad/bmm/workflows/1-analysis/research/instructions-market.md
Normal file
@@ -0,0 +1,602 @@
|
||||
# Market Research Workflow Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>This is an INTERACTIVE workflow with web research capabilities. Engage the user at key decision points.</critical>
|
||||
|
||||
<!-- IDE-INJECT-POINT: market-research-subagents -->
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="1" goal="Research Discovery and Scoping">
|
||||
<action>Welcome the user and explain the market research journey ahead</action>
|
||||
|
||||
Ask the user these critical questions to shape the research:
|
||||
|
||||
1. **What is the product/service you're researching?**
|
||||
- Name and brief description
|
||||
- Current stage (idea, MVP, launched, scaling)
|
||||
|
||||
2. **What are your primary research objectives?**
|
||||
- Market sizing and opportunity assessment?
|
||||
- Competitive intelligence gathering?
|
||||
- Customer segment validation?
|
||||
- Go-to-market strategy development?
|
||||
- Investment/fundraising support?
|
||||
- Product-market fit validation?
|
||||
|
||||
3. **Research depth preference:**
|
||||
- Quick scan (2-3 hours) - High-level insights
|
||||
- Standard analysis (4-6 hours) - Comprehensive coverage
|
||||
- Deep dive (8+ hours) - Exhaustive research with modeling
|
||||
|
||||
4. **Do you have any existing research or documents to build upon?**
|
||||
|
||||
<template-output>product_name</template-output>
|
||||
<template-output>product_description</template-output>
|
||||
<template-output>research_objectives</template-output>
|
||||
<template-output>research_depth</template-output>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Market Definition and Boundaries">
|
||||
<action>Help the user precisely define the market scope</action>
|
||||
|
||||
Work with the user to establish:
|
||||
|
||||
1. **Market Category Definition**
|
||||
- Primary category/industry
|
||||
- Adjacent or overlapping markets
|
||||
- Where this fits in the value chain
|
||||
|
||||
2. **Geographic Scope**
|
||||
- Global, regional, or country-specific?
|
||||
- Primary markets vs. expansion markets
|
||||
- Regulatory considerations by region
|
||||
|
||||
3. **Customer Segment Boundaries**
|
||||
- B2B, B2C, or B2B2C?
|
||||
- Primary vs. secondary segments
|
||||
- Segment size estimates
|
||||
|
||||
<ask>Should we include adjacent markets in the TAM calculation? This could significantly increase market size but may be less immediately addressable.</ask>
|
||||
|
||||
<template-output>market_definition</template-output>
|
||||
<template-output>geographic_scope</template-output>
|
||||
<template-output>segment_boundaries</template-output>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Live Market Intelligence Gathering" if="enable_web_research == true">
|
||||
<action>Conduct real-time web research to gather current market data</action>
|
||||
|
||||
<critical>This step performs ACTUAL web searches to gather live market intelligence</critical>
|
||||
|
||||
Conduct systematic research across multiple sources:
|
||||
|
||||
<step n="3a" title="Industry Reports and Statistics">
|
||||
<action>Search for latest industry reports, market size data, and growth projections</action>
|
||||
Search queries to execute:
|
||||
- "[market_category] market size [geographic_scope] [current_year]"
|
||||
- "[market_category] industry report Gartner Forrester IDC McKinsey"
|
||||
- "[market_category] market growth rate CAGR forecast"
|
||||
- "[market_category] market trends [current_year]"
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
</step>
|
||||
|
||||
<step n="3b" title="Regulatory and Government Data">
|
||||
<action>Search government databases and regulatory sources</action>
|
||||
Search for:
|
||||
- Government statistics bureaus
|
||||
- Industry associations
|
||||
- Regulatory body reports
|
||||
- Census and economic data
|
||||
</step>
|
||||
|
||||
<step n="3c" title="News and Recent Developments">
|
||||
<action>Gather recent news, funding announcements, and market events</action>
|
||||
Search for articles from the last 6-12 months about:
|
||||
- Major deals and acquisitions
|
||||
- Funding rounds in the space
|
||||
- New market entrants
|
||||
- Regulatory changes
|
||||
- Technology disruptions
|
||||
</step>
|
||||
|
||||
<step n="3d" title="Academic and Research Papers">
|
||||
<action>Search for academic research and white papers</action>
|
||||
Look for peer-reviewed studies on:
|
||||
- Market dynamics
|
||||
- Technology adoption patterns
|
||||
- Customer behavior research
|
||||
</step>
|
||||
|
||||
<template-output>market_intelligence_raw</template-output>
|
||||
<template-output>key_data_points</template-output>
|
||||
<template-output>source_credibility_notes</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="TAM, SAM, SOM Calculations">
|
||||
<action>Calculate market sizes using multiple methodologies for triangulation</action>
|
||||
|
||||
<critical>Use actual data gathered in previous steps, not hypothetical numbers</critical>
|
||||
|
||||
<step n="4a" title="TAM Calculation">
|
||||
**Method 1: Top-Down Approach**
|
||||
- Start with total industry size from research
|
||||
- Apply relevant filters and segments
|
||||
- Show calculation: Industry Size × Relevant Percentage
|
||||
|
||||
**Method 2: Bottom-Up Approach**
|
||||
|
||||
- Number of potential customers × Average revenue per customer
|
||||
- Build from unit economics
|
||||
|
||||
**Method 3: Value Theory Approach**
|
||||
|
||||
- Value created × Capturable percentage
|
||||
- Based on problem severity and alternative costs
|
||||
|
||||
<ask>Which TAM calculation method seems most credible given our data? Should we use multiple methods and triangulate?</ask>
|
||||
|
||||
<template-output>tam_calculation</template-output>
|
||||
<template-output>tam_methodology</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4b" title="SAM Calculation">
|
||||
<action>Calculate Serviceable Addressable Market</action>
|
||||
|
||||
Apply constraints to TAM:
|
||||
|
||||
- Geographic limitations (markets you can serve)
|
||||
- Regulatory restrictions
|
||||
- Technical requirements (e.g., internet penetration)
|
||||
- Language/cultural barriers
|
||||
- Current business model limitations
|
||||
|
||||
SAM = TAM × Serviceable Percentage
|
||||
Show the calculation with clear assumptions.
|
||||
|
||||
<template-output>sam_calculation</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4c" title="SOM Calculation">
|
||||
<action>Calculate realistic market capture</action>
|
||||
|
||||
Consider competitive dynamics:
|
||||
|
||||
- Current market share of competitors
|
||||
- Your competitive advantages
|
||||
- Resource constraints
|
||||
- Time to market considerations
|
||||
- Customer acquisition capabilities
|
||||
|
||||
Create 3 scenarios:
|
||||
|
||||
1. Conservative (1-2% market share)
|
||||
2. Realistic (3-5% market share)
|
||||
3. Optimistic (5-10% market share)
|
||||
|
||||
<template-output>som_scenarios</template-output>
|
||||
</step>
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Customer Segment Deep Dive">
|
||||
<action>Develop detailed understanding of target customers</action>
|
||||
|
||||
<step n="5a" title="Segment Identification" repeat="for-each-segment">
|
||||
For each major segment, research and define:
|
||||
|
||||
**Demographics/Firmographics:**
|
||||
|
||||
- Size and scale characteristics
|
||||
- Geographic distribution
|
||||
- Industry/vertical (for B2B)
|
||||
|
||||
**Psychographics:**
|
||||
|
||||
- Values and priorities
|
||||
- Decision-making process
|
||||
- Technology adoption patterns
|
||||
|
||||
**Behavioral Patterns:**
|
||||
|
||||
- Current solutions used
|
||||
- Purchasing frequency
|
||||
- Budget allocation
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
<template-output>segment*profile*{{segment_number}}</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5b" title="Jobs-to-be-Done Framework">
|
||||
<action>Apply JTBD framework to understand customer needs</action>
|
||||
|
||||
For primary segment, identify:
|
||||
|
||||
**Functional Jobs:**
|
||||
|
||||
- Main tasks to accomplish
|
||||
- Problems to solve
|
||||
- Goals to achieve
|
||||
|
||||
**Emotional Jobs:**
|
||||
|
||||
- Feelings sought
|
||||
- Anxieties to avoid
|
||||
- Status desires
|
||||
|
||||
**Social Jobs:**
|
||||
|
||||
- How they want to be perceived
|
||||
- Group dynamics
|
||||
- Peer influences
|
||||
|
||||
<ask>Would you like to conduct actual customer interviews or surveys to validate these jobs? (We can create an interview guide)</ask>
|
||||
|
||||
<template-output>jobs_to_be_done</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5c" title="Willingness to Pay Analysis">
|
||||
<action>Research and estimate pricing sensitivity</action>
|
||||
|
||||
Analyze:
|
||||
|
||||
- Current spending on alternatives
|
||||
- Budget allocation for this category
|
||||
- Value perception indicators
|
||||
- Price points of substitutes
|
||||
|
||||
<template-output>pricing_analysis</template-output>
|
||||
</step>
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Competitive Intelligence" if="enable_competitor_analysis == true">
|
||||
<action>Conduct comprehensive competitive analysis</action>
|
||||
|
||||
<step n="6a" title="Competitor Identification">
|
||||
<action>Create comprehensive competitor list</action>
|
||||
|
||||
Search for and categorize:
|
||||
|
||||
1. **Direct Competitors** - Same solution, same market
|
||||
2. **Indirect Competitors** - Different solution, same problem
|
||||
3. **Potential Competitors** - Could enter market
|
||||
4. **Substitute Products** - Alternative approaches
|
||||
|
||||
<ask>Do you have a specific list of competitors to analyze, or should I discover them through research?</ask>
|
||||
</step>
|
||||
|
||||
<step n="6b" title="Competitor Deep Dive" repeat="5">
|
||||
<action>For top 5 competitors, research and analyze</action>
|
||||
|
||||
Gather intelligence on:
|
||||
|
||||
- Company overview and history
|
||||
- Product features and positioning
|
||||
- Pricing strategy and models
|
||||
- Target customer focus
|
||||
- Recent news and developments
|
||||
- Funding and financial health
|
||||
- Team and leadership
|
||||
- Customer reviews and sentiment
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
<template-output>competitor*analysis*{{competitor_number}}</template-output>
|
||||
</step>
|
||||
|
||||
<step n="6c" title="Competitive Positioning Map">
|
||||
<action>Create positioning analysis</action>
|
||||
|
||||
Map competitors on key dimensions:
|
||||
|
||||
- Price vs. Value
|
||||
- Feature completeness vs. Ease of use
|
||||
- Market segment focus
|
||||
- Technology approach
|
||||
- Business model
|
||||
|
||||
Identify:
|
||||
|
||||
- Gaps in the market
|
||||
- Over-served areas
|
||||
- Differentiation opportunities
|
||||
|
||||
<template-output>competitive_positioning</template-output>
|
||||
</step>
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Industry Forces Analysis">
|
||||
<action>Apply Porter's Five Forces framework</action>
|
||||
|
||||
<critical>Use specific evidence from research, not generic assessments</critical>
|
||||
|
||||
Analyze each force with concrete examples:
|
||||
|
||||
<step n="7a" title="Supplier Power">
|
||||
Rate: [Low/Medium/High]
|
||||
- Key suppliers and dependencies
|
||||
- Switching costs
|
||||
- Concentration of suppliers
|
||||
- Forward integration threat
|
||||
</step>
|
||||
|
||||
<step n="7b" title="Buyer Power">
|
||||
Rate: [Low/Medium/High]
|
||||
- Customer concentration
|
||||
- Price sensitivity
|
||||
- Switching costs for customers
|
||||
- Backward integration threat
|
||||
</step>
|
||||
|
||||
<step n="7c" title="Competitive Rivalry">
|
||||
Rate: [Low/Medium/High]
|
||||
- Number and strength of competitors
|
||||
- Industry growth rate
|
||||
- Exit barriers
|
||||
- Differentiation levels
|
||||
</step>
|
||||
|
||||
<step n="7d" title="Threat of New Entry">
|
||||
Rate: [Low/Medium/High]
|
||||
- Capital requirements
|
||||
- Regulatory barriers
|
||||
- Network effects
|
||||
- Brand loyalty
|
||||
</step>
|
||||
|
||||
<step n="7e" title="Threat of Substitutes">
|
||||
Rate: [Low/Medium/High]
|
||||
- Alternative solutions
|
||||
- Switching costs to substitutes
|
||||
- Price-performance trade-offs
|
||||
</step>
|
||||
|
||||
<template-output>porters_five_forces</template-output>
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Market Trends and Future Outlook">
|
||||
<action>Identify trends and future market dynamics</action>
|
||||
|
||||
Research and analyze:
|
||||
|
||||
**Technology Trends:**
|
||||
|
||||
- Emerging technologies impacting market
|
||||
- Digital transformation effects
|
||||
- Automation possibilities
|
||||
|
||||
**Social/Cultural Trends:**
|
||||
|
||||
- Changing customer behaviors
|
||||
- Generational shifts
|
||||
- Social movements impact
|
||||
|
||||
**Economic Trends:**
|
||||
|
||||
- Macroeconomic factors
|
||||
- Industry-specific economics
|
||||
- Investment trends
|
||||
|
||||
**Regulatory Trends:**
|
||||
|
||||
- Upcoming regulations
|
||||
- Compliance requirements
|
||||
- Policy direction
|
||||
|
||||
<ask>Should we explore any specific emerging technologies or disruptions that could reshape this market?</ask>
|
||||
|
||||
<template-output>market_trends</template-output>
|
||||
<template-output>future_outlook</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Opportunity Assessment and Strategy">
|
||||
<action>Synthesize research into strategic opportunities</action>
|
||||
|
||||
<step n="9a" title="Opportunity Identification">
|
||||
Based on all research, identify top 3-5 opportunities:
|
||||
|
||||
For each opportunity:
|
||||
|
||||
- Description and rationale
|
||||
- Size estimate (from SOM)
|
||||
- Resource requirements
|
||||
- Time to market
|
||||
- Risk assessment
|
||||
- Success criteria
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
<template-output>market_opportunities</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9b" title="Go-to-Market Recommendations">
|
||||
Develop GTM strategy based on research:
|
||||
|
||||
**Positioning Strategy:**
|
||||
|
||||
- Value proposition refinement
|
||||
- Differentiation approach
|
||||
- Messaging framework
|
||||
|
||||
**Target Segment Sequencing:**
|
||||
|
||||
- Beachhead market selection
|
||||
- Expansion sequence
|
||||
- Segment-specific approaches
|
||||
|
||||
**Channel Strategy:**
|
||||
|
||||
- Distribution channels
|
||||
- Partnership opportunities
|
||||
- Marketing channels
|
||||
|
||||
**Pricing Strategy:**
|
||||
|
||||
- Model recommendation
|
||||
- Price points
|
||||
- Value metrics
|
||||
|
||||
<template-output>gtm_strategy</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9c" title="Risk Analysis">
|
||||
Identify and assess key risks:
|
||||
|
||||
**Market Risks:**
|
||||
|
||||
- Demand uncertainty
|
||||
- Market timing
|
||||
- Economic sensitivity
|
||||
|
||||
**Competitive Risks:**
|
||||
|
||||
- Competitor responses
|
||||
- New entrants
|
||||
- Technology disruption
|
||||
|
||||
**Execution Risks:**
|
||||
|
||||
- Resource requirements
|
||||
- Capability gaps
|
||||
- Scaling challenges
|
||||
|
||||
For each risk: Impact (H/M/L) × Probability (H/M/L) = Risk Score
|
||||
Provide mitigation strategies.
|
||||
|
||||
<template-output>risk_assessment</template-output>
|
||||
</step>
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Financial Projections" optional="true" if="enable_financial_modeling == true">
|
||||
<action>Create financial model based on market research</action>
|
||||
|
||||
<ask>Would you like to create a financial model with revenue projections based on the market analysis?</ask>
|
||||
|
||||
<check if="yes">
|
||||
Build 3-year projections:
|
||||
|
||||
- Revenue model based on SOM scenarios
|
||||
- Customer acquisition projections
|
||||
- Unit economics
|
||||
- Break-even analysis
|
||||
- Funding requirements
|
||||
|
||||
<template-output>financial_projections</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Executive Summary Creation">
|
||||
<action>Synthesize all findings into executive summary</action>
|
||||
|
||||
<critical>Write this AFTER all other sections are complete</critical>
|
||||
|
||||
Create compelling executive summary with:
|
||||
|
||||
**Market Opportunity:**
|
||||
|
||||
- TAM/SAM/SOM summary
|
||||
- Growth trajectory
|
||||
|
||||
**Key Insights:**
|
||||
|
||||
- Top 3-5 findings
|
||||
- Surprising discoveries
|
||||
- Critical success factors
|
||||
|
||||
**Competitive Landscape:**
|
||||
|
||||
- Market structure
|
||||
- Positioning opportunity
|
||||
|
||||
**Strategic Recommendations:**
|
||||
|
||||
- Priority actions
|
||||
- Go-to-market approach
|
||||
- Investment requirements
|
||||
|
||||
**Risk Summary:**
|
||||
|
||||
- Major risks
|
||||
- Mitigation approach
|
||||
|
||||
<template-output>executive_summary</template-output>
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Report Compilation and Review">
|
||||
<action>Compile full report and review with user</action>
|
||||
|
||||
<action>Generate the complete market research report using the template</action>
|
||||
<action>Review all sections for completeness and consistency</action>
|
||||
<action>Ensure all data sources are properly cited</action>
|
||||
|
||||
<ask>Would you like to review any specific sections before finalizing? Are there any additional analyses you'd like to include?</ask>
|
||||
|
||||
<goto step="9a" if="user requests changes">Return to refine opportunities</goto>
|
||||
|
||||
<template-output>final_report_ready</template-output>
|
||||
</step>
|
||||
|
||||
<step n="13" goal="Appendices and Supporting Materials" optional="true">
|
||||
<ask>Would you like to include detailed appendices with calculations, full competitor profiles, or raw research data?</ask>
|
||||
|
||||
<check if="yes">
|
||||
Create appendices with:
|
||||
|
||||
- Detailed TAM/SAM/SOM calculations
|
||||
- Full competitor profiles
|
||||
- Customer interview notes
|
||||
- Data sources and methodology
|
||||
- Financial model details
|
||||
- Glossary of terms
|
||||
|
||||
<template-output>appendices</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="14" goal="Update status file on completion" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "research"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["research"] = "{output_folder}/bmm-research-{{research_mode}}-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Research Complete ({{research_mode}} mode)**
|
||||
|
||||
**Research Report:**
|
||||
|
||||
- Research report generated and saved to {output_folder}/bmm-research-{{research_mode}}-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: research marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Review findings with stakeholders, or run additional analysis workflows (product-brief, game-brief, etc.)
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Review research findings
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
141
bmad/bmm/workflows/1-analysis/research/instructions-router.md
Normal file
141
bmad/bmm/workflows/1-analysis/research/instructions-router.md
Normal file
@@ -0,0 +1,141 @@
|
||||
# Research Workflow Router Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language}</critical>
|
||||
|
||||
<!-- IDE-INJECT-POINT: research-subagents -->
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>This is a ROUTER that directs to specialized research instruction sets</critical>
|
||||
|
||||
<step n="1" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Research is optional - you can continue without status tracking.</output>
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "research" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
<action>Pass status context to loaded instruction set for final update</action>
|
||||
|
||||
<check if="research status is file path (already completed)">
|
||||
<output>⚠️ Research already completed: {{research status}}</output>
|
||||
<ask>Re-running will create a new research report. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="research is not the next expected workflow (latter items are completed already in the list)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Research is out of sequence.</output>
|
||||
<output>Note: Research can provide valuable insights at any project stage.</output>
|
||||
<ask>Continue with Research anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Welcome and Research Type Selection">
|
||||
<action>Welcome the user to the Research Workflow</action>
|
||||
|
||||
**The Research Workflow supports multiple research types:**
|
||||
|
||||
Present the user with research type options:
|
||||
|
||||
**What type of research do you need?**
|
||||
|
||||
1. **Market Research** - Comprehensive market analysis with TAM/SAM/SOM calculations, competitive intelligence, customer segments, and go-to-market strategy
|
||||
- Use for: Market opportunity assessment, competitive landscape analysis, market sizing
|
||||
- Output: Detailed market research report with financials
|
||||
|
||||
2. **Deep Research Prompt Generator** - Create structured, multi-step research prompts optimized for AI platforms (ChatGPT, Gemini, Grok, Claude)
|
||||
- Use for: Generating comprehensive research prompts, structuring complex investigations
|
||||
- Output: Optimized research prompt with framework, scope, and validation criteria
|
||||
|
||||
3. **Technical/Architecture Research** - Evaluate technology stacks, architecture patterns, frameworks, and technical approaches
|
||||
- Use for: Tech stack decisions, architecture pattern selection, framework evaluation
|
||||
- Output: Technical research report with recommendations and trade-off analysis
|
||||
|
||||
4. **Competitive Intelligence** - Deep dive into specific competitors, their strategies, products, and market positioning
|
||||
- Use for: Competitor deep dives, competitive strategy analysis
|
||||
- Output: Competitive intelligence report
|
||||
|
||||
5. **User Research** - Customer insights, personas, jobs-to-be-done, and user behavior analysis
|
||||
- Use for: Customer discovery, persona development, user journey mapping
|
||||
- Output: User research report with personas and insights
|
||||
|
||||
6. **Domain/Industry Research** - Deep dive into specific industries, domains, or subject matter areas
|
||||
- Use for: Industry analysis, domain expertise building, trend analysis
|
||||
- Output: Domain research report
|
||||
|
||||
<ask>Select a research type (1-6) or describe your research needs:</ask>
|
||||
|
||||
<action>Capture user selection as {{research_type}}</action>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Route to Appropriate Research Instructions">
|
||||
|
||||
<critical>Based on user selection, load the appropriate instruction set</critical>
|
||||
|
||||
<check if="research_type == 1 OR fuzzy match market research">
|
||||
<action>Set research_mode = "market"</action>
|
||||
<action>LOAD: {installed_path}/instructions-market.md</action>
|
||||
<action>Continue with market research workflow</action>
|
||||
</check>
|
||||
|
||||
<check if="research_type == 2 or prompt or fuzzy match deep research prompt">
|
||||
<action>Set research_mode = "deep-prompt"</action>
|
||||
<action>LOAD: {installed_path}/instructions-deep-prompt.md</action>
|
||||
<action>Continue with deep research prompt generation</action>
|
||||
</check>
|
||||
|
||||
<check if="research_type == 3 technical or architecture or fuzzy match indicates technical type of research">
|
||||
<action>Set research_mode = "technical"</action>
|
||||
<action>LOAD: {installed_path}/instructions-technical.md</action>
|
||||
<action>Continue with technical research workflow</action>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="research_type == 4 or fuzzy match competitive">
|
||||
<action>Set research_mode = "competitive"</action>
|
||||
<action>This will use market research workflow with competitive focus</action>
|
||||
<action>LOAD: {installed_path}/instructions-market.md</action>
|
||||
<action>Pass mode="competitive" to focus on competitive intelligence</action>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="research_type == 5 or fuzzy match user research">
|
||||
<action>Set research_mode = "user"</action>
|
||||
<action>This will use market research workflow with user research focus</action>
|
||||
<action>LOAD: {installed_path}/instructions-market.md</action>
|
||||
<action>Pass mode="user" to focus on customer insights</action>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="research_type == 6 or fuzzy match domain or industry or category">
|
||||
<action>Set research_mode = "domain"</action>
|
||||
<action>This will use market research workflow with domain focus</action>
|
||||
<action>LOAD: {installed_path}/instructions-market.md</action>
|
||||
<action>Pass mode="domain" to focus on industry/domain analysis</action>
|
||||
</check>
|
||||
|
||||
<critical>The loaded instruction set will continue from here with full context of the {research_type}</critical>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
490
bmad/bmm/workflows/1-analysis/research/instructions-technical.md
Normal file
490
bmad/bmm/workflows/1-analysis/research/instructions-technical.md
Normal file
@@ -0,0 +1,490 @@
|
||||
# Technical/Architecture Research Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>This workflow conducts technical research for architecture and technology decisions</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="1" goal="Technical Research Discovery">
|
||||
<action>Understand the technical research requirements</action>
|
||||
|
||||
**Welcome to Technical/Architecture Research!**
|
||||
|
||||
<ask>What technical decision or research do you need?
|
||||
|
||||
Common scenarios:
|
||||
|
||||
- Evaluate technology stack for a new project
|
||||
- Compare frameworks or libraries (React vs Vue, Postgres vs MongoDB)
|
||||
- Research architecture patterns (microservices, event-driven, CQRS)
|
||||
- Investigate specific technologies or tools
|
||||
- Best practices for specific use cases
|
||||
- Performance and scalability considerations
|
||||
- Security and compliance research</ask>
|
||||
|
||||
<template-output>technical_question</template-output>
|
||||
|
||||
<ask>What's the context for this decision?
|
||||
|
||||
- New greenfield project
|
||||
- Adding to existing system (brownfield)
|
||||
- Refactoring/modernizing legacy system
|
||||
- Proof of concept / prototype
|
||||
- Production-ready implementation
|
||||
- Academic/learning purpose</ask>
|
||||
|
||||
<template-output>project_context</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Define Technical Requirements and Constraints">
|
||||
<action>Gather requirements and constraints that will guide the research</action>
|
||||
|
||||
**Let's define your technical requirements:**
|
||||
|
||||
<ask>**Functional Requirements** - What must the technology do?
|
||||
|
||||
Examples:
|
||||
|
||||
- Handle 1M requests per day
|
||||
- Support real-time data processing
|
||||
- Provide full-text search capabilities
|
||||
- Enable offline-first mobile app
|
||||
- Support multi-tenancy</ask>
|
||||
|
||||
<template-output>functional_requirements</template-output>
|
||||
|
||||
<ask>**Non-Functional Requirements** - Performance, scalability, security needs?
|
||||
|
||||
Consider:
|
||||
|
||||
- Performance targets (latency, throughput)
|
||||
- Scalability requirements (users, data volume)
|
||||
- Reliability and availability needs
|
||||
- Security and compliance requirements
|
||||
- Maintainability and developer experience</ask>
|
||||
|
||||
<template-output>non_functional_requirements</template-output>
|
||||
|
||||
<ask>**Constraints** - What limitations or requirements exist?
|
||||
|
||||
- Programming language preferences or requirements
|
||||
- Cloud platform (AWS, Azure, GCP, on-prem)
|
||||
- Budget constraints
|
||||
- Team expertise and skills
|
||||
- Timeline and urgency
|
||||
- Existing technology stack (if brownfield)
|
||||
- Open source vs commercial requirements
|
||||
- Licensing considerations</ask>
|
||||
|
||||
<template-output>technical_constraints</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Identify Alternatives and Options">
|
||||
<action>Research and identify technology options to evaluate</action>
|
||||
|
||||
<ask>Do you have specific technologies in mind to compare, or should I discover options?
|
||||
|
||||
If you have specific options, list them. Otherwise, I'll research current leading solutions based on your requirements.</ask>
|
||||
|
||||
<template-output if="user provides options">user_provided_options</template-output>
|
||||
|
||||
<check if="discovering options">
|
||||
<action>Conduct web research to identify current leading solutions</action>
|
||||
<action>Search for:
|
||||
|
||||
- "[technical_category] best tools 2025"
|
||||
- "[technical_category] comparison [use_case]"
|
||||
- "[technical_category] production experiences reddit"
|
||||
- "State of [technical_category] 2025"
|
||||
</action>
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<action>Present discovered options (typically 3-5 main candidates)</action>
|
||||
<template-output>technology_options</template-output>
|
||||
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Deep Dive Research on Each Option">
|
||||
<action>Research each technology option in depth</action>
|
||||
|
||||
<critical>For each technology option, research thoroughly</critical>
|
||||
|
||||
<step n="4a" title="Technology Profile" repeat="for-each-option">
|
||||
|
||||
Research and document:
|
||||
|
||||
**Overview:**
|
||||
|
||||
- What is it and what problem does it solve?
|
||||
- Maturity level (experimental, stable, mature, legacy)
|
||||
- Community size and activity
|
||||
- Maintenance status and release cadence
|
||||
|
||||
**Technical Characteristics:**
|
||||
|
||||
- Architecture and design philosophy
|
||||
- Core features and capabilities
|
||||
- Performance characteristics
|
||||
- Scalability approach
|
||||
- Integration capabilities
|
||||
|
||||
**Developer Experience:**
|
||||
|
||||
- Learning curve
|
||||
- Documentation quality
|
||||
- Tooling ecosystem
|
||||
- Testing support
|
||||
- Debugging capabilities
|
||||
|
||||
**Operations:**
|
||||
|
||||
- Deployment complexity
|
||||
- Monitoring and observability
|
||||
- Operational overhead
|
||||
- Cloud provider support
|
||||
- Container/K8s compatibility
|
||||
|
||||
**Ecosystem:**
|
||||
|
||||
- Available libraries and plugins
|
||||
- Third-party integrations
|
||||
- Commercial support options
|
||||
- Training and educational resources
|
||||
|
||||
**Community and Adoption:**
|
||||
|
||||
- GitHub stars/contributors (if applicable)
|
||||
- Production usage examples
|
||||
- Case studies from similar use cases
|
||||
- Community support channels
|
||||
- Job market demand
|
||||
|
||||
**Costs:**
|
||||
|
||||
- Licensing model
|
||||
- Hosting/infrastructure costs
|
||||
- Support costs
|
||||
- Training costs
|
||||
- Total cost of ownership estimate
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
<template-output>tech*profile*{{option_number}}</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Comparative Analysis">
|
||||
<action>Create structured comparison across all options</action>
|
||||
|
||||
**Create comparison matrices:**
|
||||
|
||||
<action>Generate comparison table with key dimensions:</action>
|
||||
|
||||
**Comparison Dimensions:**
|
||||
|
||||
1. **Meets Requirements** - How well does each meet functional requirements?
|
||||
2. **Performance** - Speed, latency, throughput benchmarks
|
||||
3. **Scalability** - Horizontal/vertical scaling capabilities
|
||||
4. **Complexity** - Learning curve and operational complexity
|
||||
5. **Ecosystem** - Maturity, community, libraries, tools
|
||||
6. **Cost** - Total cost of ownership
|
||||
7. **Risk** - Maturity, vendor lock-in, abandonment risk
|
||||
8. **Developer Experience** - Productivity, debugging, testing
|
||||
9. **Operations** - Deployment, monitoring, maintenance
|
||||
10. **Future-Proofing** - Roadmap, innovation, sustainability
|
||||
|
||||
<action>Rate each option on relevant dimensions (High/Medium/Low or 1-5 scale)</action>
|
||||
|
||||
<template-output>comparative_analysis</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Trade-offs and Decision Factors">
|
||||
<action>Analyze trade-offs between options</action>
|
||||
|
||||
**Identify key trade-offs:**
|
||||
|
||||
For each pair of leading options, identify trade-offs:
|
||||
|
||||
- What do you gain by choosing Option A over Option B?
|
||||
- What do you sacrifice?
|
||||
- Under what conditions would you choose one vs the other?
|
||||
|
||||
**Decision factors by priority:**
|
||||
|
||||
<ask>What are your top 3 decision factors?
|
||||
|
||||
Examples:
|
||||
|
||||
- Time to market
|
||||
- Performance
|
||||
- Developer productivity
|
||||
- Operational simplicity
|
||||
- Cost efficiency
|
||||
- Future flexibility
|
||||
- Team expertise match
|
||||
- Community and support</ask>
|
||||
|
||||
<template-output>decision_priorities</template-output>
|
||||
|
||||
<action>Weight the comparison analysis by decision priorities</action>
|
||||
|
||||
<template-output>weighted_analysis</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Use Case Fit Analysis">
|
||||
<action>Evaluate fit for specific use case</action>
|
||||
|
||||
**Match technologies to your specific use case:**
|
||||
|
||||
Based on:
|
||||
|
||||
- Your functional and non-functional requirements
|
||||
- Your constraints (team, budget, timeline)
|
||||
- Your context (greenfield vs brownfield)
|
||||
- Your decision priorities
|
||||
|
||||
Analyze which option(s) best fit your specific scenario.
|
||||
|
||||
<ask>Are there any specific concerns or "must-haves" that would immediately eliminate any options?</ask>
|
||||
|
||||
<template-output>use_case_fit</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Real-World Evidence">
|
||||
<action>Gather production experience evidence</action>
|
||||
|
||||
**Search for real-world experiences:**
|
||||
|
||||
For top 2-3 candidates:
|
||||
|
||||
- Production war stories and lessons learned
|
||||
- Known issues and gotchas
|
||||
- Migration experiences (if replacing existing tech)
|
||||
- Performance benchmarks from real deployments
|
||||
- Team scaling experiences
|
||||
- Reddit/HackerNews discussions
|
||||
- Conference talks and blog posts from practitioners
|
||||
|
||||
<template-output>real_world_evidence</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Architecture Pattern Research" optional="true">
|
||||
<action>If researching architecture patterns, provide pattern analysis</action>
|
||||
|
||||
<ask>Are you researching architecture patterns (microservices, event-driven, etc.)?</ask>
|
||||
|
||||
<check if="yes">
|
||||
|
||||
Research and document:
|
||||
|
||||
**Pattern Overview:**
|
||||
|
||||
- Core principles and concepts
|
||||
- When to use vs when not to use
|
||||
- Prerequisites and foundations
|
||||
|
||||
**Implementation Considerations:**
|
||||
|
||||
- Technology choices for the pattern
|
||||
- Reference architectures
|
||||
- Common pitfalls and anti-patterns
|
||||
- Migration path from current state
|
||||
|
||||
**Trade-offs:**
|
||||
|
||||
- Benefits and drawbacks
|
||||
- Complexity vs benefits analysis
|
||||
- Team skill requirements
|
||||
- Operational overhead
|
||||
|
||||
<template-output>architecture_pattern_analysis</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Recommendations and Decision Framework">
|
||||
<action>Synthesize research into clear recommendations</action>
|
||||
|
||||
**Generate recommendations:**
|
||||
|
||||
**Top Recommendation:**
|
||||
|
||||
- Primary technology choice with rationale
|
||||
- Why it best fits your requirements and constraints
|
||||
- Key benefits for your use case
|
||||
- Risks and mitigation strategies
|
||||
|
||||
**Alternative Options:**
|
||||
|
||||
- Second and third choices
|
||||
- When you might choose them instead
|
||||
- Scenarios where they would be better
|
||||
|
||||
**Implementation Roadmap:**
|
||||
|
||||
- Proof of concept approach
|
||||
- Key decisions to make during implementation
|
||||
- Migration path (if applicable)
|
||||
- Success criteria and validation approach
|
||||
|
||||
**Risk Mitigation:**
|
||||
|
||||
- Identified risks and mitigation plans
|
||||
- Contingency options if primary choice doesn't work
|
||||
- Exit strategy considerations
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<template-output>recommendations</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Decision Documentation">
|
||||
<action>Create architecture decision record (ADR) template</action>
|
||||
|
||||
**Generate Architecture Decision Record:**
|
||||
|
||||
Create ADR format documentation:
|
||||
|
||||
```markdown
|
||||
# ADR-XXX: [Decision Title]
|
||||
|
||||
## Status
|
||||
|
||||
[Proposed | Accepted | Superseded]
|
||||
|
||||
## Context
|
||||
|
||||
[Technical context and problem statement]
|
||||
|
||||
## Decision Drivers
|
||||
|
||||
[Key factors influencing the decision]
|
||||
|
||||
## Considered Options
|
||||
|
||||
[Technologies/approaches evaluated]
|
||||
|
||||
## Decision
|
||||
|
||||
[Chosen option and rationale]
|
||||
|
||||
## Consequences
|
||||
|
||||
**Positive:**
|
||||
|
||||
- [Benefits of this choice]
|
||||
|
||||
**Negative:**
|
||||
|
||||
- [Drawbacks and risks]
|
||||
|
||||
**Neutral:**
|
||||
|
||||
- [Other impacts]
|
||||
|
||||
## Implementation Notes
|
||||
|
||||
[Key considerations for implementation]
|
||||
|
||||
## References
|
||||
|
||||
[Links to research, benchmarks, case studies]
|
||||
```
|
||||
|
||||
<template-output>architecture_decision_record</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Finalize Technical Research Report">
|
||||
<action>Compile complete technical research report</action>
|
||||
|
||||
**Your Technical Research Report includes:**
|
||||
|
||||
1. **Executive Summary** - Key findings and recommendation
|
||||
2. **Requirements and Constraints** - What guided the research
|
||||
3. **Technology Options** - All candidates evaluated
|
||||
4. **Detailed Profiles** - Deep dive on each option
|
||||
5. **Comparative Analysis** - Side-by-side comparison
|
||||
6. **Trade-off Analysis** - Key decision factors
|
||||
7. **Real-World Evidence** - Production experiences
|
||||
8. **Recommendations** - Detailed recommendation with rationale
|
||||
9. **Architecture Decision Record** - Formal decision documentation
|
||||
10. **Next Steps** - Implementation roadmap
|
||||
|
||||
<action>Save complete report to {default_output_file}</action>
|
||||
|
||||
<ask>Would you like to:
|
||||
|
||||
1. Deep dive into specific technology
|
||||
2. Research implementation patterns for chosen technology
|
||||
3. Generate proof-of-concept plan
|
||||
4. Create deep research prompt for ongoing investigation
|
||||
5. Exit workflow
|
||||
|
||||
Select option (1-5):</ask>
|
||||
|
||||
<check if="option 4">
|
||||
<action>LOAD: {installed_path}/instructions-deep-prompt.md</action>
|
||||
<action>Pre-populate with technical research context</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="FINAL" goal="Update status file on completion" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "research"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["research"] = "{output_folder}/bmm-research-technical-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Technical Research Complete**
|
||||
|
||||
**Research Report:**
|
||||
|
||||
- Technical research report generated and saved to {output_folder}/bmm-research-technical-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: research marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Review findings with architecture team, or run additional analysis workflows
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Review technical research findings
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,94 @@
|
||||
# Deep Research Prompt
|
||||
|
||||
**Generated:** {{date}}
|
||||
**Created by:** {{user_name}}
|
||||
**Target Platform:** {{target_platform}}
|
||||
|
||||
---
|
||||
|
||||
## Research Prompt (Ready to Use)
|
||||
|
||||
### Research Question
|
||||
|
||||
{{research_topic}}
|
||||
|
||||
### Research Goal and Context
|
||||
|
||||
**Objective:** {{research_goal}}
|
||||
|
||||
**Context:**
|
||||
{{research_persona}}
|
||||
|
||||
### Scope and Boundaries
|
||||
|
||||
**Temporal Scope:** {{temporal_scope}}
|
||||
|
||||
**Geographic Scope:** {{geographic_scope}}
|
||||
|
||||
**Thematic Focus:**
|
||||
{{thematic_boundaries}}
|
||||
|
||||
### Information Requirements
|
||||
|
||||
**Types of Information Needed:**
|
||||
{{information_types}}
|
||||
|
||||
**Preferred Sources:**
|
||||
{{preferred_sources}}
|
||||
|
||||
### Output Structure
|
||||
|
||||
**Format:** {{output_format}}
|
||||
|
||||
**Required Sections:**
|
||||
{{key_sections}}
|
||||
|
||||
**Depth Level:** {{depth_level}}
|
||||
|
||||
### Research Methodology
|
||||
|
||||
**Keywords and Technical Terms:**
|
||||
{{research_keywords}}
|
||||
|
||||
**Special Requirements:**
|
||||
{{special_requirements}}
|
||||
|
||||
**Validation Criteria:**
|
||||
{{validation_criteria}}
|
||||
|
||||
### Follow-up Strategy
|
||||
|
||||
{{follow_up_strategy}}
|
||||
|
||||
---
|
||||
|
||||
## Complete Research Prompt (Copy and Paste)
|
||||
|
||||
```
|
||||
{{deep_research_prompt}}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Platform-Specific Usage Tips
|
||||
|
||||
{{platform_tips}}
|
||||
|
||||
---
|
||||
|
||||
## Research Execution Checklist
|
||||
|
||||
{{execution_checklist}}
|
||||
|
||||
---
|
||||
|
||||
## Metadata
|
||||
|
||||
**Workflow:** BMad Research Workflow - Deep Research Prompt Generator v2.0
|
||||
**Generated:** {{date}}
|
||||
**Research Type:** Deep Research Prompt
|
||||
**Platform:** {{target_platform}}
|
||||
|
||||
---
|
||||
|
||||
_This research prompt was generated using the BMad Method Research Workflow, incorporating best practices from ChatGPT Deep Research, Gemini Deep Research, Grok DeepSearch, and Claude Projects (2025)._
|
||||
311
bmad/bmm/workflows/1-analysis/research/template-market.md
Normal file
311
bmad/bmm/workflows/1-analysis/research/template-market.md
Normal file
@@ -0,0 +1,311 @@
|
||||
# Market Research Report: {{product_name}}
|
||||
|
||||
**Date:** {{date}}
|
||||
**Prepared by:** {{user_name}}
|
||||
**Research Depth:** {{research_depth}}
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{executive_summary}}
|
||||
|
||||
### Key Market Metrics
|
||||
|
||||
- **Total Addressable Market (TAM):** {{tam_calculation}}
|
||||
- **Serviceable Addressable Market (SAM):** {{sam_calculation}}
|
||||
- **Serviceable Obtainable Market (SOM):** {{som_scenarios}}
|
||||
|
||||
### Critical Success Factors
|
||||
|
||||
{{key_success_factors}}
|
||||
|
||||
---
|
||||
|
||||
## 1. Research Objectives and Methodology
|
||||
|
||||
### Research Objectives
|
||||
|
||||
{{research_objectives}}
|
||||
|
||||
### Scope and Boundaries
|
||||
|
||||
- **Product/Service:** {{product_description}}
|
||||
- **Market Definition:** {{market_definition}}
|
||||
- **Geographic Scope:** {{geographic_scope}}
|
||||
- **Customer Segments:** {{segment_boundaries}}
|
||||
|
||||
### Research Methodology
|
||||
|
||||
{{research_methodology}}
|
||||
|
||||
### Data Sources
|
||||
|
||||
{{source_credibility_notes}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Market Overview
|
||||
|
||||
### Market Definition
|
||||
|
||||
{{market_definition}}
|
||||
|
||||
### Market Size and Growth
|
||||
|
||||
#### Total Addressable Market (TAM)
|
||||
|
||||
**Methodology:** {{tam_methodology}}
|
||||
|
||||
{{tam_calculation}}
|
||||
|
||||
#### Serviceable Addressable Market (SAM)
|
||||
|
||||
{{sam_calculation}}
|
||||
|
||||
#### Serviceable Obtainable Market (SOM)
|
||||
|
||||
{{som_scenarios}}
|
||||
|
||||
### Market Intelligence Summary
|
||||
|
||||
{{market_intelligence_raw}}
|
||||
|
||||
### Key Data Points
|
||||
|
||||
{{key_data_points}}
|
||||
|
||||
---
|
||||
|
||||
## 3. Market Trends and Drivers
|
||||
|
||||
### Key Market Trends
|
||||
|
||||
{{market_trends}}
|
||||
|
||||
### Growth Drivers
|
||||
|
||||
{{growth_drivers}}
|
||||
|
||||
### Market Inhibitors
|
||||
|
||||
{{market_inhibitors}}
|
||||
|
||||
### Future Outlook
|
||||
|
||||
{{future_outlook}}
|
||||
|
||||
---
|
||||
|
||||
## 4. Customer Analysis
|
||||
|
||||
### Target Customer Segments
|
||||
|
||||
{{#segment_profile_1}}
|
||||
|
||||
#### Segment 1
|
||||
|
||||
{{segment_profile_1}}
|
||||
{{/segment_profile_1}}
|
||||
|
||||
{{#segment_profile_2}}
|
||||
|
||||
#### Segment 2
|
||||
|
||||
{{segment_profile_2}}
|
||||
{{/segment_profile_2}}
|
||||
|
||||
{{#segment_profile_3}}
|
||||
|
||||
#### Segment 3
|
||||
|
||||
{{segment_profile_3}}
|
||||
{{/segment_profile_3}}
|
||||
|
||||
{{#segment_profile_4}}
|
||||
|
||||
#### Segment 4
|
||||
|
||||
{{segment_profile_4}}
|
||||
{{/segment_profile_4}}
|
||||
|
||||
{{#segment_profile_5}}
|
||||
|
||||
#### Segment 5
|
||||
|
||||
{{segment_profile_5}}
|
||||
{{/segment_profile_5}}
|
||||
|
||||
### Jobs-to-be-Done Analysis
|
||||
|
||||
{{jobs_to_be_done}}
|
||||
|
||||
### Pricing Analysis and Willingness to Pay
|
||||
|
||||
{{pricing_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## 5. Competitive Landscape
|
||||
|
||||
### Market Structure
|
||||
|
||||
{{market_structure}}
|
||||
|
||||
### Competitor Analysis
|
||||
|
||||
{{#competitor_analysis_1}}
|
||||
|
||||
#### Competitor 1
|
||||
|
||||
{{competitor_analysis_1}}
|
||||
{{/competitor_analysis_1}}
|
||||
|
||||
{{#competitor_analysis_2}}
|
||||
|
||||
#### Competitor 2
|
||||
|
||||
{{competitor_analysis_2}}
|
||||
{{/competitor_analysis_2}}
|
||||
|
||||
{{#competitor_analysis_3}}
|
||||
|
||||
#### Competitor 3
|
||||
|
||||
{{competitor_analysis_3}}
|
||||
{{/competitor_analysis_3}}
|
||||
|
||||
{{#competitor_analysis_4}}
|
||||
|
||||
#### Competitor 4
|
||||
|
||||
{{competitor_analysis_4}}
|
||||
{{/competitor_analysis_4}}
|
||||
|
||||
{{#competitor_analysis_5}}
|
||||
|
||||
#### Competitor 5
|
||||
|
||||
{{competitor_analysis_5}}
|
||||
{{/competitor_analysis_5}}
|
||||
|
||||
### Competitive Positioning
|
||||
|
||||
{{competitive_positioning}}
|
||||
|
||||
---
|
||||
|
||||
## 6. Industry Analysis
|
||||
|
||||
### Porter's Five Forces Assessment
|
||||
|
||||
{{porters_five_forces}}
|
||||
|
||||
### Technology Adoption Lifecycle
|
||||
|
||||
{{adoption_lifecycle}}
|
||||
|
||||
### Value Chain Analysis
|
||||
|
||||
{{value_chain_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## 7. Market Opportunities
|
||||
|
||||
### Identified Opportunities
|
||||
|
||||
{{market_opportunities}}
|
||||
|
||||
### Opportunity Prioritization Matrix
|
||||
|
||||
{{opportunity_prioritization}}
|
||||
|
||||
---
|
||||
|
||||
## 8. Strategic Recommendations
|
||||
|
||||
### Go-to-Market Strategy
|
||||
|
||||
{{gtm_strategy}}
|
||||
|
||||
#### Positioning Strategy
|
||||
|
||||
{{positioning_strategy}}
|
||||
|
||||
#### Target Segment Sequencing
|
||||
|
||||
{{segment_sequencing}}
|
||||
|
||||
#### Channel Strategy
|
||||
|
||||
{{channel_strategy}}
|
||||
|
||||
#### Pricing Strategy
|
||||
|
||||
{{pricing_recommendations}}
|
||||
|
||||
### Implementation Roadmap
|
||||
|
||||
{{implementation_roadmap}}
|
||||
|
||||
---
|
||||
|
||||
## 9. Risk Assessment
|
||||
|
||||
### Risk Analysis
|
||||
|
||||
{{risk_assessment}}
|
||||
|
||||
### Mitigation Strategies
|
||||
|
||||
{{mitigation_strategies}}
|
||||
|
||||
---
|
||||
|
||||
## 10. Financial Projections
|
||||
|
||||
{{#financial_projections}}
|
||||
{{financial_projections}}
|
||||
{{/financial_projections}}
|
||||
|
||||
---
|
||||
|
||||
## Appendices
|
||||
|
||||
### Appendix A: Data Sources and References
|
||||
|
||||
{{data_sources}}
|
||||
|
||||
### Appendix B: Detailed Calculations
|
||||
|
||||
{{detailed_calculations}}
|
||||
|
||||
### Appendix C: Additional Analysis
|
||||
|
||||
{{#appendices}}
|
||||
{{appendices}}
|
||||
{{/appendices}}
|
||||
|
||||
### Appendix D: Glossary of Terms
|
||||
|
||||
{{glossary}}
|
||||
|
||||
---
|
||||
|
||||
## Document Information
|
||||
|
||||
**Workflow:** BMad Market Research Workflow v1.0
|
||||
**Generated:** {{date}}
|
||||
**Next Review:** {{next_review_date}}
|
||||
**Classification:** {{classification}}
|
||||
|
||||
### Research Quality Metrics
|
||||
|
||||
- **Data Freshness:** Current as of {{date}}
|
||||
- **Source Reliability:** {{source_reliability_score}}
|
||||
- **Confidence Level:** {{confidence_level}}
|
||||
|
||||
---
|
||||
|
||||
_This market research report was generated using the BMad Method Market Research Workflow, combining systematic analysis frameworks with real-time market intelligence gathering._
|
||||
210
bmad/bmm/workflows/1-analysis/research/template-technical.md
Normal file
210
bmad/bmm/workflows/1-analysis/research/template-technical.md
Normal file
@@ -0,0 +1,210 @@
|
||||
# Technical Research Report: {{technical_question}}
|
||||
|
||||
**Date:** {{date}}
|
||||
**Prepared by:** {{user_name}}
|
||||
**Project Context:** {{project_context}}
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{recommendations}}
|
||||
|
||||
### Key Recommendation
|
||||
|
||||
**Primary Choice:** [Technology/Pattern Name]
|
||||
|
||||
**Rationale:** [2-3 sentence summary]
|
||||
|
||||
**Key Benefits:**
|
||||
|
||||
- [Benefit 1]
|
||||
- [Benefit 2]
|
||||
- [Benefit 3]
|
||||
|
||||
---
|
||||
|
||||
## 1. Research Objectives
|
||||
|
||||
### Technical Question
|
||||
|
||||
{{technical_question}}
|
||||
|
||||
### Project Context
|
||||
|
||||
{{project_context}}
|
||||
|
||||
### Requirements and Constraints
|
||||
|
||||
#### Functional Requirements
|
||||
|
||||
{{functional_requirements}}
|
||||
|
||||
#### Non-Functional Requirements
|
||||
|
||||
{{non_functional_requirements}}
|
||||
|
||||
#### Technical Constraints
|
||||
|
||||
{{technical_constraints}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Technology Options Evaluated
|
||||
|
||||
{{technology_options}}
|
||||
|
||||
---
|
||||
|
||||
## 3. Detailed Technology Profiles
|
||||
|
||||
{{#tech_profile_1}}
|
||||
|
||||
### Option 1: [Technology Name]
|
||||
|
||||
{{tech_profile_1}}
|
||||
{{/tech_profile_1}}
|
||||
|
||||
{{#tech_profile_2}}
|
||||
|
||||
### Option 2: [Technology Name]
|
||||
|
||||
{{tech_profile_2}}
|
||||
{{/tech_profile_2}}
|
||||
|
||||
{{#tech_profile_3}}
|
||||
|
||||
### Option 3: [Technology Name]
|
||||
|
||||
{{tech_profile_3}}
|
||||
{{/tech_profile_3}}
|
||||
|
||||
{{#tech_profile_4}}
|
||||
|
||||
### Option 4: [Technology Name]
|
||||
|
||||
{{tech_profile_4}}
|
||||
{{/tech_profile_4}}
|
||||
|
||||
{{#tech_profile_5}}
|
||||
|
||||
### Option 5: [Technology Name]
|
||||
|
||||
{{tech_profile_5}}
|
||||
{{/tech_profile_5}}
|
||||
|
||||
---
|
||||
|
||||
## 4. Comparative Analysis
|
||||
|
||||
{{comparative_analysis}}
|
||||
|
||||
### Weighted Analysis
|
||||
|
||||
**Decision Priorities:**
|
||||
{{decision_priorities}}
|
||||
|
||||
{{weighted_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## 5. Trade-offs and Decision Factors
|
||||
|
||||
{{use_case_fit}}
|
||||
|
||||
### Key Trade-offs
|
||||
|
||||
[Comparison of major trade-offs between top options]
|
||||
|
||||
---
|
||||
|
||||
## 6. Real-World Evidence
|
||||
|
||||
{{real_world_evidence}}
|
||||
|
||||
---
|
||||
|
||||
## 7. Architecture Pattern Analysis
|
||||
|
||||
{{#architecture_pattern_analysis}}
|
||||
{{architecture_pattern_analysis}}
|
||||
{{/architecture_pattern_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## 8. Recommendations
|
||||
|
||||
{{recommendations}}
|
||||
|
||||
### Implementation Roadmap
|
||||
|
||||
1. **Proof of Concept Phase**
|
||||
- [POC objectives and timeline]
|
||||
|
||||
2. **Key Implementation Decisions**
|
||||
- [Critical decisions to make during implementation]
|
||||
|
||||
3. **Migration Path** (if applicable)
|
||||
- [Migration approach from current state]
|
||||
|
||||
4. **Success Criteria**
|
||||
- [How to validate the decision]
|
||||
|
||||
### Risk Mitigation
|
||||
|
||||
{{risk_mitigation}}
|
||||
|
||||
---
|
||||
|
||||
## 9. Architecture Decision Record (ADR)
|
||||
|
||||
{{architecture_decision_record}}
|
||||
|
||||
---
|
||||
|
||||
## 10. References and Resources
|
||||
|
||||
### Documentation
|
||||
|
||||
- [Links to official documentation]
|
||||
|
||||
### Benchmarks and Case Studies
|
||||
|
||||
- [Links to benchmarks and real-world case studies]
|
||||
|
||||
### Community Resources
|
||||
|
||||
- [Links to communities, forums, discussions]
|
||||
|
||||
### Additional Reading
|
||||
|
||||
- [Links to relevant articles, papers, talks]
|
||||
|
||||
---
|
||||
|
||||
## Appendices
|
||||
|
||||
### Appendix A: Detailed Comparison Matrix
|
||||
|
||||
[Full comparison table with all evaluated dimensions]
|
||||
|
||||
### Appendix B: Proof of Concept Plan
|
||||
|
||||
[Detailed POC plan if needed]
|
||||
|
||||
### Appendix C: Cost Analysis
|
||||
|
||||
[TCO analysis if performed]
|
||||
|
||||
---
|
||||
|
||||
## Document Information
|
||||
|
||||
**Workflow:** BMad Research Workflow - Technical Research v2.0
|
||||
**Generated:** {{date}}
|
||||
**Research Type:** Technical/Architecture Research
|
||||
**Next Review:** [Date for review/update]
|
||||
|
||||
---
|
||||
|
||||
_This technical research report was generated using the BMad Method Research Workflow, combining systematic technology evaluation frameworks with real-time research and analysis._
|
||||
33
bmad/bmm/workflows/1-analysis/research/workflow.yaml
Normal file
33
bmad/bmm/workflows/1-analysis/research/workflow.yaml
Normal file
@@ -0,0 +1,33 @@
|
||||
# Research Workflow - Multi-Type Research System
|
||||
name: research
|
||||
description: "Adaptive research workflow supporting multiple research types: market research, deep research prompt generation, technical/architecture evaluation, competitive intelligence, user research, and domain analysis"
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components - ROUTER PATTERN
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/1-analysis/research"
|
||||
instructions: "{installed_path}/instructions-router.md" # Router loads specific instruction sets
|
||||
validation: "{installed_path}/checklist.md"
|
||||
|
||||
# Research type specific instructions (loaded by router)
|
||||
instructions_market: "{installed_path}/instructions-market.md"
|
||||
instructions_deep_prompt: "{installed_path}/instructions-deep-prompt.md"
|
||||
instructions_technical: "{installed_path}/instructions-technical.md"
|
||||
|
||||
# Templates (loaded based on research type)
|
||||
template_market: "{installed_path}/template-market.md"
|
||||
template_deep_prompt: "{installed_path}/template-deep-prompt.md"
|
||||
template_technical: "{installed_path}/template-technical.md"
|
||||
|
||||
# Output configuration (dynamic based on research type selected in router)
|
||||
default_output_file: "{output_folder}/research-{{research_type}}-{{date}}.md"
|
||||
|
||||
standalone: true
|
||||
258
bmad/bmm/workflows/2-plan-workflows/README.md
Normal file
258
bmad/bmm/workflows/2-plan-workflows/README.md
Normal file
@@ -0,0 +1,258 @@
|
||||
---
|
||||
last-redoc-date: 2025-10-01
|
||||
---
|
||||
|
||||
# Project Planning Workflow (Phase 2)
|
||||
|
||||
The Phase 2 Planning workflow is **scale-adaptive**, meaning it automatically determines the right level of planning documentation based on project complexity (Levels 0-4). This ensures planning overhead matches project value—from minimal tech specs for bug fixes to comprehensive PRDs for enterprise platforms.
|
||||
|
||||
## Scale-Adaptive Flow (Levels 0-4)
|
||||
|
||||
The workflow routes to different planning approaches based on project level:
|
||||
|
||||
### Level 0 - Single File Change / Bug Fix
|
||||
|
||||
**Planning:** Tech-spec only (lightweight implementation plan)
|
||||
**Output:** `tech-spec.md` with single story
|
||||
**Next Phase:** Direct to implementation (Phase 4)
|
||||
|
||||
### Level 1 - Small Feature (1-3 files, 2-5 stories)
|
||||
|
||||
**Planning:** Tech-spec only (implementation-focused)
|
||||
**Output:** `tech-spec.md` with epic breakdown and stories
|
||||
**Next Phase:** Direct to implementation (Phase 4)
|
||||
|
||||
### Level 2 - Feature Set / Small Project (5-15 stories, 1-2 epics)
|
||||
|
||||
**Planning:** PRD (product-focused) + Tech-spec (technical planning)
|
||||
**Output:** `PRD.md`, `epics.md`, `tech-spec.md`
|
||||
**Next Phase:** Tech-spec workflow (lightweight solutioning), then implementation (Phase 4)
|
||||
**Note:** Level 2 uses tech-spec instead of full architecture to keep planning lightweight
|
||||
|
||||
### Level 3 - Medium Project (15-40 stories, 2-5 epics)
|
||||
|
||||
**Planning:** PRD (strategic product document)
|
||||
**Output:** `PRD.md`, `epics.md`
|
||||
**Next Phase:** create-architecture workflow (Phase 3), then implementation (Phase 4)
|
||||
|
||||
### Level 4 - Large/Enterprise Project (40-100+ stories, 5-10 epics)
|
||||
|
||||
**Planning:** PRD (comprehensive product specification)
|
||||
**Output:** `PRD.md`, `epics.md`
|
||||
**Next Phase:** create-architecture workflow (Phase 3), then implementation (Phase 4)
|
||||
|
||||
**Critical Distinction:**
|
||||
|
||||
- **Levels 0-1:** No PRD, tech-spec only
|
||||
- **Level 2:** PRD + tech-spec (skips full architecture)
|
||||
- **Levels 3-4:** PRD → full create-architecture workflow
|
||||
|
||||
Critical to v6's flow improvement is this workflow's integration with the bmm-workflow-status.md tracking document, which maintains project state across sessions, tracks which agents participate in each phase, and provides continuity for multi-session planning efforts. The workflow can resume from any point, intelligently detecting existing artifacts and determining next steps without redundant work. For UX-heavy projects, it can generate standalone UX specifications or AI frontend prompts from existing specs.
|
||||
|
||||
## Key Features
|
||||
|
||||
- **Scale-adaptive planning** - Automatically determines output based on project complexity
|
||||
- **Intelligent routing** - Uses router system to load appropriate instruction sets
|
||||
- **Continuation support** - Can resume from previous sessions and handle incremental work
|
||||
- **Multi-level outputs** - Supports 5 project levels (0-4) with appropriate artifacts
|
||||
- **Input integration** - Leverages product briefs and market research when available
|
||||
- **Template-driven** - Uses validated templates for consistent output structure
|
||||
|
||||
### Configuration
|
||||
|
||||
The workflow adapts automatically based on project assessment, but key configuration options include:
|
||||
|
||||
- **scale_parameters**: Defines story/epic counts for each project level
|
||||
- **output_folder**: Where all generated documents are stored
|
||||
- **project_name**: Used in document names and templates
|
||||
|
||||
## Workflow Structure
|
||||
|
||||
### Files Included
|
||||
|
||||
```
|
||||
2-plan-workflows/
|
||||
├── README.md # Overview and usage details
|
||||
├── checklist.md # Shared validation criteria
|
||||
├── prd/
|
||||
│ ├── epics-template.md # Epic breakdown template
|
||||
│ ├── instructions.md # Level 2-4 PRD instructions
|
||||
│ ├── prd-template.md # Product Requirements Document template
|
||||
│ └── workflow.yaml
|
||||
├── tech-spec/
|
||||
│ ├── epics-template.md # Epic-to-story handoff template
|
||||
│ ├── instructions-level0-story.md
|
||||
│ ├── instructions-level1-stories.md
|
||||
│ ├── instructions.md # Level 0-1 tech-spec instructions
|
||||
│ ├── tech-spec-template.md # Technical Specification template
|
||||
│ ├── user-story-template.md # Story template for Level 0/1
|
||||
│ └── workflow.yaml
|
||||
├── gdd/
|
||||
│ ├── instructions-gdd.md # Game Design Document instructions
|
||||
│ ├── gdd-template.md # GDD template
|
||||
│ ├── game-types.csv # Genre catalog
|
||||
│ ├── game-types/ # Genre-specific templates
|
||||
│ └── workflow.yaml
|
||||
├── narrative/
|
||||
│ ├── instructions-narrative.md # Narrative design instructions
|
||||
│ ├── narrative-template.md # Narrative planning template
|
||||
│ └── workflow.yaml
|
||||
└── create-ux-design/
|
||||
├── instructions.md # UX design instructions
|
||||
├── ux-design-template.md # UX design template
|
||||
├── checklist.md # UX design validation checklist
|
||||
└── workflow.yaml
|
||||
```
|
||||
|
||||
## Workflow Process
|
||||
|
||||
### Phase 1: Assessment and Routing (Steps 1-5)
|
||||
|
||||
- **Project Analysis**: Determines project type (greenfield/brownfield/legacy)
|
||||
- **Scope Assessment**: Classifies into 5 levels based on complexity
|
||||
- **Document Discovery**: Identifies existing inputs and documentation
|
||||
- **Workflow Routing**: Loads appropriate instruction set based on level
|
||||
- **Continuation Handling**: Resumes from previous work when applicable
|
||||
|
||||
### Phase 2: Level-Specific Planning (Steps vary by level)
|
||||
|
||||
**Level 0 (Single File Change / Bug Fix)**:
|
||||
|
||||
- Tech-spec only workflow
|
||||
- Single story implementation plan
|
||||
- Direct to Phase 4 (implementation)
|
||||
|
||||
**Level 1 (Small Feature)**:
|
||||
|
||||
- Tech-spec only workflow
|
||||
- Epic breakdown with 2-5 stories
|
||||
- Direct to Phase 4 (implementation)
|
||||
|
||||
**Level 2 (Feature Set / Small Project)**:
|
||||
|
||||
- PRD workflow (strategic product document)
|
||||
- Generates `PRD.md` and `epics.md`
|
||||
- Then runs tech-spec workflow (lightweight solutioning)
|
||||
- Then to Phase 4 (implementation)
|
||||
|
||||
**Level 3-4 (Medium to Enterprise Projects)**:
|
||||
|
||||
- PRD workflow (comprehensive product specification)
|
||||
- Generates `PRD.md` and `epics.md`
|
||||
- Hands off to Phase 3 (create-architecture workflow)
|
||||
- Full architecture design before implementation
|
||||
|
||||
### Phase 3: Validation and Handoff (Final steps)
|
||||
|
||||
- **Document Review**: Validates outputs against checklists
|
||||
- **Architect Preparation**: For Level 3-4, prepares handoff materials
|
||||
- **Next Steps**: Provides guidance for development phase
|
||||
|
||||
## Output
|
||||
|
||||
### Generated Files
|
||||
|
||||
- **Primary output**: PRD.md (except Level 0), tech-spec.md, bmm-workflow-status.md
|
||||
- **Supporting files**: epics.md (Level 2-4), PRD-validation-report.md (if validation run)
|
||||
|
||||
### Output Structure by Level
|
||||
|
||||
**Level 0 - Tech Spec Only**:
|
||||
|
||||
- `tech-spec.md` - Single story implementation plan
|
||||
- Direct to implementation
|
||||
|
||||
**Level 1 - Tech Spec with Epic Breakdown**:
|
||||
|
||||
- `tech-spec.md` - Epic breakdown with 2-5 stories
|
||||
- Direct to implementation
|
||||
|
||||
**Level 2 - PRD + Tech Spec**:
|
||||
|
||||
- `PRD.md` - Strategic product document (goals, requirements, user journeys, UX principles, UI goals, epic list, scope)
|
||||
- `epics.md` - Tactical implementation roadmap (detailed story breakdown)
|
||||
- `tech-spec.md` - Lightweight technical planning (generated after PRD)
|
||||
- Then to implementation
|
||||
|
||||
**Level 3-4 - PRD + Full Architecture**:
|
||||
|
||||
- `PRD.md` - Comprehensive product specification
|
||||
- `epics.md` - Complete epic/story breakdown
|
||||
- Hands off to create-architecture workflow (Phase 3)
|
||||
- `architecture.md` - Generated by architect workflow
|
||||
- Then to implementation
|
||||
|
||||
## Requirements
|
||||
|
||||
- **Input Documents**: Product brief and/or market research (recommended but not required)
|
||||
- **Project Configuration**: Valid config.yaml with project_name and output_folder
|
||||
- **Assessment Readiness**: Clear understanding of project scope and objectives
|
||||
|
||||
## Best Practices
|
||||
|
||||
### Before Starting
|
||||
|
||||
1. **Gather Context**: Collect any existing product briefs, market research, or requirements
|
||||
2. **Define Scope**: Have a clear sense of project boundaries and complexity
|
||||
3. **Prepare Stakeholders**: Ensure key stakeholders are available for input if needed
|
||||
|
||||
### During Execution
|
||||
|
||||
1. **Be Honest About Scope**: Accurate assessment ensures appropriate planning depth
|
||||
2. **Leverage Existing Work**: Reference previous documents and avoid duplication
|
||||
3. **Think Incrementally**: Remember that planning can evolve - start with what you know
|
||||
|
||||
### After Completion
|
||||
|
||||
1. **Validate Against Checklist**: Use included validation criteria to ensure completeness
|
||||
2. **Share with Stakeholders**: Distribute appropriate documents to relevant team members
|
||||
3. **Prepare for Architecture**: For Level 3-4 projects, ensure architect has complete context
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Common Issues
|
||||
|
||||
**Issue**: Workflow creates wrong level of documentation
|
||||
|
||||
- **Solution**: Review project assessment and restart with correct scope classification
|
||||
- **Check**: Verify the bmm-workflow-status.md reflects actual project complexity
|
||||
|
||||
**Issue**: Missing input documents cause incomplete planning
|
||||
|
||||
- **Solution**: Gather recommended inputs or proceed with manual context gathering
|
||||
- **Check**: Ensure critical business context is captured even without formal documents
|
||||
|
||||
**Issue**: Continuation from previous session fails
|
||||
|
||||
- **Solution**: Check for existing bmm-workflow-status.md and ensure output folder is correct
|
||||
- **Check**: Verify previous session completed at a valid checkpoint
|
||||
|
||||
## Customization
|
||||
|
||||
To customize this workflow:
|
||||
|
||||
1. **Modify Assessment Logic**: Update instructions-router.md to adjust level classification
|
||||
2. **Adjust Templates**: Customize PRD, tech-spec, or epic templates for organizational needs
|
||||
3. **Add Validation**: Extend checklist.md with organization-specific quality criteria
|
||||
4. **Configure Outputs**: Modify workflow.yaml to change file naming or structure
|
||||
|
||||
## Version History
|
||||
|
||||
- **v6.0.0** - Scale-adaptive architecture with intelligent routing
|
||||
- Multi-level project support (0-4)
|
||||
- Continuation and resumption capabilities
|
||||
- Template-driven output generation
|
||||
- Input document integration
|
||||
|
||||
## Support
|
||||
|
||||
For issues or questions:
|
||||
|
||||
- Review the workflow creation guide at `/bmad/bmb/workflows/create-workflow/workflow-creation-guide.md`
|
||||
- Validate output using `checklist.md`
|
||||
- Consult project assessment in `bmm-workflow-status.md`
|
||||
- Check continuation status in existing output documents
|
||||
|
||||
---
|
||||
|
||||
_Part of the BMad Method v6 - BMM (Method) Module_
|
||||
@@ -0,0 +1,310 @@
|
||||
# Create UX Design Workflow Validation Checklist
|
||||
|
||||
**Purpose**: Validate UX Design Specification is complete, collaborative, and implementation-ready.
|
||||
|
||||
**Paradigm**: Visual collaboration-driven, not template generation
|
||||
|
||||
**Expected Outputs**:
|
||||
|
||||
- ux-design-specification.md
|
||||
- ux-color-themes.html (color theme visualizer)
|
||||
- ux-design-directions.html (design mockups)
|
||||
- Optional: ux-prototype.html, ux-component-showcase.html, ai-frontend-prompt.md
|
||||
|
||||
---
|
||||
|
||||
## 1. Output Files Exist
|
||||
|
||||
- [ ] **ux-design-specification.md** created in output folder
|
||||
- [ ] **ux-color-themes.html** generated (interactive color exploration)
|
||||
- [ ] **ux-design-directions.html** generated (6-8 design mockups)
|
||||
- [ ] No unfilled {{template_variables}} in specification
|
||||
- [ ] All sections have content (not placeholder text)
|
||||
|
||||
---
|
||||
|
||||
## 2. Collaborative Process Validation
|
||||
|
||||
**The workflow should facilitate decisions WITH the user, not FOR them**
|
||||
|
||||
- [ ] **Design system chosen by user** (not auto-selected)
|
||||
- [ ] **Color theme selected from options** (user saw visualizations and chose)
|
||||
- [ ] **Design direction chosen from mockups** (user explored 6-8 options)
|
||||
- [ ] **User journey flows designed collaboratively** (options presented, user decided)
|
||||
- [ ] **UX patterns decided with user input** (not just generated)
|
||||
- [ ] **Decisions documented WITH rationale** (why each choice was made)
|
||||
|
||||
---
|
||||
|
||||
## 3. Visual Collaboration Artifacts
|
||||
|
||||
### Color Theme Visualizer
|
||||
|
||||
- [ ] **HTML file exists and is valid** (ux-color-themes.html)
|
||||
- [ ] **Shows 3-4 theme options** (or documented existing brand)
|
||||
- [ ] **Each theme has complete palette** (primary, secondary, semantic colors)
|
||||
- [ ] **Live UI component examples** in each theme (buttons, forms, cards)
|
||||
- [ ] **Side-by-side comparison** enabled
|
||||
- [ ] **User's selection documented** in specification
|
||||
|
||||
### Design Direction Mockups
|
||||
|
||||
- [ ] **HTML file exists and is valid** (ux-design-directions.html)
|
||||
- [ ] **6-8 different design approaches** shown
|
||||
- [ ] **Full-screen mockups** of key screens
|
||||
- [ ] **Design philosophy labeled** for each direction (e.g., "Dense Dashboard", "Spacious Explorer")
|
||||
- [ ] **Interactive navigation** between directions
|
||||
- [ ] **Responsive preview** toggle available
|
||||
- [ ] **User's choice documented WITH reasoning** (what they liked, why it fits)
|
||||
|
||||
---
|
||||
|
||||
## 4. Design System Foundation
|
||||
|
||||
- [ ] **Design system chosen** (or custom design decision documented)
|
||||
- [ ] **Current version identified** (if using established system)
|
||||
- [ ] **Components provided by system documented**
|
||||
- [ ] **Custom components needed identified**
|
||||
- [ ] **Decision rationale clear** (why this system for this project)
|
||||
|
||||
---
|
||||
|
||||
## 5. Core Experience Definition
|
||||
|
||||
- [ ] **Defining experience articulated** (the ONE thing that makes this app unique)
|
||||
- [ ] **Novel UX patterns identified** (if applicable)
|
||||
- [ ] **Novel patterns fully designed** (interaction model, states, feedback)
|
||||
- [ ] **Core experience principles defined** (speed, guidance, flexibility, feedback)
|
||||
|
||||
---
|
||||
|
||||
## 6. Visual Foundation
|
||||
|
||||
### Color System
|
||||
|
||||
- [ ] **Complete color palette** (primary, secondary, accent, semantic, neutrals)
|
||||
- [ ] **Semantic color usage defined** (success, warning, error, info)
|
||||
- [ ] **Color accessibility considered** (contrast ratios for text)
|
||||
- [ ] **Brand alignment** (follows existing brand or establishes new identity)
|
||||
|
||||
### Typography
|
||||
|
||||
- [ ] **Font families selected** (heading, body, monospace if needed)
|
||||
- [ ] **Type scale defined** (h1-h6, body, small, etc.)
|
||||
- [ ] **Font weights documented** (when to use each)
|
||||
- [ ] **Line heights specified** for readability
|
||||
|
||||
### Spacing & Layout
|
||||
|
||||
- [ ] **Spacing system defined** (base unit, scale)
|
||||
- [ ] **Layout grid approach** (columns, gutters)
|
||||
- [ ] **Container widths** for different breakpoints
|
||||
|
||||
---
|
||||
|
||||
## 7. Design Direction
|
||||
|
||||
- [ ] **Specific direction chosen** from mockups (not generic)
|
||||
- [ ] **Layout pattern documented** (navigation, content structure)
|
||||
- [ ] **Visual hierarchy defined** (density, emphasis, focus)
|
||||
- [ ] **Interaction patterns specified** (modal vs inline, disclosure approach)
|
||||
- [ ] **Visual style documented** (minimal, balanced, rich, maximalist)
|
||||
- [ ] **User's reasoning captured** (why this direction fits their vision)
|
||||
|
||||
---
|
||||
|
||||
## 8. User Journey Flows
|
||||
|
||||
- [ ] **All critical journeys from PRD designed** (no missing flows)
|
||||
- [ ] **Each flow has clear goal** (what user accomplishes)
|
||||
- [ ] **Flow approach chosen collaboratively** (user picked from options)
|
||||
- [ ] **Step-by-step documentation** (screens, actions, feedback)
|
||||
- [ ] **Decision points and branching** defined
|
||||
- [ ] **Error states and recovery** addressed
|
||||
- [ ] **Success states specified** (completion feedback)
|
||||
- [ ] **Mermaid diagrams or clear flow descriptions** included
|
||||
|
||||
---
|
||||
|
||||
## 9. Component Library Strategy
|
||||
|
||||
- [ ] **All required components identified** (from design system + custom)
|
||||
- [ ] **Custom components fully specified**:
|
||||
- Purpose and user-facing value
|
||||
- Content/data displayed
|
||||
- User actions available
|
||||
- All states (default, hover, active, loading, error, disabled)
|
||||
- Variants (sizes, styles, layouts)
|
||||
- Behavior on interaction
|
||||
- Accessibility considerations
|
||||
- [ ] **Design system components customization needs** documented
|
||||
|
||||
---
|
||||
|
||||
## 10. UX Pattern Consistency Rules
|
||||
|
||||
**These patterns ensure consistent UX across the entire app**
|
||||
|
||||
- [ ] **Button hierarchy defined** (primary, secondary, tertiary, destructive)
|
||||
- [ ] **Feedback patterns established** (success, error, warning, info, loading)
|
||||
- [ ] **Form patterns specified** (labels, validation, errors, help text)
|
||||
- [ ] **Modal patterns defined** (sizes, dismiss behavior, focus, stacking)
|
||||
- [ ] **Navigation patterns documented** (active state, breadcrumbs, back button)
|
||||
- [ ] **Empty state patterns** (first use, no results, cleared content)
|
||||
- [ ] **Confirmation patterns** (when to confirm destructive actions)
|
||||
- [ ] **Notification patterns** (placement, duration, stacking, priority)
|
||||
- [ ] **Search patterns** (trigger, results, filters, no results)
|
||||
- [ ] **Date/time patterns** (format, timezone, pickers)
|
||||
|
||||
**Each pattern should have:**
|
||||
|
||||
- [ ] Clear specification (how it works)
|
||||
- [ ] Usage guidance (when to use)
|
||||
- [ ] Examples (concrete implementations)
|
||||
|
||||
---
|
||||
|
||||
## 11. Responsive Design
|
||||
|
||||
- [ ] **Breakpoints defined** for target devices (mobile, tablet, desktop)
|
||||
- [ ] **Adaptation patterns documented** (how layouts change)
|
||||
- [ ] **Navigation adaptation** (how nav changes on small screens)
|
||||
- [ ] **Content organization changes** (multi-column to single, grid to list)
|
||||
- [ ] **Touch targets adequate** on mobile (minimum size specified)
|
||||
- [ ] **Responsive strategy aligned** with chosen design direction
|
||||
|
||||
---
|
||||
|
||||
## 12. Accessibility
|
||||
|
||||
- [ ] **WCAG compliance level specified** (A, AA, or AAA)
|
||||
- [ ] **Color contrast requirements** documented (ratios for text)
|
||||
- [ ] **Keyboard navigation** addressed (all interactive elements accessible)
|
||||
- [ ] **Focus indicators** specified (visible focus states)
|
||||
- [ ] **ARIA requirements** noted (roles, labels, announcements)
|
||||
- [ ] **Screen reader considerations** (meaningful labels, structure)
|
||||
- [ ] **Alt text strategy** for images
|
||||
- [ ] **Form accessibility** (label associations, error identification)
|
||||
- [ ] **Testing strategy** defined (automated tools, manual testing)
|
||||
|
||||
---
|
||||
|
||||
## 13. Coherence and Integration
|
||||
|
||||
- [ ] **Design system and custom components visually consistent**
|
||||
- [ ] **All screens follow chosen design direction**
|
||||
- [ ] **Color usage consistent with semantic meanings**
|
||||
- [ ] **Typography hierarchy clear and consistent**
|
||||
- [ ] **Similar actions handled the same way** (pattern consistency)
|
||||
- [ ] **All PRD user journeys have UX design**
|
||||
- [ ] **All entry points designed**
|
||||
- [ ] **Error and edge cases handled**
|
||||
- [ ] **Every interactive element meets accessibility requirements**
|
||||
- [ ] **All flows keyboard-navigable**
|
||||
- [ ] **Colors meet contrast requirements**
|
||||
|
||||
---
|
||||
|
||||
## 14. Cross-Workflow Alignment (Epics File Update)
|
||||
|
||||
**As UX design progresses, you discover implementation details that affect the story breakdown**
|
||||
|
||||
### Stories Discovered During UX Design
|
||||
|
||||
- [ ] **Review epics.md file** for alignment with UX design
|
||||
- [ ] **New stories identified** during UX design that weren't in epics.md:
|
||||
- [ ] Custom component build stories (if significant)
|
||||
- [ ] UX pattern implementation stories
|
||||
- [ ] Animation/transition stories
|
||||
- [ ] Responsive adaptation stories
|
||||
- [ ] Accessibility implementation stories
|
||||
- [ ] Edge case handling stories discovered during journey design
|
||||
- [ ] Onboarding/empty state stories
|
||||
- [ ] Error state handling stories
|
||||
|
||||
### Story Complexity Adjustments
|
||||
|
||||
- [ ] **Existing stories complexity reassessed** based on UX design:
|
||||
- [ ] Stories that are now more complex (UX revealed additional requirements)
|
||||
- [ ] Stories that are simpler (design system handles more than expected)
|
||||
- [ ] Stories that should be split (UX design shows multiple components/flows)
|
||||
- [ ] Stories that can be combined (UX design shows they're tightly coupled)
|
||||
|
||||
### Epic Alignment
|
||||
|
||||
- [ ] **Epic scope still accurate** after UX design
|
||||
- [ ] **New epic needed** for discovered work (if significant)
|
||||
- [ ] **Epic ordering might change** based on UX dependencies
|
||||
|
||||
### Action Items for Epics File Update
|
||||
|
||||
- [ ] **List of new stories to add** to epics.md documented
|
||||
- [ ] **Complexity adjustments noted** for existing stories
|
||||
- [ ] **Update epics.md** OR flag for architecture review first
|
||||
- [ ] **Rationale documented** for why new stories/changes are needed
|
||||
|
||||
**Note:** If significant story changes are identified, consider running architecture workflow BEFORE updating epics.md, since architecture decisions might reveal additional adjustments needed.
|
||||
|
||||
---
|
||||
|
||||
## 15. Decision Rationale
|
||||
|
||||
**Unlike template-driven workflows, this workflow should document WHY**
|
||||
|
||||
- [ ] **Design system choice has rationale** (why this fits the project)
|
||||
- [ ] **Color theme selection has reasoning** (why this emotional impact)
|
||||
- [ ] **Design direction choice explained** (what user liked, how it fits vision)
|
||||
- [ ] **User journey approaches justified** (why this flow pattern)
|
||||
- [ ] **UX pattern decisions have context** (why these patterns for this app)
|
||||
- [ ] **Responsive strategy aligned with user priorities**
|
||||
- [ ] **Accessibility level appropriate for deployment intent**
|
||||
|
||||
---
|
||||
|
||||
## 16. Implementation Readiness
|
||||
|
||||
- [ ] **Designers can create high-fidelity mockups** from this spec
|
||||
- [ ] **Developers can implement** with clear UX guidance
|
||||
- [ ] **Sufficient detail** for frontend development
|
||||
- [ ] **Component specifications actionable** (states, variants, behaviors)
|
||||
- [ ] **Flows implementable** (clear steps, decision logic, error handling)
|
||||
- [ ] **Visual foundation complete** (colors, typography, spacing all defined)
|
||||
- [ ] **Pattern consistency enforceable** (clear rules for implementation)
|
||||
|
||||
---
|
||||
|
||||
## 17. Critical Failures (Auto-Fail)
|
||||
|
||||
- [ ] ❌ **No visual collaboration** (color themes or design mockups not generated)
|
||||
- [ ] ❌ **User not involved in decisions** (auto-generated without collaboration)
|
||||
- [ ] ❌ **No design direction chosen** (missing key visual decisions)
|
||||
- [ ] ❌ **No user journey designs** (critical flows not documented)
|
||||
- [ ] ❌ **No UX pattern consistency rules** (implementation will be inconsistent)
|
||||
- [ ] ❌ **Missing core experience definition** (no clarity on what makes app unique)
|
||||
- [ ] ❌ **No component specifications** (components not actionable)
|
||||
- [ ] ❌ **Responsive strategy missing** (for multi-platform projects)
|
||||
- [ ] ❌ **Accessibility ignored** (no compliance target or requirements)
|
||||
- [ ] ❌ **Generic/templated content** (not specific to this project)
|
||||
|
||||
---
|
||||
|
||||
## Validation Notes
|
||||
|
||||
**Document findings:**
|
||||
|
||||
- UX Design Quality: [Exceptional / Strong / Adequate / Needs Work / Incomplete]
|
||||
- Collaboration Level: [Highly Collaborative / Collaborative / Somewhat Collaborative / Generated]
|
||||
- Visual Artifacts: [Complete & Interactive / Partial / Missing]
|
||||
- Implementation Readiness: [Ready / Needs Design Phase / Not Ready]
|
||||
|
||||
## **Strengths:**
|
||||
|
||||
## **Areas for Improvement:**
|
||||
|
||||
## **Recommended Actions:**
|
||||
|
||||
**Ready for next phase?** [Yes - Proceed to Design / Yes - Proceed to Development / Needs Refinement]
|
||||
|
||||
---
|
||||
|
||||
_This checklist validates collaborative UX design facilitation, not template generation. A successful UX workflow creates design decisions WITH the user through visual exploration and informed choices._
|
||||
1301
bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md
Normal file
1301
bmad/bmm/workflows/2-plan-workflows/create-ux-design/instructions.md
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,145 @@
|
||||
# {{project_name}} UX Design Specification
|
||||
|
||||
_Created on {{date}} by {{user_name}}_
|
||||
_Generated using BMad Method - Create UX Design Workflow v1.0_
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{project_vision}}
|
||||
|
||||
---
|
||||
|
||||
## 1. Design System Foundation
|
||||
|
||||
### 1.1 Design System Choice
|
||||
|
||||
{{design_system_decision}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Core User Experience
|
||||
|
||||
### 2.1 Defining Experience
|
||||
|
||||
{{core_experience}}
|
||||
|
||||
### 2.2 Novel UX Patterns
|
||||
|
||||
{{novel_ux_patterns}}
|
||||
|
||||
---
|
||||
|
||||
## 3. Visual Foundation
|
||||
|
||||
### 3.1 Color System
|
||||
|
||||
{{visual_foundation}}
|
||||
|
||||
**Interactive Visualizations:**
|
||||
|
||||
- Color Theme Explorer: [ux-color-themes.html](./ux-color-themes.html)
|
||||
|
||||
---
|
||||
|
||||
## 4. Design Direction
|
||||
|
||||
### 4.1 Chosen Design Approach
|
||||
|
||||
{{design_direction_decision}}
|
||||
|
||||
**Interactive Mockups:**
|
||||
|
||||
- Design Direction Showcase: [ux-design-directions.html](./ux-design-directions.html)
|
||||
|
||||
---
|
||||
|
||||
## 5. User Journey Flows
|
||||
|
||||
### 5.1 Critical User Paths
|
||||
|
||||
{{user_journey_flows}}
|
||||
|
||||
---
|
||||
|
||||
## 6. Component Library
|
||||
|
||||
### 6.1 Component Strategy
|
||||
|
||||
{{component_library_strategy}}
|
||||
|
||||
---
|
||||
|
||||
## 7. UX Pattern Decisions
|
||||
|
||||
### 7.1 Consistency Rules
|
||||
|
||||
{{ux_pattern_decisions}}
|
||||
|
||||
---
|
||||
|
||||
## 8. Responsive Design & Accessibility
|
||||
|
||||
### 8.1 Responsive Strategy
|
||||
|
||||
{{responsive_accessibility_strategy}}
|
||||
|
||||
---
|
||||
|
||||
## 9. Implementation Guidance
|
||||
|
||||
### 9.1 Completion Summary
|
||||
|
||||
{{completion_summary}}
|
||||
|
||||
---
|
||||
|
||||
## Appendix
|
||||
|
||||
### Related Documents
|
||||
|
||||
- Product Requirements: `{{prd_file}}`
|
||||
- Product Brief: `{{brief_file}}`
|
||||
- Brainstorming: `{{brainstorm_file}}`
|
||||
|
||||
### Core Interactive Deliverables
|
||||
|
||||
This UX Design Specification was created through visual collaboration:
|
||||
|
||||
- **Color Theme Visualizer**: {{color_themes_html}}
|
||||
- Interactive HTML showing all color theme options explored
|
||||
- Live UI component examples in each theme
|
||||
- Side-by-side comparison and semantic color usage
|
||||
|
||||
- **Design Direction Mockups**: {{design_directions_html}}
|
||||
- Interactive HTML with 6-8 complete design approaches
|
||||
- Full-screen mockups of key screens
|
||||
- Design philosophy and rationale for each direction
|
||||
|
||||
### Optional Enhancement Deliverables
|
||||
|
||||
_This section will be populated if additional UX artifacts are generated through follow-up workflows._
|
||||
|
||||
<!-- Additional deliverables added here by other workflows -->
|
||||
|
||||
### Next Steps & Follow-Up Workflows
|
||||
|
||||
This UX Design Specification can serve as input to:
|
||||
|
||||
- **Wireframe Generation Workflow** - Create detailed wireframes from user flows
|
||||
- **Figma Design Workflow** - Generate Figma files via MCP integration
|
||||
- **Interactive Prototype Workflow** - Build clickable HTML prototypes
|
||||
- **Component Showcase Workflow** - Create interactive component library
|
||||
- **AI Frontend Prompt Workflow** - Generate prompts for v0, Lovable, Bolt, etc.
|
||||
- **Solution Architecture Workflow** - Define technical architecture with UX context
|
||||
|
||||
### Version History
|
||||
|
||||
| Date | Version | Changes | Author |
|
||||
| -------- | ------- | ------------------------------- | ------------- |
|
||||
| {{date}} | 1.0 | Initial UX Design Specification | {{user_name}} |
|
||||
|
||||
---
|
||||
|
||||
_This UX Design Specification was created through collaborative design facilitation, not template generation. All decisions were made with user input and are documented with rationale._
|
||||
@@ -0,0 +1,42 @@
|
||||
# Create UX Design Workflow Configuration
|
||||
name: create-ux-design
|
||||
description: "Collaborative UX design facilitation workflow that creates exceptional user experiences through visual exploration and informed decision-making. Unlike template-driven approaches, this workflow facilitates discovery, generates visual options, and collaboratively designs the UX with the user at every step."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Input requirements - We work from PRD, Brief, or Brainstorming docs
|
||||
recommended_inputs:
|
||||
- prd: "Product Requirements Document with features and user journeys"
|
||||
- product_brief: "Product brief with vision and target users"
|
||||
- brainstorming: "Brainstorming documents with ideas and concepts"
|
||||
|
||||
# Input file references (fuzzy matched from output folder)
|
||||
prd_file: "{output_folder}/bmm-PRD.md or PRD.md or product-requirements.md"
|
||||
brief_file: "{output_folder}/product-brief.md or brief.md or project-brief.md"
|
||||
brainstorm_file: "{output_folder}/brainstorming.md or brainstorm.md or ideation.md"
|
||||
|
||||
# Module path and component files
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/2-plan-workflows/create-ux-design"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
validation: "{installed_path}/checklist.md"
|
||||
template: "{installed_path}/ux-design-template.md"
|
||||
|
||||
# Knowledge bases for intelligent UX decisions
|
||||
ux_pattern_catalog: "{installed_path}/ux-pattern-catalog.yaml"
|
||||
color_psychology: "{installed_path}/color-psychology.yaml"
|
||||
layout_patterns: "{installed_path}/layout-patterns.yaml"
|
||||
|
||||
# Output configuration - Progressive saves throughout workflow
|
||||
default_output_file: "{output_folder}/ux-design-specification.md"
|
||||
color_themes_html: "{output_folder}/ux-color-themes.html"
|
||||
design_directions_html: "{output_folder}/ux-design-directions.html"
|
||||
|
||||
standalone: true
|
||||
222
bmad/bmm/workflows/2-plan-workflows/gdd/README.md
Normal file
222
bmad/bmm/workflows/2-plan-workflows/gdd/README.md
Normal file
@@ -0,0 +1,222 @@
|
||||
# Game Design Document (GDD) Workflow
|
||||
|
||||
This folder contains the GDD workflow for game projects, replacing the traditional PRD approach with game-specific documentation.
|
||||
|
||||
## Overview
|
||||
|
||||
The GDD workflow creates a comprehensive Game Design Document that captures:
|
||||
|
||||
- Core gameplay mechanics and pillars
|
||||
- Game type-specific elements (RPG systems, platformer movement, puzzle mechanics, etc.)
|
||||
- Level design framework
|
||||
- Art and audio direction
|
||||
- Technical specifications (platform-agnostic)
|
||||
- Development epics
|
||||
|
||||
## Architecture
|
||||
|
||||
### Universal Template
|
||||
|
||||
`gdd-template.md` contains sections common to ALL game types:
|
||||
|
||||
- Executive Summary
|
||||
- Goals and Context
|
||||
- Core Gameplay
|
||||
- Win/Loss Conditions
|
||||
- Progression and Balance
|
||||
- Level Design Framework
|
||||
- Art and Audio Direction
|
||||
- Technical Specs
|
||||
- Development Epics
|
||||
- Success Metrics
|
||||
|
||||
### Game-Type-Specific Injection
|
||||
|
||||
The template includes a `{{GAME_TYPE_SPECIFIC_SECTIONS}}` placeholder that gets replaced with game-type-specific content.
|
||||
|
||||
### Game Types Registry
|
||||
|
||||
`game-types.csv` defines 24+ game types with:
|
||||
|
||||
- **id**: Unique identifier (e.g., `action-platformer`, `rpg`, `roguelike`)
|
||||
- **name**: Human-readable name
|
||||
- **description**: Brief description of the game type
|
||||
- **genre_tags**: Searchable tags
|
||||
- **fragment_file**: Path to type-specific template fragment
|
||||
|
||||
### Game-Type Fragments
|
||||
|
||||
Located in `game-types/` folder, these markdown files contain sections specific to each game type:
|
||||
|
||||
**action-platformer.md**:
|
||||
|
||||
- Movement System (jump mechanics, air control, special moves)
|
||||
- Combat System (attack types, combos, enemy AI)
|
||||
- Level Design Patterns (platforming challenges, combat arenas)
|
||||
- Player Abilities and Unlocks
|
||||
|
||||
**rpg.md**:
|
||||
|
||||
- Character System (stats, classes, leveling)
|
||||
- Inventory and Equipment
|
||||
- Quest System
|
||||
- World and Exploration
|
||||
- NPC and Dialogue
|
||||
- Combat System
|
||||
|
||||
**puzzle.md**:
|
||||
|
||||
- Core Puzzle Mechanics
|
||||
- Puzzle Progression
|
||||
- Level Structure
|
||||
- Player Assistance
|
||||
- Replayability
|
||||
|
||||
**roguelike.md**:
|
||||
|
||||
- Run Structure
|
||||
- Procedural Generation
|
||||
- Permadeath and Progression
|
||||
- Item and Upgrade System
|
||||
- Character Selection
|
||||
- Difficulty Modifiers
|
||||
|
||||
...and 20+ more game types!
|
||||
|
||||
## Workflow Flow
|
||||
|
||||
1. **Router Detection** (instructions-router.md):
|
||||
- Step 3 asks for project type
|
||||
- If "Game" selected → sets `workflow_type = "gdd"`
|
||||
- Skips standard level classification
|
||||
- Jumps to GDD-specific assessment
|
||||
|
||||
2. **Game Type Selection** (instructions-gdd.md Step 1):
|
||||
- Presents 9 common game types + "Other"
|
||||
- Maps selection to `game-types.csv`
|
||||
- Loads corresponding fragment file
|
||||
- Stores `game_type` for injection
|
||||
|
||||
3. **Universal GDD Sections** (Steps 2-5, 7-13):
|
||||
- Platform and target audience
|
||||
- Goals and context
|
||||
- Core gameplay (pillars, loop, win/loss)
|
||||
- Mechanics and controls
|
||||
- Progression and balance
|
||||
- Level design
|
||||
- Art and audio
|
||||
- Technical specs
|
||||
- Epics and metrics
|
||||
|
||||
4. **Game-Type Injection** (Step 6):
|
||||
- Loads fragment from `game-types/{game_type}.md`
|
||||
- For each `{{placeholder}}` in fragment, elicits details
|
||||
- Injects completed sections into `{{GAME_TYPE_SPECIFIC_SECTIONS}}`
|
||||
|
||||
5. **Solutioning Handoff** (Step 14):
|
||||
- Routes to `3-solutioning` workflow
|
||||
- Platform/engine specifics handled by solutioning registry
|
||||
- Game-\* entries in solutioning `registry.csv` provide engine-specific guidance
|
||||
|
||||
## Platform vs. Game Type Separation
|
||||
|
||||
**GDD (this workflow)**: Game-type specifics
|
||||
|
||||
- What makes an RPG an RPG (stats, quests, inventory)
|
||||
- What makes a platformer a platformer (jump mechanics, level design)
|
||||
- Genre-defining mechanics and systems
|
||||
|
||||
**Solutioning (3-solutioning workflow)**: Platform/engine specifics
|
||||
|
||||
- Unity vs. Godot vs. Phaser vs. Unreal
|
||||
- 2D vs. 3D rendering
|
||||
- Physics engines
|
||||
- Input systems
|
||||
- Platform constraints (mobile, web, console)
|
||||
|
||||
This separation allows:
|
||||
|
||||
- Single universal GDD regardless of platform
|
||||
- Platform decisions made during architecture phase
|
||||
- Easy platform pivots without rewriting GDD
|
||||
|
||||
## Output
|
||||
|
||||
**GDD.md**: Complete game design document with:
|
||||
|
||||
- All universal sections filled
|
||||
- Game-type-specific sections injected
|
||||
- Ready for solutioning handoff
|
||||
|
||||
## Example Game Types
|
||||
|
||||
| ID | Name | Key Sections |
|
||||
| ----------------- | ----------------- | ------------------------------------------------- |
|
||||
| action-platformer | Action Platformer | Movement, Combat, Level Patterns, Abilities |
|
||||
| rpg | RPG | Character System, Inventory, Quests, World, NPCs |
|
||||
| puzzle | Puzzle | Puzzle Mechanics, Progression, Level Structure |
|
||||
| roguelike | Roguelike | Run Structure, Procgen, Permadeath, Items |
|
||||
| shooter | Shooter | Weapon Systems, Enemy AI, Arena Design |
|
||||
| strategy | Strategy | Resources, Units, AI, Victory Conditions |
|
||||
| metroidvania | Metroidvania | Interconnected World, Ability Gating, Exploration |
|
||||
| visual-novel | Visual Novel | Branching Story, Dialogue Trees, Choices |
|
||||
| tower-defense | Tower Defense | Waves, Tower Types, Placement, Economy |
|
||||
| card-game | Card Game | Deck Building, Card Mechanics, Turn System |
|
||||
|
||||
...and 14+ more!
|
||||
|
||||
## Adding New Game Types
|
||||
|
||||
1. Add row to `game-types.csv`:
|
||||
|
||||
```csv
|
||||
new-type,New Type Name,"Description",tags,new-type.md
|
||||
```
|
||||
|
||||
2. Create `game-types/new-type.md`:
|
||||
|
||||
```markdown
|
||||
## New Type Specific Elements
|
||||
|
||||
### System Name
|
||||
|
||||
{{system_placeholder}}
|
||||
|
||||
**Details:**
|
||||
|
||||
- Element 1
|
||||
- Element 2
|
||||
```
|
||||
|
||||
3. The workflow automatically uses it!
|
||||
|
||||
## Integration with Solutioning
|
||||
|
||||
When a game project completes the GDD and moves to solutioning:
|
||||
|
||||
1. Solutioning workflow reads `project_type == "game"`
|
||||
2. Loads GDD.md instead of PRD.md
|
||||
3. Matches game platforms to solutioning `registry.csv` game-\* entries
|
||||
4. Provides engine-specific guidance (Unity, Godot, Phaser, etc.)
|
||||
5. Generates architecture.md with platform decisions
|
||||
6. Creates per-epic tech specs
|
||||
|
||||
Example solutioning registry entries:
|
||||
|
||||
- `game-unity-2d`: Unity 2D games
|
||||
- `game-godot-3d`: Godot 3D games
|
||||
- `game-phaser`: Phaser web games
|
||||
- `game-unreal-3d`: Unreal Engine games
|
||||
- `game-custom-3d-rust`: Custom Rust game engines
|
||||
|
||||
## Philosophy
|
||||
|
||||
**Game projects are fundamentally different from software products**:
|
||||
|
||||
- Gameplay feel > feature lists
|
||||
- Playtesting > user testing
|
||||
- Game pillars > product goals
|
||||
- Mechanics > requirements
|
||||
- Fun > utility
|
||||
|
||||
The GDD workflow respects these differences while maintaining BMAD Method rigor.
|
||||
148
bmad/bmm/workflows/2-plan-workflows/gdd/checklist.md
Normal file
148
bmad/bmm/workflows/2-plan-workflows/gdd/checklist.md
Normal file
@@ -0,0 +1,148 @@
|
||||
# GDD Workflow Validation Checklist
|
||||
|
||||
**Purpose**: Validate GDD workflow outputs are complete, playable, and ready for solutioning.
|
||||
|
||||
**Scope**: All game project levels (0-4)
|
||||
|
||||
**Expected Outputs**: GDD.md, epics.md
|
||||
|
||||
---
|
||||
|
||||
## 1. Output Files Exist
|
||||
|
||||
- [ ] GDD.md created in output folder
|
||||
- [ ] epics.md created in output folder (separate file)
|
||||
- [ ] bmm-workflow-status.md updated
|
||||
- [ ] No unfilled {{template_variables}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Core Gameplay Definition (CRITICAL)
|
||||
|
||||
### Game Pillars
|
||||
|
||||
- [ ] **2-4 game pillars defined** (fundamental gameplay elements)
|
||||
- [ ] Each pillar is game-defining (not superficial)
|
||||
- [ ] Pillars are distinct (don't overlap)
|
||||
|
||||
### Core Gameplay Loop
|
||||
|
||||
- [ ] **Complete cycle documented** (what player does repeatedly)
|
||||
- [ ] Loop shows: player action → outcome → reward → motivation to repeat
|
||||
- [ ] Loop sounds compelling and repeatable
|
||||
|
||||
### Win/Loss Conditions
|
||||
|
||||
- [ ] Victory conditions clearly defined
|
||||
- [ ] Failure conditions defined (or N/A for sandbox games)
|
||||
- [ ] Conditions are testable
|
||||
|
||||
---
|
||||
|
||||
## 3. Game Mechanics and Systems
|
||||
|
||||
### Mechanics
|
||||
|
||||
- [ ] Primary mechanics described in detail
|
||||
- [ ] Mechanics support the game pillars
|
||||
- [ ] Player interaction with mechanics is clear
|
||||
|
||||
### Progression
|
||||
|
||||
- [ ] Player progression system defined (skill/power/unlock/narrative)
|
||||
- [ ] Difficulty curve explained
|
||||
- [ ] Progression feels rewarding
|
||||
|
||||
### Platform and Controls
|
||||
|
||||
- [ ] Target platforms specified
|
||||
- [ ] Control scheme appropriate for platforms
|
||||
- [ ] Input method clear (keyboard/gamepad/touch/etc.)
|
||||
|
||||
---
|
||||
|
||||
## 4. Story Quality (If epics.md exists)
|
||||
|
||||
### Epic Structure
|
||||
|
||||
- [ ] Epics represent deliverable game features
|
||||
- [ ] Epic sequence makes sense for game development
|
||||
- [ ] Stories show implementation path
|
||||
|
||||
### Story Sequencing (If stories present)
|
||||
|
||||
- [ ] **Vertical slices**: Each story delivers playable functionality
|
||||
- [ ] **Sequential ordering**: Stories build progressively
|
||||
- [ ] **No forward dependencies**: Each story builds on previous work only
|
||||
- [ ] Stories result in testable game features
|
||||
|
||||
---
|
||||
|
||||
## 5. Technical Specifications
|
||||
|
||||
### Performance and Platform
|
||||
|
||||
- [ ] Performance requirements specified (frame rate, resolution, etc.)
|
||||
- [ ] Platform-specific considerations noted
|
||||
- [ ] Asset requirements estimated
|
||||
|
||||
### Production Scope
|
||||
|
||||
- [ ] Art requirements realistic for project scale
|
||||
- [ ] Audio requirements documented
|
||||
- [ ] Scope matches project level and resources
|
||||
|
||||
---
|
||||
|
||||
## 6. Narrative Integration (If Applicable)
|
||||
|
||||
**If narrative-design.md was generated:**
|
||||
|
||||
- [ ] Narrative aligns with GDD game design
|
||||
- [ ] Story supports gameplay (not fighting it)
|
||||
- [ ] Tone consistent across GDD and narrative docs
|
||||
|
||||
---
|
||||
|
||||
## 7. Consistency
|
||||
|
||||
- [ ] Epic titles match between GDD.md and epics.md
|
||||
- [ ] Game type identified and appropriate
|
||||
- [ ] Terminology consistent throughout
|
||||
- [ ] No contradictions between sections
|
||||
|
||||
---
|
||||
|
||||
## 8. Readiness for Solutioning
|
||||
|
||||
- [ ] Sufficient detail for engine/platform selection
|
||||
- [ ] Game systems defined enough for technical architecture
|
||||
- [ ] Clear what needs to be built
|
||||
- [ ] Playable vision (reader can envision playing the game)
|
||||
|
||||
---
|
||||
|
||||
## 9. Critical Failures (Auto-Fail)
|
||||
|
||||
- [ ] ❌ **No core gameplay loop** (can't be a game without this)
|
||||
- [ ] ❌ **No game pillars** (game-defining elements missing)
|
||||
- [ ] ❌ **No mechanics** (what does player actually DO?)
|
||||
- [ ] ❌ **No epics.md file** (implementation roadmap required)
|
||||
- [ ] ❌ **Engine/tech in GDD** (should defer to solutioning workflow)
|
||||
|
||||
---
|
||||
|
||||
## Validation Notes
|
||||
|
||||
**Document any findings:**
|
||||
|
||||
- Game concept strength: [Compelling / Interesting / Unclear / Weak]
|
||||
- Strengths:
|
||||
- Issues to address:
|
||||
- Recommended actions:
|
||||
|
||||
**Ready for solutioning?** [Yes / No - explain]
|
||||
|
||||
---
|
||||
|
||||
_Adapt based on game type and narrative complexity. Core gameplay must always be solid._
|
||||
25
bmad/bmm/workflows/2-plan-workflows/gdd/game-types.csv
Normal file
25
bmad/bmm/workflows/2-plan-workflows/gdd/game-types.csv
Normal file
@@ -0,0 +1,25 @@
|
||||
id,name,description,genre_tags,fragment_file
|
||||
action-platformer,Action Platformer,"Side-scrolling or 3D platforming with combat mechanics","action,platformer,combat,movement",action-platformer.md
|
||||
puzzle,Puzzle,"Logic-based challenges and problem-solving","puzzle,logic,cerebral",puzzle.md
|
||||
rpg,RPG,"Character progression, stats, inventory, quests","rpg,stats,inventory,quests,narrative",rpg.md
|
||||
strategy,Strategy,"Resource management, tactical decisions, long-term planning","strategy,tactics,resources,planning",strategy.md
|
||||
shooter,Shooter,"Projectile combat, aiming mechanics, arena/level design","shooter,combat,aiming,fps,tps",shooter.md
|
||||
adventure,Adventure,"Story-driven exploration and narrative","adventure,narrative,exploration,story",adventure.md
|
||||
simulation,Simulation,"Realistic systems, management, building","simulation,management,sandbox,systems",simulation.md
|
||||
roguelike,Roguelike,"Procedural generation, permadeath, run-based progression","roguelike,procedural,permadeath,runs",roguelike.md
|
||||
moba,MOBA,"Multiplayer team battles, hero/champion selection, lanes","moba,multiplayer,pvp,heroes,lanes",moba.md
|
||||
fighting,Fighting,"1v1 combat, combos, frame data, competitive","fighting,combat,competitive,combos,pvp",fighting.md
|
||||
racing,Racing,"Vehicle control, tracks, speed, lap times","racing,vehicles,tracks,speed",racing.md
|
||||
sports,Sports,"Team-based or individual sports simulation","sports,teams,realistic,physics",sports.md
|
||||
survival,Survival,"Resource gathering, crafting, persistent threats","survival,crafting,resources,danger",survival.md
|
||||
horror,Horror,"Atmosphere, tension, limited resources, fear mechanics","horror,atmosphere,tension,fear",horror.md
|
||||
idle-incremental,Idle/Incremental,"Passive progression, upgrades, automation","idle,incremental,automation,progression",idle-incremental.md
|
||||
card-game,Card Game,"Deck building, card mechanics, turn-based strategy","card,deck-building,strategy,turns",card-game.md
|
||||
tower-defense,Tower Defense,"Wave-based defense, tower placement, resource management","tower-defense,waves,placement,strategy",tower-defense.md
|
||||
metroidvania,Metroidvania,"Interconnected world, ability gating, exploration","metroidvania,exploration,abilities,interconnected",metroidvania.md
|
||||
visual-novel,Visual Novel,"Narrative choices, branching story, dialogue","visual-novel,narrative,choices,story",visual-novel.md
|
||||
rhythm,Rhythm,"Music synchronization, timing-based gameplay","rhythm,music,timing,beats",rhythm.md
|
||||
turn-based-tactics,Turn-Based Tactics,"Grid-based movement, turn order, positioning","tactics,turn-based,grid,positioning",turn-based-tactics.md
|
||||
sandbox,Sandbox,"Creative freedom, building, minimal objectives","sandbox,creative,building,freedom",sandbox.md
|
||||
text-based,Text-Based,"Text input/output, parser or choice-based","text,parser,interactive-fiction,mud",text-based.md
|
||||
party-game,Party Game,"Local multiplayer, minigames, casual fun","party,multiplayer,minigames,casual",party-game.md
|
||||
|
@@ -0,0 +1,45 @@
|
||||
## Action Platformer Specific Elements
|
||||
|
||||
### Movement System
|
||||
|
||||
{{movement_mechanics}}
|
||||
|
||||
**Core movement abilities:**
|
||||
|
||||
- Jump mechanics (height, air control, coyote time)
|
||||
- Running/walking speed
|
||||
- Special movement (dash, wall-jump, double-jump, etc.)
|
||||
|
||||
### Combat System
|
||||
|
||||
{{combat_system}}
|
||||
|
||||
**Combat mechanics:**
|
||||
|
||||
- Attack types (melee, ranged, special)
|
||||
- Combo system
|
||||
- Enemy AI behavior patterns
|
||||
- Hit feedback and impact
|
||||
|
||||
### Level Design Patterns
|
||||
|
||||
{{level_design_patterns}}
|
||||
|
||||
**Level structure:**
|
||||
|
||||
- Platforming challenges
|
||||
- Combat arenas
|
||||
- Secret areas and collectibles
|
||||
- Checkpoint placement
|
||||
- Difficulty spikes and pacing
|
||||
|
||||
### Player Abilities and Unlocks
|
||||
|
||||
{{player_abilities}}
|
||||
|
||||
**Ability progression:**
|
||||
|
||||
- Starting abilities
|
||||
- Unlockable abilities
|
||||
- Ability synergies
|
||||
- Upgrade paths
|
||||
@@ -0,0 +1,84 @@
|
||||
## Adventure Specific Elements
|
||||
|
||||
<narrative-workflow-recommended>
|
||||
This game type is **narrative-heavy**. Consider running the Narrative Design workflow after completing the GDD to create:
|
||||
- Detailed story structure and beats
|
||||
- Character profiles and arcs
|
||||
- World lore and history
|
||||
- Dialogue framework
|
||||
- Environmental storytelling
|
||||
</narrative-workflow-recommended>
|
||||
|
||||
### Exploration Mechanics
|
||||
|
||||
{{exploration_mechanics}}
|
||||
|
||||
**Exploration design:**
|
||||
|
||||
- World structure (linear, open, hub-based, interconnected)
|
||||
- Movement and traversal
|
||||
- Observation and inspection mechanics
|
||||
- Discovery rewards (story reveals, items, secrets)
|
||||
- Pacing of exploration vs. story
|
||||
|
||||
### Story Integration
|
||||
|
||||
{{story_integration}}
|
||||
|
||||
**Narrative gameplay:**
|
||||
|
||||
- Story delivery methods (cutscenes, in-game, environmental)
|
||||
- Player agency in story (linear, branching, player-driven)
|
||||
- Story pacing (acts, beats, tension/release)
|
||||
- Character introduction and development
|
||||
- Climax and resolution structure
|
||||
|
||||
**Note:** Detailed story elements (plot, characters, lore) belong in the Narrative Design Document.
|
||||
|
||||
### Puzzle Systems
|
||||
|
||||
{{puzzle_systems}}
|
||||
|
||||
**Puzzle integration:**
|
||||
|
||||
- Puzzle types (inventory, logic, environmental, dialogue)
|
||||
- Puzzle difficulty curve
|
||||
- Hint systems
|
||||
- Puzzle-story connection (narrative purpose)
|
||||
- Optional vs. required puzzles
|
||||
|
||||
### Character Interaction
|
||||
|
||||
{{character_interaction}}
|
||||
|
||||
**NPC systems:**
|
||||
|
||||
- Dialogue system (branching, linear, choice-based)
|
||||
- Character relationships
|
||||
- NPC schedules/behaviors
|
||||
- Companion mechanics (if applicable)
|
||||
- Memorable character moments
|
||||
|
||||
### Inventory and Items
|
||||
|
||||
{{inventory_items}}
|
||||
|
||||
**Item systems:**
|
||||
|
||||
- Inventory scope (key items, collectibles, consumables)
|
||||
- Item examination/description
|
||||
- Combination/crafting (if applicable)
|
||||
- Story-critical items vs. optional items
|
||||
- Item-based progression gates
|
||||
|
||||
### Environmental Storytelling
|
||||
|
||||
{{environmental_storytelling}}
|
||||
|
||||
**World narrative:**
|
||||
|
||||
- Visual storytelling techniques
|
||||
- Audio atmosphere
|
||||
- Readable documents (journals, notes, signs)
|
||||
- Environmental clues
|
||||
- Show vs. tell balance
|
||||
@@ -0,0 +1,76 @@
|
||||
## Card Game Specific Elements
|
||||
|
||||
### Card Types and Effects
|
||||
|
||||
{{card_types}}
|
||||
|
||||
**Card design:**
|
||||
|
||||
- Card categories (creatures, spells, enchantments, etc.)
|
||||
- Card rarity tiers (common, rare, epic, legendary)
|
||||
- Card attributes (cost, power, health, etc.)
|
||||
- Effect types (damage, healing, draw, control, etc.)
|
||||
- Keywords and abilities
|
||||
- Card synergies
|
||||
|
||||
### Deck Building
|
||||
|
||||
{{deck_building}}
|
||||
|
||||
**Deck construction:**
|
||||
|
||||
- Deck size limits (minimum, maximum)
|
||||
- Card quantity limits (e.g., max 2 copies)
|
||||
- Class/faction restrictions
|
||||
- Deck archetypes (aggro, control, combo, midrange)
|
||||
- Sideboard mechanics (if applicable)
|
||||
- Pre-built vs. custom decks
|
||||
|
||||
### Mana/Resource System
|
||||
|
||||
{{mana_resources}}
|
||||
|
||||
**Resource mechanics:**
|
||||
|
||||
- Mana generation (per turn, from cards, etc.)
|
||||
- Mana curve design
|
||||
- Resource types (colored mana, energy, etc.)
|
||||
- Ramp mechanics
|
||||
- Resource denial strategies
|
||||
|
||||
### Turn Structure
|
||||
|
||||
{{turn_structure}}
|
||||
|
||||
**Game flow:**
|
||||
|
||||
- Turn phases (draw, main, combat, end)
|
||||
- Priority and response windows
|
||||
- Simultaneous vs. alternating turns
|
||||
- Time limits per turn
|
||||
- Match length targets
|
||||
|
||||
### Card Collection and Progression
|
||||
|
||||
{{collection_progression}}
|
||||
|
||||
**Player progression:**
|
||||
|
||||
- Card acquisition (packs, rewards, crafting)
|
||||
- Deck unlocks
|
||||
- Currency systems (gold, dust, wildcards)
|
||||
- Free-to-play balance
|
||||
- Collection completion incentives
|
||||
|
||||
### Game Modes
|
||||
|
||||
{{game_modes}}
|
||||
|
||||
**Mode variety:**
|
||||
|
||||
- Ranked ladder
|
||||
- Draft/Arena modes
|
||||
- Campaign/story mode
|
||||
- Casual/unranked
|
||||
- Special event modes
|
||||
- Tournament formats
|
||||
@@ -0,0 +1,89 @@
|
||||
## Fighting Game Specific Elements
|
||||
|
||||
### Character Roster
|
||||
|
||||
{{character_roster}}
|
||||
|
||||
**Fighter design:**
|
||||
|
||||
- Roster size (launch + planned DLC)
|
||||
- Character archetypes (rushdown, zoner, grappler, all-rounder, etc.)
|
||||
- Move list diversity
|
||||
- Complexity tiers (beginner vs. expert characters)
|
||||
- Balance philosophy (everyone viable vs. tier system)
|
||||
|
||||
### Move Lists and Frame Data
|
||||
|
||||
{{moves_frame_data}}
|
||||
|
||||
**Combat mechanics:**
|
||||
|
||||
- Normal moves (light, medium, heavy)
|
||||
- Special moves (quarter-circle, charge, etc.)
|
||||
- Super/ultimate moves
|
||||
- Frame data (startup, active, recovery, advantage)
|
||||
- Hit/hurt boxes
|
||||
- Command inputs vs. simplified inputs
|
||||
|
||||
### Combo System
|
||||
|
||||
{{combo_system}}
|
||||
|
||||
**Combo design:**
|
||||
|
||||
- Combo structure (links, cancels, chains)
|
||||
- Juggle system
|
||||
- Wall/ground bounces
|
||||
- Combo scaling
|
||||
- Reset opportunities
|
||||
- Optimal vs. practical combos
|
||||
|
||||
### Defensive Mechanics
|
||||
|
||||
{{defensive_mechanics}}
|
||||
|
||||
**Defense options:**
|
||||
|
||||
- Blocking (high, low, crossup protection)
|
||||
- Dodging/rolling/backdashing
|
||||
- Parries/counters
|
||||
- Pushblock/advancing guard
|
||||
- Invincibility frames
|
||||
- Escape options (burst, breaker, etc.)
|
||||
|
||||
### Stage Design
|
||||
|
||||
{{stage_design}}
|
||||
|
||||
**Arena design:**
|
||||
|
||||
- Stage size and boundaries
|
||||
- Wall mechanics (wall combos, wall break)
|
||||
- Interactive elements
|
||||
- Ring-out mechanics (if applicable)
|
||||
- Visual clarity vs. aesthetics
|
||||
|
||||
### Single Player Modes
|
||||
|
||||
{{single_player}}
|
||||
|
||||
**Offline content:**
|
||||
|
||||
- Arcade/story mode
|
||||
- Training mode features
|
||||
- Mission/challenge mode
|
||||
- Boss fights
|
||||
- Unlockables
|
||||
|
||||
### Competitive Features
|
||||
|
||||
{{competitive_features}}
|
||||
|
||||
**Tournament-ready:**
|
||||
|
||||
- Ranked matchmaking
|
||||
- Lobby systems
|
||||
- Replay features
|
||||
- Frame delay/rollback netcode
|
||||
- Spectator mode
|
||||
- Tournament mode
|
||||
86
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/horror.md
Normal file
86
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/horror.md
Normal file
@@ -0,0 +1,86 @@
|
||||
## Horror Game Specific Elements
|
||||
|
||||
<narrative-workflow-recommended>
|
||||
This game type is **narrative-important**. Consider running the Narrative Design workflow after completing the GDD to create:
|
||||
- Detailed story structure and scares
|
||||
- Character backstories and motivations
|
||||
- World lore and mythology
|
||||
- Environmental storytelling
|
||||
- Tension pacing and narrative beats
|
||||
</narrative-workflow-recommended>
|
||||
|
||||
### Atmosphere and Tension Building
|
||||
|
||||
{{atmosphere}}
|
||||
|
||||
**Horror atmosphere:**
|
||||
|
||||
- Visual design (lighting, shadows, color palette)
|
||||
- Audio design (soundscape, silence, music cues)
|
||||
- Environmental storytelling
|
||||
- Pacing of tension and release
|
||||
- Jump scares vs. psychological horror
|
||||
- Safe zones vs. danger zones
|
||||
|
||||
### Fear Mechanics
|
||||
|
||||
{{fear_mechanics}}
|
||||
|
||||
**Core horror systems:**
|
||||
|
||||
- Visibility/darkness mechanics
|
||||
- Limited resources (ammo, health, light)
|
||||
- Vulnerability (combat avoidance, hiding)
|
||||
- Sanity/fear meter (if applicable)
|
||||
- Pursuer/stalker mechanics
|
||||
- Detection systems (line of sight, sound)
|
||||
|
||||
### Enemy/Threat Design
|
||||
|
||||
{{enemy_threat}}
|
||||
|
||||
**Threat systems:**
|
||||
|
||||
- Enemy types (stalker, environmental, psychological)
|
||||
- Enemy behavior (patrol, hunt, ambush)
|
||||
- Telegraphing and tells
|
||||
- Invincible vs. killable enemies
|
||||
- Boss encounters
|
||||
- Encounter frequency and pacing
|
||||
|
||||
### Resource Scarcity
|
||||
|
||||
{{resource_scarcity}}
|
||||
|
||||
**Limited resources:**
|
||||
|
||||
- Ammo/weapon durability
|
||||
- Health items
|
||||
- Light sources (batteries, fuel)
|
||||
- Save points (if limited)
|
||||
- Inventory constraints
|
||||
- Risk vs. reward of exploration
|
||||
|
||||
### Safe Zones and Respite
|
||||
|
||||
{{safe_zones}}
|
||||
|
||||
**Tension management:**
|
||||
|
||||
- Safe room design
|
||||
- Save point placement
|
||||
- Temporary refuge mechanics
|
||||
- Calm before storm pacing
|
||||
- Item management areas
|
||||
|
||||
### Puzzle Integration
|
||||
|
||||
{{puzzles}}
|
||||
|
||||
**Environmental puzzles:**
|
||||
|
||||
- Puzzle types (locks, codes, environmental)
|
||||
- Difficulty balance (accessibility vs. challenge)
|
||||
- Hint systems
|
||||
- Puzzle-tension balance
|
||||
- Narrative purpose of puzzles
|
||||
@@ -0,0 +1,78 @@
|
||||
## Idle/Incremental Game Specific Elements
|
||||
|
||||
### Core Click/Interaction
|
||||
|
||||
{{core_interaction}}
|
||||
|
||||
**Primary mechanic:**
|
||||
|
||||
- Click action (what happens on click)
|
||||
- Click value progression
|
||||
- Auto-click mechanics
|
||||
- Combo/streak systems (if applicable)
|
||||
- Satisfaction and feedback (visual, audio)
|
||||
|
||||
### Upgrade Trees
|
||||
|
||||
{{upgrade_trees}}
|
||||
|
||||
**Upgrade systems:**
|
||||
|
||||
- Upgrade categories (click power, auto-generation, multipliers)
|
||||
- Upgrade costs and scaling
|
||||
- Unlock conditions
|
||||
- Synergies between upgrades
|
||||
- Upgrade branches and choices
|
||||
- Meta-upgrades (affect future runs)
|
||||
|
||||
### Automation Systems
|
||||
|
||||
{{automation}}
|
||||
|
||||
**Passive mechanics:**
|
||||
|
||||
- Auto-clicker unlocks
|
||||
- Manager/worker systems
|
||||
- Multiplier stacking
|
||||
- Offline progression
|
||||
- Automation tiers
|
||||
- Balance between active and idle play
|
||||
|
||||
### Prestige and Reset Mechanics
|
||||
|
||||
{{prestige_reset}}
|
||||
|
||||
**Long-term progression:**
|
||||
|
||||
- Prestige conditions (when to reset)
|
||||
- Persistent bonuses after reset
|
||||
- Prestige currency
|
||||
- Multiple prestige layers (if applicable)
|
||||
- Scaling between runs
|
||||
- Endgame infinite scaling
|
||||
|
||||
### Number Balancing
|
||||
|
||||
{{number_balancing}}
|
||||
|
||||
**Economy design:**
|
||||
|
||||
- Exponential growth curves
|
||||
- Notation systems (K, M, B, T or scientific)
|
||||
- Soft caps and plateaus
|
||||
- Time gates
|
||||
- Pacing of progression
|
||||
- Wall breaking mechanics
|
||||
|
||||
### Meta-Progression
|
||||
|
||||
{{meta_progression}}
|
||||
|
||||
**Long-term engagement:**
|
||||
|
||||
- Achievement system
|
||||
- Collectibles
|
||||
- Alternate game modes
|
||||
- Seasonal content
|
||||
- Challenge runs
|
||||
- Endgame goals
|
||||
@@ -0,0 +1,87 @@
|
||||
## Metroidvania Specific Elements
|
||||
|
||||
<narrative-workflow-recommended>
|
||||
This game type is **narrative-moderate**. Consider running the Narrative Design workflow after completing the GDD to create:
|
||||
- World lore and environmental storytelling
|
||||
- Character encounters and NPC arcs
|
||||
- Backstory reveals through exploration
|
||||
- Optional narrative depth
|
||||
</narrative-workflow-recommended>
|
||||
|
||||
### Interconnected World Map
|
||||
|
||||
{{world_map}}
|
||||
|
||||
**Map design:**
|
||||
|
||||
- World structure (regions, zones, biomes)
|
||||
- Interconnection points (shortcuts, elevators, warps)
|
||||
- Verticality and layering
|
||||
- Secret areas
|
||||
- Map reveal mechanics
|
||||
- Fast travel system (if applicable)
|
||||
|
||||
### Ability-Gating System
|
||||
|
||||
{{ability_gating}}
|
||||
|
||||
**Progression gates:**
|
||||
|
||||
- Core abilities (double jump, dash, wall climb, swim, etc.)
|
||||
- Ability locations and pacing
|
||||
- Soft gates vs. hard gates
|
||||
- Optional abilities
|
||||
- Sequence breaking considerations
|
||||
- Ability synergies
|
||||
|
||||
### Backtracking Design
|
||||
|
||||
{{backtracking}}
|
||||
|
||||
**Return mechanics:**
|
||||
|
||||
- Obvious backtrack opportunities
|
||||
- Hidden backtrack rewards
|
||||
- Fast travel to reduce tedium
|
||||
- Enemy respawn considerations
|
||||
- Changed world state (if applicable)
|
||||
- Completionist incentives
|
||||
|
||||
### Exploration Rewards
|
||||
|
||||
{{exploration_rewards}}
|
||||
|
||||
**Discovery incentives:**
|
||||
|
||||
- Health/energy upgrades
|
||||
- Ability upgrades
|
||||
- Collectibles (lore, cosmetics)
|
||||
- Secret bosses
|
||||
- Optional areas
|
||||
- Completion percentage tracking
|
||||
|
||||
### Combat System
|
||||
|
||||
{{combat_system}}
|
||||
|
||||
**Combat mechanics:**
|
||||
|
||||
- Attack types (melee, ranged, magic)
|
||||
- Boss fight design
|
||||
- Enemy variety and placement
|
||||
- Combat progression
|
||||
- Defensive options
|
||||
- Difficulty balance
|
||||
|
||||
### Sequence Breaking
|
||||
|
||||
{{sequence_breaking}}
|
||||
|
||||
**Advanced play:**
|
||||
|
||||
- Intended vs. unintended skips
|
||||
- Speedrun considerations
|
||||
- Difficulty of sequence breaks
|
||||
- Reward for sequence breaking
|
||||
- Developer stance on breaks
|
||||
- Game completion without all abilities
|
||||
74
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/moba.md
Normal file
74
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/moba.md
Normal file
@@ -0,0 +1,74 @@
|
||||
## MOBA Specific Elements
|
||||
|
||||
### Hero/Champion Roster
|
||||
|
||||
{{hero_roster}}
|
||||
|
||||
**Character design:**
|
||||
|
||||
- Hero count (initial roster, planned additions)
|
||||
- Hero roles (tank, support, carry, assassin, mage, etc.)
|
||||
- Unique abilities per hero (Q, W, E, R + passive)
|
||||
- Hero complexity tiers (beginner-friendly vs. advanced)
|
||||
- Visual and thematic diversity
|
||||
- Counter-pick dynamics
|
||||
|
||||
### Lane Structure and Map
|
||||
|
||||
{{lane_map}}
|
||||
|
||||
**Map design:**
|
||||
|
||||
- Lane configuration (3-lane, 2-lane, custom)
|
||||
- Jungle/neutral areas
|
||||
- Objective locations (towers, inhibitors, nexus/ancient)
|
||||
- Spawn points and fountains
|
||||
- Vision mechanics (wards, fog of war)
|
||||
|
||||
### Item and Build System
|
||||
|
||||
{{item_build}}
|
||||
|
||||
**Itemization:**
|
||||
|
||||
- Item categories (offensive, defensive, utility, consumables)
|
||||
- Gold economy
|
||||
- Build paths and item trees
|
||||
- Situational itemization
|
||||
- Starting items vs. late-game items
|
||||
|
||||
### Team Composition and Roles
|
||||
|
||||
{{team_composition}}
|
||||
|
||||
**Team strategy:**
|
||||
|
||||
- Role requirements (1-3-1, 2-1-2, etc.)
|
||||
- Team synergies
|
||||
- Draft/ban phase (if applicable)
|
||||
- Meta considerations
|
||||
- Flexible vs. rigid compositions
|
||||
|
||||
### Match Phases
|
||||
|
||||
{{match_phases}}
|
||||
|
||||
**Game flow:**
|
||||
|
||||
- Early game (laning phase)
|
||||
- Mid game (roaming, objectives)
|
||||
- Late game (team fights, sieging)
|
||||
- Phase transition mechanics
|
||||
- Comeback mechanics
|
||||
|
||||
### Objectives and Win Conditions
|
||||
|
||||
{{objectives_victory}}
|
||||
|
||||
**Strategic objectives:**
|
||||
|
||||
- Primary objective (destroy base/nexus/ancient)
|
||||
- Secondary objectives (towers, dragons, baron, roshan, etc.)
|
||||
- Neutral camps
|
||||
- Vision control objectives
|
||||
- Time limits and sudden death (if applicable)
|
||||
@@ -0,0 +1,79 @@
|
||||
## Party Game Specific Elements
|
||||
|
||||
### Minigame Variety
|
||||
|
||||
{{minigame_variety}}
|
||||
|
||||
**Minigame design:**
|
||||
|
||||
- Minigame count (launch + DLC)
|
||||
- Genre variety (racing, puzzle, reflex, trivia, etc.)
|
||||
- Minigame length (15-60 seconds typical)
|
||||
- Skill vs. luck balance
|
||||
- Team vs. FFA minigames
|
||||
- Accessibility across skill levels
|
||||
|
||||
### Turn Structure
|
||||
|
||||
{{turn_structure}}
|
||||
|
||||
**Game flow:**
|
||||
|
||||
- Board game structure (if applicable)
|
||||
- Turn order (fixed, random, earned)
|
||||
- Turn actions (roll dice, move, minigame, etc.)
|
||||
- Event spaces
|
||||
- Special mechanics (warp, steal, bonus)
|
||||
- Match length (rounds, turns, time)
|
||||
|
||||
### Player Elimination vs. Points
|
||||
|
||||
{{scoring_elimination}}
|
||||
|
||||
**Competition design:**
|
||||
|
||||
- Points-based (everyone plays to the end)
|
||||
- Elimination (last player standing)
|
||||
- Hybrid systems
|
||||
- Comeback mechanics
|
||||
- Handicap systems
|
||||
- Victory conditions
|
||||
|
||||
### Local Multiplayer UX
|
||||
|
||||
{{local_multiplayer}}
|
||||
|
||||
**Couch co-op design:**
|
||||
|
||||
- Controller sharing vs. individual controllers
|
||||
- Screen layout (split-screen, shared screen)
|
||||
- Turn clarity (whose turn indicators)
|
||||
- Spectator experience (watching others play)
|
||||
- Player join/drop mechanics
|
||||
- Tutorial integration for new players
|
||||
|
||||
### Accessibility and Skill Range
|
||||
|
||||
{{accessibility}}
|
||||
|
||||
**Inclusive design:**
|
||||
|
||||
- Skill floor (easy to understand)
|
||||
- Skill ceiling (depth for experienced players)
|
||||
- Luck elements to balance skill gaps
|
||||
- Assist modes or handicaps
|
||||
- Child-friendly content
|
||||
- Colorblind modes and accessibility
|
||||
|
||||
### Session Length
|
||||
|
||||
{{session_length}}
|
||||
|
||||
**Time management:**
|
||||
|
||||
- Quick play (5-10 minutes)
|
||||
- Standard match (15-30 minutes)
|
||||
- Extended match (30+ minutes)
|
||||
- Drop-in/drop-out support
|
||||
- Pause and resume
|
||||
- Party management (hosting, invites)
|
||||
58
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/puzzle.md
Normal file
58
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/puzzle.md
Normal file
@@ -0,0 +1,58 @@
|
||||
## Puzzle Game Specific Elements
|
||||
|
||||
### Core Puzzle Mechanics
|
||||
|
||||
{{puzzle_mechanics}}
|
||||
|
||||
**Puzzle elements:**
|
||||
|
||||
- Primary puzzle mechanic(s)
|
||||
- Supporting mechanics
|
||||
- Mechanic interactions
|
||||
- Constraint systems
|
||||
|
||||
### Puzzle Progression
|
||||
|
||||
{{puzzle_progression}}
|
||||
|
||||
**Difficulty progression:**
|
||||
|
||||
- Tutorial/introduction puzzles
|
||||
- Core concept puzzles
|
||||
- Combined mechanic puzzles
|
||||
- Expert/bonus puzzles
|
||||
- Pacing and difficulty curve
|
||||
|
||||
### Level Structure
|
||||
|
||||
{{level_structure}}
|
||||
|
||||
**Level organization:**
|
||||
|
||||
- Number of levels/puzzles
|
||||
- World/chapter grouping
|
||||
- Unlock progression
|
||||
- Optional/bonus content
|
||||
|
||||
### Player Assistance
|
||||
|
||||
{{player_assistance}}
|
||||
|
||||
**Help systems:**
|
||||
|
||||
- Hint system
|
||||
- Undo/reset mechanics
|
||||
- Skip puzzle options
|
||||
- Tutorial integration
|
||||
|
||||
### Replayability
|
||||
|
||||
{{replayability}}
|
||||
|
||||
**Replay elements:**
|
||||
|
||||
- Par time/move goals
|
||||
- Perfect solution challenges
|
||||
- Procedural generation (if applicable)
|
||||
- Daily/weekly puzzles
|
||||
- Challenge modes
|
||||
88
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/racing.md
Normal file
88
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/racing.md
Normal file
@@ -0,0 +1,88 @@
|
||||
## Racing Game Specific Elements
|
||||
|
||||
### Vehicle Handling and Physics
|
||||
|
||||
{{vehicle_physics}}
|
||||
|
||||
**Handling systems:**
|
||||
|
||||
- Physics model (arcade vs. simulation vs. hybrid)
|
||||
- Vehicle stats (speed, acceleration, handling, braking, weight)
|
||||
- Drift mechanics
|
||||
- Collision physics
|
||||
- Vehicle damage system (if applicable)
|
||||
|
||||
### Vehicle Roster
|
||||
|
||||
{{vehicle_roster}}
|
||||
|
||||
**Vehicle design:**
|
||||
|
||||
- Vehicle types (cars, bikes, boats, etc.)
|
||||
- Vehicle classes (lightweight, balanced, heavyweight)
|
||||
- Unlock progression
|
||||
- Customization options (visual, performance)
|
||||
- Balance considerations
|
||||
|
||||
### Track Design
|
||||
|
||||
{{track_design}}
|
||||
|
||||
**Course design:**
|
||||
|
||||
- Track variety (circuits, point-to-point, open world)
|
||||
- Track length and lap counts
|
||||
- Hazards and obstacles
|
||||
- Shortcuts and alternate paths
|
||||
- Track-specific mechanics
|
||||
- Environmental themes
|
||||
|
||||
### Race Mechanics
|
||||
|
||||
{{race_mechanics}}
|
||||
|
||||
**Core racing:**
|
||||
|
||||
- Starting mechanics (countdown, reaction time)
|
||||
- Checkpoint system
|
||||
- Lap tracking and position
|
||||
- Slipstreaming/drafting
|
||||
- Pit stops (if applicable)
|
||||
- Weather and time-of-day effects
|
||||
|
||||
### Powerups and Boost
|
||||
|
||||
{{powerups_boost}}
|
||||
|
||||
**Enhancement systems (if arcade-style):**
|
||||
|
||||
- Powerup types (offensive, defensive, utility)
|
||||
- Boost mechanics (drift boost, nitro, slipstream)
|
||||
- Item balance
|
||||
- Counterplay mechanics
|
||||
- Powerup placement on track
|
||||
|
||||
### Game Modes
|
||||
|
||||
{{game_modes}}
|
||||
|
||||
**Mode variety:**
|
||||
|
||||
- Standard race
|
||||
- Time trial
|
||||
- Elimination/knockout
|
||||
- Battle/arena modes
|
||||
- Career/campaign mode
|
||||
- Online multiplayer modes
|
||||
|
||||
### Progression and Unlocks
|
||||
|
||||
{{progression}}
|
||||
|
||||
**Player advancement:**
|
||||
|
||||
- Career structure
|
||||
- Unlockable vehicles and tracks
|
||||
- Currency/rewards system
|
||||
- Achievements and challenges
|
||||
- Skill-based unlocks vs. time-based
|
||||
79
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/rhythm.md
Normal file
79
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/rhythm.md
Normal file
@@ -0,0 +1,79 @@
|
||||
## Rhythm Game Specific Elements
|
||||
|
||||
### Music Synchronization
|
||||
|
||||
{{music_sync}}
|
||||
|
||||
**Core mechanics:**
|
||||
|
||||
- Beat/rhythm detection
|
||||
- Note types (tap, hold, slide, etc.)
|
||||
- Synchronization accuracy
|
||||
- Audio-visual feedback
|
||||
- Lane systems (4-key, 6-key, circular, etc.)
|
||||
- Offset calibration
|
||||
|
||||
### Note Charts and Patterns
|
||||
|
||||
{{note_charts}}
|
||||
|
||||
**Chart design:**
|
||||
|
||||
- Charting philosophy (fun, challenge, accuracy to song)
|
||||
- Pattern vocabulary (streams, jumps, chords, etc.)
|
||||
- Difficulty representation
|
||||
- Special patterns (gimmicks, memes)
|
||||
- Chart preview
|
||||
- Custom chart support (if applicable)
|
||||
|
||||
### Timing Windows
|
||||
|
||||
{{timing_windows}}
|
||||
|
||||
**Judgment system:**
|
||||
|
||||
- Judgment tiers (perfect, great, good, bad, miss)
|
||||
- Timing windows (frame-perfect vs. lenient)
|
||||
- Visual feedback for timing
|
||||
- Audio feedback
|
||||
- Combo system
|
||||
- Health/life system (if applicable)
|
||||
|
||||
### Scoring System
|
||||
|
||||
{{scoring}}
|
||||
|
||||
**Score design:**
|
||||
|
||||
- Base score calculation
|
||||
- Combo multipliers
|
||||
- Accuracy weighting
|
||||
- Max score calculation
|
||||
- Grade/rank system (S, A, B, C)
|
||||
- Leaderboards and competition
|
||||
|
||||
### Difficulty Tiers
|
||||
|
||||
{{difficulty_tiers}}
|
||||
|
||||
**Progression:**
|
||||
|
||||
- Difficulty levels (easy, normal, hard, expert, etc.)
|
||||
- Difficulty representation (stars, numbers)
|
||||
- Unlock conditions
|
||||
- Difficulty curve
|
||||
- Accessibility options
|
||||
- Expert+ content
|
||||
|
||||
### Song Selection
|
||||
|
||||
{{song_selection}}
|
||||
|
||||
**Music library:**
|
||||
|
||||
- Song count (launch + planned DLC)
|
||||
- Genre diversity
|
||||
- Licensing vs. original music
|
||||
- Song length targets
|
||||
- Song unlock progression
|
||||
- Favorites and playlists
|
||||
@@ -0,0 +1,69 @@
|
||||
## Roguelike Specific Elements
|
||||
|
||||
### Run Structure
|
||||
|
||||
{{run_structure}}
|
||||
|
||||
**Run design:**
|
||||
|
||||
- Run length (time, stages)
|
||||
- Starting conditions
|
||||
- Difficulty scaling per run
|
||||
- Victory conditions
|
||||
|
||||
### Procedural Generation
|
||||
|
||||
{{procedural_generation}}
|
||||
|
||||
**Generation systems:**
|
||||
|
||||
- Level generation algorithm
|
||||
- Enemy placement
|
||||
- Item/loot distribution
|
||||
- Biome/theme variation
|
||||
- Seed system (if deterministic)
|
||||
|
||||
### Permadeath and Progression
|
||||
|
||||
{{permadeath_progression}}
|
||||
|
||||
**Death mechanics:**
|
||||
|
||||
- Permadeath rules
|
||||
- What persists between runs
|
||||
- Meta-progression systems
|
||||
- Unlock conditions
|
||||
|
||||
### Item and Upgrade System
|
||||
|
||||
{{item_upgrade_system}}
|
||||
|
||||
**Item mechanics:**
|
||||
|
||||
- Item types (passive, active, consumable)
|
||||
- Rarity system
|
||||
- Item synergies
|
||||
- Build variety
|
||||
- Curse/risk mechanics
|
||||
|
||||
### Character Selection
|
||||
|
||||
{{character_selection}}
|
||||
|
||||
**Playable characters:**
|
||||
|
||||
- Starting characters
|
||||
- Unlockable characters
|
||||
- Character unique abilities
|
||||
- Character playstyle differences
|
||||
|
||||
### Difficulty Modifiers
|
||||
|
||||
{{difficulty_modifiers}}
|
||||
|
||||
**Challenge systems:**
|
||||
|
||||
- Difficulty tiers
|
||||
- Modifiers/curses
|
||||
- Challenge runs
|
||||
- Achievement conditions
|
||||
70
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/rpg.md
Normal file
70
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/rpg.md
Normal file
@@ -0,0 +1,70 @@
|
||||
## RPG Specific Elements
|
||||
|
||||
### Character System
|
||||
|
||||
{{character_system}}
|
||||
|
||||
**Character attributes:**
|
||||
|
||||
- Stats (Strength, Dexterity, Intelligence, etc.)
|
||||
- Classes/roles
|
||||
- Leveling system
|
||||
- Skill trees
|
||||
|
||||
### Inventory and Equipment
|
||||
|
||||
{{inventory_equipment}}
|
||||
|
||||
**Equipment system:**
|
||||
|
||||
- Item types (weapons, armor, accessories)
|
||||
- Rarity tiers
|
||||
- Item stats and modifiers
|
||||
- Inventory management
|
||||
|
||||
### Quest System
|
||||
|
||||
{{quest_system}}
|
||||
|
||||
**Quest structure:**
|
||||
|
||||
- Main story quests
|
||||
- Side quests
|
||||
- Quest tracking
|
||||
- Branching questlines
|
||||
- Quest rewards
|
||||
|
||||
### World and Exploration
|
||||
|
||||
{{world_exploration}}
|
||||
|
||||
**World design:**
|
||||
|
||||
- Map structure (open world, hub-based, linear)
|
||||
- Towns and safe zones
|
||||
- Dungeons and combat zones
|
||||
- Fast travel system
|
||||
- Points of interest
|
||||
|
||||
### NPC and Dialogue
|
||||
|
||||
{{npc_dialogue}}
|
||||
|
||||
**NPC interaction:**
|
||||
|
||||
- Dialogue trees
|
||||
- Relationship/reputation system
|
||||
- Companion system
|
||||
- Merchant NPCs
|
||||
|
||||
### Combat System
|
||||
|
||||
{{combat_system}}
|
||||
|
||||
**Combat mechanics:**
|
||||
|
||||
- Combat style (real-time, turn-based, tactical)
|
||||
- Ability system
|
||||
- Magic/skill system
|
||||
- Status effects
|
||||
- Party composition (if applicable)
|
||||
@@ -0,0 +1,79 @@
|
||||
## Sandbox Game Specific Elements
|
||||
|
||||
### Creation Tools
|
||||
|
||||
{{creation_tools}}
|
||||
|
||||
**Building mechanics:**
|
||||
|
||||
- Tool types (place, delete, modify, paint)
|
||||
- Object library (blocks, props, entities)
|
||||
- Precision controls (snap, free, grid)
|
||||
- Copy/paste and templates
|
||||
- Undo/redo system
|
||||
- Import/export functionality
|
||||
|
||||
### Physics and Building Systems
|
||||
|
||||
{{physics_building}}
|
||||
|
||||
**System simulation:**
|
||||
|
||||
- Physics engine (rigid body, soft body, fluids)
|
||||
- Structural integrity (if applicable)
|
||||
- Destruction mechanics
|
||||
- Material properties
|
||||
- Constraint systems (joints, hinges, motors)
|
||||
- Interactive simulations
|
||||
|
||||
### Sharing and Community
|
||||
|
||||
{{sharing_community}}
|
||||
|
||||
**Social features:**
|
||||
|
||||
- Creation sharing (workshop, gallery)
|
||||
- Discoverability (search, trending, featured)
|
||||
- Rating and feedback systems
|
||||
- Collaboration tools
|
||||
- Modding support
|
||||
- User-generated content moderation
|
||||
|
||||
### Constraints and Rules
|
||||
|
||||
{{constraints_rules}}
|
||||
|
||||
**Game design:**
|
||||
|
||||
- Creative mode (unlimited resources, no objectives)
|
||||
- Challenge mode (limited resources, objectives)
|
||||
- Budget/point systems (if competitive)
|
||||
- Build limits (size, complexity)
|
||||
- Rulesets and game modes
|
||||
- Victory conditions (if applicable)
|
||||
|
||||
### Tools and Editing
|
||||
|
||||
{{tools_editing}}
|
||||
|
||||
**Advanced features:**
|
||||
|
||||
- Logic gates/scripting (if applicable)
|
||||
- Animation tools
|
||||
- Terrain editing
|
||||
- Weather/environment controls
|
||||
- Lighting and effects
|
||||
- Testing/preview modes
|
||||
|
||||
### Emergent Gameplay
|
||||
|
||||
{{emergent_gameplay}}
|
||||
|
||||
**Player creativity:**
|
||||
|
||||
- Unintended creations (embracing exploits)
|
||||
- Community-defined challenges
|
||||
- Speedrunning player creations
|
||||
- Cross-creation interaction
|
||||
- Viral moments and showcases
|
||||
- Evolution of the meta
|
||||
@@ -0,0 +1,62 @@
|
||||
## Shooter Specific Elements
|
||||
|
||||
### Weapon Systems
|
||||
|
||||
{{weapon_systems}}
|
||||
|
||||
**Weapon design:**
|
||||
|
||||
- Weapon types (pistol, rifle, shotgun, sniper, explosive, etc.)
|
||||
- Weapon stats (damage, fire rate, accuracy, reload time, ammo capacity)
|
||||
- Weapon progression (starting weapons, unlocks, upgrades)
|
||||
- Weapon feel (recoil patterns, sound design, impact feedback)
|
||||
- Balance considerations (risk/reward, situational use)
|
||||
|
||||
### Aiming and Combat Mechanics
|
||||
|
||||
{{aiming_combat}}
|
||||
|
||||
**Combat systems:**
|
||||
|
||||
- Aiming system (first-person, third-person, twin-stick, lock-on)
|
||||
- Hit detection (hitscan vs. projectile)
|
||||
- Accuracy mechanics (spread, recoil, movement penalties)
|
||||
- Critical hits / weak points
|
||||
- Melee integration (if applicable)
|
||||
|
||||
### Enemy Design and AI
|
||||
|
||||
{{enemy_ai}}
|
||||
|
||||
**Enemy systems:**
|
||||
|
||||
- Enemy types (fodder, elite, tank, ranged, melee, boss)
|
||||
- AI behavior patterns (aggressive, defensive, flanking, cover use)
|
||||
- Spawn systems (waves, triggers, procedural)
|
||||
- Difficulty scaling (health, damage, AI sophistication)
|
||||
- Enemy tells and telegraphing
|
||||
|
||||
### Arena and Level Design
|
||||
|
||||
{{arena_level_design}}
|
||||
|
||||
**Level structure:**
|
||||
|
||||
- Arena flow (choke points, open spaces, verticality)
|
||||
- Cover system design (destructible, dynamic, static)
|
||||
- Spawn points and safe zones
|
||||
- Power-up placement
|
||||
- Environmental hazards
|
||||
- Sightlines and engagement distances
|
||||
|
||||
### Multiplayer Considerations
|
||||
|
||||
{{multiplayer}}
|
||||
|
||||
**Multiplayer systems (if applicable):**
|
||||
|
||||
- Game modes (deathmatch, team deathmatch, objective-based, etc.)
|
||||
- Map design for PvP
|
||||
- Loadout systems
|
||||
- Matchmaking and ranking
|
||||
- Balance considerations (skill ceiling, counter-play)
|
||||
@@ -0,0 +1,73 @@
|
||||
## Simulation Specific Elements
|
||||
|
||||
### Core Simulation Systems
|
||||
|
||||
{{simulation_systems}}
|
||||
|
||||
**What's being simulated:**
|
||||
|
||||
- Primary simulation focus (city, farm, business, ecosystem, etc.)
|
||||
- Simulation depth (abstract vs. realistic)
|
||||
- System interconnections
|
||||
- Emergent behaviors
|
||||
- Simulation tickrate and performance
|
||||
|
||||
### Management Mechanics
|
||||
|
||||
{{management_mechanics}}
|
||||
|
||||
**Management systems:**
|
||||
|
||||
- Resource management (budget, materials, time)
|
||||
- Decision-making mechanics
|
||||
- Automation vs. manual control
|
||||
- Delegation systems (if applicable)
|
||||
- Efficiency optimization
|
||||
|
||||
### Building and Construction
|
||||
|
||||
{{building_construction}}
|
||||
|
||||
**Construction systems:**
|
||||
|
||||
- Placeable objects/structures
|
||||
- Grid system (free placement, snap-to-grid, tiles)
|
||||
- Building prerequisites and unlocks
|
||||
- Upgrade/demolition mechanics
|
||||
- Space constraints and planning
|
||||
|
||||
### Economic and Resource Loops
|
||||
|
||||
{{economic_loops}}
|
||||
|
||||
**Economic design:**
|
||||
|
||||
- Income sources
|
||||
- Expenses and maintenance
|
||||
- Supply chains (if applicable)
|
||||
- Market dynamics
|
||||
- Economic balance and pacing
|
||||
|
||||
### Progression and Unlocks
|
||||
|
||||
{{progression_unlocks}}
|
||||
|
||||
**Progression systems:**
|
||||
|
||||
- Unlock conditions (achievements, milestones, levels)
|
||||
- Tech/research tree
|
||||
- New mechanics/features over time
|
||||
- Difficulty scaling
|
||||
- Endgame content
|
||||
|
||||
### Sandbox vs. Scenario
|
||||
|
||||
{{sandbox_scenario}}
|
||||
|
||||
**Game modes:**
|
||||
|
||||
- Sandbox mode (unlimited resources, creative freedom)
|
||||
- Scenario/campaign mode (specific goals, constraints)
|
||||
- Challenge modes
|
||||
- Random/procedural scenarios
|
||||
- Custom scenario creation
|
||||
75
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/sports.md
Normal file
75
bmad/bmm/workflows/2-plan-workflows/gdd/game-types/sports.md
Normal file
@@ -0,0 +1,75 @@
|
||||
## Sports Game Specific Elements
|
||||
|
||||
### Sport-Specific Rules
|
||||
|
||||
{{sport_rules}}
|
||||
|
||||
**Rule implementation:**
|
||||
|
||||
- Core sport rules (scoring, fouls, violations)
|
||||
- Match/game structure (quarters, periods, innings, etc.)
|
||||
- Referee/umpire system
|
||||
- Rule variations (if applicable)
|
||||
- Simulation vs. arcade rule adherence
|
||||
|
||||
### Team and Player Systems
|
||||
|
||||
{{team_player}}
|
||||
|
||||
**Roster design:**
|
||||
|
||||
- Player attributes (speed, strength, skill, etc.)
|
||||
- Position-specific stats
|
||||
- Team composition
|
||||
- Substitution mechanics
|
||||
- Stamina/fatigue system
|
||||
- Injury system (if applicable)
|
||||
|
||||
### Match Structure
|
||||
|
||||
{{match_structure}}
|
||||
|
||||
**Game flow:**
|
||||
|
||||
- Pre-match setup (lineups, strategies)
|
||||
- In-match actions (plays, tactics, timeouts)
|
||||
- Half-time/intermission
|
||||
- Overtime/extra time rules
|
||||
- Post-match results and stats
|
||||
|
||||
### Physics and Realism
|
||||
|
||||
{{physics_realism}}
|
||||
|
||||
**Simulation balance:**
|
||||
|
||||
- Physics accuracy (ball/puck physics, player movement)
|
||||
- Realism vs. fun tradeoffs
|
||||
- Animation systems
|
||||
- Collision detection
|
||||
- Weather/field condition effects
|
||||
|
||||
### Career and Season Modes
|
||||
|
||||
{{career_season}}
|
||||
|
||||
**Long-term modes:**
|
||||
|
||||
- Career mode structure
|
||||
- Season/tournament progression
|
||||
- Transfer/draft systems
|
||||
- Team management
|
||||
- Contract negotiations
|
||||
- Sponsor/financial systems
|
||||
|
||||
### Multiplayer Modes
|
||||
|
||||
{{multiplayer}}
|
||||
|
||||
**Competitive play:**
|
||||
|
||||
- Local multiplayer (couch co-op)
|
||||
- Online multiplayer
|
||||
- Ranked/casual modes
|
||||
- Ultimate team/card collection (if applicable)
|
||||
- Co-op vs. AI
|
||||
@@ -0,0 +1,71 @@
|
||||
## Strategy Specific Elements
|
||||
|
||||
### Resource Systems
|
||||
|
||||
{{resource_systems}}
|
||||
|
||||
**Resource management:**
|
||||
|
||||
- Resource types (gold, food, energy, population, etc.)
|
||||
- Gathering mechanics (auto-generate, harvesting, capturing)
|
||||
- Resource spending (units, buildings, research, upgrades)
|
||||
- Economic balance (income vs. expenses)
|
||||
- Scarcity and strategic choices
|
||||
|
||||
### Unit Types and Stats
|
||||
|
||||
{{unit_types}}
|
||||
|
||||
**Unit design:**
|
||||
|
||||
- Unit roster (basic, advanced, specialized, hero units)
|
||||
- Unit stats (health, attack, defense, speed, range)
|
||||
- Unit abilities (active, passive, unique)
|
||||
- Counter systems (rock-paper-scissors dynamics)
|
||||
- Unit production (cost, build time, prerequisites)
|
||||
|
||||
### Technology and Progression
|
||||
|
||||
{{tech_progression}}
|
||||
|
||||
**Progression systems:**
|
||||
|
||||
- Tech tree structure (linear, branching, era-based)
|
||||
- Research mechanics (time, cost, prerequisites)
|
||||
- Upgrade paths (unit upgrades, building improvements)
|
||||
- Unlock conditions (progression gates, achievements)
|
||||
|
||||
### Map and Terrain
|
||||
|
||||
{{map_terrain}}
|
||||
|
||||
**Strategic space:**
|
||||
|
||||
- Map size and structure (small/medium/large, symmetric/asymmetric)
|
||||
- Terrain types (passable, impassable, elevated, water)
|
||||
- Terrain effects (movement, combat bonuses, vision)
|
||||
- Strategic points (resources, objectives, choke points)
|
||||
- Fog of war / vision system
|
||||
|
||||
### AI Opponent
|
||||
|
||||
{{ai_opponent}}
|
||||
|
||||
**AI design:**
|
||||
|
||||
- AI difficulty levels (easy, medium, hard, expert)
|
||||
- AI behavior patterns (aggressive, defensive, economic, adaptive)
|
||||
- AI cheating considerations (fair vs. challenge-focused)
|
||||
- AI personality types (if multiple opponents)
|
||||
|
||||
### Victory Conditions
|
||||
|
||||
{{victory_conditions}}
|
||||
|
||||
**Win/loss design:**
|
||||
|
||||
- Victory types (domination, economic, technological, diplomatic, etc.)
|
||||
- Time limits (if applicable)
|
||||
- Score systems (if applicable)
|
||||
- Defeat conditions
|
||||
- Early surrender / concession mechanics
|
||||
@@ -0,0 +1,79 @@
|
||||
## Survival Game Specific Elements
|
||||
|
||||
### Resource Gathering and Crafting
|
||||
|
||||
{{resource_crafting}}
|
||||
|
||||
**Resource systems:**
|
||||
|
||||
- Resource types (wood, stone, food, water, etc.)
|
||||
- Gathering methods (mining, foraging, hunting, looting)
|
||||
- Crafting recipes and trees
|
||||
- Tool/weapon crafting
|
||||
- Durability and repair
|
||||
- Storage and inventory management
|
||||
|
||||
### Survival Needs
|
||||
|
||||
{{survival_needs}}
|
||||
|
||||
**Player vitals:**
|
||||
|
||||
- Hunger/thirst systems
|
||||
- Health and healing
|
||||
- Temperature/exposure
|
||||
- Sleep/rest (if applicable)
|
||||
- Sanity/morale (if applicable)
|
||||
- Status effects (poison, disease, etc.)
|
||||
|
||||
### Environmental Threats
|
||||
|
||||
{{environmental_threats}}
|
||||
|
||||
**Danger systems:**
|
||||
|
||||
- Wildlife (predators, hostile creatures)
|
||||
- Environmental hazards (weather, terrain)
|
||||
- Day/night cycle threats
|
||||
- Seasonal changes (if applicable)
|
||||
- Natural disasters
|
||||
- Dynamic threat scaling
|
||||
|
||||
### Base Building
|
||||
|
||||
{{base_building}}
|
||||
|
||||
**Construction systems:**
|
||||
|
||||
- Building materials and recipes
|
||||
- Structure types (shelter, storage, defenses)
|
||||
- Base location and planning
|
||||
- Upgrade paths
|
||||
- Defensive structures
|
||||
- Automation (if applicable)
|
||||
|
||||
### Progression and Technology
|
||||
|
||||
{{progression_tech}}
|
||||
|
||||
**Advancement:**
|
||||
|
||||
- Tech tree or skill progression
|
||||
- Tool/weapon tiers
|
||||
- Unlock conditions
|
||||
- New biomes/areas access
|
||||
- Endgame objectives (if applicable)
|
||||
- Prestige/restart mechanics (if applicable)
|
||||
|
||||
### World Structure
|
||||
|
||||
{{world_structure}}
|
||||
|
||||
**Map design:**
|
||||
|
||||
- World size and boundaries
|
||||
- Biome diversity
|
||||
- Procedural vs. handcrafted
|
||||
- Points of interest
|
||||
- Risk/reward zones
|
||||
- Fast travel or navigation systems
|
||||
@@ -0,0 +1,91 @@
|
||||
## Text-Based Game Specific Elements
|
||||
|
||||
<narrative-workflow-critical>
|
||||
This game type is **narrative-critical**. You MUST run the Narrative Design workflow after completing the GDD to create:
|
||||
- Complete story and all narrative paths
|
||||
- Room descriptions and atmosphere
|
||||
- Puzzle solutions and hints
|
||||
- Character dialogue
|
||||
- World lore and backstory
|
||||
- Parser vocabulary (if parser-based)
|
||||
</narrative-workflow-critical>
|
||||
|
||||
### Input System
|
||||
|
||||
{{input_system}}
|
||||
|
||||
**Core interface:**
|
||||
|
||||
- Parser-based (natural language commands)
|
||||
- Choice-based (numbered/lettered options)
|
||||
- Hybrid system
|
||||
- Command vocabulary depth
|
||||
- Synonyms and flexibility
|
||||
- Error messaging and hints
|
||||
|
||||
### Room/Location Structure
|
||||
|
||||
{{location_structure}}
|
||||
|
||||
**World design:**
|
||||
|
||||
- Room count and scope
|
||||
- Room descriptions (length, detail)
|
||||
- Connection types (doors, paths, obstacles)
|
||||
- Map structure (linear, branching, maze-like, open)
|
||||
- Landmarks and navigation aids
|
||||
- Fast travel or mapping system
|
||||
|
||||
### Item and Inventory System
|
||||
|
||||
{{item_inventory}}
|
||||
|
||||
**Object interaction:**
|
||||
|
||||
- Examinable objects
|
||||
- Takeable vs. scenery objects
|
||||
- Item use and combinations
|
||||
- Inventory management
|
||||
- Object descriptions
|
||||
- Hidden objects and clues
|
||||
|
||||
### Puzzle Design
|
||||
|
||||
{{puzzle_design}}
|
||||
|
||||
**Challenge structure:**
|
||||
|
||||
- Puzzle types (logic, inventory, knowledge, exploration)
|
||||
- Difficulty curve
|
||||
- Hint system (gradual reveals)
|
||||
- Red herrings vs. crucial clues
|
||||
- Puzzle integration with story
|
||||
- Non-linear puzzle solving
|
||||
|
||||
### Narrative and Writing
|
||||
|
||||
{{narrative_writing}}
|
||||
|
||||
**Story delivery:**
|
||||
|
||||
- Writing tone and style
|
||||
- Descriptive density
|
||||
- Character voice
|
||||
- Dialogue systems
|
||||
- Branching narrative (if applicable)
|
||||
- Multiple endings (if applicable)
|
||||
|
||||
**Note:** All narrative content must be written in the Narrative Design Document.
|
||||
|
||||
### Game Flow and Pacing
|
||||
|
||||
{{game_flow}}
|
||||
|
||||
**Structure:**
|
||||
|
||||
- Game length target
|
||||
- Acts or chapters
|
||||
- Save system
|
||||
- Undo/rewind mechanics
|
||||
- Walkthrough or hint accessibility
|
||||
- Replayability considerations
|
||||
@@ -0,0 +1,79 @@
|
||||
## Tower Defense Specific Elements
|
||||
|
||||
### Tower Types and Upgrades
|
||||
|
||||
{{tower_types}}
|
||||
|
||||
**Tower design:**
|
||||
|
||||
- Tower categories (damage, slow, splash, support, special)
|
||||
- Tower stats (damage, range, fire rate, cost)
|
||||
- Upgrade paths (linear, branching)
|
||||
- Tower synergies
|
||||
- Tier progression
|
||||
- Special abilities and targeting
|
||||
|
||||
### Enemy Wave Design
|
||||
|
||||
{{wave_design}}
|
||||
|
||||
**Enemy systems:**
|
||||
|
||||
- Enemy types (fast, tank, flying, immune, boss)
|
||||
- Wave composition
|
||||
- Wave difficulty scaling
|
||||
- Wave scheduling and pacing
|
||||
- Boss encounters
|
||||
- Endless mode scaling (if applicable)
|
||||
|
||||
### Path and Placement Strategy
|
||||
|
||||
{{path_placement}}
|
||||
|
||||
**Strategic space:**
|
||||
|
||||
- Path structure (fixed, custom, maze-building)
|
||||
- Placement restrictions (grid, free placement)
|
||||
- Terrain types (buildable, non-buildable, special)
|
||||
- Choke points and strategic locations
|
||||
- Multiple paths (if applicable)
|
||||
- Line of sight and range visualization
|
||||
|
||||
### Economy and Resources
|
||||
|
||||
{{economy}}
|
||||
|
||||
**Resource management:**
|
||||
|
||||
- Starting resources
|
||||
- Resource generation (per wave, per kill, passive)
|
||||
- Resource spending (towers, upgrades, abilities)
|
||||
- Selling/refund mechanics
|
||||
- Special currencies (if applicable)
|
||||
- Economic optimization strategies
|
||||
|
||||
### Abilities and Powers
|
||||
|
||||
{{abilities_powers}}
|
||||
|
||||
**Active mechanics:**
|
||||
|
||||
- Player-activated abilities (airstrikes, freezes, etc.)
|
||||
- Cooldown systems
|
||||
- Ability unlocks
|
||||
- Ability upgrade paths
|
||||
- Strategic timing
|
||||
- Resource cost vs. cooldown
|
||||
|
||||
### Difficulty and Replayability
|
||||
|
||||
{{difficulty_replay}}
|
||||
|
||||
**Challenge systems:**
|
||||
|
||||
- Difficulty levels
|
||||
- Mission objectives (perfect clear, no lives lost, etc.)
|
||||
- Star ratings
|
||||
- Challenge modifiers
|
||||
- Randomized elements
|
||||
- New Game+ or prestige modes
|
||||
@@ -0,0 +1,88 @@
|
||||
## Turn-Based Tactics Specific Elements
|
||||
|
||||
<narrative-workflow-recommended>
|
||||
This game type is **narrative-moderate to heavy**. Consider running the Narrative Design workflow after completing the GDD to create:
|
||||
- Campaign story and mission briefings
|
||||
- Character backstories and development
|
||||
- Faction lore and motivations
|
||||
- Mission narratives
|
||||
</narrative-workflow-recommended>
|
||||
|
||||
### Grid System and Movement
|
||||
|
||||
{{grid_movement}}
|
||||
|
||||
**Spatial design:**
|
||||
|
||||
- Grid type (square, hex, free-form)
|
||||
- Movement range calculation
|
||||
- Movement types (walk, fly, teleport)
|
||||
- Terrain movement costs
|
||||
- Zone of control
|
||||
- Pathfinding visualization
|
||||
|
||||
### Unit Types and Classes
|
||||
|
||||
{{unit_classes}}
|
||||
|
||||
**Unit design:**
|
||||
|
||||
- Class roster (warrior, archer, mage, healer, etc.)
|
||||
- Class abilities and specializations
|
||||
- Unit progression (leveling, promotions)
|
||||
- Unit customization
|
||||
- Unique units (heroes, named characters)
|
||||
- Class balance and counters
|
||||
|
||||
### Action Economy
|
||||
|
||||
{{action_economy}}
|
||||
|
||||
**Turn structure:**
|
||||
|
||||
- Action points system (fixed, variable, pooled)
|
||||
- Action types (move, attack, ability, item, wait)
|
||||
- Free actions vs. costing actions
|
||||
- Opportunity attacks
|
||||
- Turn order (initiative, simultaneous, alternating)
|
||||
- Time limits per turn (if applicable)
|
||||
|
||||
### Positioning and Tactics
|
||||
|
||||
{{positioning_tactics}}
|
||||
|
||||
**Strategic depth:**
|
||||
|
||||
- Flanking mechanics
|
||||
- High ground advantage
|
||||
- Cover system
|
||||
- Formation bonuses
|
||||
- Area denial
|
||||
- Chokepoint tactics
|
||||
- Line of sight and vision
|
||||
|
||||
### Terrain and Environmental Effects
|
||||
|
||||
{{terrain_effects}}
|
||||
|
||||
**Map design:**
|
||||
|
||||
- Terrain types (grass, water, lava, ice, etc.)
|
||||
- Terrain effects (defense bonus, movement penalty, damage)
|
||||
- Destructible terrain
|
||||
- Interactive objects
|
||||
- Weather effects
|
||||
- Elevation and verticality
|
||||
|
||||
### Campaign Structure
|
||||
|
||||
{{campaign}}
|
||||
|
||||
**Mission design:**
|
||||
|
||||
- Campaign length and pacing
|
||||
- Mission variety (defeat all, survive, escort, capture, etc.)
|
||||
- Optional objectives
|
||||
- Branching campaigns
|
||||
- Permadeath vs. casualty systems
|
||||
- Resource management between missions
|
||||
@@ -0,0 +1,89 @@
|
||||
## Visual Novel Specific Elements
|
||||
|
||||
<narrative-workflow-critical>
|
||||
This game type is **narrative-critical**. You MUST run the Narrative Design workflow after completing the GDD to create:
|
||||
- Complete story structure and script
|
||||
- All character profiles and development arcs
|
||||
- Branching story flowcharts
|
||||
- Scene-by-scene breakdown
|
||||
- Dialogue drafts
|
||||
- Multiple route planning
|
||||
</narrative-workflow-critical>
|
||||
|
||||
### Branching Story Structure
|
||||
|
||||
{{branching_structure}}
|
||||
|
||||
**Narrative design:**
|
||||
|
||||
- Story route types (character routes, plot branches)
|
||||
- Branch points (choices, stats, flags)
|
||||
- Convergence points
|
||||
- Route length and pacing
|
||||
- True/golden ending requirements
|
||||
- Branch complexity (simple, moderate, complex)
|
||||
|
||||
### Choice Impact System
|
||||
|
||||
{{choice_impact}}
|
||||
|
||||
**Decision mechanics:**
|
||||
|
||||
- Choice types (immediate, delayed, hidden)
|
||||
- Choice visualization (explicit, subtle, invisible)
|
||||
- Point systems (affection, alignment, stats)
|
||||
- Flag tracking
|
||||
- Choice consequences
|
||||
- Meaningful vs. cosmetic choices
|
||||
|
||||
### Route Design
|
||||
|
||||
{{route_design}}
|
||||
|
||||
**Route structure:**
|
||||
|
||||
- Common route (shared beginning)
|
||||
- Individual routes (character-specific paths)
|
||||
- Route unlock conditions
|
||||
- Route length balance
|
||||
- Route independence vs. interconnection
|
||||
- Recommended play order
|
||||
|
||||
### Character Relationship Systems
|
||||
|
||||
{{relationship_systems}}
|
||||
|
||||
**Character mechanics:**
|
||||
|
||||
- Affection/friendship points
|
||||
- Relationship milestones
|
||||
- Character-specific scenes
|
||||
- Dialogue variations based on relationship
|
||||
- Multiple romance options (if applicable)
|
||||
- Platonic vs. romantic paths
|
||||
|
||||
### Save/Load and Flowchart
|
||||
|
||||
{{save_flowchart}}
|
||||
|
||||
**Player navigation:**
|
||||
|
||||
- Save point frequency
|
||||
- Quick save/load
|
||||
- Scene skip functionality
|
||||
- Flowchart/scene select (after completion)
|
||||
- Branch tracking visualization
|
||||
- Completion percentage
|
||||
|
||||
### Art Asset Requirements
|
||||
|
||||
{{art_assets}}
|
||||
|
||||
**Visual content:**
|
||||
|
||||
- Character sprites (poses, expressions)
|
||||
- Background art (locations, times of day)
|
||||
- CG artwork (key moments, endings)
|
||||
- UI elements
|
||||
- Special effects
|
||||
- Asset quantity estimates
|
||||
153
bmad/bmm/workflows/2-plan-workflows/gdd/gdd-template.md
Normal file
153
bmad/bmm/workflows/2-plan-workflows/gdd/gdd-template.md
Normal file
@@ -0,0 +1,153 @@
|
||||
# {{game_name}} - Game Design Document
|
||||
|
||||
**Author:** {{user_name}}
|
||||
**Game Type:** {{game_type}}
|
||||
**Target Platform(s):** {{platforms}}
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
### Core Concept
|
||||
|
||||
{{description}}
|
||||
|
||||
### Target Audience
|
||||
|
||||
{{target_audience}}
|
||||
|
||||
### Unique Selling Points (USPs)
|
||||
|
||||
{{unique_selling_points}}
|
||||
|
||||
---
|
||||
|
||||
## Goals and Context
|
||||
|
||||
### Project Goals
|
||||
|
||||
{{goals}}
|
||||
|
||||
### Background and Rationale
|
||||
|
||||
{{context}}
|
||||
|
||||
---
|
||||
|
||||
## Core Gameplay
|
||||
|
||||
### Game Pillars
|
||||
|
||||
{{game_pillars}}
|
||||
|
||||
### Core Gameplay Loop
|
||||
|
||||
{{gameplay_loop}}
|
||||
|
||||
### Win/Loss Conditions
|
||||
|
||||
{{win_loss_conditions}}
|
||||
|
||||
---
|
||||
|
||||
## Game Mechanics
|
||||
|
||||
### Primary Mechanics
|
||||
|
||||
{{primary_mechanics}}
|
||||
|
||||
### Controls and Input
|
||||
|
||||
{{controls}}
|
||||
|
||||
---
|
||||
|
||||
{{GAME_TYPE_SPECIFIC_SECTIONS}}
|
||||
|
||||
---
|
||||
|
||||
## Progression and Balance
|
||||
|
||||
### Player Progression
|
||||
|
||||
{{player_progression}}
|
||||
|
||||
### Difficulty Curve
|
||||
|
||||
{{difficulty_curve}}
|
||||
|
||||
### Economy and Resources
|
||||
|
||||
{{economy_resources}}
|
||||
|
||||
---
|
||||
|
||||
## Level Design Framework
|
||||
|
||||
### Level Types
|
||||
|
||||
{{level_types}}
|
||||
|
||||
### Level Progression
|
||||
|
||||
{{level_progression}}
|
||||
|
||||
---
|
||||
|
||||
## Art and Audio Direction
|
||||
|
||||
### Art Style
|
||||
|
||||
{{art_style}}
|
||||
|
||||
### Audio and Music
|
||||
|
||||
{{audio_music}}
|
||||
|
||||
---
|
||||
|
||||
## Technical Specifications
|
||||
|
||||
### Performance Requirements
|
||||
|
||||
{{performance_requirements}}
|
||||
|
||||
### Platform-Specific Details
|
||||
|
||||
{{platform_details}}
|
||||
|
||||
### Asset Requirements
|
||||
|
||||
{{asset_requirements}}
|
||||
|
||||
---
|
||||
|
||||
## Development Epics
|
||||
|
||||
### Epic Structure
|
||||
|
||||
{{epics}}
|
||||
|
||||
---
|
||||
|
||||
## Success Metrics
|
||||
|
||||
### Technical Metrics
|
||||
|
||||
{{technical_metrics}}
|
||||
|
||||
### Gameplay Metrics
|
||||
|
||||
{{gameplay_metrics}}
|
||||
|
||||
---
|
||||
|
||||
## Out of Scope
|
||||
|
||||
{{out_of_scope}}
|
||||
|
||||
---
|
||||
|
||||
## Assumptions and Dependencies
|
||||
|
||||
{{assumptions_and_dependencies}}
|
||||
488
bmad/bmm/workflows/2-plan-workflows/gdd/instructions-gdd.md
Normal file
488
bmad/bmm/workflows/2-plan-workflows/gdd/instructions-gdd.md
Normal file
@@ -0,0 +1,488 @@
|
||||
# GDD Workflow - Game Projects (All Levels)
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
<critical>This is the GDD instruction set for GAME projects - replaces PRD with Game Design Document</critical>
|
||||
<critical>Project analysis already completed - proceeding with game-specific design</critical>
|
||||
<critical>Uses gdd_template for GDD output, game_types.csv for type-specific sections</critical>
|
||||
<critical>Routes to 3-solutioning for architecture (platform-specific decisions handled there)</critical>
|
||||
<critical>If users mention technical details, append to technical_preferences with timestamp</critical>
|
||||
|
||||
<critical>DOCUMENT OUTPUT: Concise, clear, actionable game design specs. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
|
||||
|
||||
<step n="0" goal="Validate workflow and extract project configuration">
|
||||
|
||||
<invoke-workflow path="{project-root}/bmad/bmm/workflows/workflow-status">
|
||||
<param>mode: data</param>
|
||||
<param>data_request: project_config</param>
|
||||
</invoke-workflow>
|
||||
|
||||
<check if="status_exists == false">
|
||||
<output>**Note: No Workflow Status File Found**
|
||||
|
||||
The GDD workflow can run standalone or as part of the BMM workflow path.
|
||||
|
||||
**Recommended:** Run `workflow-init` first for:
|
||||
|
||||
- Project context tracking
|
||||
- Workflow sequencing guidance
|
||||
- Progress monitoring across workflows
|
||||
|
||||
**Or continue standalone** without progress tracking.
|
||||
</output>
|
||||
<ask>Continue in standalone mode or exit to run workflow-init? (continue/exit)</ask>
|
||||
<check if="continue">
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
<check if="exit">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="status_exists == true">
|
||||
<action>Store {{status_file_path}} for later updates</action>
|
||||
|
||||
<check if="project_type != 'game'">
|
||||
<output>**Incorrect Workflow for Software Projects**
|
||||
|
||||
Your project is type: {{project_type}}
|
||||
|
||||
**Correct workflows for software projects:**
|
||||
|
||||
- Level 0-1: `tech-spec` (Architect agent)
|
||||
- Level 2-4: `prd` (PM agent)
|
||||
|
||||
{{#if project_level <= 1}}
|
||||
Use: `tech-spec`
|
||||
{{else}}
|
||||
Use: `prd`
|
||||
{{/if}}
|
||||
</output>
|
||||
<action>Exit and redirect to appropriate workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="0.5" goal="Validate workflow sequencing" tag="workflow-status">
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Check status of "gdd" workflow in loaded status file</action>
|
||||
|
||||
<check if="gdd status is file path (already completed)">
|
||||
<output>⚠️ GDD already completed: {{gdd status}}</output>
|
||||
<ask>Re-running will overwrite the existing GDD. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="gdd is not the next expected workflow (latter items are completed already in the list)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. GDD is out of sequence.</output>
|
||||
<ask>Continue with GDD anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Load context and determine game type">
|
||||
|
||||
<action>Use {{project_type}} and {{project_level}} from status data</action>
|
||||
|
||||
<check if="continuation_mode == true">
|
||||
<action>Load existing GDD.md and check completion status</action>
|
||||
<ask>Found existing work. Would you like to:
|
||||
1. Review what's done and continue
|
||||
2. Modify existing sections
|
||||
3. Start fresh
|
||||
</ask>
|
||||
<action>If continuing, skip to first incomplete section</action>
|
||||
</check>
|
||||
|
||||
<action if="new or starting fresh">Check or existing game-brief in output_folder</action>
|
||||
|
||||
<check if="game-brief exists">
|
||||
<ask>Found existing game brief! Would you like to:
|
||||
|
||||
1. Use it as input (recommended - I'll extract key info)
|
||||
2. Ignore it and start fresh
|
||||
</ask>
|
||||
</check>
|
||||
|
||||
<check if="using game-brief">
|
||||
<action>Load and analyze game-brief document</action>
|
||||
<action>Extract: game_name, core_concept, target_audience, platforms, game_pillars, primary_mechanics</action>
|
||||
<action>Pre-fill relevant GDD sections with game-brief content</action>
|
||||
<action>Note which sections were pre-filled from brief</action>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="no game-brief was loaded">
|
||||
<ask>Describe your game. What is it about? What does the player do? What is the Genre or type?</ask>
|
||||
|
||||
<action>Analyze description to determine game type</action>
|
||||
<action>Map to closest game_types.csv id or use "custom"</action>
|
||||
</check>
|
||||
|
||||
<check if="else (game-brief was loaded)">
|
||||
<action>Use game concept from brief to determine game type</action>
|
||||
|
||||
<ask optional="true">
|
||||
I've identified this as a **{{game_type}}** game. Is that correct?
|
||||
If not, briefly describe what type it should be:
|
||||
</ask>
|
||||
|
||||
<action>Map selection to game_types.csv id</action>
|
||||
<action>Load corresponding fragment file from game-types/ folder</action>
|
||||
<action>Store game_type for later injection</action>
|
||||
|
||||
<action>Load gdd_template from workflow.yaml</action>
|
||||
|
||||
Get core game concept and vision.
|
||||
|
||||
<template-output>description</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Define platforms and target audience">
|
||||
|
||||
<action>Guide user to specify target platform(s) for their game, exploring considerations like desktop, mobile, web, console, or multi-platform deployment</action>
|
||||
|
||||
<template-output>platforms</template-output>
|
||||
|
||||
<action>Guide user to define their target audience with specific demographics: age range, gaming experience level (casual/core/hardcore), genre familiarity, and preferred play session lengths</action>
|
||||
|
||||
<template-output>target_audience</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Define goals, context, and unique selling points">
|
||||
|
||||
<action>Guide user to define project goals appropriate for their level (Level 0-1: 1-2 goals, Level 2: 2-3 goals, Level 3-4: 3-5 strategic goals) - what success looks like for this game</action>
|
||||
|
||||
<template-output>goals</template-output>
|
||||
|
||||
<action>Guide user to provide context on why this game matters now - the motivation and rationale behind the project</action>
|
||||
|
||||
<template-output>context</template-output>
|
||||
|
||||
<action>Guide user to identify the unique selling points (USPs) - what makes this game different from existing games in the market</action>
|
||||
|
||||
<template-output>unique_selling_points</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Core gameplay definition">
|
||||
|
||||
<critical>These are game-defining decisions</critical>
|
||||
|
||||
<action>Guide user to identify 2-4 core game pillars - the fundamental gameplay elements that define their game's experience (e.g., tight controls + challenging combat + rewarding exploration, or strategic depth + replayability + quick sessions)</action>
|
||||
|
||||
<template-output>game_pillars</template-output>
|
||||
|
||||
<action>Guide user to describe the core gameplay loop - what actions the player repeats throughout the game, creating a clear cyclical pattern of player behavior and rewards</action>
|
||||
|
||||
<template-output>gameplay_loop</template-output>
|
||||
|
||||
<action>Guide user to define win and loss conditions - how the player succeeds and fails in the game</action>
|
||||
|
||||
<template-output>win_loss_conditions</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Game mechanics and controls">
|
||||
|
||||
<action>Guide user to define the primary game mechanics that players will interact with throughout the game</action>
|
||||
|
||||
<template-output>primary_mechanics</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<action>Guide user to describe their control scheme and input method (keyboard/mouse, gamepad, touchscreen, etc.), including key bindings or button layouts if known</action>
|
||||
|
||||
<template-output>controls</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Inject game-type-specific sections">
|
||||
|
||||
<action>Load game-type fragment from: {installed_path}/gdd/game-types/{{game_type}}.md</action>
|
||||
|
||||
<critical>Process each section in the fragment template</critical>
|
||||
|
||||
For each {{placeholder}} in the fragment, elicit and capture that information.
|
||||
|
||||
<template-output file="GDD.md">GAME_TYPE_SPECIFIC_SECTIONS</template-output>
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Progression and balance">
|
||||
|
||||
<action>Guide user to describe how player progression works in their game - whether through skill improvement, power gains, ability unlocking, narrative advancement, or a combination of approaches</action>
|
||||
|
||||
<template-output>player_progression</template-output>
|
||||
|
||||
<action>Guide user to define the difficulty curve: how challenge increases over time, pacing rhythm (steady/spikes/player-controlled), and any accessibility options planned</action>
|
||||
|
||||
<template-output>difficulty_curve</template-output>
|
||||
|
||||
<action>Ask if the game includes an in-game economy or resource system, and if so, guide user to describe it (skip if not applicable)</action>
|
||||
|
||||
<template-output>economy_resources</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Level design framework">
|
||||
|
||||
<action>Guide user to describe the types of levels/stages in their game (e.g., tutorial, themed biomes, boss arenas, procedural vs. handcrafted, etc.)</action>
|
||||
|
||||
<template-output>level_types</template-output>
|
||||
|
||||
<action>Guide user to explain how levels progress or unlock - whether through linear sequence, hub-based structure, open world exploration, or player-driven choices</action>
|
||||
|
||||
<template-output>level_progression</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Art and audio direction">
|
||||
|
||||
<action>Guide user to describe their art style vision: visual aesthetic (pixel art, low-poly, realistic, stylized), color palette preferences, and any inspirations or references</action>
|
||||
|
||||
<template-output>art_style</template-output>
|
||||
|
||||
<action>Guide user to describe their audio and music direction: music style/genre, sound effect tone, and how important audio is to the gameplay experience</action>
|
||||
|
||||
<template-output>audio_music</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Technical specifications">
|
||||
|
||||
<action>Guide user to define performance requirements: target frame rate, resolution, acceptable load times, and mobile battery considerations if applicable</action>
|
||||
|
||||
<template-output>performance_requirements</template-output>
|
||||
|
||||
<action>Guide user to identify platform-specific considerations (mobile touch controls/screen sizes, PC keyboard/mouse/settings, console controller/certification, web browser compatibility/file size)</action>
|
||||
|
||||
<template-output>platform_details</template-output>
|
||||
|
||||
<action>Guide user to document key asset requirements: art assets (sprites/models/animations), audio assets (music/SFX/voice), estimated counts/sizes, and asset pipeline needs</action>
|
||||
|
||||
<template-output>asset_requirements</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Epic structure">
|
||||
|
||||
<action>Work with user to translate game features into development epics, following level-appropriate guidelines (Level 1: 1 epic/1-10 stories, Level 2: 1-2 epics/5-15 stories, Level 3: 2-5 epics/12-40 stories, Level 4: 5+ epics/40+ stories)</action>
|
||||
|
||||
<template-output>epics</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Generate detailed epic breakdown in epics.md">
|
||||
|
||||
<action>Load epics_template from workflow.yaml</action>
|
||||
|
||||
<critical>Create separate epics.md with full story hierarchy</critical>
|
||||
|
||||
<action>Generate epic overview section with all epics listed</action>
|
||||
|
||||
<template-output file="epics.md">epic_overview</template-output>
|
||||
|
||||
<action>For each epic, generate detailed breakdown with expanded goals, capabilities, and success criteria</action>
|
||||
|
||||
<action>For each epic, generate all stories in user story format with prerequisites, acceptance criteria (3-8 per story), and high-level technical notes</action>
|
||||
|
||||
<for-each epic="epic_list">
|
||||
|
||||
<template-output file="epics.md">epic\_{{epic_number}}\_details</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</for-each>
|
||||
|
||||
</step>
|
||||
<step n="13" goal="Success metrics">
|
||||
|
||||
<action>Guide user to identify technical metrics they'll track (e.g., frame rate consistency, load times, crash rate, memory usage)</action>
|
||||
|
||||
<template-output>technical_metrics</template-output>
|
||||
|
||||
<action>Guide user to identify gameplay metrics they'll track (e.g., player completion rate, session length, difficulty pain points, feature engagement)</action>
|
||||
|
||||
<template-output>gameplay_metrics</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="14" goal="Document out of scope and assumptions">
|
||||
|
||||
<action>Guide user to document what is explicitly out of scope for this game - features, platforms, or content that won't be included in this version</action>
|
||||
|
||||
<template-output>out_of_scope</template-output>
|
||||
|
||||
<action>Guide user to document key assumptions and dependencies - technical assumptions, team capabilities, third-party dependencies, or external factors the project relies on</action>
|
||||
|
||||
<template-output>assumptions_and_dependencies</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="15" goal="Update status and populate story sequence" tag="workflow-status">
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "gdd"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["gdd"] = "{output_folder}/bmm-gdd-{{game_name}}-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Parse {epics_output_file} to extract all stories</action>
|
||||
<action>Populate story_sequence section in status file with story IDs</action>
|
||||
<action>Set each story status to "not-started"</action>
|
||||
<output>Loaded {{total_stories}} stories from epics into story sequence.</output>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
<output>Next workflow: {{next_workflow}} ({{next_agent}} agent)</output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="16" goal="Generate solutioning handoff and next steps">
|
||||
|
||||
<action>Check if game-type fragment contained narrative tags indicating narrative importance</action>
|
||||
|
||||
<check if="fragment had <narrative-workflow-critical> or <narrative-workflow-recommended>">
|
||||
<action>Set needs_narrative = true</action>
|
||||
<action>Extract narrative importance level from tag</action>
|
||||
|
||||
## Next Steps for {{game_name}}
|
||||
|
||||
</check>
|
||||
|
||||
<check if="needs_narrative == true">
|
||||
<action>Inform user that their game type benefits from narrative design, presenting the option to create a Narrative Design Document covering story structure, character arcs, world lore, dialogue framework, and environmental storytelling</action>
|
||||
|
||||
<ask>This game type ({{game_type}}) benefits from narrative design.
|
||||
|
||||
Would you like to create a Narrative Design Document now?
|
||||
|
||||
1. Yes, create Narrative Design Document (recommended)
|
||||
2. No, proceed directly to solutioning
|
||||
3. Skip for now, I'll do it later
|
||||
|
||||
Your choice:</ask>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="user selects option 1 or fuzzy indicates wanting to create the narrative design document">
|
||||
<invoke-workflow>{project-root}/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml</invoke-workflow>
|
||||
<action>Pass GDD context to narrative workflow</action>
|
||||
<action>Exit current workflow (narrative will hand off to solutioning when done)</action>
|
||||
|
||||
Since this is a Level {{project_level}} game project, you need solutioning for platform/engine architecture.
|
||||
|
||||
**Start new chat with solutioning workflow and provide:**
|
||||
|
||||
1. This GDD: `{{gdd_output_file}}`
|
||||
2. Project analysis: `{{analysis_file}}`
|
||||
|
||||
**The solutioning workflow will:**
|
||||
|
||||
- Determine game engine/platform (Unity, Godot, Phaser, custom, etc.)
|
||||
- Generate architecture.md with engine-specific decisions
|
||||
- Create per-epic tech specs
|
||||
- Handle platform-specific architecture (from registry.csv game-\* entries)
|
||||
|
||||
## Complete Next Steps Checklist
|
||||
|
||||
<action>Generate comprehensive checklist based on project analysis</action>
|
||||
|
||||
### Phase 1: Architecture and Engine Selection
|
||||
|
||||
- [ ] **Run solutioning workflow** (REQUIRED)
|
||||
- Command: `workflow create-architecture`
|
||||
- Input: GDD.md, bmm-workflow-status.md
|
||||
- Output: architecture.md with engine/platform specifics
|
||||
- Note: Registry.csv will provide engine-specific guidance
|
||||
|
||||
### Phase 2: Prototype and Playtesting
|
||||
|
||||
- [ ] **Create core mechanic prototype**
|
||||
- Validate game feel
|
||||
- Test control responsiveness
|
||||
- Iterate on game pillars
|
||||
|
||||
- [ ] **Playtest early and often**
|
||||
- Internal testing
|
||||
- External playtesting
|
||||
- Feedback integration
|
||||
|
||||
### Phase 3: Asset Production
|
||||
|
||||
- [ ] **Create asset pipeline**
|
||||
- Art style guides
|
||||
- Technical constraints
|
||||
- Asset naming conventions
|
||||
|
||||
- [ ] **Audio integration**
|
||||
- Music composition/licensing
|
||||
- SFX creation
|
||||
- Audio middleware setup
|
||||
|
||||
### Phase 4: Development
|
||||
|
||||
- [ ] **Generate detailed user stories**
|
||||
- Command: `workflow generate-stories`
|
||||
- Input: GDD.md + architecture.md
|
||||
|
||||
- [ ] **Sprint planning**
|
||||
- Vertical slices
|
||||
- Milestone planning
|
||||
- Demo/playable builds
|
||||
|
||||
<ask>**✅ GDD Complete, {user_name}!**
|
||||
|
||||
Next immediate action:
|
||||
|
||||
</check>
|
||||
|
||||
<check if="needs_narrative == true">
|
||||
|
||||
1. Create Narrative Design Document (recommended for {{game_type}})
|
||||
2. Start solutioning workflow (engine/architecture)
|
||||
3. Create prototype build
|
||||
4. Begin asset production planning
|
||||
5. Review GDD with team/stakeholders
|
||||
6. Exit workflow
|
||||
|
||||
</check>
|
||||
|
||||
<check if="else">
|
||||
|
||||
1. Start solutioning workflow (engine/architecture)
|
||||
2. Create prototype build
|
||||
3. Begin asset production planning
|
||||
4. Review GDD with team/stakeholders
|
||||
5. Exit workflow
|
||||
|
||||
Which would you like to proceed with?</ask>
|
||||
</check>
|
||||
|
||||
<check if="user selects narrative option">
|
||||
<invoke-workflow>{project-root}/bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml</invoke-workflow>
|
||||
<action>Pass GDD context to narrative workflow</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
33
bmad/bmm/workflows/2-plan-workflows/gdd/workflow.yaml
Normal file
33
bmad/bmm/workflows/2-plan-workflows/gdd/workflow.yaml
Normal file
@@ -0,0 +1,33 @@
|
||||
# Game Design Document (GDD) Workflow
|
||||
name: gdd
|
||||
description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/2-plan-workflows/gdd"
|
||||
instructions: "{installed_path}/instructions-gdd.md"
|
||||
template: "{installed_path}/gdd-template.md"
|
||||
game_types_csv: "{installed_path}/game-types.csv"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/GDD.md"
|
||||
|
||||
# Game type references (loaded based on game type selection)
|
||||
game_type_guides: "{installed_path}/game-types/"
|
||||
|
||||
# Recommended input documents
|
||||
recommended_inputs:
|
||||
- game_brief: "{output_folder}/game-brief.md"
|
||||
- narrative_design: "{output_folder}/narrative-design.md"
|
||||
- market_research: "{output_folder}/market-research.md"
|
||||
|
||||
standalone: true
|
||||
139
bmad/bmm/workflows/2-plan-workflows/narrative/checklist.md
Normal file
139
bmad/bmm/workflows/2-plan-workflows/narrative/checklist.md
Normal file
@@ -0,0 +1,139 @@
|
||||
# Narrative Design Workflow Validation Checklist
|
||||
|
||||
**Purpose**: Validate narrative design outputs are complete, cohesive, and ready for implementation.
|
||||
|
||||
**Scope**: Story-driven games and applications (follows GDD workflow)
|
||||
|
||||
**Expected Output**: narrative-design.md
|
||||
|
||||
---
|
||||
|
||||
## 1. Output File Exists
|
||||
|
||||
- [ ] narrative-design.md created in output folder
|
||||
- [ ] GDD.md exists (narrative workflow requires GDD first)
|
||||
- [ ] No unfilled {{template_variables}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Story Foundation
|
||||
|
||||
### Core Elements
|
||||
|
||||
- [ ] **Narrative premise** clearly stated (elevator pitch, 2-3 sentences)
|
||||
- [ ] **Core themes** identified (2-4 meaningful themes)
|
||||
- [ ] **Tone and atmosphere** established
|
||||
- [ ] Premise is compelling and fits game type
|
||||
|
||||
### Story Structure
|
||||
|
||||
- [ ] **Story structure chosen** (3-act, hero's journey, branching, etc.)
|
||||
- [ ] **Acts/sections broken down** with clear progression
|
||||
- [ ] **Major story beats** documented (key moments that drive narrative)
|
||||
- [ ] Structure fits narrative complexity level
|
||||
|
||||
---
|
||||
|
||||
## 3. Characters
|
||||
|
||||
### Protagonist(s)
|
||||
|
||||
- [ ] Background and motivation explained
|
||||
- [ ] Character arc defined (how they change)
|
||||
- [ ] Internal and external conflicts identified
|
||||
|
||||
### Antagonist(s)
|
||||
|
||||
- [ ] Motivation clear (why they oppose protagonist)
|
||||
- [ ] Goals and methods explained
|
||||
- [ ] Not one-dimensional
|
||||
|
||||
### Supporting Cast
|
||||
|
||||
- [ ] Major supporting characters documented
|
||||
- [ ] Each has distinct role in story
|
||||
- [ ] Character relationships mapped
|
||||
|
||||
### Character Arcs
|
||||
|
||||
- [ ] Major characters have starting → transformation → ending states
|
||||
- [ ] Arc progression makes sense
|
||||
|
||||
---
|
||||
|
||||
## 4. World and Lore
|
||||
|
||||
- [ ] **World setting** defined (time, place, world type)
|
||||
- [ ] **World rules** explained (magic, technology, society)
|
||||
- [ ] **History and backstory** documented
|
||||
- [ ] Key locations described with narrative significance
|
||||
|
||||
---
|
||||
|
||||
## 5. Dialogue and Delivery
|
||||
|
||||
### Dialogue Framework
|
||||
|
||||
- [ ] Dialogue style established
|
||||
- [ ] Key conversations identified
|
||||
- [ ] Branching dialogue system described (if applicable)
|
||||
|
||||
### Narrative Delivery
|
||||
|
||||
- [ ] Cutscenes/cinematics approach defined
|
||||
- [ ] In-game storytelling methods explained
|
||||
- [ ] Optional vs. required content distinguished
|
||||
- [ ] Multiple endings documented (if applicable)
|
||||
|
||||
---
|
||||
|
||||
## 6. Gameplay Integration
|
||||
|
||||
- [ ] **Narrative-gameplay harmony** addressed (how story and mechanics connect)
|
||||
- [ ] **Story gates** explained (how narrative controls progression)
|
||||
- [ ] **Player agency** level defined (can player affect story?)
|
||||
- [ ] Integration doesn't fight game design
|
||||
|
||||
---
|
||||
|
||||
## 7. Production Scope
|
||||
|
||||
- [ ] **Writing scope** estimated (word count, scene count, dialogue lines)
|
||||
- [ ] Scope realistic for project level
|
||||
- [ ] Localization considerations noted (if applicable)
|
||||
- [ ] Voice acting plans documented (if applicable)
|
||||
|
||||
---
|
||||
|
||||
## 8. Consistency with GDD
|
||||
|
||||
- [ ] Narrative aligns with GDD game design
|
||||
- [ ] Tone matches GDD art/audio direction
|
||||
- [ ] Story supports game mechanics (doesn't contradict)
|
||||
- [ ] No conflicts between narrative and gameplay
|
||||
|
||||
---
|
||||
|
||||
## 9. Critical Failures (Auto-Fail)
|
||||
|
||||
- [ ] ❌ **No GDD** (narrative workflow requires GDD first)
|
||||
- [ ] ❌ **No character arcs** (protagonist has no development)
|
||||
- [ ] ❌ **No story beats** (major moments not identified)
|
||||
- [ ] ❌ **Contradicts GDD** (narrative fights game design)
|
||||
|
||||
---
|
||||
|
||||
## Validation Notes
|
||||
|
||||
**Document any findings:**
|
||||
|
||||
- Narrative strength: [Compelling / Interesting / Adequate / Weak]
|
||||
- Strengths:
|
||||
- Issues to address:
|
||||
- Recommended actions:
|
||||
|
||||
**Ready for solutioning?** [Yes / No - explain]
|
||||
|
||||
---
|
||||
|
||||
_Adapt based on narrative complexity level (Critical/Heavy/Moderate/Light)._
|
||||
@@ -0,0 +1,608 @@
|
||||
# Narrative Design Workflow
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already completed the GDD workflow</critical>
|
||||
<critical>Communicate all responses in {communication_language}</critical>
|
||||
<critical>This workflow creates detailed narrative content for story-driven games</critical>
|
||||
<critical>Uses narrative_template for output</critical>
|
||||
<critical>If users mention gameplay mechanics, note them but keep focus on narrative</critical>
|
||||
<critical>Facilitate good brainstorming techniques throughout with the user, pushing them to come up with much of the narrative you will help weave together. The goal is for the user to feel that they crafted the narrative and story arc unless they push you to do it all or indicate YOLO</critical>
|
||||
|
||||
<step n="0" goal="Check for workflow status" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Narrative workflow is optional - you can continue without status tracking.</output>
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "narrative" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="narrative status is file path (already completed)">
|
||||
<output>⚠️ Narrative Design Document already completed: {{narrative status}}</output>
|
||||
<ask>Re-running will overwrite the existing narrative document. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="narrative is not the next expected workflow (latter items are completed already in the list)">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Narrative is out of sequence.</output>
|
||||
<ask>Continue with Narrative Design anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Load GDD context and assess narrative complexity">
|
||||
|
||||
<action>Load GDD.md from {output_folder}</action>
|
||||
<action>Extract game_type, game_name, and any narrative mentions</action>
|
||||
|
||||
<ask>What level of narrative complexity does your game have?
|
||||
|
||||
**Narrative Complexity:**
|
||||
|
||||
1. **Critical** - Story IS the game (Visual Novel, Text-Based Adventure)
|
||||
2. **Heavy** - Story drives the experience (Story-driven RPG, Narrative Adventure)
|
||||
3. **Moderate** - Story enhances gameplay (Metroidvania, Tactics RPG, Horror)
|
||||
4. **Light** - Story provides context (most other genres)
|
||||
|
||||
Your game type ({{game_type}}) suggests **{{suggested_complexity}}**. Confirm or adjust:</ask>
|
||||
|
||||
<action>Set narrative_complexity</action>
|
||||
|
||||
<check if="complexity == Light">
|
||||
<ask>Light narrative games usually don't need a full Narrative Design Document. Are you sure you want to continue?
|
||||
|
||||
- GDD story sections may be sufficient
|
||||
- Consider just expanding GDD narrative notes
|
||||
- Proceed with full narrative workflow
|
||||
|
||||
Your choice:</ask>
|
||||
|
||||
<action>Load narrative_template from workflow.yaml</action>
|
||||
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Define narrative premise and themes">
|
||||
|
||||
<ask>Describe your narrative premise in 2-3 sentences.
|
||||
|
||||
This is the "elevator pitch" of your story.
|
||||
|
||||
Examples:
|
||||
|
||||
- "A young knight discovers they're the last hope to stop an ancient evil, but must choose between saving the kingdom or their own family."
|
||||
- "After a mysterious pandemic, survivors must navigate a world where telling the truth is deadly but lying corrupts your soul."
|
||||
|
||||
Your premise:</ask>
|
||||
|
||||
<template-output>narrative_premise</template-output>
|
||||
|
||||
<ask>What are the core themes of your narrative? (2-4 themes)
|
||||
|
||||
Themes are the underlying ideas/messages.
|
||||
|
||||
Examples: redemption, sacrifice, identity, corruption, hope vs. despair, nature vs. technology
|
||||
|
||||
Your themes:</ask>
|
||||
|
||||
<template-output>core_themes</template-output>
|
||||
|
||||
<ask>Describe the tone and atmosphere.
|
||||
|
||||
Consider: dark, hopeful, comedic, melancholic, mysterious, epic, intimate, etc.
|
||||
|
||||
Your tone:</ask>
|
||||
|
||||
<template-output>tone_atmosphere</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Define story structure">
|
||||
|
||||
<ask>What story structure are you using?
|
||||
|
||||
Common structures:
|
||||
|
||||
- **3-Act** (Setup, Confrontation, Resolution)
|
||||
- **Hero's Journey** (Campbell's monomyth)
|
||||
- **Kishōtenketsu** (4-act: Introduction, Development, Twist, Conclusion)
|
||||
- **Episodic** (Self-contained episodes with arc)
|
||||
- **Branching** (Multiple paths and endings)
|
||||
- **Freeform** (Player-driven narrative)
|
||||
|
||||
Your structure:</ask>
|
||||
|
||||
<template-output>story_type</template-output>
|
||||
|
||||
<ask>Break down your story into acts/sections.
|
||||
|
||||
For 3-Act:
|
||||
|
||||
- Act 1: Setup and inciting incident
|
||||
- Act 2: Rising action and midpoint
|
||||
- Act 3: Climax and resolution
|
||||
|
||||
Describe each act/section for your game:</ask>
|
||||
|
||||
<template-output>act_breakdown</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Define major story beats">
|
||||
|
||||
<ask>List the major story beats (10-20 key moments).
|
||||
|
||||
Story beats are significant events that drive the narrative forward.
|
||||
|
||||
Format:
|
||||
|
||||
1. [Beat name] - Brief description
|
||||
2. [Beat name] - Brief description
|
||||
...
|
||||
|
||||
Your story beats:</ask>
|
||||
|
||||
<template-output>story_beats</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<ask>Describe the pacing and flow of your narrative.
|
||||
|
||||
Consider:
|
||||
|
||||
- Slow burn vs. fast-paced
|
||||
- Tension/release rhythm
|
||||
- Story-heavy vs. gameplay-heavy sections
|
||||
- Optional vs. required narrative content
|
||||
|
||||
Your pacing:</ask>
|
||||
|
||||
<template-output>pacing_flow</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Develop protagonist(s)">
|
||||
|
||||
<ask>Describe your protagonist(s).
|
||||
|
||||
For each protagonist include:
|
||||
|
||||
- Name and brief description
|
||||
- Background and motivation
|
||||
- Character arc (how they change)
|
||||
- Strengths and flaws
|
||||
- Relationships to other characters
|
||||
- Internal and external conflicts
|
||||
|
||||
Your protagonist(s):</ask>
|
||||
|
||||
<template-output>protagonists</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Develop antagonist(s)">
|
||||
|
||||
<ask>Describe your antagonist(s).
|
||||
|
||||
For each antagonist include:
|
||||
|
||||
- Name and brief description
|
||||
- Background and motivation
|
||||
- Goals (what they want)
|
||||
- Methods (how they pursue goals)
|
||||
- Relationship to protagonist
|
||||
- Sympathetic elements (if any)
|
||||
|
||||
Your antagonist(s):</ask>
|
||||
|
||||
<template-output>antagonists</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Develop supporting characters">
|
||||
|
||||
<ask>Describe supporting characters (allies, mentors, companions, NPCs).
|
||||
|
||||
For each character include:
|
||||
|
||||
- Name and role
|
||||
- Personality and traits
|
||||
- Relationship to protagonist
|
||||
- Function in story (mentor, foil, comic relief, etc.)
|
||||
- Key scenes/moments
|
||||
|
||||
Your supporting characters:</ask>
|
||||
|
||||
<template-output>supporting_characters</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Map character arcs">
|
||||
|
||||
<ask>Describe the character arcs for major characters.
|
||||
|
||||
Character arc: How does the character change from beginning to end?
|
||||
|
||||
For each arc:
|
||||
|
||||
- Starting state
|
||||
- Key transformation moments
|
||||
- Ending state
|
||||
- Lessons learned
|
||||
|
||||
Your character arcs:</ask>
|
||||
|
||||
<template-output>character_arcs</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Build world and lore">
|
||||
|
||||
<ask>Describe your world.
|
||||
|
||||
Include:
|
||||
|
||||
- Setting (time period, location, world type)
|
||||
- World rules (magic systems, technology level, societal norms)
|
||||
- Atmosphere and aesthetics
|
||||
- What makes this world unique
|
||||
|
||||
Your world:</ask>
|
||||
|
||||
<template-output>world_overview</template-output>
|
||||
|
||||
<ask>What is the history and backstory of your world?
|
||||
|
||||
- Major historical events
|
||||
- How did the world reach its current state?
|
||||
- Legends and myths
|
||||
- Past conflicts
|
||||
|
||||
Your history:</ask>
|
||||
|
||||
<template-output>history_backstory</template-output>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Define factions and locations">
|
||||
|
||||
<ask optional="true">Describe factions, organizations, or groups (if applicable).
|
||||
|
||||
For each:
|
||||
|
||||
- Name and purpose
|
||||
- Leadership and structure
|
||||
- Goals and methods
|
||||
- Relationships with other factions
|
||||
|
||||
Your factions:</ask>
|
||||
|
||||
<template-output>factions_organizations</template-output>
|
||||
|
||||
<ask>Describe key locations in your world.
|
||||
|
||||
For each location:
|
||||
|
||||
- Name and description
|
||||
- Narrative significance
|
||||
- Atmosphere and mood
|
||||
- Key events that occur there
|
||||
|
||||
Your locations:</ask>
|
||||
|
||||
<template-output>locations</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Define dialogue framework">
|
||||
|
||||
<ask>Describe your dialogue style.
|
||||
|
||||
Consider:
|
||||
|
||||
- Formal vs. casual
|
||||
- Period-appropriate vs. modern
|
||||
- Verbose vs. concise
|
||||
- Humor level
|
||||
- Profanity/mature language
|
||||
|
||||
Your dialogue style:</ask>
|
||||
|
||||
<template-output>dialogue_style</template-output>
|
||||
|
||||
<ask>List key conversations/dialogue moments.
|
||||
|
||||
Include:
|
||||
|
||||
- Who is involved
|
||||
- When it occurs
|
||||
- What's discussed
|
||||
- Narrative purpose
|
||||
- Emotional tone
|
||||
|
||||
Your key conversations:</ask>
|
||||
|
||||
<template-output>key_conversations</template-output>
|
||||
|
||||
<check if="game has branching dialogue">
|
||||
<ask>Describe your branching dialogue system.
|
||||
|
||||
- How many branches/paths?
|
||||
- What determines branches? (stats, choices, flags)
|
||||
- Do branches converge?
|
||||
- How much unique dialogue?
|
||||
|
||||
Your branching system:</ask>
|
||||
|
||||
<template-output>branching_dialogue</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Environmental storytelling">
|
||||
|
||||
<ask>How will you tell story through the environment?
|
||||
|
||||
Visual storytelling:
|
||||
|
||||
- Set dressing and props
|
||||
- Environmental damage/aftermath
|
||||
- Visual symbolism
|
||||
- Color and lighting
|
||||
|
||||
Your visual storytelling:</ask>
|
||||
|
||||
<template-output>visual_storytelling</template-output>
|
||||
|
||||
<ask>How will audio contribute to storytelling?
|
||||
|
||||
- Ambient sounds
|
||||
- Music emotional cues
|
||||
- Voice acting
|
||||
- Audio logs/recordings
|
||||
|
||||
Your audio storytelling:</ask>
|
||||
|
||||
<template-output>audio_storytelling</template-output>
|
||||
|
||||
<ask optional="true">Will you have found documents (journals, notes, emails)?
|
||||
|
||||
If yes, describe:
|
||||
|
||||
- Types of documents
|
||||
- How many
|
||||
- What they reveal
|
||||
- Optional vs. required reading
|
||||
|
||||
Your found documents:</ask>
|
||||
|
||||
<template-output>found_documents</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="13" goal="Narrative delivery methods">
|
||||
|
||||
<ask>How will you deliver narrative content?
|
||||
|
||||
**Cutscenes/Cinematics:**
|
||||
|
||||
- How many?
|
||||
- Skippable?
|
||||
- Real-time or pre-rendered?
|
||||
- Average length
|
||||
|
||||
Your cutscenes:</ask>
|
||||
|
||||
<template-output>cutscenes</template-output>
|
||||
|
||||
<ask>How will you deliver story during gameplay?
|
||||
|
||||
- NPC conversations
|
||||
- Radio/comm chatter
|
||||
- Environmental cues
|
||||
- Player actions
|
||||
- Show vs. tell balance
|
||||
|
||||
Your in-game storytelling:</ask>
|
||||
|
||||
<template-output>ingame_storytelling</template-output>
|
||||
|
||||
<ask>What narrative content is optional?
|
||||
|
||||
- Side quests
|
||||
- Collectible lore
|
||||
- Optional conversations
|
||||
- Secret endings
|
||||
|
||||
Your optional content:</ask>
|
||||
|
||||
<template-output>optional_content</template-output>
|
||||
|
||||
<check if="multiple endings">
|
||||
<ask>Describe your ending structure.
|
||||
|
||||
- How many endings?
|
||||
- What determines ending? (choices, stats, completion)
|
||||
- Ending variety (minor variations vs. drastically different)
|
||||
- True/golden ending?
|
||||
|
||||
Your endings:</ask>
|
||||
|
||||
<template-output>multiple_endings</template-output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="14" goal="Gameplay integration">
|
||||
|
||||
<ask>How does narrative integrate with gameplay?
|
||||
|
||||
- Does story unlock mechanics?
|
||||
- Do mechanics reflect themes?
|
||||
- Ludonarrative harmony or dissonance?
|
||||
- Balance of story vs. gameplay
|
||||
|
||||
Your narrative-gameplay integration:</ask>
|
||||
|
||||
<template-output>narrative_gameplay</template-output>
|
||||
|
||||
<ask>How does story gate progression?
|
||||
|
||||
- Story-locked areas
|
||||
- Cutscene triggers
|
||||
- Mandatory story beats
|
||||
- Optional vs. required narrative
|
||||
|
||||
Your story gates:</ask>
|
||||
|
||||
<template-output>story_gates</template-output>
|
||||
|
||||
<ask>How much agency does the player have?
|
||||
|
||||
- Can player affect story?
|
||||
- Meaningful choices?
|
||||
- Role-playing freedom?
|
||||
- Predetermined vs. dynamic narrative
|
||||
|
||||
Your player agency:</ask>
|
||||
|
||||
<template-output>player_agency</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="15" goal="Production planning">
|
||||
|
||||
<ask>Estimate your writing scope.
|
||||
|
||||
- Word count estimate
|
||||
- Number of scenes/chapters
|
||||
- Dialogue lines estimate
|
||||
- Branching complexity
|
||||
|
||||
Your scope:</ask>
|
||||
|
||||
<template-output>writing_scope</template-output>
|
||||
|
||||
<ask>Localization considerations?
|
||||
|
||||
- Target languages
|
||||
- Cultural adaptation needs
|
||||
- Text expansion concerns
|
||||
- Dialogue recording implications
|
||||
|
||||
Your localization:</ask>
|
||||
|
||||
<template-output>localization</template-output>
|
||||
|
||||
<ask>Voice acting plans?
|
||||
|
||||
- Fully voiced, partially voiced, or text-only?
|
||||
- Number of characters needing voices
|
||||
- Dialogue volume
|
||||
- Budget considerations
|
||||
|
||||
Your voice acting:</ask>
|
||||
|
||||
<template-output>voice_acting</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="16" goal="Completion and next steps">
|
||||
|
||||
<action>Generate character relationship map (text-based diagram)</action>
|
||||
<template-output>relationship_map</template-output>
|
||||
|
||||
<action>Generate story timeline</action>
|
||||
<template-output>timeline</template-output>
|
||||
|
||||
<ask optional="true">Any references or inspirations to note?
|
||||
|
||||
- Books, movies, games that inspired you
|
||||
- Reference materials
|
||||
- Tone/theme references
|
||||
|
||||
Your references:</ask>
|
||||
|
||||
<template-output>references</template-output>
|
||||
|
||||
<ask>**✅ Narrative Design Complete, {user_name}!**
|
||||
|
||||
Next steps:
|
||||
|
||||
1. Proceed to solutioning (technical architecture)
|
||||
2. Create detailed script/screenplay (outside workflow)
|
||||
3. Review narrative with team/stakeholders
|
||||
4. Exit workflow
|
||||
|
||||
Which would you like?</ask>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="17" goal="Update status if tracking enabled" tag="workflow-status">
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "narrative"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["narrative"] = "{output_folder}/bmm-narrative-{{game_name}}-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Narrative Design Complete, {user_name}!**
|
||||
|
||||
**Narrative Document:**
|
||||
|
||||
- Narrative design saved to {output_folder}/bmm-narrative-{{game_name}}-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: narrative marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Review narrative with writing team or stakeholders
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Review narrative design with team
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,195 @@
|
||||
# {{game_name}} - Narrative Design Document
|
||||
|
||||
**Author:** {{user_name}}
|
||||
**Game Type:** {{game_type}}
|
||||
**Narrative Complexity:** {{narrative_complexity}}
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
### Narrative Premise
|
||||
|
||||
{{narrative_premise}}
|
||||
|
||||
### Core Themes
|
||||
|
||||
{{core_themes}}
|
||||
|
||||
### Tone and Atmosphere
|
||||
|
||||
{{tone_atmosphere}}
|
||||
|
||||
---
|
||||
|
||||
## Story Structure
|
||||
|
||||
### Story Type
|
||||
|
||||
{{story_type}}
|
||||
|
||||
**Structure used:** (3-act, hero's journey, kishōtenketsu, episodic, branching, etc.)
|
||||
|
||||
### Act Breakdown
|
||||
|
||||
{{act_breakdown}}
|
||||
|
||||
### Story Beats
|
||||
|
||||
{{story_beats}}
|
||||
|
||||
### Pacing and Flow
|
||||
|
||||
{{pacing_flow}}
|
||||
|
||||
---
|
||||
|
||||
## Characters
|
||||
|
||||
### Protagonist(s)
|
||||
|
||||
{{protagonists}}
|
||||
|
||||
### Antagonist(s)
|
||||
|
||||
{{antagonists}}
|
||||
|
||||
### Supporting Characters
|
||||
|
||||
{{supporting_characters}}
|
||||
|
||||
### Character Arcs
|
||||
|
||||
{{character_arcs}}
|
||||
|
||||
---
|
||||
|
||||
## World and Lore
|
||||
|
||||
### World Overview
|
||||
|
||||
{{world_overview}}
|
||||
|
||||
### History and Backstory
|
||||
|
||||
{{history_backstory}}
|
||||
|
||||
### Factions and Organizations
|
||||
|
||||
{{factions_organizations}}
|
||||
|
||||
### Locations
|
||||
|
||||
{{locations}}
|
||||
|
||||
### Cultural Elements
|
||||
|
||||
{{cultural_elements}}
|
||||
|
||||
---
|
||||
|
||||
## Dialogue Framework
|
||||
|
||||
### Dialogue Style
|
||||
|
||||
{{dialogue_style}}
|
||||
|
||||
### Key Conversations
|
||||
|
||||
{{key_conversations}}
|
||||
|
||||
### Branching Dialogue
|
||||
|
||||
{{branching_dialogue}}
|
||||
|
||||
### Voice and Characterization
|
||||
|
||||
{{voice_characterization}}
|
||||
|
||||
---
|
||||
|
||||
## Environmental Storytelling
|
||||
|
||||
### Visual Storytelling
|
||||
|
||||
{{visual_storytelling}}
|
||||
|
||||
### Audio Storytelling
|
||||
|
||||
{{audio_storytelling}}
|
||||
|
||||
### Found Documents
|
||||
|
||||
{{found_documents}}
|
||||
|
||||
### Environmental Clues
|
||||
|
||||
{{environmental_clues}}
|
||||
|
||||
---
|
||||
|
||||
## Narrative Delivery
|
||||
|
||||
### Cutscenes and Cinematics
|
||||
|
||||
{{cutscenes}}
|
||||
|
||||
### In-Game Storytelling
|
||||
|
||||
{{ingame_storytelling}}
|
||||
|
||||
### Optional Content
|
||||
|
||||
{{optional_content}}
|
||||
|
||||
### Multiple Endings
|
||||
|
||||
{{multiple_endings}}
|
||||
|
||||
---
|
||||
|
||||
## Integration with Gameplay
|
||||
|
||||
### Narrative-Gameplay Harmony
|
||||
|
||||
{{narrative_gameplay}}
|
||||
|
||||
### Story Gates
|
||||
|
||||
{{story_gates}}
|
||||
|
||||
### Player Agency
|
||||
|
||||
{{player_agency}}
|
||||
|
||||
---
|
||||
|
||||
## Production Notes
|
||||
|
||||
### Writing Scope
|
||||
|
||||
{{writing_scope}}
|
||||
|
||||
### Localization Considerations
|
||||
|
||||
{{localization}}
|
||||
|
||||
### Voice Acting
|
||||
|
||||
{{voice_acting}}
|
||||
|
||||
---
|
||||
|
||||
## Appendix
|
||||
|
||||
### Character Relationship Map
|
||||
|
||||
{{relationship_map}}
|
||||
|
||||
### Timeline
|
||||
|
||||
{{timeline}}
|
||||
|
||||
### References and Inspirations
|
||||
|
||||
{{references}}
|
||||
29
bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml
Normal file
29
bmad/bmm/workflows/2-plan-workflows/narrative/workflow.yaml
Normal file
@@ -0,0 +1,29 @@
|
||||
# Narrative Design Workflow
|
||||
name: narrative
|
||||
description: "Narrative design workflow for story-driven games and applications. Creates comprehensive narrative documentation including story structure, character arcs, dialogue systems, and narrative implementation guidance."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/2-plan-workflows/narrative"
|
||||
instructions: "{installed_path}/instructions-narrative.md"
|
||||
template: "{installed_path}/narrative-template.md"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/narrative-design.md"
|
||||
|
||||
# Recommended input documents
|
||||
recommended_inputs:
|
||||
- game_brief: "{output_folder}/game-brief.md"
|
||||
- gdd: "{output_folder}/GDD.md"
|
||||
- product_brief: "{output_folder}/product-brief.md"
|
||||
|
||||
standalone: true
|
||||
117
bmad/bmm/workflows/2-plan-workflows/prd/checklist.md
Normal file
117
bmad/bmm/workflows/2-plan-workflows/prd/checklist.md
Normal file
@@ -0,0 +1,117 @@
|
||||
# PRD Workflow Validation Checklist
|
||||
|
||||
**Purpose**: Validate PRD workflow outputs are complete, consistent, and ready for next phase.
|
||||
|
||||
**Scope**: Levels 2-4 software projects
|
||||
|
||||
**Expected Outputs**: PRD.md, epics.md, updated bmm-workflow-status.md
|
||||
|
||||
---
|
||||
|
||||
## 1. Output Files Exist
|
||||
|
||||
- [ ] PRD.md created in output folder
|
||||
- [ ] epics.md created in output folder (separate file)
|
||||
- [ ] bmm-workflow-status.md updated
|
||||
- [ ] No unfilled {{template_variables}}
|
||||
|
||||
---
|
||||
|
||||
## 2. PRD.md Core Quality
|
||||
|
||||
### Requirements Coverage
|
||||
|
||||
- [ ] Functional requirements describe WHAT capabilities (not HOW to implement)
|
||||
- [ ] Each FR has unique identifier (FR001, FR002, etc.)
|
||||
- [ ] Non-functional requirements (if any) have business justification
|
||||
- [ ] Requirements are testable and verifiable
|
||||
|
||||
### User Journeys
|
||||
|
||||
- [ ] User journeys reference specific FR numbers
|
||||
- [ ] Journeys show complete user paths through system
|
||||
- [ ] Success outcomes are clear
|
||||
|
||||
### Strategic Focus
|
||||
|
||||
- [ ] PRD focuses on WHAT and WHY (not technical HOW)
|
||||
- [ ] No specific technology choices in PRD (those belong in technical-decisions.md)
|
||||
- [ ] Goals are outcome-focused, not implementation-focused
|
||||
|
||||
---
|
||||
|
||||
## 3. epics.md Story Quality
|
||||
|
||||
### Story Format
|
||||
|
||||
- [ ] All stories follow user story format: "As a [role], I want [capability], so that [benefit]"
|
||||
- [ ] Each story has numbered acceptance criteria
|
||||
- [ ] Prerequisites/dependencies explicitly stated
|
||||
|
||||
### Story Sequencing (CRITICAL)
|
||||
|
||||
- [ ] **Epic 1 establishes foundation** (infrastructure, initial deployable functionality)
|
||||
- Exception noted if adding to existing app
|
||||
- [ ] **Vertical slices**: Each story delivers complete, testable functionality (not horizontal layers)
|
||||
- [ ] **No forward dependencies**: No story depends on work from a LATER story or epic
|
||||
- [ ] Stories are sequentially ordered within each epic
|
||||
- [ ] Each story leaves system in working state
|
||||
|
||||
### Coverage
|
||||
|
||||
- [ ] All FRs from PRD.md are covered by stories in epics.md
|
||||
- [ ] Epic list in PRD.md matches epics in epics.md (titles and count)
|
||||
|
||||
---
|
||||
|
||||
## 4. Cross-Document Consistency
|
||||
|
||||
- [ ] Epic titles consistent between PRD.md and epics.md
|
||||
- [ ] FR references in user journeys exist in requirements section
|
||||
- [ ] Terminology consistent across documents
|
||||
- [ ] No contradictions between PRD and epics
|
||||
|
||||
---
|
||||
|
||||
## 5. Readiness for Next Phase
|
||||
|
||||
**Adapt based on project level from bmm-workflow-status.md:**
|
||||
|
||||
### If Level 2:
|
||||
|
||||
- [ ] PRD provides sufficient context for tech-spec workflow (lightweight solutioning)
|
||||
- [ ] Epic structure supports 5-15 story implementation scope
|
||||
|
||||
### If Level 3-4:
|
||||
|
||||
- [ ] PRD provides sufficient context for create-architecture workflow
|
||||
- [ ] Epic structure supports phased delivery approach
|
||||
- [ ] Clear value delivery path through epic sequence
|
||||
|
||||
---
|
||||
|
||||
## 6. Critical Failures (Auto-Fail)
|
||||
|
||||
- [ ] ❌ **No epics.md file** (two-file output is required)
|
||||
- [ ] ❌ **Epic 1 doesn't establish foundation** (violates core principle)
|
||||
- [ ] ❌ **Stories have forward dependencies** (would break sequential implementation)
|
||||
- [ ] ❌ **Stories not vertically sliced** (horizontal layers block value delivery)
|
||||
- [ ] ❌ **Technical decisions in PRD** (should be in technical-decisions.md)
|
||||
- [ ] ❌ **Epics don't cover all FRs** (orphaned requirements)
|
||||
- [ ] ❌ **User journeys don't reference FR numbers** (missing traceability)
|
||||
|
||||
---
|
||||
|
||||
## Validation Notes
|
||||
|
||||
**Document any findings:**
|
||||
|
||||
- Strengths:
|
||||
- Issues to address:
|
||||
- Recommended actions:
|
||||
|
||||
**Ready for next phase?** [Yes / No - explain]
|
||||
|
||||
---
|
||||
|
||||
_Adapt this checklist based on actual outputs. Not all sections may apply to every project._
|
||||
63
bmad/bmm/workflows/2-plan-workflows/prd/epics-template.md
Normal file
63
bmad/bmm/workflows/2-plan-workflows/prd/epics-template.md
Normal file
@@ -0,0 +1,63 @@
|
||||
# {{project_name}} - Epic Breakdown
|
||||
|
||||
**Author:** {{user_name}}
|
||||
**Date:** {{date}}
|
||||
**Project Level:** {{project_level}}
|
||||
**Target Scale:** {{target_scale}}
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
This document provides the detailed epic breakdown for {{project_name}}, expanding on the high-level epic list in the [PRD](./PRD.md).
|
||||
|
||||
Each epic includes:
|
||||
|
||||
- Expanded goal and value proposition
|
||||
- Complete story breakdown with user stories
|
||||
- Acceptance criteria for each story
|
||||
- Story sequencing and dependencies
|
||||
|
||||
**Epic Sequencing Principles:**
|
||||
|
||||
- Epic 1 establishes foundational infrastructure and initial functionality
|
||||
- Subsequent epics build progressively, each delivering significant end-to-end value
|
||||
- Stories within epics are vertically sliced and sequentially ordered
|
||||
- No forward dependencies - each story builds only on previous work
|
||||
|
||||
---
|
||||
|
||||
{{epic_details}}
|
||||
|
||||
---
|
||||
|
||||
## Story Guidelines Reference
|
||||
|
||||
**Story Format:**
|
||||
|
||||
```
|
||||
**Story [EPIC.N]: [Story Title]**
|
||||
|
||||
As a [user type],
|
||||
I want [goal/desire],
|
||||
So that [benefit/value].
|
||||
|
||||
**Acceptance Criteria:**
|
||||
1. [Specific testable criterion]
|
||||
2. [Another specific criterion]
|
||||
3. [etc.]
|
||||
|
||||
**Prerequisites:** [Dependencies on previous stories, if any]
|
||||
```
|
||||
|
||||
**Story Requirements:**
|
||||
|
||||
- **Vertical slices** - Complete, testable functionality delivery
|
||||
- **Sequential ordering** - Logical progression within epic
|
||||
- **No forward dependencies** - Only depend on previous work
|
||||
- **AI-agent sized** - Completable in 2-4 hour focused session
|
||||
- **Value-focused** - Integrate technical enablers into value-delivering stories
|
||||
|
||||
---
|
||||
|
||||
**For implementation:** Use the `create-story` workflow to generate individual story implementation plans from this epic breakdown.
|
||||
431
bmad/bmm/workflows/2-plan-workflows/prd/instructions.md
Normal file
431
bmad/bmm/workflows/2-plan-workflows/prd/instructions.md
Normal file
@@ -0,0 +1,431 @@
|
||||
# PRD Workflow Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
<critical>This workflow is for Level 2-4 projects. Level 0-1 use tech-spec workflow.</critical>
|
||||
<critical>Produces TWO outputs: PRD.md (strategic) and epics.md (tactical implementation)</critical>
|
||||
<critical>TECHNICAL NOTES: If ANY technical details, preferences, or constraints are mentioned during PRD discussions, append them to {technical_decisions_file}. If file doesn't exist, create it from {technical_decisions_template}</critical>
|
||||
|
||||
<critical>DOCUMENT OUTPUT: Concise, clear, actionable requirements. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. PRD workflow can run standalone or as part of BMM workflow path.</output>
|
||||
<output>**Recommended:** Run `workflow-init` first for project context tracking and workflow sequencing.</output>
|
||||
<ask>Continue in standalone mode or exit to run workflow-init? (continue/exit)</ask>
|
||||
<check if="continue">
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
<check if="exit">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "prd" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="project_level < 2">
|
||||
<output>**Incorrect Workflow for Level {{project_level}}**
|
||||
|
||||
PRD is for Level 2-4 projects. Level 0-1 should use tech-spec directly.
|
||||
|
||||
**Correct workflow:** `tech-spec` (Architect agent)
|
||||
</output>
|
||||
<action>Exit and redirect to tech-spec</action>
|
||||
</check>
|
||||
|
||||
<check if="prd status is file path (already completed)">
|
||||
<output>⚠️ PRD already completed: {{prd status}}</output>
|
||||
<ask>Re-running will overwrite the existing PRD. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="prd is not the next expected workflow">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. PRD is out of sequence.</output>
|
||||
<ask>Continue with PRD anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Initialize PRD context">
|
||||
|
||||
<action>Use {{project_level}} from status data</action>
|
||||
<action>Check for existing PRD.md in {output_folder}</action>
|
||||
|
||||
<check if="PRD.md exists">
|
||||
<ask>Found existing PRD.md. Would you like to:
|
||||
1. Continue where you left off
|
||||
2. Modify existing sections
|
||||
3. Start fresh (will archive existing file)
|
||||
</ask>
|
||||
<action if="option 1">Load existing PRD and skip to first incomplete section</action>
|
||||
<action if="option 2">Load PRD and ask which section to modify</action>
|
||||
<action if="option 3">Archive existing PRD and start fresh</action>
|
||||
</check>
|
||||
|
||||
<action>Load PRD template: {prd_template}</action>
|
||||
<action>Load epics template: {epics_template}</action>
|
||||
|
||||
<ask>Do you have a Product Brief? (Strongly recommended for Level 3-4, helpful for Level 2)</ask>
|
||||
|
||||
<check if="yes">
|
||||
<action>Load and review product brief: {output_folder}/product-brief.md</action>
|
||||
<action>Extract key elements: problem statement, target users, success metrics, MVP scope, constraints</action>
|
||||
</check>
|
||||
|
||||
<check if="no and level >= 3">
|
||||
<warning>Product Brief is strongly recommended for Level 3-4 projects. Consider running the product-brief workflow first.</warning>
|
||||
<ask>Continue without Product Brief? (y/n)</ask>
|
||||
<action if="no">Exit to allow Product Brief creation</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Goals and Background Context">
|
||||
|
||||
**Goals** - What success looks like for this project
|
||||
|
||||
<check if="product brief exists">
|
||||
<action>Review goals from product brief and refine for PRD context</action>
|
||||
</check>
|
||||
|
||||
<check if="no product brief">
|
||||
<action>Gather goals through discussion with user, use probing questions and converse until you are ready to propose that you have enough information to proceed</action>
|
||||
</check>
|
||||
|
||||
Create a bullet list of single-line desired outcomes that capture user and project goals.
|
||||
|
||||
**Scale guidance:**
|
||||
|
||||
- Level 2: 2-3 core goals
|
||||
- Level 3: 3-5 strategic goals
|
||||
- Level 4: 5-7 comprehensive goals
|
||||
|
||||
<template-output>goals</template-output>
|
||||
|
||||
**Background Context** - Why this matters now
|
||||
|
||||
<check if="product brief exists">
|
||||
<action>Summarize key context from brief without redundancy</action>
|
||||
</check>
|
||||
|
||||
<check if="no product brief">
|
||||
<action>Gather context through discussion</action>
|
||||
</check>
|
||||
|
||||
Write 1-2 paragraphs covering:
|
||||
|
||||
- What problem this solves and why
|
||||
- Current landscape or need
|
||||
- Key insights from discovery/brief (if available)
|
||||
|
||||
<template-output>background_context</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Requirements - Functional and Non-Functional">
|
||||
|
||||
**Functional Requirements** - What the system must do
|
||||
|
||||
Draft functional requirements as numbered items with FR prefix.
|
||||
|
||||
**Scale guidance:**
|
||||
|
||||
- Level 2: 8-15 FRs (focused MVP set)
|
||||
- Level 3: 12-25 FRs (comprehensive product)
|
||||
- Level 4: 20-35 FRs (enterprise platform)
|
||||
|
||||
**Format:**
|
||||
|
||||
- FR001: [Clear capability statement]
|
||||
- FR002: [Another capability]
|
||||
|
||||
**Focus on:**
|
||||
|
||||
- User-facing capabilities
|
||||
- Core system behaviors
|
||||
- Integration requirements
|
||||
- Data management needs
|
||||
|
||||
Group related requirements logically.
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<template-output>functional_requirements</template-output>
|
||||
|
||||
**Non-Functional Requirements** - How the system must perform
|
||||
|
||||
Draft non-functional requirements with NFR prefix.
|
||||
|
||||
**Scale guidance:**
|
||||
|
||||
- Level 2: 1-3 NFRs (critical MVP only)
|
||||
- Level 3: 2-5 NFRs (production quality)
|
||||
- Level 4: 3-7+ NFRs (enterprise grade)
|
||||
|
||||
<template-output>non_functional_requirements</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="User Journeys - scale-adaptive" optional="level == 2">
|
||||
|
||||
**Journey Guidelines (scale-adaptive):**
|
||||
|
||||
- **Level 2:** 1 simple journey (primary use case happy path)
|
||||
- **Level 3:** 2-3 detailed journeys (complete flows with decision points)
|
||||
- **Level 4:** 3-5 comprehensive journeys (all personas and edge cases)
|
||||
|
||||
<check if="level == 2">
|
||||
<ask>Would you like to document a user journey for the primary use case? (recommended but optional)</ask>
|
||||
<check if="yes">
|
||||
Create 1 simple journey showing the happy path.
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="level >= 3">
|
||||
Map complete user flows with decision points, alternatives, and edge cases.
|
||||
</check>
|
||||
|
||||
<template-output>user_journeys</template-output>
|
||||
|
||||
<check if="level >= 3">
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="UX and UI Vision - high-level overview" optional="level == 2 and minimal UI">
|
||||
|
||||
**Purpose:** Capture essential UX/UI information needed for epic and story planning. A dedicated UX workflow will provide deeper design detail later.
|
||||
|
||||
<check if="level == 2 and minimal UI">
|
||||
<action>For backend-heavy or minimal UI projects, keep this section very brief or skip</action>
|
||||
</check>
|
||||
|
||||
**Gather high-level UX/UI information:**
|
||||
|
||||
1. **UX Principles** (2-4 key principles that guide design decisions)
|
||||
- What core experience qualities matter most?
|
||||
- Any critical accessibility or usability requirements?
|
||||
|
||||
2. **Platform & Screens**
|
||||
- Target platforms (web, mobile, desktop)
|
||||
- Core screens/views users will interact with
|
||||
- Key interaction patterns or navigation approach
|
||||
|
||||
3. **Design Constraints**
|
||||
- Existing design systems or brand guidelines
|
||||
- Technical UI constraints (browser support, etc.)
|
||||
|
||||
<note>Keep responses high-level. Detailed UX planning happens in the UX workflow after PRD completion.</note>
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<template-output>ux_principles</template-output>
|
||||
<template-output>ui_design_goals</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Epic List - High-level delivery sequence">
|
||||
|
||||
**Epic Structure** - Major delivery milestones
|
||||
|
||||
Create high-level epic list showing logical delivery sequence.
|
||||
|
||||
**Epic Sequencing Rules:**
|
||||
|
||||
1. **Epic 1 MUST establish foundation**
|
||||
- Project infrastructure (repo, CI/CD, core setup)
|
||||
- Initial deployable functionality
|
||||
- Development workflow established
|
||||
- Exception: If adding to existing app, Epic 1 can be first major feature
|
||||
|
||||
2. **Subsequent Epics:**
|
||||
- Each delivers significant, end-to-end, fully deployable increment
|
||||
- Build upon previous epics (no forward dependencies)
|
||||
- Represent major functional blocks
|
||||
- Prefer fewer, larger epics over fragmentation
|
||||
|
||||
**Scale guidance:**
|
||||
|
||||
- Level 2: 1-2 epics, 5-15 stories total
|
||||
- Level 3: 2-5 epics, 15-40 stories total
|
||||
- Level 4: 5-10 epics, 40-100+ stories total
|
||||
|
||||
**For each epic provide:**
|
||||
|
||||
- Epic number and title
|
||||
- Single-sentence goal statement
|
||||
- Estimated story count
|
||||
|
||||
**Example:**
|
||||
|
||||
- **Epic 1: Project Foundation & User Authentication**
|
||||
- **Epic 2: Core Task Management**
|
||||
|
||||
<ask>Review the epic list. Does the sequence make sense? Any epics to add, remove, or resequence?</ask>
|
||||
<action>Refine epic list based on feedback</action>
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
<template-output>epic_list</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Out of Scope - Clear boundaries and future additions">
|
||||
|
||||
**Out of Scope** - What we're NOT doing (now)
|
||||
|
||||
Document what is explicitly excluded from this project:
|
||||
|
||||
- Features/capabilities deferred to future phases
|
||||
- Adjacent problems not being solved
|
||||
- Integrations or platforms not supported
|
||||
- Scope boundaries that need clarification
|
||||
|
||||
This helps prevent scope creep and sets clear expectations.
|
||||
|
||||
<template-output>out_of_scope</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Finalize PRD.md">
|
||||
|
||||
<action>Review all PRD sections for completeness and consistency</action>
|
||||
<action>Ensure all placeholders are filled</action>
|
||||
<action>Save final PRD.md to {default_output_file}</action>
|
||||
|
||||
**PRD.md is complete!** Strategic document ready.
|
||||
|
||||
Now we'll create the tactical implementation guide in epics.md.
|
||||
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Epic Details - Full story breakdown in epics.md">
|
||||
|
||||
<critical>Now we create epics.md - the tactical implementation roadmap</critical>
|
||||
<critical>This is a SEPARATE FILE from PRD.md</critical>
|
||||
|
||||
<action>Load epics template: {epics_template}</action>
|
||||
<action>Initialize epics.md with project metadata</action>
|
||||
|
||||
For each epic from the epic list, expand with full story details:
|
||||
|
||||
**Epic Expansion Process:**
|
||||
|
||||
1. **Expanded Goal** (2-3 sentences)
|
||||
- Describe the epic's objective and value delivery
|
||||
- Explain how it builds on previous work
|
||||
|
||||
2. **Story Breakdown**
|
||||
|
||||
**Critical Story Requirements:**
|
||||
- **Vertical slices** - Each story delivers complete, testable functionality
|
||||
- **Sequential** - Stories must be logically ordered within epic
|
||||
- **No forward dependencies** - No story depends on work from a later story/epic
|
||||
- **AI-agent sized** - Completable in single focused session (2-4 hours)
|
||||
- **Value-focused** - Minimize pure enabler stories; integrate technical work into value delivery
|
||||
|
||||
**Story Format:**
|
||||
|
||||
```
|
||||
**Story [EPIC.N]: [Story Title]**
|
||||
|
||||
As a [user type],
|
||||
I want [goal/desire],
|
||||
So that [benefit/value].
|
||||
|
||||
**Acceptance Criteria:**
|
||||
1. [Specific testable criterion]
|
||||
2. [Another specific criterion]
|
||||
3. [etc.]
|
||||
|
||||
**Prerequisites:** [Any dependencies on previous stories]
|
||||
```
|
||||
|
||||
3. **Story Sequencing Within Epic:**
|
||||
- Start with foundational/setup work if needed
|
||||
- Build progressively toward epic goal
|
||||
- Each story should leave system in working state
|
||||
- Final stories complete the epic's value delivery
|
||||
|
||||
**Process each epic:**
|
||||
|
||||
<repeat for-each="epic in epic_list">
|
||||
|
||||
<ask>Ready to break down {{epic_title}}? (y/n)</ask>
|
||||
|
||||
<action>Discuss epic scope and story ideas with user</action>
|
||||
<action>Draft story list ensuring vertical slices and proper sequencing</action>
|
||||
<action>For each story, write user story format and acceptance criteria</action>
|
||||
<action>Verify no forward dependencies exist</action>
|
||||
|
||||
<template-output file="epics.md">{{epic_title}}\_details</template-output>
|
||||
|
||||
<ask>Review {{epic_title}} stories. Any adjustments needed?</ask>
|
||||
|
||||
<action if="yes">Refine stories based on feedback</action>
|
||||
|
||||
</repeat>
|
||||
|
||||
<action>Save complete epics.md to {epics_output_file}</action>
|
||||
|
||||
**Epic Details complete!** Implementation roadmap ready.
|
||||
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Update status and complete" tag="workflow-status">
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "prd"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["prd"] = "{default_output_file}"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ PRD Workflow Complete, {user_name}!**
|
||||
|
||||
**Deliverables Created:**
|
||||
|
||||
1. ✅ bmm-PRD.md - Strategic product requirements document
|
||||
2. ✅ bmm-epics.md - Tactical implementation roadmap with story breakdown
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- **Next required:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Review PRD and epics with stakeholders, or run `create-design` if you have UI requirements
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
|
||||
Would you like to:
|
||||
|
||||
1. Review/refine any section
|
||||
2. Proceed to next phase
|
||||
3. Exit and review documents
|
||||
</output>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
62
bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md
Normal file
62
bmad/bmm/workflows/2-plan-workflows/prd/prd-template.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# {{project_name}} Product Requirements Document (PRD)
|
||||
|
||||
**Author:** {{user_name}}
|
||||
**Date:** {{date}}
|
||||
**Project Level:** {{project_level}}
|
||||
**Target Scale:** {{target_scale}}
|
||||
|
||||
---
|
||||
|
||||
## Goals and Background Context
|
||||
|
||||
### Goals
|
||||
|
||||
{{goals}}
|
||||
|
||||
### Background Context
|
||||
|
||||
{{background_context}}
|
||||
|
||||
---
|
||||
|
||||
## Requirements
|
||||
|
||||
### Functional Requirements
|
||||
|
||||
{{functional_requirements}}
|
||||
|
||||
### Non-Functional Requirements
|
||||
|
||||
{{non_functional_requirements}}
|
||||
|
||||
---
|
||||
|
||||
## User Journeys
|
||||
|
||||
{{user_journeys}}
|
||||
|
||||
---
|
||||
|
||||
## UX Design Principles
|
||||
|
||||
{{ux_principles}}
|
||||
|
||||
---
|
||||
|
||||
## User Interface Design Goals
|
||||
|
||||
{{ui_design_goals}}
|
||||
|
||||
---
|
||||
|
||||
## Epic List
|
||||
|
||||
{{epic_list}}
|
||||
|
||||
> **Note:** Detailed epic breakdown with full story specifications is available in [epics.md](./epics.md)
|
||||
|
||||
---
|
||||
|
||||
## Out of Scope
|
||||
|
||||
{{out_of_scope}}
|
||||
36
bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml
Normal file
36
bmad/bmm/workflows/2-plan-workflows/prd/workflow.yaml
Normal file
@@ -0,0 +1,36 @@
|
||||
# Product Requirements Document (PRD) Workflow
|
||||
name: prd
|
||||
description: "Unified PRD workflow for project levels 2-4. Produces strategic PRD and tactical epic breakdown. Hands off to architecture workflow for technical design. Note: Level 0-1 use tech-spec workflow."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
project_name: "{config_source}:project_name"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/2-plan-workflows/prd"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
|
||||
# Templates
|
||||
prd_template: "{installed_path}/prd-template.md"
|
||||
epics_template: "{installed_path}/epics-template.md"
|
||||
|
||||
# Output files
|
||||
status_file: "{output_folder}/bmm-workflow-status.md"
|
||||
default_output_file: "{output_folder}/PRD.md"
|
||||
epics_output_file: "{output_folder}/epics.md"
|
||||
technical_decisions_file: "{output_folder}/technical-decisions.md"
|
||||
technical_decisions_template: "{project-root}/bmad/bmm/_module-installer/assets/technical-decisions.md"
|
||||
|
||||
# Recommended input documents
|
||||
recommended_inputs:
|
||||
- product_brief: "{output_folder}/product-brief.md"
|
||||
- market_research: "{output_folder}/market-research.md"
|
||||
|
||||
standalone: true
|
||||
107
bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md
Normal file
107
bmad/bmm/workflows/2-plan-workflows/tech-spec/checklist.md
Normal file
@@ -0,0 +1,107 @@
|
||||
# Tech-Spec Workflow Validation Checklist
|
||||
|
||||
**Purpose**: Validate tech-spec workflow outputs are definitive, complete, and implementation-ready.
|
||||
|
||||
**Scope**: Levels 0-1 software projects
|
||||
|
||||
**Expected Outputs**: tech-spec.md + story files (1 for Level 0, 2-3 for Level 1)
|
||||
|
||||
---
|
||||
|
||||
## 1. Output Files Exist
|
||||
|
||||
- [ ] tech-spec.md created in output folder
|
||||
- [ ] Story file(s) created in dev_story_location
|
||||
- Level 0: 1 story file (story-{slug}.md)
|
||||
- Level 1: epics.md + 2-3 story files (story-{epic-slug}-N.md)
|
||||
- [ ] bmm-workflow-status.md updated to Phase 4
|
||||
- [ ] No unfilled {{template_variables}}
|
||||
|
||||
---
|
||||
|
||||
## 2. Tech-Spec Definitiveness (CRITICAL)
|
||||
|
||||
### No Ambiguity Allowed
|
||||
|
||||
- [ ] **Zero "or" statements**: NO "use X or Y", "either A or B", "options include"
|
||||
- [ ] **Specific versions**: All frameworks, libraries, tools have EXACT versions
|
||||
- ✅ GOOD: "Python 3.11", "React 18.2.0", "winston v3.8.2"
|
||||
- ❌ BAD: "Python 2 or 3", "React 18+", "a logger like pino or winston"
|
||||
- [ ] **Definitive decisions**: Every technical choice is final, not a proposal
|
||||
|
||||
### Implementation Clarity
|
||||
|
||||
- [ ] Source tree shows EXACT file paths (not "somewhere in src/")
|
||||
- [ ] Each file marked as create/modify/delete
|
||||
- [ ] Technical approach describes SPECIFIC implementation
|
||||
- [ ] Implementation stack has complete toolchain with versions
|
||||
|
||||
---
|
||||
|
||||
## 3. Story Quality
|
||||
|
||||
### Story Format
|
||||
|
||||
- [ ] All stories use "As a [role], I want [capability], so that [benefit]" format
|
||||
- [ ] Each story has numbered acceptance criteria
|
||||
- [ ] Tasks reference AC numbers: (AC: #1), (AC: #2)
|
||||
- [ ] Dev Notes section links back to tech-spec.md
|
||||
|
||||
### Story Sequencing (If Level 1)
|
||||
|
||||
- [ ] **Vertical slices**: Each story delivers complete, testable functionality
|
||||
- [ ] **Sequential ordering**: Stories in logical progression
|
||||
- [ ] **No forward dependencies**: No story depends on later work
|
||||
- [ ] Each story leaves system in working state
|
||||
|
||||
### Coverage
|
||||
|
||||
- [ ] Story acceptance criteria derived from tech-spec testing section
|
||||
- [ ] Story tasks map to tech-spec implementation guide
|
||||
- [ ] Files in stories match tech-spec source tree
|
||||
|
||||
---
|
||||
|
||||
## 4. Workflow Status Integration
|
||||
|
||||
- [ ] bmm-workflow-status.md shows current_phase = "4-Implementation"
|
||||
- [ ] Phase 2 ("2-Plan") marked complete
|
||||
- [ ] First story in TODO section, others in BACKLOG (if Level 1)
|
||||
- [ ] Next action clear (review story, run story-ready)
|
||||
|
||||
---
|
||||
|
||||
## 5. Readiness for Implementation
|
||||
|
||||
- [ ] Developer can start coding from tech-spec alone
|
||||
- [ ] All technical questions answered definitively
|
||||
- [ ] Testing approach clear and verifiable
|
||||
- [ ] Deployment strategy documented
|
||||
|
||||
---
|
||||
|
||||
## 6. Critical Failures (Auto-Fail)
|
||||
|
||||
- [ ] ❌ **Non-definitive technical decisions** (any "option A or B" or vague choices)
|
||||
- [ ] ❌ **Missing versions** (framework/library without specific version)
|
||||
- [ ] ❌ **Stories don't match template** (incompatible with story-context/dev-story workflows)
|
||||
- [ ] ❌ **Missing tech-spec sections** (required section missing from tech-spec.md)
|
||||
- [ ] ❌ **Stories have forward dependencies** (would break sequential implementation)
|
||||
- [ ] ❌ **Vague source tree** (file changes not specific)
|
||||
|
||||
---
|
||||
|
||||
## Validation Notes
|
||||
|
||||
**Document any findings:**
|
||||
|
||||
- Definitiveness score: [All definitive / Some ambiguity / Significant ambiguity]
|
||||
- Strengths:
|
||||
- Issues to address:
|
||||
- Recommended actions:
|
||||
|
||||
**Ready for implementation?** [Yes / No - explain]
|
||||
|
||||
---
|
||||
|
||||
_Adapt based on Level 0 vs Level 1. Focus on definitiveness above all else._
|
||||
@@ -0,0 +1,11 @@
|
||||
# {{project_name}} - Epic Breakdown
|
||||
|
||||
## Epic Overview
|
||||
|
||||
{{epic_overview}}
|
||||
|
||||
---
|
||||
|
||||
## Epic Details
|
||||
|
||||
{{epic_details}}
|
||||
@@ -0,0 +1,167 @@
|
||||
# Level 0 - Minimal User Story Generation
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>This generates a single user story for Level 0 atomic changes</critical>
|
||||
<critical>Level 0 = single file change, bug fix, or small isolated task</critical>
|
||||
<critical>This workflow runs AFTER tech-spec.md has been completed</critical>
|
||||
<critical>Output format MUST match create-story template for compatibility with story-context and dev-story workflows</critical>
|
||||
|
||||
<step n="1" goal="Load tech spec and extract the change">
|
||||
|
||||
<action>Read the completed tech-spec.md file from {output_folder}/tech-spec.md</action>
|
||||
<action>Load bmm-workflow-status.md from {output_folder}/bmm-workflow-status.md</action>
|
||||
<action>Extract dev_story_location from config (where stories are stored)</action>
|
||||
<action>Extract the problem statement from "Technical Approach" section</action>
|
||||
<action>Extract the scope from "Source Tree Structure" section</action>
|
||||
<action>Extract time estimate from "Implementation Guide" or technical details</action>
|
||||
<action>Extract acceptance criteria from "Testing Approach" section</action>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Generate story slug and filename">
|
||||
|
||||
<action>Derive a short URL-friendly slug from the feature/change name</action>
|
||||
<action>Max slug length: 3-5 words, kebab-case format</action>
|
||||
|
||||
<example>
|
||||
- "Migrate JS Library Icons" → "icon-migration"
|
||||
- "Fix Login Validation Bug" → "login-fix"
|
||||
- "Add OAuth Integration" → "oauth-integration"
|
||||
</example>
|
||||
|
||||
<action>Set story_filename = "story-{slug}.md"</action>
|
||||
<action>Set story_path = "{dev_story_location}/story-{slug}.md"</action>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Create user story in standard format">
|
||||
|
||||
<action>Create 1 story that describes the technical change as a deliverable</action>
|
||||
<action>Story MUST use create-story template format for compatibility</action>
|
||||
|
||||
<guidelines>
|
||||
**Story Point Estimation:**
|
||||
- 1 point = < 1 day (2-4 hours)
|
||||
- 2 points = 1-2 days
|
||||
- 3 points = 2-3 days
|
||||
- 5 points = 3-5 days (if this high, question if truly Level 0)
|
||||
|
||||
**Story Title Best Practices:**
|
||||
|
||||
- Use active, user-focused language
|
||||
- Describe WHAT is delivered, not HOW
|
||||
- Good: "Icon Migration to Internal CDN"
|
||||
- Bad: "Run curl commands to download PNGs"
|
||||
|
||||
**Story Description Format:**
|
||||
|
||||
- As a [role] (developer, user, admin, etc.)
|
||||
- I want [capability/change]
|
||||
- So that [benefit/value]
|
||||
|
||||
**Acceptance Criteria:**
|
||||
|
||||
- Extract from tech-spec "Testing Approach" section
|
||||
- Must be specific, measurable, and testable
|
||||
- Include performance criteria if specified
|
||||
|
||||
**Tasks/Subtasks:**
|
||||
|
||||
- Map directly to tech-spec "Implementation Guide" tasks
|
||||
- Use checkboxes for tracking
|
||||
- Reference AC numbers: (AC: #1), (AC: #2)
|
||||
- Include explicit testing subtasks
|
||||
|
||||
**Dev Notes:**
|
||||
|
||||
- Extract technical constraints from tech-spec
|
||||
- Include file paths from "Source Tree Structure"
|
||||
- Reference architecture patterns if applicable
|
||||
- Cite tech-spec sections for implementation details
|
||||
</guidelines>
|
||||
|
||||
<action>Initialize story file using user_story_template</action>
|
||||
|
||||
<template-output file="{story_path}">story_title</template-output>
|
||||
<template-output file="{story_path}">role</template-output>
|
||||
<template-output file="{story_path}">capability</template-output>
|
||||
<template-output file="{story_path}">benefit</template-output>
|
||||
<template-output file="{story_path}">acceptance_criteria</template-output>
|
||||
<template-output file="{story_path}">tasks_subtasks</template-output>
|
||||
<template-output file="{story_path}">technical_summary</template-output>
|
||||
<template-output file="{story_path}">files_to_modify</template-output>
|
||||
<template-output file="{story_path}">test_locations</template-output>
|
||||
<template-output file="{story_path}">story_points</template-output>
|
||||
<template-output file="{story_path}">time_estimate</template-output>
|
||||
<template-output file="{story_path}">architecture_references</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Update status - Level 0 single story">
|
||||
|
||||
<invoke-workflow path="{project-root}/bmad/bmm/workflows/workflow-status">
|
||||
<param>mode: update</param>
|
||||
<param>action: complete_workflow</param>
|
||||
<param>workflow_name: tech-spec</param>
|
||||
</invoke-workflow>
|
||||
|
||||
<check if="success == true">
|
||||
<output>✅ Tech-spec complete! Next: {{next_workflow}}</output>
|
||||
</check>
|
||||
|
||||
<action>Load {{status_file_path}}</action>
|
||||
<action>Set STORIES_SEQUENCE: [{slug}]</action>
|
||||
<action>Set TODO_STORY: {slug}</action>
|
||||
<action>Set TODO_TITLE: {{story_title}}</action>
|
||||
<action>Set IN_PROGRESS_STORY: (empty)</action>
|
||||
<action>Set STORIES_DONE: []</action>
|
||||
<action>Save {{status_file_path}}</action>
|
||||
|
||||
<output>Story queue initialized with single story: {slug}</output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Provide user guidance for next steps">
|
||||
|
||||
<action>Display completion summary</action>
|
||||
|
||||
**Level 0 Planning Complete!**
|
||||
|
||||
**Generated Artifacts:**
|
||||
|
||||
- `tech-spec.md` → Technical source of truth
|
||||
- `story-{slug}.md` → User story ready for implementation
|
||||
|
||||
**Story Location:** `{story_path}`
|
||||
|
||||
**Next Steps (choose one path):**
|
||||
|
||||
**Option A - Full Context (Recommended for complex changes):**
|
||||
|
||||
1. Load SM agent: `{project-root}/bmad/bmm/agents/sm.md`
|
||||
2. Run story-context workflow
|
||||
3. Then load DEV agent and run dev-story workflow
|
||||
|
||||
**Option B - Direct to Dev (For simple, well-understood changes):**
|
||||
|
||||
1. Load DEV agent: `{project-root}/bmad/bmm/agents/dev.md`
|
||||
2. Run dev-story workflow (will auto-discover story)
|
||||
3. Begin implementation
|
||||
|
||||
**Progress Tracking:**
|
||||
|
||||
- All decisions logged in: `bmm-workflow-status.md`
|
||||
- Next action clearly identified
|
||||
|
||||
<ask>Ready to proceed? Choose your path:
|
||||
|
||||
1. Generate story context (Option A - recommended)
|
||||
2. Go directly to dev-story implementation (Option B - faster)
|
||||
3. Exit for now
|
||||
|
||||
Select option (1-3):</ask>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,278 @@
|
||||
# Level 1 - Epic and Stories Generation
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>This generates epic and user stories for Level 1 projects after tech-spec completion</critical>
|
||||
<critical>This is a lightweight story breakdown - not a full PRD</critical>
|
||||
<critical>Level 1 = coherent feature, 1-10 stories (prefer 2-3), 1 epic</critical>
|
||||
<critical>This workflow runs AFTER tech-spec.md has been completed</critical>
|
||||
<critical>Story format MUST match create-story template for compatibility with story-context and dev-story workflows</critical>
|
||||
|
||||
<step n="1" goal="Load tech spec and extract implementation tasks">
|
||||
|
||||
<action>Read the completed tech-spec.md file from {output_folder}/tech-spec.md</action>
|
||||
<action>Load bmm-workflow-status.md from {output_folder}/bmm-workflow-status.md</action>
|
||||
<action>Extract dev_story_location from config (where stories are stored)</action>
|
||||
<action>Identify all implementation tasks from the "Implementation Guide" section</action>
|
||||
<action>Identify the overall feature goal from "Technical Approach" section</action>
|
||||
<action>Extract time estimates for each implementation phase</action>
|
||||
<action>Identify any dependencies between implementation tasks</action>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Create single epic">
|
||||
|
||||
<action>Create 1 epic that represents the entire feature</action>
|
||||
<action>Epic title should be user-facing value statement</action>
|
||||
<action>Epic goal should describe why this matters to users</action>
|
||||
|
||||
<guidelines>
|
||||
**Epic Best Practices:**
|
||||
- Title format: User-focused outcome (not implementation detail)
|
||||
- Good: "JS Library Icon Reliability"
|
||||
- Bad: "Update recommendedLibraries.ts file"
|
||||
- Scope: Clearly define what's included/excluded
|
||||
- Success criteria: Measurable outcomes that define "done"
|
||||
</guidelines>
|
||||
|
||||
<example>
|
||||
**Epic:** JS Library Icon Reliability
|
||||
|
||||
**Goal:** Eliminate external dependencies for JS library icons to ensure consistent, reliable display and improve application performance.
|
||||
|
||||
**Scope:** Migrate all 14 recommended JS library icons from third-party CDN URLs (GitHub, jsDelivr) to internal static asset hosting.
|
||||
|
||||
**Success Criteria:**
|
||||
|
||||
- All library icons load from internal paths
|
||||
- Zero external requests for library icons
|
||||
- Icons load 50-200ms faster than baseline
|
||||
- No broken icons in production
|
||||
</example>
|
||||
|
||||
<action>Derive epic slug from epic title (kebab-case, 2-3 words max)</action>
|
||||
<example>
|
||||
|
||||
- "JS Library Icon Reliability" → "icon-reliability"
|
||||
- "OAuth Integration" → "oauth-integration"
|
||||
- "Admin Dashboard" → "admin-dashboard"
|
||||
</example>
|
||||
|
||||
<action>Initialize epics.md summary document using epics_template</action>
|
||||
|
||||
<template-output file="{output_folder}/epics.md">epic_title</template-output>
|
||||
<template-output file="{output_folder}/epics.md">epic_slug</template-output>
|
||||
<template-output file="{output_folder}/epics.md">epic_goal</template-output>
|
||||
<template-output file="{output_folder}/epics.md">epic_scope</template-output>
|
||||
<template-output file="{output_folder}/epics.md">epic_success_criteria</template-output>
|
||||
<template-output file="{output_folder}/epics.md">epic_dependencies</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Determine optimal story count">
|
||||
|
||||
<critical>Level 1 should have 2-3 stories maximum - prefer longer stories over more stories</critical>
|
||||
|
||||
<action>Analyze tech spec implementation tasks and time estimates</action>
|
||||
<action>Group related tasks into logical story boundaries</action>
|
||||
|
||||
<guidelines>
|
||||
**Story Count Decision Matrix:**
|
||||
|
||||
**2 Stories (preferred for most Level 1):**
|
||||
|
||||
- Use when: Feature has clear build/verify split
|
||||
- Example: Story 1 = Build feature, Story 2 = Test and deploy
|
||||
- Typical points: 3-5 points per story
|
||||
|
||||
**3 Stories (only if necessary):**
|
||||
|
||||
- Use when: Feature has distinct setup, build, verify phases
|
||||
- Example: Story 1 = Setup, Story 2 = Core implementation, Story 3 = Integration and testing
|
||||
- Typical points: 2-3 points per story
|
||||
|
||||
**Never exceed 3 stories for Level 1:**
|
||||
|
||||
- If more needed, consider if project should be Level 2
|
||||
- Better to have longer stories (5 points) than more stories (5x 1-point stories)
|
||||
</guidelines>
|
||||
|
||||
<action>Determine story_count = 2 or 3 based on tech spec complexity</action>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Generate user stories from tech spec tasks">
|
||||
|
||||
<action>For each story (2-3 total), generate separate story file</action>
|
||||
<action>Story filename format: "story-{epic_slug}-{n}.md" where n = 1, 2, or 3</action>
|
||||
|
||||
<guidelines>
|
||||
**Story Generation Guidelines:**
|
||||
- Each story = multiple implementation tasks from tech spec
|
||||
- Story title format: User-focused deliverable (not implementation steps)
|
||||
- Include technical acceptance criteria from tech spec tasks
|
||||
- Link back to tech spec sections for implementation details
|
||||
|
||||
**Story Point Estimation:**
|
||||
|
||||
- 1 point = < 1 day (2-4 hours)
|
||||
- 2 points = 1-2 days
|
||||
- 3 points = 2-3 days
|
||||
- 5 points = 3-5 days
|
||||
|
||||
**Level 1 Typical Totals:**
|
||||
|
||||
- Total story points: 5-10 points
|
||||
- 2 stories: 3-5 points each
|
||||
- 3 stories: 2-3 points each
|
||||
- If total > 15 points, consider if this should be Level 2
|
||||
|
||||
**Story Structure (MUST match create-story format):**
|
||||
|
||||
- Status: Draft
|
||||
- Story: As a [role], I want [capability], so that [benefit]
|
||||
- Acceptance Criteria: Numbered list from tech spec
|
||||
- Tasks / Subtasks: Checkboxes mapped to tech spec tasks (AC: #n references)
|
||||
- Dev Notes: Technical summary, project structure notes, references
|
||||
- Dev Agent Record: Empty sections for context workflow to populate
|
||||
</guidelines>
|
||||
|
||||
<for-each story="1 to story_count">
|
||||
<action>Set story_path_{n} = "{dev_story_location}/story-{epic_slug}-{n}.md"</action>
|
||||
<action>Create story file from user_story_template with the following content:</action>
|
||||
|
||||
<template-output file="{story_path_{n}}">
|
||||
- story_title: User-focused deliverable title
|
||||
- role: User role (e.g., developer, user, admin)
|
||||
- capability: What they want to do
|
||||
- benefit: Why it matters
|
||||
- acceptance_criteria: Specific, measurable criteria from tech spec
|
||||
- tasks_subtasks: Implementation tasks with AC references
|
||||
- technical_summary: High-level approach, key decisions
|
||||
- files_to_modify: List of files that will change
|
||||
- test_locations: Where tests will be added
|
||||
- story_points: Estimated effort (1/2/3/5)
|
||||
- time_estimate: Days/hours estimate
|
||||
- architecture_references: Links to tech-spec.md sections
|
||||
</template-output>
|
||||
</for-each>
|
||||
|
||||
<critical>Generate exactly {story_count} story files (2 or 3 based on Step 3 decision)</critical>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Create story map and implementation sequence">
|
||||
|
||||
<action>Generate visual story map showing epic → stories hierarchy</action>
|
||||
<action>Calculate total story points across all stories</action>
|
||||
<action>Estimate timeline based on total points (1-2 points per day typical)</action>
|
||||
<action>Define implementation sequence considering dependencies</action>
|
||||
|
||||
<example>
|
||||
## Story Map
|
||||
|
||||
```
|
||||
Epic: Icon Reliability
|
||||
├── Story 1: Build Icon Infrastructure (3 points)
|
||||
└── Story 2: Test and Deploy Icons (2 points)
|
||||
```
|
||||
|
||||
**Total Story Points:** 5
|
||||
**Estimated Timeline:** 1 sprint (1 week)
|
||||
|
||||
## Implementation Sequence
|
||||
|
||||
1. **Story 1** → Build icon infrastructure (setup, download, configure)
|
||||
2. **Story 2** → Test and deploy (depends on Story 1)
|
||||
</example>
|
||||
|
||||
<template-output file="{output_folder}/epics.md">story_summaries</template-output>
|
||||
<template-output file="{output_folder}/epics.md">story_map</template-output>
|
||||
<template-output file="{output_folder}/epics.md">total_points</template-output>
|
||||
<template-output file="{output_folder}/epics.md">estimated_timeline</template-output>
|
||||
<template-output file="{output_folder}/epics.md">implementation_sequence</template-output>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Update status and populate story backlog">
|
||||
|
||||
<invoke-workflow path="{project-root}/bmad/bmm/workflows/workflow-status">
|
||||
<param>mode: update</param>
|
||||
<param>action: complete_workflow</param>
|
||||
<param>workflow_name: tech-spec</param>
|
||||
<param>populate_stories_from: {epics_output_file}</param>
|
||||
</invoke-workflow>
|
||||
|
||||
<check if="success == true">
|
||||
<output>✅ Status updated! Loaded {{total_stories}} stories from epics.</output>
|
||||
<output>Next: {{next_workflow}} ({{next_agent}} agent)</output>
|
||||
</check>
|
||||
|
||||
<check if="success == false">
|
||||
<output>⚠️ Status update failed: {{error}}</output>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Finalize and provide user guidance">
|
||||
|
||||
<action>Confirm all stories map to tech spec implementation tasks</action>
|
||||
<action>Verify total story points align with tech spec time estimates</action>
|
||||
<action>Verify stories are properly sequenced with dependencies noted</action>
|
||||
<action>Confirm all stories have measurable acceptance criteria</action>
|
||||
|
||||
**Level 1 Planning Complete!**
|
||||
|
||||
**Epic:** {{epic_title}}
|
||||
**Total Stories:** {{story_count}}
|
||||
**Total Story Points:** {{total_points}}
|
||||
**Estimated Timeline:** {{estimated_timeline}}
|
||||
|
||||
**Generated Artifacts:**
|
||||
|
||||
- `tech-spec.md` → Technical source of truth
|
||||
- `epics.md` → Epic and story summary
|
||||
- `story-{epic_slug}-1.md` → First story (ready for implementation)
|
||||
- `story-{epic_slug}-2.md` → Second story
|
||||
{{#if story_3}}
|
||||
- `story-{epic_slug}-3.md` → Third story
|
||||
{{/if}}
|
||||
|
||||
**Story Location:** `{dev_story_location}/`
|
||||
|
||||
**Next Steps - Iterative Implementation:**
|
||||
|
||||
**1. Start with Story 1:**
|
||||
a. Load SM agent: `{project-root}/bmad/bmm/agents/sm.md`
|
||||
b. Run story-context workflow (select story-{epic_slug}-1.md)
|
||||
c. Load DEV agent: `{project-root}/bmad/bmm/agents/dev.md`
|
||||
d. Run dev-story workflow to implement story 1
|
||||
|
||||
**2. After Story 1 Complete:**
|
||||
|
||||
- Repeat process for story-{epic_slug}-2.md
|
||||
- Story context will auto-reference completed story 1
|
||||
|
||||
**3. After Story 2 Complete:**
|
||||
{{#if story_3}}
|
||||
|
||||
- Repeat process for story-{epic_slug}-3.md
|
||||
{{/if}}
|
||||
- Level 1 feature complete!
|
||||
|
||||
**Progress Tracking:**
|
||||
|
||||
- All decisions logged in: `bmm-workflow-status.md`
|
||||
- Next action clearly identified
|
||||
|
||||
<ask>Ready to proceed? Choose your path:
|
||||
|
||||
1. Generate context for story 1 (recommended - run story-context)
|
||||
2. Go directly to dev-story for story 1 (faster)
|
||||
3. Exit for now
|
||||
|
||||
Select option (1-3):</ask>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
253
bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md
Normal file
253
bmad/bmm/workflows/2-plan-workflows/tech-spec/instructions.md
Normal file
@@ -0,0 +1,253 @@
|
||||
# PRD Workflow - Small Projects (Level 0-1)
|
||||
|
||||
<workflow>
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
<critical>This is the SMALL instruction set for Level 0-1 projects - tech-spec with story generation</critical>
|
||||
<critical>Level 0: tech-spec + single user story | Level 1: tech-spec + epic/stories</critical>
|
||||
<critical>Project analysis already completed - proceeding directly to technical specification</critical>
|
||||
<critical>NO PRD generated - uses tech_spec_template + story templates</critical>
|
||||
|
||||
<critical>DOCUMENT OUTPUT: Technical, precise, definitive. Specific versions only. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Tech-spec workflow can run standalone or as part of BMM workflow path.</output>
|
||||
<output>**Recommended:** Run `workflow-init` first for project context tracking and workflow sequencing.</output>
|
||||
<ask>Continue in standalone mode or exit to run workflow-init? (continue/exit)</ask>
|
||||
<check if="continue">
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
<check if="exit">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "tech-spec" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="project_level >= 2">
|
||||
<output>**Incorrect Workflow for Level {{project_level}}**
|
||||
|
||||
Tech-spec is for Level 0-1 projects. Level 2-4 should use PRD workflow.
|
||||
|
||||
**Correct workflow:** `prd` (PM agent)
|
||||
</output>
|
||||
<action>Exit and redirect to prd</action>
|
||||
</check>
|
||||
|
||||
<check if="tech-spec status is file path (already completed)">
|
||||
<output>⚠️ Tech-spec already completed: {{tech-spec status}}</output>
|
||||
<ask>Re-running will overwrite the existing tech-spec. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="tech-spec is not the next expected workflow">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Tech-spec is out of sequence.</output>
|
||||
<ask>Continue with tech-spec anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Confirm project scope and update tracking">
|
||||
|
||||
<action>Use {{project_level}} from status data</action>
|
||||
|
||||
<action>Update Workflow Status:</action>
|
||||
<template-output file="{{status_file_path}}">current_workflow</template-output>
|
||||
<check if="project_level == 0">
|
||||
<action>Set to: "tech-spec (Level 0 - generating tech spec)"</action>
|
||||
</check>
|
||||
<check if="project_level == 1">
|
||||
<action>Set to: "tech-spec (Level 1 - generating tech spec)"</action>
|
||||
</check>
|
||||
|
||||
<template-output file="{{status_file_path}}">progress_percentage</template-output>
|
||||
<action>Set to: 20%</action>
|
||||
|
||||
<action>Save {{status_file_path}}</action>
|
||||
|
||||
<check if="project_level == 0">
|
||||
<action>Confirm Level 0 - Single atomic change</action>
|
||||
<ask>Please describe the specific change/fix you need to implement:</ask>
|
||||
</check>
|
||||
|
||||
<check if="project_level == 1">
|
||||
<action>Confirm Level 1 - Coherent feature</action>
|
||||
<ask>Please describe the feature you need to implement:</ask>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Generate DEFINITIVE tech spec">
|
||||
|
||||
<critical>Generate tech-spec.md - this is the TECHNICAL SOURCE OF TRUTH</critical>
|
||||
<critical>ALL TECHNICAL DECISIONS MUST BE DEFINITIVE - NO AMBIGUITY ALLOWED</critical>
|
||||
|
||||
<action>Update progress:</action>
|
||||
<template-output file="{{status_file_path}}">progress_percentage</template-output>
|
||||
<action>Set to: 40%</action>
|
||||
<action>Save {{status_file_path}}</action>
|
||||
|
||||
<action>Initialize and write out tech-spec.md using tech_spec_template</action>
|
||||
|
||||
<critical>DEFINITIVE DECISIONS REQUIRED:</critical>
|
||||
|
||||
**BAD Examples (NEVER DO THIS):**
|
||||
|
||||
- "Python 2 or 3" ❌
|
||||
- "Use a logger like pino or winston" ❌
|
||||
|
||||
**GOOD Examples (ALWAYS DO THIS):**
|
||||
|
||||
- "Python 3.11" ✅
|
||||
- "winston v3.8.2 for logging" ✅
|
||||
|
||||
**Source Tree Structure**: EXACT file changes needed
|
||||
<template-output file="tech-spec.md">source_tree</template-output>
|
||||
|
||||
**Technical Approach**: SPECIFIC implementation for the change
|
||||
<template-output file="tech-spec.md">technical_approach</template-output>
|
||||
|
||||
**Implementation Stack**: DEFINITIVE tools and versions
|
||||
<template-output file="tech-spec.md">implementation_stack</template-output>
|
||||
|
||||
**Technical Details**: PRECISE change details
|
||||
<template-output file="tech-spec.md">technical_details</template-output>
|
||||
|
||||
**Testing Approach**: How to verify the change
|
||||
<template-output file="tech-spec.md">testing_approach</template-output>
|
||||
|
||||
**Deployment Strategy**: How to deploy the change
|
||||
<template-output file="tech-spec.md">deployment_strategy</template-output>
|
||||
|
||||
<invoke-task halt="true">{project-root}/bmad/core/tasks/adv-elicit.xml</invoke-task>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Validate cohesion" optional="true">
|
||||
|
||||
<action>Offer to run cohesion validation</action>
|
||||
|
||||
<ask>Tech-spec complete! Before proceeding to implementation, would you like to validate project cohesion?
|
||||
|
||||
**Cohesion Validation** checks:
|
||||
|
||||
- Tech spec completeness and definitiveness
|
||||
- Feature sequencing and dependencies
|
||||
- External dependencies properly planned
|
||||
- User/agent responsibilities clear
|
||||
- Greenfield/brownfield-specific considerations
|
||||
|
||||
Run cohesion validation? (y/n)</ask>
|
||||
|
||||
<check if="yes">
|
||||
<action>Load {installed_path}/checklist.md</action>
|
||||
<action>Review tech-spec.md against "Cohesion Validation (All Levels)" section</action>
|
||||
<action>Focus on Section A (Tech Spec), Section D (Feature Sequencing)</action>
|
||||
<action>Apply Section B (Greenfield) or Section C (Brownfield) based on field_type</action>
|
||||
<action>Generate validation report with findings</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Generate user stories based on project level">
|
||||
|
||||
<action>Use {{project_level}} from status data</action>
|
||||
|
||||
<check if="project_level == 0">
|
||||
<action>Invoke instructions-level0-story.md to generate single user story</action>
|
||||
<action>Story will be saved to user-story.md</action>
|
||||
<action>Story links to tech-spec.md for technical implementation details</action>
|
||||
</check>
|
||||
|
||||
<check if="project_level == 1">
|
||||
<action>Invoke instructions-level1-stories.md to generate epic and stories</action>
|
||||
<action>Epic and stories will be saved to epics.md
|
||||
<action>Stories link to tech-spec.md implementation tasks</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Finalize and determine next steps">
|
||||
|
||||
<action>Confirm tech-spec is complete and definitive</action>
|
||||
|
||||
<check if="project_level == 0">
|
||||
<action>Confirm user-story.md generated successfully</action>
|
||||
</check>
|
||||
|
||||
<check if="project_level == 1">
|
||||
<action>Confirm epics.md generated successfully</action>
|
||||
</check>
|
||||
|
||||
## Summary
|
||||
|
||||
<check if="project_level == 0">
|
||||
- **Level 0 Output**: tech-spec.md + user-story.md
|
||||
- **No PRD required**
|
||||
- **Direct to implementation with story tracking**
|
||||
</check>
|
||||
|
||||
<check if="project_level == 1">
|
||||
- **Level 1 Output**: tech-spec.md + epics.md
|
||||
- **No PRD required**
|
||||
- **Ready for sprint planning with epic/story breakdown**
|
||||
</check>
|
||||
|
||||
## Next Steps
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "tech-spec"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["tech-spec"] = "{output_folder}/bmm-tech-spec-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Tech-Spec Complete, {user_name}!**
|
||||
|
||||
**Deliverables Created:**
|
||||
|
||||
<check if="project_level == 0">
|
||||
- ✅ tech-spec.md - Technical specification
|
||||
- ✅ user-story.md - Single user story
|
||||
</check>
|
||||
|
||||
<check if="project_level == 1">
|
||||
- ✅ tech-spec.md - Technical specification
|
||||
- ✅ epics.md - Epic and story breakdown
|
||||
</check>
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- **Next required:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- **Optional:** Create test plan or document UI changes if applicable
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
</output>
|
||||
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,55 @@
|
||||
# {{project_name}} - Technical Specification
|
||||
|
||||
**Author:** {{user_name}}
|
||||
**Date:** {{date}}
|
||||
**Project Level:** {{project_level}}
|
||||
**Project Type:** {{project_type}}
|
||||
**Development Context:** {{development_context}}
|
||||
|
||||
---
|
||||
|
||||
## Source Tree Structure
|
||||
|
||||
{{source_tree}}
|
||||
|
||||
---
|
||||
|
||||
## Technical Approach
|
||||
|
||||
{{technical_approach}}
|
||||
|
||||
---
|
||||
|
||||
## Implementation Stack
|
||||
|
||||
{{implementation_stack}}
|
||||
|
||||
---
|
||||
|
||||
## Technical Details
|
||||
|
||||
{{technical_details}}
|
||||
|
||||
---
|
||||
|
||||
## Development Setup
|
||||
|
||||
{{development_setup}}
|
||||
|
||||
---
|
||||
|
||||
## Implementation Guide
|
||||
|
||||
{{implementation_guide}}
|
||||
|
||||
---
|
||||
|
||||
## Testing Approach
|
||||
|
||||
{{testing_approach}}
|
||||
|
||||
---
|
||||
|
||||
## Deployment Strategy
|
||||
|
||||
{{deployment_strategy}}
|
||||
@@ -0,0 +1,56 @@
|
||||
# Story: {{story_title}}
|
||||
|
||||
Status: Draft
|
||||
|
||||
## Story
|
||||
|
||||
As a {{role}},
|
||||
I want {{capability}},
|
||||
so that {{benefit}}.
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
{{acceptance_criteria}}
|
||||
|
||||
## Tasks / Subtasks
|
||||
|
||||
{{tasks_subtasks}}
|
||||
|
||||
## Dev Notes
|
||||
|
||||
### Technical Summary
|
||||
|
||||
{{technical_summary}}
|
||||
|
||||
### Project Structure Notes
|
||||
|
||||
- Files to modify: {{files_to_modify}}
|
||||
- Expected test locations: {{test_locations}}
|
||||
- Estimated effort: {{story_points}} story points ({{time_estimate}})
|
||||
|
||||
### References
|
||||
|
||||
- **Tech Spec:** See tech-spec.md for detailed implementation
|
||||
- **Architecture:** {{architecture_references}}
|
||||
|
||||
## Dev Agent Record
|
||||
|
||||
### Context Reference
|
||||
|
||||
<!-- Path(s) to story context XML will be added here by context workflow -->
|
||||
|
||||
### Agent Model Used
|
||||
|
||||
<!-- Will be populated during dev-story execution -->
|
||||
|
||||
### Debug Log References
|
||||
|
||||
<!-- Will be populated during dev-story execution -->
|
||||
|
||||
### Completion Notes List
|
||||
|
||||
<!-- Will be populated during dev-story execution -->
|
||||
|
||||
### File List
|
||||
|
||||
<!-- Will be populated during dev-story execution -->
|
||||
39
bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml
Normal file
39
bmad/bmm/workflows/2-plan-workflows/tech-spec/workflow.yaml
Normal file
@@ -0,0 +1,39 @@
|
||||
# Technical Specification Workflow (Level 0)
|
||||
name: tech-spec-sm
|
||||
description: "Technical specification workflow for Level 0 projects (single atomic changes). Creates focused tech spec for bug fixes, single endpoint additions, or small isolated changes. Tech-spec only - no PRD needed."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables from config
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
project_name: "{config_source}:project_name"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Workflow components
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/2-plan-workflows/tech-spec"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
template: "{installed_path}/tech-spec-template.md"
|
||||
|
||||
# Story generation instructions (invoked based on level)
|
||||
instructions_level0_story: "{installed_path}/instructions-level0-story.md"
|
||||
instructions_level1_stories: "{installed_path}/instructions-level1-stories.md"
|
||||
|
||||
# Templates
|
||||
user_story_template: "{installed_path}/user-story-template.md"
|
||||
epics_template: "{installed_path}/epics-template.md"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/tech-spec.md"
|
||||
user_story_file: "{output_folder}/user-story.md"
|
||||
epics_file: "{output_folder}/epics.md"
|
||||
|
||||
# Recommended input documents (optional for Level 0)
|
||||
recommended_inputs:
|
||||
- bug_report: "Bug description or issue ticket"
|
||||
- feature_request: "Brief feature description"
|
||||
|
||||
standalone: true
|
||||
1
bmad/bmm/workflows/3-solutioning/README.md
Normal file
1
bmad/bmm/workflows/3-solutioning/README.md
Normal file
@@ -0,0 +1 @@
|
||||
New Doc Incoming...
|
||||
318
bmad/bmm/workflows/3-solutioning/architecture/README.md
Normal file
318
bmad/bmm/workflows/3-solutioning/architecture/README.md
Normal file
@@ -0,0 +1,318 @@
|
||||
# Decision Architecture Workflow
|
||||
|
||||
## Overview
|
||||
|
||||
The Decision Architecture workflow is a complete reimagining of how architectural decisions are made in the BMAD Method. Instead of template-driven documentation, this workflow facilitates an intelligent conversation that produces a **decision-focused architecture document** optimized for preventing AI agent conflicts during implementation.
|
||||
|
||||
## Core Philosophy
|
||||
|
||||
**The Problem**: When multiple AI agents implement different parts of a system, they make conflicting technical decisions leading to incompatible implementations.
|
||||
|
||||
**The Solution**: A "consistency contract" that documents all critical technical decisions upfront, ensuring every agent follows the same patterns and uses the same technologies.
|
||||
|
||||
## Key Features
|
||||
|
||||
### 1. Starter Template Intelligence ⭐ NEW
|
||||
|
||||
- Discovers relevant starter templates (create-next-app, create-t3-app, etc.)
|
||||
- Considers UX requirements when selecting templates (animations, accessibility, etc.)
|
||||
- Searches for current CLI options and defaults
|
||||
- Documents decisions made BY the starter template
|
||||
- Makes remaining architectural decisions around the starter foundation
|
||||
- First implementation story becomes "initialize with starter command"
|
||||
|
||||
### 2. Adaptive Facilitation
|
||||
|
||||
- Adjusts conversation style based on user skill level (beginner/intermediate/expert)
|
||||
- Experts get rapid, technical discussions
|
||||
- Beginners receive education and protection from complexity
|
||||
- Everyone produces the same high-quality output
|
||||
|
||||
### 3. Dynamic Version Verification
|
||||
|
||||
- NEVER trusts hardcoded version numbers
|
||||
- Uses WebSearch to find current stable versions
|
||||
- Verifies versions during the conversation
|
||||
- Documents only verified, current versions
|
||||
|
||||
### 4. Intelligent Discovery
|
||||
|
||||
- No rigid project type templates
|
||||
- Analyzes PRD to identify which decisions matter for THIS project
|
||||
- Uses knowledge base of decisions and patterns
|
||||
- Scales to infinite project types
|
||||
|
||||
### 5. Collaborative Decision Making
|
||||
|
||||
- Facilitates discussion for each critical decision
|
||||
- Presents options with trade-offs
|
||||
- Integrates advanced elicitation for innovative approaches
|
||||
- Ensures decisions are coherent and compatible
|
||||
|
||||
### 6. Consistent Output
|
||||
|
||||
- Structured decision collection during conversation
|
||||
- Strict document generation from collected decisions
|
||||
- Validated against hard requirements
|
||||
- Optimized for AI agent consumption
|
||||
|
||||
## Workflow Structure
|
||||
|
||||
```
|
||||
Step 0: Validate workflow and extract project configuration
|
||||
Step 0.5: Validate workflow sequencing
|
||||
Step 1: Load PRD and understand project context
|
||||
Step 2: Discover and evaluate starter templates ⭐ NEW
|
||||
Step 3: Adapt facilitation style and identify remaining decisions
|
||||
Step 4: Facilitate collaborative decision making (with version verification)
|
||||
Step 5: Address cross-cutting concerns
|
||||
Step 6: Define project structure and boundaries
|
||||
Step 7: Design novel architectural patterns (when needed) ⭐ NEW
|
||||
Step 8: Define implementation patterns to prevent agent conflicts
|
||||
Step 9: Validate architectural coherence
|
||||
Step 10: Generate decision architecture document (with initialization commands)
|
||||
Step 11: Validate document completeness
|
||||
Step 12: Final review and update workflow status
|
||||
```
|
||||
|
||||
## Files in This Workflow
|
||||
|
||||
- **workflow.yaml** - Configuration and metadata
|
||||
- **instructions.md** - The adaptive facilitation flow
|
||||
- **decision-catalog.yaml** - Knowledge base of all architectural decisions
|
||||
- **architecture-patterns.yaml** - Common patterns identified from requirements
|
||||
- **pattern-categories.csv** - Pattern principles that teach LLM what needs defining
|
||||
- **checklist.md** - Validation requirements for the output document
|
||||
- **architecture-template.md** - Strict format for the final document
|
||||
|
||||
## How It's Different from Old architecture
|
||||
|
||||
| Aspect | Old Workflow | New Workflow |
|
||||
| -------------------- | -------------------------------------------- | ----------------------------------------------- |
|
||||
| **Approach** | Template-driven | Conversation-driven |
|
||||
| **Project Types** | 11 rigid types with 22+ files | Infinite flexibility with intelligent discovery |
|
||||
| **User Interaction** | Output sections with "Continue?" | Collaborative decision facilitation |
|
||||
| **Skill Adaptation** | One-size-fits-all | Adapts to beginner/intermediate/expert |
|
||||
| **Decision Making** | Late in process (Step 5) | Upfront and central focus |
|
||||
| **Output** | Multiple documents including faux tech-specs | Single decision-focused architecture |
|
||||
| **Time** | Confusing and slow | 30-90 minutes depending on skill level |
|
||||
| **Elicitation** | Never used | Integrated at decision points |
|
||||
|
||||
## Expected Inputs
|
||||
|
||||
- **PRD** (Product Requirements Document) with:
|
||||
- Functional Requirements
|
||||
- Non-Functional Requirements
|
||||
- Performance and compliance needs
|
||||
|
||||
- **Epics** file with:
|
||||
- User stories
|
||||
- Acceptance criteria
|
||||
- Dependencies
|
||||
|
||||
- **UX Spec** (Optional but valuable) with:
|
||||
- Interface designs and interaction patterns
|
||||
- Accessibility requirements (WCAG levels)
|
||||
- Animation and transition needs
|
||||
- Platform-specific UI requirements
|
||||
- Performance expectations for interactions
|
||||
|
||||
## Output Document
|
||||
|
||||
A single `architecture.md` file containing:
|
||||
|
||||
- Executive summary (2-3 sentences)
|
||||
- Project initialization command (if using starter template)
|
||||
- Decision summary table with verified versions and epic mapping
|
||||
- Complete project structure
|
||||
- Integration specifications
|
||||
- Consistency rules for AI agents
|
||||
|
||||
## How Novel Pattern Design Works
|
||||
|
||||
Step 7 handles unique or complex patterns that need to be INVENTED:
|
||||
|
||||
1. **Detection**:
|
||||
The workflow analyzes the PRD for concepts that don't have standard solutions:
|
||||
- Novel interaction patterns (e.g., "swipe to match" when Tinder doesn't exist)
|
||||
- Complex multi-epic workflows (e.g., "viral invitation system")
|
||||
- Unique data relationships (e.g., "social graph" before Facebook)
|
||||
- New paradigms (e.g., "ephemeral messages" before Snapchat)
|
||||
|
||||
2. **Design Collaboration**:
|
||||
Instead of just picking technologies, the workflow helps DESIGN the solution:
|
||||
- Identifies the core problem to solve
|
||||
- Explores different approaches with the user
|
||||
- Documents how components interact
|
||||
- Creates sequence diagrams for complex flows
|
||||
- Uses elicitation to find innovative solutions
|
||||
|
||||
3. **Documentation**:
|
||||
Novel patterns become part of the architecture with:
|
||||
- Pattern name and purpose
|
||||
- Component interactions
|
||||
- Data flow diagrams
|
||||
- Which epics/stories are affected
|
||||
- Implementation guidance for agents
|
||||
|
||||
4. **Example**:
|
||||
```
|
||||
PRD: "Users can create 'circles' of friends with overlapping membership"
|
||||
↓
|
||||
Workflow detects: This is a novel social structure pattern
|
||||
↓
|
||||
Designs with user: Circle membership model, permission cascading, UI patterns
|
||||
↓
|
||||
Documents: "Circle Pattern" with component design and data flow
|
||||
↓
|
||||
All agents understand how to implement circle-related features consistently
|
||||
```
|
||||
|
||||
## How Implementation Patterns Work
|
||||
|
||||
Step 8 prevents agent conflicts by defining patterns for consistency:
|
||||
|
||||
1. **The Core Principle**:
|
||||
|
||||
> "Any time multiple agents might make the SAME decision DIFFERENTLY, that's a pattern to capture"
|
||||
|
||||
The LLM asks: "What could an agent encounter where they'd have to guess?"
|
||||
|
||||
2. **Pattern Categories** (principles, not prescriptions):
|
||||
- **Naming**: How things are named (APIs, database fields, files)
|
||||
- **Structure**: How things are organized (folders, modules, layers)
|
||||
- **Format**: How data is formatted (JSON structures, responses)
|
||||
- **Communication**: How components talk (events, messages, protocols)
|
||||
- **Lifecycle**: How states change (workflows, transitions)
|
||||
- **Location**: Where things go (URLs, paths, storage)
|
||||
- **Consistency**: Cross-cutting concerns (dates, errors, logs)
|
||||
|
||||
3. **LLM Intelligence**:
|
||||
- Uses the principle to identify patterns beyond the 7 categories
|
||||
- Figures out what specific patterns matter for chosen tech
|
||||
- Only asks about patterns that could cause conflicts
|
||||
- Skips obvious patterns that the tech choice determines
|
||||
|
||||
4. **Example**:
|
||||
```
|
||||
Tech chosen: REST API + PostgreSQL + React
|
||||
↓
|
||||
LLM identifies needs:
|
||||
- REST: URL structure, response format, status codes
|
||||
- PostgreSQL: table naming, column naming, FK patterns
|
||||
- React: component structure, state management, test location
|
||||
↓
|
||||
Facilitates each with user
|
||||
↓
|
||||
Documents as Implementation Patterns in architecture
|
||||
```
|
||||
|
||||
## How Starter Templates Work
|
||||
|
||||
When the workflow detects a project type that has a starter template:
|
||||
|
||||
1. **Discovery**: Searches for relevant starter templates based on PRD
|
||||
2. **Investigation**: Looks up current CLI options and defaults
|
||||
3. **Presentation**: Shows user what the starter provides
|
||||
4. **Integration**: Documents starter decisions as "PROVIDED BY STARTER"
|
||||
5. **Continuation**: Only asks about decisions NOT made by starter
|
||||
6. **Documentation**: Includes exact initialization command in architecture
|
||||
|
||||
### Example Flow
|
||||
|
||||
```
|
||||
PRD says: "Next.js web application with authentication"
|
||||
↓
|
||||
Workflow finds: create-next-app and create-t3-app
|
||||
↓
|
||||
User chooses: create-t3-app (includes auth setup)
|
||||
↓
|
||||
Starter provides: Next.js, TypeScript, tRPC, Prisma, NextAuth, Tailwind
|
||||
↓
|
||||
Workflow only asks about: Database choice, deployment target, additional services
|
||||
↓
|
||||
First story becomes: "npx create t3-app@latest my-app --trpc --nextauth --prisma"
|
||||
```
|
||||
|
||||
## Usage
|
||||
|
||||
```bash
|
||||
# In your BMAD-enabled project
|
||||
workflow architecture
|
||||
```
|
||||
|
||||
The AI agent will:
|
||||
|
||||
1. Load your PRD and epics
|
||||
2. Identify critical decisions needed
|
||||
3. Facilitate discussion on each decision
|
||||
4. Generate a comprehensive architecture document
|
||||
5. Validate completeness
|
||||
|
||||
## Design Principles
|
||||
|
||||
1. **Facilitation over Prescription** - Guide users to good decisions rather than imposing templates
|
||||
2. **Intelligence over Templates** - Use AI understanding rather than rigid structures
|
||||
3. **Decisions over Details** - Focus on what prevents agent conflicts, not implementation minutiae
|
||||
4. **Adaptation over Uniformity** - Meet users where they are while ensuring quality output
|
||||
5. **Collaboration over Output** - The conversation matters as much as the document
|
||||
|
||||
## For Developers
|
||||
|
||||
This workflow assumes:
|
||||
|
||||
- Single developer + AI agents (not teams)
|
||||
- Speed matters (decisions in minutes, not days)
|
||||
- AI agents need clear constraints to prevent conflicts
|
||||
- The architecture document is for agents, not humans
|
||||
|
||||
## Migration from architecture
|
||||
|
||||
Projects using the old `architecture` workflow should:
|
||||
|
||||
1. Complete any in-progress architecture work
|
||||
2. Use `architecture` for new projects
|
||||
3. The old workflow remains available but is deprecated
|
||||
|
||||
## Version
|
||||
|
||||
1.3.2 - UX specification integration and fuzzy file matching
|
||||
|
||||
- Added UX spec as optional input with fuzzy file matching
|
||||
- Updated workflow.yaml with input file references
|
||||
- Starter template selection now considers UX requirements
|
||||
- Added UX alignment validation to checklist
|
||||
- Instructions use variable references for flexible file names
|
||||
|
||||
1.3.1 - Workflow refinement and standardization
|
||||
|
||||
- Added workflow status checking at start (Steps 0 and 0.5)
|
||||
- Added workflow status updating at end (Step 12)
|
||||
- Reorganized step numbering for clarity (removed fractional steps)
|
||||
- Enhanced with intent-based approach throughout
|
||||
- Improved cohesiveness across all workflow components
|
||||
|
||||
1.3.0 - Novel pattern design for unique architectures
|
||||
|
||||
- Added novel pattern design (now Step 7, formerly Step 5.3)
|
||||
- Detects novel concepts in PRD that need architectural invention
|
||||
- Facilitates design collaboration with sequence diagrams
|
||||
- Uses elicitation for innovative approaches
|
||||
- Documents custom patterns for multi-epic consistency
|
||||
|
||||
1.2.0 - Implementation patterns for agent consistency
|
||||
|
||||
- Added implementation patterns (now Step 8, formerly Step 5.5)
|
||||
- Created principle-based pattern-categories.csv (7 principles, not 118 prescriptions)
|
||||
- Core principle: "What could agents decide differently?"
|
||||
- LLM uses principle to identify patterns beyond the categories
|
||||
- Prevents agent conflicts through intelligent pattern discovery
|
||||
|
||||
1.1.0 - Enhanced with starter template discovery and version verification
|
||||
|
||||
- Added intelligent starter template detection and integration (now Step 2)
|
||||
- Added dynamic version verification via web search
|
||||
- Starter decisions are documented as "PROVIDED BY STARTER"
|
||||
- First implementation story uses starter initialization command
|
||||
|
||||
1.0.0 - Initial release replacing architecture workflow
|
||||
@@ -0,0 +1,347 @@
|
||||
# Architecture Patterns - Common patterns identified from requirements
|
||||
|
||||
requirement_patterns:
|
||||
realtime_collaboration:
|
||||
triggers:
|
||||
- "real-time"
|
||||
- "collaborative"
|
||||
- "live updates"
|
||||
- "multi-user"
|
||||
- "simultaneous editing"
|
||||
decisions_needed:
|
||||
- websocket_solution
|
||||
- conflict_resolution
|
||||
- state_synchronization
|
||||
- presence_tracking
|
||||
- optimistic_updates
|
||||
suggested_stack:
|
||||
- "Socket.io or WebSocket native"
|
||||
- "Redis for pub/sub"
|
||||
- "Operational Transforms or CRDTs for conflict resolution"
|
||||
- "PostgreSQL for persistence"
|
||||
|
||||
ecommerce:
|
||||
triggers:
|
||||
- "shopping cart"
|
||||
- "checkout"
|
||||
- "payments"
|
||||
- "inventory"
|
||||
- "product catalog"
|
||||
decisions_needed:
|
||||
- payment_processor
|
||||
- cart_persistence
|
||||
- inventory_management
|
||||
- order_workflow
|
||||
- tax_calculation
|
||||
suggested_stack:
|
||||
- "Stripe or PayPal for payments"
|
||||
- "PostgreSQL for products and orders"
|
||||
- "Redis for cart sessions"
|
||||
- "BullMQ for order processing"
|
||||
|
||||
saas_platform:
|
||||
triggers:
|
||||
- "multi-tenant"
|
||||
- "subscription"
|
||||
- "billing"
|
||||
- "team management"
|
||||
- "roles and permissions"
|
||||
decisions_needed:
|
||||
- tenancy_model
|
||||
- subscription_billing
|
||||
- permission_system
|
||||
- team_collaboration
|
||||
- usage_tracking
|
||||
suggested_stack:
|
||||
- "PostgreSQL with Row Level Security"
|
||||
- "Stripe Billing for subscriptions"
|
||||
- "RBAC or ABAC for permissions"
|
||||
- "NextAuth or Clerk for auth"
|
||||
|
||||
content_platform:
|
||||
triggers:
|
||||
- "CMS"
|
||||
- "blog"
|
||||
- "publishing"
|
||||
- "content management"
|
||||
- "editorial workflow"
|
||||
decisions_needed:
|
||||
- content_storage
|
||||
- rich_text_editor
|
||||
- media_handling
|
||||
- version_control
|
||||
- publishing_workflow
|
||||
suggested_stack:
|
||||
- "PostgreSQL for structured content"
|
||||
- "S3 or Cloudinary for media"
|
||||
- "Tiptap or Slate for rich text"
|
||||
- "Algolia for search"
|
||||
|
||||
data_analytics:
|
||||
triggers:
|
||||
- "dashboards"
|
||||
- "reporting"
|
||||
- "metrics"
|
||||
- "analytics"
|
||||
- "data visualization"
|
||||
decisions_needed:
|
||||
- data_warehouse
|
||||
- etl_pipeline
|
||||
- visualization_library
|
||||
- query_optimization
|
||||
- caching_strategy
|
||||
suggested_stack:
|
||||
- "PostgreSQL or ClickHouse"
|
||||
- "Apache Airflow or Temporal for ETL"
|
||||
- "Chart.js or D3 for visualization"
|
||||
- "Redis for query caching"
|
||||
|
||||
social_platform:
|
||||
triggers:
|
||||
- "social network"
|
||||
- "feed"
|
||||
- "following"
|
||||
- "likes"
|
||||
- "comments"
|
||||
decisions_needed:
|
||||
- graph_relationships
|
||||
- feed_algorithm
|
||||
- notification_system
|
||||
- content_moderation
|
||||
- privacy_controls
|
||||
suggested_stack:
|
||||
- "PostgreSQL with graph extensions or Neo4j"
|
||||
- "Redis for feed caching"
|
||||
- "Elasticsearch for user search"
|
||||
- "WebSockets for notifications"
|
||||
|
||||
marketplace:
|
||||
triggers:
|
||||
- "marketplace"
|
||||
- "vendors"
|
||||
- "buyers and sellers"
|
||||
- "transactions"
|
||||
- "escrow"
|
||||
decisions_needed:
|
||||
- payment_splitting
|
||||
- escrow_handling
|
||||
- vendor_management
|
||||
- dispute_resolution
|
||||
- commission_model
|
||||
suggested_stack:
|
||||
- "Stripe Connect for payments"
|
||||
- "PostgreSQL for transactions"
|
||||
- "BullMQ for async processing"
|
||||
- "S3 for vendor assets"
|
||||
|
||||
streaming_platform:
|
||||
triggers:
|
||||
- "video streaming"
|
||||
- "live streaming"
|
||||
- "media delivery"
|
||||
- "broadcast"
|
||||
decisions_needed:
|
||||
- video_encoding
|
||||
- cdn_strategy
|
||||
- streaming_protocol
|
||||
- bandwidth_optimization
|
||||
- drm_protection
|
||||
suggested_stack:
|
||||
- "AWS MediaConvert or Mux"
|
||||
- "CloudFront or Fastly CDN"
|
||||
- "HLS or DASH protocol"
|
||||
- "S3 for video storage"
|
||||
|
||||
iot_platform:
|
||||
triggers:
|
||||
- "IoT"
|
||||
- "sensors"
|
||||
- "device management"
|
||||
- "telemetry"
|
||||
- "edge computing"
|
||||
decisions_needed:
|
||||
- message_protocol
|
||||
- time_series_database
|
||||
- device_authentication
|
||||
- data_ingestion
|
||||
- edge_processing
|
||||
suggested_stack:
|
||||
- "MQTT or CoAP protocol"
|
||||
- "TimescaleDB or InfluxDB"
|
||||
- "Apache Kafka for ingestion"
|
||||
- "Grafana for monitoring"
|
||||
|
||||
ai_application:
|
||||
triggers:
|
||||
- "machine learning"
|
||||
- "AI features"
|
||||
- "LLM integration"
|
||||
- "computer vision"
|
||||
- "NLP"
|
||||
decisions_needed:
|
||||
- model_serving
|
||||
- vector_database
|
||||
- prompt_management
|
||||
- token_optimization
|
||||
- fallback_strategy
|
||||
suggested_stack:
|
||||
- "OpenAI or Anthropic API"
|
||||
- "Pinecone or pgvector for embeddings"
|
||||
- "Redis for prompt caching"
|
||||
- "Langchain or LlamaIndex"
|
||||
|
||||
# Quality attribute patterns
|
||||
quality_attributes:
|
||||
high_availability:
|
||||
triggers:
|
||||
- "99.9% uptime"
|
||||
- "high availability"
|
||||
- "fault tolerance"
|
||||
- "disaster recovery"
|
||||
architectural_needs:
|
||||
- load_balancing
|
||||
- database_replication
|
||||
- health_checks
|
||||
- circuit_breakers
|
||||
- graceful_degradation
|
||||
|
||||
high_performance:
|
||||
triggers:
|
||||
- "millisecond response"
|
||||
- "high throughput"
|
||||
- "low latency"
|
||||
- "performance critical"
|
||||
architectural_needs:
|
||||
- caching_layers
|
||||
- database_optimization
|
||||
- cdn_strategy
|
||||
- code_splitting
|
||||
- lazy_loading
|
||||
|
||||
high_security:
|
||||
triggers:
|
||||
- "compliance"
|
||||
- "HIPAA"
|
||||
- "GDPR"
|
||||
- "financial data"
|
||||
- "PCI DSS"
|
||||
architectural_needs:
|
||||
- encryption_at_rest
|
||||
- encryption_in_transit
|
||||
- audit_logging
|
||||
- access_controls
|
||||
- data_isolation
|
||||
|
||||
scalability:
|
||||
triggers:
|
||||
- "millions of users"
|
||||
- "elastic scale"
|
||||
- "global reach"
|
||||
- "viral growth"
|
||||
architectural_needs:
|
||||
- horizontal_scaling
|
||||
- database_sharding
|
||||
- microservices
|
||||
- queue_systems
|
||||
- auto_scaling
|
||||
|
||||
# Integration patterns
|
||||
integration_requirements:
|
||||
payment_processing:
|
||||
common_choices:
|
||||
- "Stripe - most developer friendly"
|
||||
- "PayPal - widest consumer adoption"
|
||||
- "Square - best for in-person + online"
|
||||
considerations:
|
||||
- transaction_fees
|
||||
- international_support
|
||||
- subscription_handling
|
||||
- marketplace_capabilities
|
||||
|
||||
email_service:
|
||||
common_choices:
|
||||
- "Resend - modern, developer friendly"
|
||||
- "SendGrid - mature, scalable"
|
||||
- "Amazon SES - cost effective at scale"
|
||||
- "Postmark - transactional focus"
|
||||
considerations:
|
||||
- deliverability
|
||||
- template_management
|
||||
- analytics_needs
|
||||
- cost_per_email
|
||||
|
||||
sms_notifications:
|
||||
common_choices:
|
||||
- "Twilio - most comprehensive"
|
||||
- "Amazon SNS - AWS integrated"
|
||||
- "Vonage - competitive pricing"
|
||||
considerations:
|
||||
- international_coverage
|
||||
- delivery_rates
|
||||
- two_way_messaging
|
||||
- cost_per_message
|
||||
|
||||
authentication_providers:
|
||||
social_providers:
|
||||
- "Google - highest adoption"
|
||||
- "GitHub - developer focused"
|
||||
- "Microsoft - enterprise"
|
||||
- "Apple - iOS users"
|
||||
enterprise_providers:
|
||||
- "SAML 2.0"
|
||||
- "OAuth 2.0"
|
||||
- "OpenID Connect"
|
||||
- "Active Directory"
|
||||
|
||||
# Decision heuristics
|
||||
decision_rules:
|
||||
database_selection:
|
||||
if_requirements_include:
|
||||
- complex_relationships: "PostgreSQL"
|
||||
- flexible_schema: "MongoDB"
|
||||
- time_series: "TimescaleDB"
|
||||
- graph_data: "Neo4j or PostgreSQL with extensions"
|
||||
- key_value: "Redis"
|
||||
- wide_column: "Cassandra"
|
||||
|
||||
api_pattern_selection:
|
||||
if_requirements_include:
|
||||
- simple_crud: "REST"
|
||||
- complex_queries: "GraphQL"
|
||||
- type_safety_critical: "tRPC"
|
||||
- microservices: "gRPC"
|
||||
- public_api: "REST with OpenAPI"
|
||||
|
||||
deployment_selection:
|
||||
if_requirements_include:
|
||||
- nextjs_only: "Vercel"
|
||||
- complex_infrastructure: "AWS"
|
||||
- quick_prototype: "Railway"
|
||||
- global_edge: "Fly.io"
|
||||
- kubernetes_needed: "GCP or AWS EKS"
|
||||
|
||||
# Anti-patterns to avoid
|
||||
anti_patterns:
|
||||
overengineering:
|
||||
signs:
|
||||
- "Microservices for < 10k users"
|
||||
- "Kubernetes for single app"
|
||||
- "GraphQL for 5 endpoints"
|
||||
- "Event sourcing for CRUD app"
|
||||
recommendation: "Start simple, evolve as needed"
|
||||
|
||||
underengineering:
|
||||
signs:
|
||||
- "No authentication strategy"
|
||||
- "No error handling plan"
|
||||
- "No monitoring approach"
|
||||
- "No backup strategy"
|
||||
recommendation: "Cover the fundamentals"
|
||||
|
||||
technology_soup:
|
||||
signs:
|
||||
- "5+ different databases"
|
||||
- "Multiple frontend frameworks"
|
||||
- "Inconsistent patterns"
|
||||
- "Too many languages"
|
||||
recommendation: "Maintain consistency"
|
||||
@@ -0,0 +1,103 @@
|
||||
# Decision Architecture
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{executive_summary}}
|
||||
|
||||
{{project_initialization_section}}
|
||||
|
||||
## Decision Summary
|
||||
|
||||
| Category | Decision | Version | Affects Epics | Rationale |
|
||||
| -------- | -------- | ------- | ------------- | --------- |
|
||||
|
||||
{{decision_table_rows}}
|
||||
|
||||
## Project Structure
|
||||
|
||||
```
|
||||
{{project_root}}/
|
||||
{{source_tree}}
|
||||
```
|
||||
|
||||
## Epic to Architecture Mapping
|
||||
|
||||
{{epic_mapping_table}}
|
||||
|
||||
## Technology Stack Details
|
||||
|
||||
### Core Technologies
|
||||
|
||||
{{core_stack_details}}
|
||||
|
||||
### Integration Points
|
||||
|
||||
{{integration_details}}
|
||||
|
||||
{{novel_pattern_designs_section}}
|
||||
|
||||
## Implementation Patterns
|
||||
|
||||
These patterns ensure consistent implementation across all AI agents:
|
||||
|
||||
{{implementation_patterns}}
|
||||
|
||||
## Consistency Rules
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
{{naming_conventions}}
|
||||
|
||||
### Code Organization
|
||||
|
||||
{{code_organization_patterns}}
|
||||
|
||||
### Error Handling
|
||||
|
||||
{{error_handling_approach}}
|
||||
|
||||
### Logging Strategy
|
||||
|
||||
{{logging_approach}}
|
||||
|
||||
## Data Architecture
|
||||
|
||||
{{data_models_and_relationships}}
|
||||
|
||||
## API Contracts
|
||||
|
||||
{{api_specifications}}
|
||||
|
||||
## Security Architecture
|
||||
|
||||
{{security_approach}}
|
||||
|
||||
## Performance Considerations
|
||||
|
||||
{{performance_strategies}}
|
||||
|
||||
## Deployment Architecture
|
||||
|
||||
{{deployment_approach}}
|
||||
|
||||
## Development Environment
|
||||
|
||||
### Prerequisites
|
||||
|
||||
{{development_prerequisites}}
|
||||
|
||||
### Setup Commands
|
||||
|
||||
```bash
|
||||
{{setup_commands}}
|
||||
```
|
||||
|
||||
## Architecture Decision Records (ADRs)
|
||||
|
||||
{{key_architecture_decisions}}
|
||||
|
||||
---
|
||||
|
||||
_Generated by BMAD Decision Architecture Workflow v1.0_
|
||||
_Date: {{date}}_
|
||||
_For: {{user_name}}_
|
||||
244
bmad/bmm/workflows/3-solutioning/architecture/checklist.md
Normal file
244
bmad/bmm/workflows/3-solutioning/architecture/checklist.md
Normal file
@@ -0,0 +1,244 @@
|
||||
# Architecture Document Validation Checklist
|
||||
|
||||
**Purpose**: Validate the architecture document itself is complete, implementable, and provides clear guidance for AI agents.
|
||||
|
||||
**Note**: This checklist validates the ARCHITECTURE DOCUMENT only. For cross-workflow validation (PRD → Architecture → Stories alignment), use the solutioning-gate-check workflow.
|
||||
|
||||
---
|
||||
|
||||
## 1. Decision Completeness
|
||||
|
||||
### All Decisions Made
|
||||
|
||||
- [ ] Every critical decision category has been resolved
|
||||
- [ ] All important decision categories addressed
|
||||
- [ ] No placeholder text like "TBD", "[choose]", or "{TODO}" remains
|
||||
- [ ] Optional decisions either resolved or explicitly deferred with rationale
|
||||
|
||||
### Decision Coverage
|
||||
|
||||
- [ ] Data persistence approach decided
|
||||
- [ ] API pattern chosen
|
||||
- [ ] Authentication/authorization strategy defined
|
||||
- [ ] Deployment target selected
|
||||
- [ ] All functional requirements have architectural support
|
||||
|
||||
---
|
||||
|
||||
## 2. Version Specificity
|
||||
|
||||
### Technology Versions
|
||||
|
||||
- [ ] Every technology choice includes a specific version number
|
||||
- [ ] Version numbers are current (verified via WebSearch, not hardcoded)
|
||||
- [ ] Compatible versions selected (e.g., Node.js version supports chosen packages)
|
||||
- [ ] Verification dates noted for version checks
|
||||
|
||||
### Version Verification Process
|
||||
|
||||
- [ ] WebSearch used during workflow to verify current versions
|
||||
- [ ] No hardcoded versions from decision catalog trusted without verification
|
||||
- [ ] LTS vs. latest versions considered and documented
|
||||
- [ ] Breaking changes between versions noted if relevant
|
||||
|
||||
---
|
||||
|
||||
## 3. Starter Template Integration (if applicable)
|
||||
|
||||
### Template Selection
|
||||
|
||||
- [ ] Starter template chosen (or "from scratch" decision documented)
|
||||
- [ ] Project initialization command documented with exact flags
|
||||
- [ ] Starter template version is current and specified
|
||||
- [ ] Command search term provided for verification
|
||||
|
||||
### Starter-Provided Decisions
|
||||
|
||||
- [ ] Decisions provided by starter marked as "PROVIDED BY STARTER"
|
||||
- [ ] List of what starter provides is complete
|
||||
- [ ] Remaining decisions (not covered by starter) clearly identified
|
||||
- [ ] No duplicate decisions that starter already makes
|
||||
|
||||
---
|
||||
|
||||
## 4. Novel Pattern Design (if applicable)
|
||||
|
||||
### Pattern Detection
|
||||
|
||||
- [ ] All unique/novel concepts from PRD identified
|
||||
- [ ] Patterns that don't have standard solutions documented
|
||||
- [ ] Multi-epic workflows requiring custom design captured
|
||||
|
||||
### Pattern Documentation Quality
|
||||
|
||||
- [ ] Pattern name and purpose clearly defined
|
||||
- [ ] Component interactions specified
|
||||
- [ ] Data flow documented (with sequence diagrams if complex)
|
||||
- [ ] Implementation guide provided for agents
|
||||
- [ ] Edge cases and failure modes considered
|
||||
- [ ] States and transitions clearly defined
|
||||
|
||||
### Pattern Implementability
|
||||
|
||||
- [ ] Pattern is implementable by AI agents with provided guidance
|
||||
- [ ] No ambiguous decisions that could be interpreted differently
|
||||
- [ ] Clear boundaries between components
|
||||
- [ ] Explicit integration points with standard patterns
|
||||
|
||||
---
|
||||
|
||||
## 5. Implementation Patterns
|
||||
|
||||
### Pattern Categories Coverage
|
||||
|
||||
- [ ] **Naming Patterns**: API routes, database tables, components, files
|
||||
- [ ] **Structure Patterns**: Test organization, component organization, shared utilities
|
||||
- [ ] **Format Patterns**: API responses, error formats, date handling
|
||||
- [ ] **Communication Patterns**: Events, state updates, inter-component messaging
|
||||
- [ ] **Lifecycle Patterns**: Loading states, error recovery, retry logic
|
||||
- [ ] **Location Patterns**: URL structure, asset organization, config placement
|
||||
- [ ] **Consistency Patterns**: UI date formats, logging, user-facing errors
|
||||
|
||||
### Pattern Quality
|
||||
|
||||
- [ ] Each pattern has concrete examples
|
||||
- [ ] Conventions are unambiguous (agents can't interpret differently)
|
||||
- [ ] Patterns cover all technologies in the stack
|
||||
- [ ] No gaps where agents would have to guess
|
||||
- [ ] Implementation patterns don't conflict with each other
|
||||
|
||||
---
|
||||
|
||||
## 6. Technology Compatibility
|
||||
|
||||
### Stack Coherence
|
||||
|
||||
- [ ] Database choice compatible with ORM choice
|
||||
- [ ] Frontend framework compatible with deployment target
|
||||
- [ ] Authentication solution works with chosen frontend/backend
|
||||
- [ ] All API patterns consistent (not mixing REST and GraphQL for same data)
|
||||
- [ ] Starter template compatible with additional choices
|
||||
|
||||
### Integration Compatibility
|
||||
|
||||
- [ ] Third-party services compatible with chosen stack
|
||||
- [ ] Real-time solutions (if any) work with deployment target
|
||||
- [ ] File storage solution integrates with framework
|
||||
- [ ] Background job system compatible with infrastructure
|
||||
|
||||
---
|
||||
|
||||
## 7. Document Structure
|
||||
|
||||
### Required Sections Present
|
||||
|
||||
- [ ] Executive summary exists (2-3 sentences maximum)
|
||||
- [ ] Project initialization section (if using starter template)
|
||||
- [ ] Decision summary table with ALL required columns:
|
||||
- Category
|
||||
- Decision
|
||||
- Version
|
||||
- Rationale
|
||||
- [ ] Project structure section shows complete source tree
|
||||
- [ ] Implementation patterns section comprehensive
|
||||
- [ ] Novel patterns section (if applicable)
|
||||
|
||||
### Document Quality
|
||||
|
||||
- [ ] Source tree reflects actual technology decisions (not generic)
|
||||
- [ ] Technical language used consistently
|
||||
- [ ] Tables used instead of prose where appropriate
|
||||
- [ ] No unnecessary explanations or justifications
|
||||
- [ ] Focused on WHAT and HOW, not WHY (rationale is brief)
|
||||
|
||||
---
|
||||
|
||||
## 8. AI Agent Clarity
|
||||
|
||||
### Clear Guidance for Agents
|
||||
|
||||
- [ ] No ambiguous decisions that agents could interpret differently
|
||||
- [ ] Clear boundaries between components/modules
|
||||
- [ ] Explicit file organization patterns
|
||||
- [ ] Defined patterns for common operations (CRUD, auth checks, etc.)
|
||||
- [ ] Novel patterns have clear implementation guidance
|
||||
- [ ] Document provides clear constraints for agents
|
||||
- [ ] No conflicting guidance present
|
||||
|
||||
### Implementation Readiness
|
||||
|
||||
- [ ] Sufficient detail for agents to implement without guessing
|
||||
- [ ] File paths and naming conventions explicit
|
||||
- [ ] Integration points clearly defined
|
||||
- [ ] Error handling patterns specified
|
||||
- [ ] Testing patterns documented
|
||||
|
||||
---
|
||||
|
||||
## 9. Practical Considerations
|
||||
|
||||
### Technology Viability
|
||||
|
||||
- [ ] Chosen stack has good documentation and community support
|
||||
- [ ] Development environment can be set up with specified versions
|
||||
- [ ] No experimental or alpha technologies for critical path
|
||||
- [ ] Deployment target supports all chosen technologies
|
||||
- [ ] Starter template (if used) is stable and well-maintained
|
||||
|
||||
### Scalability
|
||||
|
||||
- [ ] Architecture can handle expected user load
|
||||
- [ ] Data model supports expected growth
|
||||
- [ ] Caching strategy defined if performance is critical
|
||||
- [ ] Background job processing defined if async work needed
|
||||
- [ ] Novel patterns scalable for production use
|
||||
|
||||
---
|
||||
|
||||
## 10. Common Issues to Check
|
||||
|
||||
### Beginner Protection
|
||||
|
||||
- [ ] Not overengineered for actual requirements
|
||||
- [ ] Standard patterns used where possible (starter templates leveraged)
|
||||
- [ ] Complex technologies justified by specific needs
|
||||
- [ ] Maintenance complexity appropriate for team size
|
||||
|
||||
### Expert Validation
|
||||
|
||||
- [ ] No obvious anti-patterns present
|
||||
- [ ] Performance bottlenecks addressed
|
||||
- [ ] Security best practices followed
|
||||
- [ ] Future migration paths not blocked
|
||||
- [ ] Novel patterns follow architectural principles
|
||||
|
||||
---
|
||||
|
||||
## Validation Summary
|
||||
|
||||
### Document Quality Score
|
||||
|
||||
- Architecture Completeness: [Complete / Mostly Complete / Partial / Incomplete]
|
||||
- Version Specificity: [All Verified / Most Verified / Some Missing / Many Missing]
|
||||
- Pattern Clarity: [Crystal Clear / Clear / Somewhat Ambiguous / Ambiguous]
|
||||
- AI Agent Readiness: [Ready / Mostly Ready / Needs Work / Not Ready]
|
||||
|
||||
### Critical Issues Found
|
||||
|
||||
- [ ] Issue 1: **\*\***\_\_\_**\*\***
|
||||
- [ ] Issue 2: **\*\***\_\_\_**\*\***
|
||||
- [ ] Issue 3: **\*\***\_\_\_**\*\***
|
||||
|
||||
### Recommended Actions Before Implementation
|
||||
|
||||
1. ***
|
||||
2. ***
|
||||
3. ***
|
||||
|
||||
---
|
||||
|
||||
**Next Step**: Run the **solutioning-gate-check** workflow to validate alignment between PRD, Architecture, and Stories before beginning implementation.
|
||||
|
||||
---
|
||||
|
||||
_This checklist validates architecture document quality only. Use solutioning-gate-check for comprehensive readiness validation._
|
||||
@@ -0,0 +1,222 @@
|
||||
# Decision Catalog - Composability knowledge for architectural decisions
|
||||
# This provides RELATIONSHIPS and WORKFLOW LOGIC, not generic tech knowledge
|
||||
#
|
||||
# ⚠️ CRITICAL: All version/feature info MUST be verified via WebSearch during workflow
|
||||
# This file only provides: triggers, relationships (pairs_with), and opinionated stacks
|
||||
|
||||
decision_categories:
|
||||
data_persistence:
|
||||
triggers: ["database", "storage", "data model", "persistence", "state management"]
|
||||
importance: "critical"
|
||||
affects: "most epics"
|
||||
options:
|
||||
postgresql:
|
||||
pairs_with: ["Prisma ORM", "TypeORM", "Drizzle", "node-postgres"]
|
||||
mongodb:
|
||||
pairs_with: ["Mongoose", "Prisma", "MongoDB driver"]
|
||||
redis:
|
||||
pairs_with: ["ioredis", "node-redis"]
|
||||
supabase:
|
||||
pairs_with: ["@supabase/supabase-js"]
|
||||
firebase:
|
||||
pairs_with: ["firebase-admin"]
|
||||
|
||||
api_pattern:
|
||||
triggers: ["API", "client communication", "frontend backend", "service communication"]
|
||||
importance: "critical"
|
||||
affects: "all client-facing epics"
|
||||
options:
|
||||
rest:
|
||||
pairs_with: ["Express", "Fastify", "NestJS", "Hono"]
|
||||
graphql:
|
||||
pairs_with: ["Apollo Server", "GraphQL Yoga", "Mercurius"]
|
||||
trpc:
|
||||
pairs_with: ["Next.js", "React Query"]
|
||||
grpc:
|
||||
pairs_with: ["@grpc/grpc-js", "protobufjs"]
|
||||
|
||||
authentication:
|
||||
triggers: ["auth", "login", "user management", "security", "identity"]
|
||||
importance: "critical"
|
||||
affects: "security and user epics"
|
||||
options:
|
||||
nextauth:
|
||||
pairs_with: ["Next.js", "Prisma"]
|
||||
auth0:
|
||||
pairs_with: ["@auth0/nextjs-auth0"]
|
||||
clerk:
|
||||
pairs_with: ["@clerk/nextjs"]
|
||||
supabase_auth:
|
||||
pairs_with: ["@supabase/supabase-js"]
|
||||
firebase_auth:
|
||||
pairs_with: ["firebase-admin"]
|
||||
|
||||
real_time:
|
||||
triggers: ["real-time", "websocket", "live updates", "chat", "collaboration"]
|
||||
importance: "medium"
|
||||
affects: "real-time features"
|
||||
options:
|
||||
socket_io:
|
||||
pairs_with: ["Express", "socket.io-client"]
|
||||
pusher:
|
||||
pairs_with: ["pusher-js"]
|
||||
ably:
|
||||
pairs_with: ["ably"]
|
||||
supabase_realtime:
|
||||
pairs_with: ["@supabase/supabase-js"]
|
||||
firebase_realtime:
|
||||
pairs_with: ["firebase"]
|
||||
|
||||
email:
|
||||
triggers: ["email", "notifications", "transactional email"]
|
||||
importance: "medium"
|
||||
affects: "notification epics"
|
||||
options:
|
||||
resend:
|
||||
pairs_with: ["resend", "react-email"]
|
||||
sendgrid:
|
||||
pairs_with: ["@sendgrid/mail"]
|
||||
postmark:
|
||||
pairs_with: ["postmark"]
|
||||
ses:
|
||||
pairs_with: ["@aws-sdk/client-ses"]
|
||||
|
||||
file_storage:
|
||||
triggers: ["upload", "file storage", "images", "media", "CDN"]
|
||||
importance: "medium"
|
||||
affects: "media handling epics"
|
||||
options:
|
||||
s3:
|
||||
pairs_with: ["@aws-sdk/client-s3", "multer"]
|
||||
cloudinary:
|
||||
pairs_with: ["cloudinary"]
|
||||
uploadthing:
|
||||
pairs_with: ["uploadthing"]
|
||||
supabase_storage:
|
||||
pairs_with: ["@supabase/supabase-js"]
|
||||
|
||||
search:
|
||||
triggers: ["search", "full text", "elasticsearch", "algolia", "fuzzy"]
|
||||
importance: "medium"
|
||||
affects: "search and discovery epics"
|
||||
options:
|
||||
postgres_fts:
|
||||
pairs_with: ["PostgreSQL"]
|
||||
elasticsearch:
|
||||
pairs_with: ["@elastic/elasticsearch"]
|
||||
algolia:
|
||||
pairs_with: ["algoliasearch"]
|
||||
typesense:
|
||||
pairs_with: ["typesense"]
|
||||
|
||||
background_jobs:
|
||||
triggers: ["queue", "jobs", "workers", "async", "background processing", "scheduled"]
|
||||
importance: "medium"
|
||||
affects: "async processing epics"
|
||||
options:
|
||||
bullmq:
|
||||
pairs_with: ["Redis"]
|
||||
sqs:
|
||||
pairs_with: ["@aws-sdk/client-sqs"]
|
||||
temporal:
|
||||
pairs_with: ["@temporalio/client"]
|
||||
inngest:
|
||||
pairs_with: ["inngest"]
|
||||
|
||||
deployment_target:
|
||||
triggers: ["deployment", "hosting", "infrastructure", "cloud", "server"]
|
||||
importance: "high"
|
||||
affects: "all epics"
|
||||
options:
|
||||
vercel:
|
||||
pairs_with: ["Next.js", "serverless functions"]
|
||||
aws:
|
||||
pairs_with: ["any stack"]
|
||||
railway:
|
||||
pairs_with: ["any stack", "managed databases"]
|
||||
fly_io:
|
||||
pairs_with: ["Docker containers"]
|
||||
|
||||
# Opinionated stack combinations (BMM methodology)
|
||||
common_stacks:
|
||||
modern_fullstack:
|
||||
name: "Modern Full-Stack"
|
||||
components: ["Next.js", "PostgreSQL or Supabase", "Prisma ORM", "NextAuth.js", "Tailwind CSS", "TypeScript", "Vercel"]
|
||||
good_for: "Most web applications"
|
||||
|
||||
enterprise_stack:
|
||||
name: "Enterprise Stack"
|
||||
components: ["NestJS", "PostgreSQL", "TypeORM", "Auth0", "Redis", "Docker", "AWS"]
|
||||
good_for: "Large-scale enterprise applications"
|
||||
|
||||
rapid_prototype:
|
||||
name: "Rapid Prototype"
|
||||
components: ["Next.js", "Supabase", "shadcn/ui", "Vercel"]
|
||||
good_for: "MVP and rapid development"
|
||||
|
||||
real_time_app:
|
||||
name: "Real-Time Application"
|
||||
components: ["Next.js", "Supabase Realtime", "PostgreSQL", "Prisma", "Socket.io fallback"]
|
||||
good_for: "Chat, collaboration, live updates"
|
||||
|
||||
mobile_app:
|
||||
name: "Mobile Application"
|
||||
components: ["Expo", "React Native", "Supabase or Firebase", "React Query"]
|
||||
good_for: "Cross-platform mobile apps"
|
||||
|
||||
# Starter templates and what decisions they make
|
||||
starter_templates:
|
||||
create_next_app:
|
||||
name: "Create Next App"
|
||||
command_search: "npx create-next-app@latest"
|
||||
decisions_provided: ["Next.js framework", "TypeScript option", "App Router vs Pages", "Tailwind CSS option", "ESLint"]
|
||||
good_for: ["React web applications", "Full-stack apps", "SSR/SSG"]
|
||||
|
||||
create_t3_app:
|
||||
name: "Create T3 App"
|
||||
command_search: "npm create t3-app@latest"
|
||||
decisions_provided: ["Next.js", "TypeScript", "tRPC", "Prisma", "NextAuth", "Tailwind CSS"]
|
||||
good_for: ["Type-safe full-stack apps"]
|
||||
|
||||
create_vite:
|
||||
name: "Create Vite"
|
||||
command_search: "npm create vite@latest"
|
||||
decisions_provided: ["Framework choice (React/Vue/Svelte)", "TypeScript option", "Vite bundler"]
|
||||
good_for: ["Fast dev SPAs", "Library development"]
|
||||
|
||||
create_remix:
|
||||
name: "Create Remix"
|
||||
command_search: "npx create-remix@latest"
|
||||
decisions_provided: ["Remix framework", "TypeScript option", "Deployment target", "CSS solution"]
|
||||
good_for: ["Web standards", "Nested routing", "Progressive enhancement"]
|
||||
|
||||
nest_new:
|
||||
name: "NestJS CLI"
|
||||
command_search: "nest new project"
|
||||
decisions_provided: ["TypeScript (always)", "Package manager", "Testing framework (Jest)", "Project structure"]
|
||||
good_for: ["Enterprise APIs", "Microservices", "GraphQL APIs"]
|
||||
|
||||
create_expo_app:
|
||||
name: "Create Expo App"
|
||||
command_search: "npx create-expo-app"
|
||||
decisions_provided: ["React Native", "Expo SDK", "TypeScript option", "Navigation option"]
|
||||
good_for: ["Cross-platform mobile", "React Native apps"]
|
||||
|
||||
# Starter selection heuristics (workflow logic)
|
||||
starter_selection_rules:
|
||||
by_project_type:
|
||||
web_application:
|
||||
recommended: ["create_next_app", "create_t3_app", "create_vite"]
|
||||
considerations: "SSR needs? → Next.js. Type safety critical? → T3. SPA only? → Vite"
|
||||
|
||||
mobile_app:
|
||||
recommended: ["create_expo_app"]
|
||||
considerations: "Cross-platform → Expo. Native-heavy → React Native CLI"
|
||||
|
||||
api_backend:
|
||||
recommended: ["nest_new"]
|
||||
considerations: "Enterprise → NestJS. Simple → Express starter. Performance → Fastify"
|
||||
|
||||
full_stack:
|
||||
recommended: ["create_t3_app", "create_remix"]
|
||||
considerations: "Type safety → T3. Web standards → Remix. Monolith → RedwoodJS"
|
||||
696
bmad/bmm/workflows/3-solutioning/architecture/instructions.md
Normal file
696
bmad/bmm/workflows/3-solutioning/architecture/instructions.md
Normal file
@@ -0,0 +1,696 @@
|
||||
# Decision Architecture Workflow Instructions
|
||||
|
||||
<workflow name="architecture">
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
|
||||
<critical>This workflow uses ADAPTIVE FACILITATION - adjust your communication style based on {user_skill_level}</critical>
|
||||
<critical>The goal is ARCHITECTURAL DECISIONS that prevent AI agent conflicts, not detailed implementation specs</critical>
|
||||
<critical>Communicate all responses in {communication_language} and tailor to {user_skill_level}</critical>
|
||||
<critical>Generate all documents in {document_output_language}</critical>
|
||||
<critical>This workflow replaces architecture with a conversation-driven approach</critical>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Decision Architecture can run standalone or as part of BMM workflow path.</output>
|
||||
<output>**Recommended:** Run `workflow-init` first for project context tracking and workflow sequencing.</output>
|
||||
<ask>Continue in standalone mode or exit to run workflow-init? (continue/exit)</ask>
|
||||
<check if="continue">
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
<check if="exit">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "create-architecture" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<check if="project_level < 3">
|
||||
<output>**Note: Level {{project_level}} Project**
|
||||
|
||||
Decision Architecture is typically for Level 3-4 projects, but can be used for any project that needs architectural planning.
|
||||
|
||||
For Level {{project_level}}, we'll keep the architecture appropriately scoped.
|
||||
</output>
|
||||
</check>
|
||||
|
||||
<check if="create-architecture status is file path (already completed)">
|
||||
<output>⚠️ Architecture already completed: {{create-architecture status}}</output>
|
||||
<ask>Re-running will overwrite the existing architecture. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="create-architecture is not the next expected workflow">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Architecture is out of sequence.</output>
|
||||
<ask>Continue with Architecture anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
|
||||
<action>Check for existing PRD and epics files using fuzzy matching</action>
|
||||
|
||||
<action>Fuzzy match PRD file: {prd_file}</action>
|
||||
<check if="PRD_not_found">
|
||||
<output>**PRD Not Found**
|
||||
|
||||
Decision Architecture works from your Product Requirements Document (PRD).
|
||||
|
||||
Looking for: bmm-PRD.md, PRD.md, or product-requirements.md in {output_folder}
|
||||
|
||||
Please run the PRD workflow first to define your requirements.
|
||||
|
||||
Run: `workflow prd`
|
||||
</output>
|
||||
<action>Exit workflow - PRD required</action>
|
||||
</check>
|
||||
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Load and understand project context">
|
||||
<action>Load the PRD using fuzzy matching: {prd_file}</action>
|
||||
<action>Load epics file using fuzzy matching: {epics_file}</action>
|
||||
|
||||
<action>Check for UX specification using fuzzy matching:
|
||||
<action>Attempt to locate: {ux_spec_file}</action>
|
||||
<check if="ux_spec_found">
|
||||
<action>Load UX spec and extract architectural implications: - Component complexity (simple forms vs rich interactions) - Animation/transition requirements - Real-time update needs (live data, collaborative features) - Platform-specific UI requirements - Accessibility standards (WCAG compliance level) - Responsive design breakpoints - Offline capability requirements - Performance expectations (load times, interaction responsiveness)
|
||||
</action>
|
||||
</check>
|
||||
</action>
|
||||
|
||||
<action>Extract and understand from PRD: - Functional Requirements (what it must do) - Non-Functional Requirements (performance, security, compliance, etc.) - Epic structure and user stories - Acceptance criteria - Any technical constraints mentioned
|
||||
</action>
|
||||
|
||||
<action>Count and assess project scale: - Number of epics: {{epic_count}} - Number of stories: {{story_count}} - Complexity indicators (real-time, multi-tenant, regulated, etc.) - UX complexity level (if UX spec exists)
|
||||
</action>
|
||||
|
||||
<action>Reflect understanding back to {user_name}:
|
||||
"I'm reviewing your project documentation for {{project_name}}.
|
||||
I see {{epic_count}} epics with {{story_count}} total stories.
|
||||
{{if_ux_spec}}I also found your UX specification which defines the user experience requirements.{{/if_ux_spec}}
|
||||
|
||||
Key aspects I notice:
|
||||
- [Summarize core functionality]
|
||||
- [Note critical NFRs]
|
||||
{{if_ux_spec}}- [Note UX complexity and requirements]{{/if_ux_spec}}
|
||||
- [Identify unique challenges]
|
||||
|
||||
This will help me guide you through the architectural decisions needed
|
||||
to ensure AI agents implement this consistently."
|
||||
|
||||
</action>
|
||||
|
||||
<ask>Does this match your understanding of the project?</ask>
|
||||
<template-output>project_context_understanding</template-output>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Discover and evaluate starter templates">
|
||||
<critical>Modern starter templates make many good architectural decisions by default</critical>
|
||||
|
||||
<action>Based on PRD analysis, identify the primary technology domain: - Web application → Look for Next.js, Vite, Remix starters - Mobile app → Look for React Native, Expo, Flutter starters - API/Backend → Look for NestJS, Express, Fastify starters - CLI tool → Look for CLI framework starters - Full-stack → Look for T3, RedwoodJS, Blitz starters
|
||||
</action>
|
||||
|
||||
<check if="ux_spec_loaded">
|
||||
<action>Consider UX requirements when selecting starter:
|
||||
- Rich animations → Framer Motion compatible starter
|
||||
- Complex forms → React Hook Form included starter
|
||||
- Real-time features → Socket.io or WebSocket ready starter
|
||||
- Accessibility focus → WCAG-compliant component library starter
|
||||
- Design system → Storybook-enabled starter
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<action>Search for relevant starter templates:
|
||||
<WebSearch>{{primary_technology}} starter template CLI create command latest 2024</WebSearch>
|
||||
<WebSearch>{{primary_technology}} boilerplate generator latest options</WebSearch>
|
||||
</action>
|
||||
|
||||
<check if="starter_templates_found">
|
||||
<action>Investigate what each starter provides:
|
||||
<WebSearch>{{starter_name}} default setup technologies included latest</WebSearch>
|
||||
<WebSearch>{{starter_name}} project structure file organization</WebSearch>
|
||||
</action>
|
||||
|
||||
<check if="{user_skill_level} == 'expert'">
|
||||
<action>Present starter options concisely:
|
||||
"Found {{starter_name}} which provides:
|
||||
{{quick_decision_list}}
|
||||
|
||||
This would establish our base architecture. Use it?"
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
<action>Explain starter benefits:
|
||||
"I found {{starter_name}}, which is like a pre-built foundation for your project.
|
||||
|
||||
Think of it like buying a prefab house frame instead of cutting each board yourself.
|
||||
|
||||
It makes these decisions for you:
|
||||
{{friendly_decision_list}}
|
||||
|
||||
This is a great starting point that follows best practices. Should we use it?"
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<ask>Use {{starter_name}} as the foundation? (recommended) [y/n]</ask>
|
||||
|
||||
<check if="user_accepts_starter">
|
||||
<action>Get current starter command and options:
|
||||
<WebSearch>{{starter_name}} CLI command options flags latest 2024</WebSearch>
|
||||
</action>
|
||||
|
||||
<action>Document the initialization command:
|
||||
Store command: {{full_starter_command_with_options}}
|
||||
Example: "npx create-next-app@latest my-app --typescript --tailwind --app"
|
||||
</action>
|
||||
|
||||
<action>Extract and document starter-provided decisions:
|
||||
Starter provides these architectural decisions:
|
||||
- Language/TypeScript: {{provided_or_not}}
|
||||
- Styling solution: {{provided_or_not}}
|
||||
- Testing framework: {{provided_or_not}}
|
||||
- Linting/Formatting: {{provided_or_not}}
|
||||
- Build tooling: {{provided_or_not}}
|
||||
- Project structure: {{provided_pattern}}
|
||||
</action>
|
||||
|
||||
<action>Mark these decisions as "PROVIDED BY STARTER" in our decision tracking</action>
|
||||
|
||||
<action>Note for first implementation story:
|
||||
"Project initialization using {{starter_command}} should be the first implementation story"
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<check if="user_rejects_starter">
|
||||
<ask>Any specific reason to avoid the starter? (helps me understand constraints)</ask>
|
||||
<action>Note: Manual setup required, all decisions need to be made explicitly</action>
|
||||
</check>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="no_starter_found_or_applicable">
|
||||
<action>Note: No standard starter template found for this project type.
|
||||
Will need to make all architectural decisions explicitly.</action>
|
||||
</check>
|
||||
|
||||
<template-output>starter_template_decision</template-output>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Adapt facilitation style and identify remaining decisions">
|
||||
<action>Based on {user_skill_level} from config, set facilitation approach:
|
||||
|
||||
<check if="{user_skill_level} == 'expert'">
|
||||
Set mode: EXPERT
|
||||
- Use technical terminology freely
|
||||
- Move quickly through decisions
|
||||
- Assume familiarity with patterns and tools
|
||||
- Focus on edge cases and advanced concerns
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'intermediate'">
|
||||
Set mode: INTERMEDIATE
|
||||
- Balance technical accuracy with clarity
|
||||
- Explain complex patterns briefly
|
||||
- Confirm understanding at key points
|
||||
- Provide context for non-obvious choices
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
Set mode: BEGINNER
|
||||
- Use analogies and real-world examples
|
||||
- Explain technical concepts in simple terms
|
||||
- Provide education about why decisions matter
|
||||
- Protect from complexity overload
|
||||
</check>
|
||||
</action>
|
||||
|
||||
<action>Load decision catalog: {decision_catalog}</action>
|
||||
<action>Load architecture patterns: {architecture_patterns}</action>
|
||||
|
||||
<action>Analyze PRD against patterns to identify needed decisions: - Match functional requirements to known patterns - Identify which categories of decisions are needed - Flag any novel/unique aspects requiring special attention - Consider which decisions the starter template already made (if applicable)
|
||||
</action>
|
||||
|
||||
<action>Create decision priority list:
|
||||
CRITICAL (blocks everything): - {{list_of_critical_decisions}}
|
||||
|
||||
IMPORTANT (shapes architecture):
|
||||
- {{list_of_important_decisions}}
|
||||
|
||||
NICE-TO-HAVE (can defer):
|
||||
- {{list_of_optional_decisions}}
|
||||
|
||||
</action>
|
||||
|
||||
<action>Announce plan to {user_name} based on mode:
|
||||
<check if="mode == 'EXPERT'">
|
||||
"Based on your PRD, we need to make {{total_decision_count}} architectural decisions.
|
||||
{{starter_covered_count}} are covered by the starter template.
|
||||
Let's work through the remaining {{remaining_count}} decisions."
|
||||
</check>
|
||||
|
||||
<check if="mode == 'BEGINNER'">
|
||||
"Great! I've analyzed your requirements and found {{total_decision_count}} technical
|
||||
choices we need to make. Don't worry - I'll guide you through each one and explain
|
||||
why it matters. {{if_starter}}The starter template handles {{starter_covered_count}}
|
||||
of these automatically.{{/if_starter}}"
|
||||
</check>
|
||||
|
||||
</action>
|
||||
|
||||
<template-output>decision_identification</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Facilitate collaborative decision making" repeat="for-each-decision">
|
||||
<critical>Each decision must be made WITH the user, not FOR them</critical>
|
||||
<critical>ALWAYS verify current versions using WebSearch - NEVER trust hardcoded versions</critical>
|
||||
|
||||
<action>For each decision in priority order:</action>
|
||||
|
||||
<action>Present the decision based on mode:
|
||||
<check if="mode == 'EXPERT'">
|
||||
"{{Decision_Category}}: {{Specific_Decision}}
|
||||
Options: {{concise_option_list_with_tradeoffs}}
|
||||
Recommendation: {{recommendation}} for {{reason}}"
|
||||
</check>
|
||||
|
||||
<check if="mode == 'INTERMEDIATE'">
|
||||
"Next decision: {{Human_Friendly_Category}}
|
||||
|
||||
We need to choose {{Specific_Decision}}.
|
||||
|
||||
Common options:
|
||||
{{option_list_with_brief_explanations}}
|
||||
|
||||
For your project, {{recommendation}} would work well because {{reason}}."
|
||||
</check>
|
||||
|
||||
<check if="mode == 'BEGINNER'">
|
||||
"Let's talk about {{Human_Friendly_Category}}.
|
||||
|
||||
{{Educational_Context_About_Why_This_Matters}}
|
||||
|
||||
Think of it like {{real_world_analogy}}.
|
||||
|
||||
Your main options:
|
||||
{{friendly_options_with_pros_cons}}
|
||||
|
||||
My suggestion: {{recommendation}}
|
||||
This is good for you because {{beginner_friendly_reason}}."
|
||||
</check>
|
||||
|
||||
</action>
|
||||
|
||||
<check if="decision_involves_specific_technology">
|
||||
<action>Verify current stable version:
|
||||
<WebSearch>{{technology}} latest stable version 2024</WebSearch>
|
||||
<WebSearch>{{technology}} current LTS version</WebSearch>
|
||||
</action>
|
||||
|
||||
<action>Update decision record with verified version:
|
||||
Technology: {{technology}}
|
||||
Verified Version: {{version_from_search}}
|
||||
Verification Date: {{today}}
|
||||
</action>
|
||||
|
||||
</check>
|
||||
|
||||
<ask>What's your preference? (or 'explain more' for details)</ask>
|
||||
|
||||
<check if="user_wants_more_info">
|
||||
<action>Provide deeper explanation appropriate to skill level</action>
|
||||
<check if="complex_tradeoffs">
|
||||
<action>Consider using advanced elicitation:
|
||||
"Would you like to explore innovative approaches to this decision?
|
||||
I can help brainstorm unconventional solutions if you have specific goals."
|
||||
</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Record decision:
|
||||
Category: {{category}}
|
||||
Decision: {{user_choice}}
|
||||
Version: {{verified_version_if_applicable}}
|
||||
Affects Epics: {{list_of_affected_epics}}
|
||||
Rationale: {{user_reasoning_or_default}}
|
||||
Provided by Starter: {{yes_if_from_starter}}
|
||||
</action>
|
||||
|
||||
<action>Check for cascading implications:
|
||||
"This choice means we'll also need to {{related_decisions}}"
|
||||
</action>
|
||||
|
||||
<template-output>decision_record</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5" goal="Address cross-cutting concerns">
|
||||
<critical>These decisions affect EVERY epic and story</critical>
|
||||
|
||||
<action>Facilitate decisions for consistency patterns: - Error handling strategy (How will all agents handle errors?) - Logging approach (Structured? Format? Levels?) - Date/time handling (Timezone? Format? Library?) - Authentication pattern (Where? How? Token format?) - API response format (Structure? Status codes? Errors?) - Testing strategy (Unit? Integration? E2E?)
|
||||
</action>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
<action>Explain why these matter:
|
||||
"These are rules that EVERY part of your app must follow.
|
||||
If we don't decide now, each AI agent will do it differently,
|
||||
and your app won't work properly when the pieces come together."
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<template-output>cross_cutting_decisions</template-output>
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Define project structure and boundaries">
|
||||
<action>Based on all decisions made, define the project structure</action>
|
||||
|
||||
<action>Create comprehensive source tree: - Root configuration files - Source code organization - Test file locations - Build/dist directories - Documentation structure
|
||||
</action>
|
||||
|
||||
<action>Map epics to architectural boundaries:
|
||||
"Epic: {{epic_name}} → Lives in {{module/directory/service}}"
|
||||
</action>
|
||||
|
||||
<action>Define integration points: - Where do components communicate? - What are the API boundaries? - How do services interact?
|
||||
</action>
|
||||
|
||||
<template-output>project_structure</template-output>
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Design novel architectural patterns" optional="true">
|
||||
<critical>Some projects require INVENTING new patterns, not just choosing existing ones</critical>
|
||||
|
||||
<action>Scan PRD for concepts that don't have standard solutions: - Novel interaction patterns (e.g., "swipe to match" before Tinder existed) - Unique multi-component workflows (e.g., "viral invitation system") - New data relationships (e.g., "social graph" before Facebook) - Unprecedented user experiences (e.g., "ephemeral messages" before Snapchat) - Complex state machines crossing multiple epics
|
||||
</action>
|
||||
|
||||
<check if="novel_patterns_detected">
|
||||
<action>For each novel pattern identified:</action>
|
||||
|
||||
<action>Engage user in design collaboration:
|
||||
<check if="{user_skill_level} == 'expert'">
|
||||
"The {{pattern_name}} concept requires architectural innovation.
|
||||
|
||||
Core challenge: {{challenge_description}}
|
||||
|
||||
Let's design the component interaction model:"
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
"Your idea about {{pattern_name}} is unique - there isn't a standard way to build this yet!
|
||||
|
||||
This is exciting - we get to invent the architecture together.
|
||||
|
||||
Let me help you think through how this should work:"
|
||||
</check>
|
||||
</action>
|
||||
|
||||
<action>Facilitate pattern design:
|
||||
1. Identify core components involved
|
||||
2. Map data flow between components
|
||||
3. Design state management approach
|
||||
4. Create sequence diagrams for complex flows
|
||||
5. Define API contracts for the pattern
|
||||
6. Consider edge cases and failure modes
|
||||
</action>
|
||||
|
||||
<action>Use advanced elicitation for innovation:
|
||||
"What if we approached this differently?
|
||||
- What would the ideal user experience look like?
|
||||
- Are there analogies from other domains we could apply?
|
||||
- What constraints can we challenge?"
|
||||
</action>
|
||||
|
||||
<action>Document the novel pattern:
|
||||
Pattern Name: {{pattern_name}}
|
||||
Purpose: {{what_problem_it_solves}}
|
||||
Components:
|
||||
{{component_list_with_responsibilities}}
|
||||
Data Flow:
|
||||
{{sequence_description_or_diagram}}
|
||||
Implementation Guide:
|
||||
{{how_agents_should_build_this}}
|
||||
Affects Epics:
|
||||
{{epics_that_use_this_pattern}}
|
||||
</action>
|
||||
|
||||
<action>Validate pattern completeness:
|
||||
"Does this {{pattern_name}} design cover all the use cases in your epics?
|
||||
- {{use_case_1}}: ✓ Handled by {{component}}
|
||||
- {{use_case_2}}: ✓ Handled by {{component}}
|
||||
..."
|
||||
</action>
|
||||
|
||||
</check>
|
||||
|
||||
<check if="no_novel_patterns">
|
||||
<action>Note: All patterns in this project have established solutions.
|
||||
Proceeding with standard architectural patterns.</action>
|
||||
</check>
|
||||
|
||||
<template-output>novel_pattern_designs</template-output>
|
||||
</step>
|
||||
|
||||
<step n="8" goal="Define implementation patterns to prevent agent conflicts">
|
||||
<critical>These patterns ensure multiple AI agents write compatible code</critical>
|
||||
<critical>Focus on what agents could decide DIFFERENTLY if not specified</critical>
|
||||
|
||||
<action>Load pattern categories: {pattern_categories}</action>
|
||||
|
||||
<action>Based on chosen technologies, identify potential conflict points:
|
||||
"Given that we're using {{tech_stack}}, agents need consistency rules for:"
|
||||
</action>
|
||||
|
||||
<action>For each relevant pattern category, facilitate decisions:
|
||||
|
||||
NAMING PATTERNS (How things are named):
|
||||
<check if="has_api">
|
||||
- REST endpoint naming: /users or /user? Plural or singular?
|
||||
- Route parameter format: :id or {id}?
|
||||
</check>
|
||||
<check if="has_database">
|
||||
- Table naming: users or Users or user?
|
||||
- Column naming: user_id or userId?
|
||||
- Foreign key format: user_id or fk_user?
|
||||
</check>
|
||||
<check if="has_frontend">
|
||||
- Component naming: UserCard or user-card?
|
||||
- File naming: UserCard.tsx or user-card.tsx?
|
||||
</check>
|
||||
|
||||
STRUCTURE PATTERNS (How things are organized):
|
||||
- Where do tests live? __tests__/ or *.test.ts co-located?
|
||||
- How are components organized? By feature or by type?
|
||||
- Where do shared utilities go?
|
||||
|
||||
FORMAT PATTERNS (Data exchange formats):
|
||||
<check if="has_api">
|
||||
- API response wrapper? {data: ..., error: ...} or direct response?
|
||||
- Error format? {message, code} or {error: {type, detail}}?
|
||||
- Date format in JSON? ISO strings or timestamps?
|
||||
</check>
|
||||
|
||||
COMMUNICATION PATTERNS (How components interact):
|
||||
<check if="has_events">
|
||||
- Event naming convention?
|
||||
- Event payload structure?
|
||||
</check>
|
||||
<check if="has_state_management">
|
||||
- State update pattern?
|
||||
- Action naming convention?
|
||||
</check>
|
||||
|
||||
LIFECYCLE PATTERNS (State and flow):
|
||||
- How are loading states handled?
|
||||
- What's the error recovery pattern?
|
||||
- How are retries implemented?
|
||||
|
||||
LOCATION PATTERNS (Where things go):
|
||||
- API route structure?
|
||||
- Static asset organization?
|
||||
- Config file locations?
|
||||
|
||||
CONSISTENCY PATTERNS (Cross-cutting):
|
||||
- How are dates formatted in the UI?
|
||||
- What's the logging format?
|
||||
- How are user-facing errors written?
|
||||
|
||||
</action>
|
||||
|
||||
<check if="{user_skill_level} == 'expert'">
|
||||
<action>Rapid-fire through patterns:
|
||||
"Quick decisions on implementation patterns:
|
||||
- {{pattern}}: {{suggested_convention}} OK? [y/n/specify]"
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
<action>Explain each pattern's importance:
|
||||
"Let me explain why this matters:
|
||||
If one AI agent names database tables 'users' and another names them 'Users',
|
||||
your app will crash. We need to pick one style and make sure everyone follows it."
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<action>Document implementation patterns:
|
||||
Category: {{pattern_category}}
|
||||
Pattern: {{specific_pattern}}
|
||||
Convention: {{decided_convention}}
|
||||
Example: {{concrete_example}}
|
||||
Enforcement: "All agents MUST follow this pattern"
|
||||
</action>
|
||||
|
||||
<template-output>implementation_patterns</template-output>
|
||||
</step>
|
||||
|
||||
<step n="9" goal="Validate architectural coherence">
|
||||
<action>Run coherence checks:</action>
|
||||
|
||||
<action>Check decision compatibility: - Do all decisions work together? - Are there any conflicting choices? - Do the versions align properly?
|
||||
</action>
|
||||
|
||||
<action>Verify epic coverage: - Does every epic have architectural support? - Are all user stories implementable with these decisions? - Are there any gaps?
|
||||
</action>
|
||||
|
||||
<action>Validate pattern completeness: - Are there any patterns we missed that agents would need? - Do novel patterns integrate with standard architecture? - Are implementation patterns comprehensive enough?
|
||||
</action>
|
||||
|
||||
<check if="issues_found">
|
||||
<action>Address issues with {user_name}:
|
||||
"I notice {{issue_description}}.
|
||||
We should {{suggested_resolution}}."
|
||||
</action>
|
||||
<ask>How would you like to resolve this?</ask>
|
||||
<action>Update decisions based on resolution</action>
|
||||
</check>
|
||||
|
||||
<template-output>coherence_validation</template-output>
|
||||
</step>
|
||||
|
||||
<step n="10" goal="Generate decision architecture document">
|
||||
<critical>The document must be complete, specific, and validation-ready</critical>
|
||||
<critical>This is the consistency contract for all AI agents</critical>
|
||||
|
||||
<action>Load template: {architecture_template}</action>
|
||||
|
||||
<action>Generate sections: 1. Executive Summary (2-3 sentences about the architecture approach) 2. Project Initialization (starter command if applicable) 3. Decision Summary Table (with verified versions and epic mapping) 4. Complete Project Structure (full tree, no placeholders) 5. Epic to Architecture Mapping (every epic placed) 6. Technology Stack Details (versions, configurations) 7. Integration Points (how components connect) 8. Novel Pattern Designs (if any were created) 9. Implementation Patterns (all consistency rules) 10. Consistency Rules (naming, organization, formats) 11. Data Architecture (models and relationships) 12. API Contracts (request/response formats) 13. Security Architecture (auth, authorization, data protection) 14. Performance Considerations (from NFRs) 15. Deployment Architecture (where and how) 16. Development Environment (setup and prerequisites) 17. Architecture Decision Records (key decisions with rationale)
|
||||
</action>
|
||||
|
||||
<action>Fill template with all collected decisions and patterns</action>
|
||||
|
||||
<action>Ensure starter command is first implementation story:
|
||||
<check if="using_starter_template">
|
||||
"## Project Initialization
|
||||
|
||||
First implementation story should execute:
|
||||
```bash
|
||||
{{starter_command_with_options}}
|
||||
```
|
||||
|
||||
This establishes the base architecture with these decisions:
|
||||
{{starter_provided_decisions}}"
|
||||
</check>
|
||||
|
||||
</action>
|
||||
|
||||
<template-output>architecture_document</template-output>
|
||||
</step>
|
||||
|
||||
<step n="11" goal="Validate document completeness">
|
||||
<action>Load validation checklist: {installed_path}/checklist.md</action>
|
||||
|
||||
<action>Run validation checklist from {installed_path}/checklist.md</action>
|
||||
|
||||
<action>Verify MANDATORY items:
|
||||
□ Decision table has Version column with specific versions
|
||||
□ Every epic is mapped to architecture components
|
||||
□ Source tree is complete, not generic
|
||||
□ No placeholder text remains
|
||||
□ All FRs from PRD have architectural support
|
||||
□ All NFRs from PRD are addressed
|
||||
□ Implementation patterns cover all potential conflicts
|
||||
□ Novel patterns are fully documented (if applicable)
|
||||
</action>
|
||||
|
||||
<check if="validation_failed">
|
||||
<action>Fix missing items automatically</action>
|
||||
<goto step="10">Regenerate document section</goto>
|
||||
</check>
|
||||
|
||||
<template-output>validation_results</template-output>
|
||||
</step>
|
||||
|
||||
<step n="12" goal="Final review and update workflow status">
|
||||
<action>Present completion summary:</action>
|
||||
|
||||
<check if="{user_skill_level} == 'expert'">
|
||||
"Architecture complete. {{decision_count}} decisions documented.
|
||||
Ready for implementation phase."
|
||||
</check>
|
||||
|
||||
<check if="{user_skill_level} == 'beginner'">
|
||||
"Excellent! Your architecture is complete. You made {{decision_count}} important
|
||||
decisions that will keep AI agents consistent as they build your app.
|
||||
|
||||
What happens next:
|
||||
1. AI agents will read this architecture before implementing each story
|
||||
2. They'll follow your technical choices exactly
|
||||
3. Your app will be built with consistent patterns throughout
|
||||
|
||||
You're ready to move to the implementation phase!"
|
||||
|
||||
</check>
|
||||
|
||||
<action>Save document to {output_folder}/architecture.md</action>
|
||||
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "create-architecture"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["create-architecture"] = "{output_folder}/bmm-architecture-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
|
||||
</check>
|
||||
|
||||
<output>✅ Decision Architecture workflow complete!</output>
|
||||
|
||||
<output>**Deliverables Created:**
|
||||
|
||||
- ✅ architecture.md - Complete architectural decisions document
|
||||
{{if_novel_patterns}}
|
||||
- ✅ Novel pattern designs for unique concepts
|
||||
{{/if_novel_patterns}}
|
||||
{{if_starter_template}}
|
||||
- ✅ Project initialization command documented
|
||||
{{/if_starter_template}}
|
||||
|
||||
The architecture is ready to guide AI agents through consistent implementation.
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
- **Next required:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- Review the architecture.md document before proceeding
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
</output>
|
||||
|
||||
<template-output>completion_summary</template-output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,13 @@
|
||||
category,when_needed,what_to_define,why_critical
|
||||
naming_patterns,Any technology with named entities,How things are named (format/case/structure),Agents will create different names for same concept
|
||||
structure_patterns,Any technology with organization,How things are organized (folders/modules/layers),Agents will put things in different places
|
||||
format_patterns,Any technology with data exchange,How data is formatted (JSON/XML/responses),Agents will use incompatible formats
|
||||
communication_patterns,Any technology with inter-component communication,How components talk (protocols/events/messages),Agents will use different communication methods
|
||||
lifecycle_patterns,Any technology with state or flow,How state changes and flows work,Agents will handle state transitions differently
|
||||
location_patterns,Any technology with storage or routing,Where things go (URLs/paths/storage),Agents will put things in different locations
|
||||
consistency_patterns,Always,Cross-cutting concerns (dates/errors/logs),Every agent will do these differently
|
||||
|
||||
# PRINCIPLE FOR LLM:
|
||||
# Any time multiple agents might make the SAME decision DIFFERENTLY, that's a pattern to capture.
|
||||
# Think about: What could an agent encounter where they'd have to guess?
|
||||
# If they'd guess, define the pattern. If it's obvious from the tech choice, skip it.
|
||||
|
54
bmad/bmm/workflows/3-solutioning/architecture/workflow.yaml
Normal file
54
bmad/bmm/workflows/3-solutioning/architecture/workflow.yaml
Normal file
@@ -0,0 +1,54 @@
|
||||
# Architecture Workflow Configuration
|
||||
name: architecture
|
||||
description: "Collaborative architectural decision facilitation for AI-agent consistency. Replaces template-driven architecture with intelligent, adaptive conversation that produces a decision-focused architecture document optimized for preventing agent conflicts."
|
||||
author: "BMad"
|
||||
|
||||
# Critical variables
|
||||
config_source: "{project-root}/bmad/bmm/config.yaml"
|
||||
output_folder: "{config_source}:output_folder"
|
||||
user_name: "{config_source}:user_name"
|
||||
communication_language: "{config_source}:communication_language"
|
||||
document_output_language: "{config_source}:document_output_language"
|
||||
user_skill_level: "{config_source}:user_skill_level"
|
||||
date: system-generated
|
||||
|
||||
# Input requirements - We work from PRD, Epics, and optionally UX Spec
|
||||
recommended_inputs:
|
||||
- prd: "Product Requirements Document with FRs and NFRs"
|
||||
- epics: "Epic definitions with user stories and acceptance criteria"
|
||||
- ux_spec: "UX specification with interface designs and interaction patterns (optional)"
|
||||
|
||||
# Input file references (fuzzy matched from output folder)
|
||||
prd_file: "{output_folder}/bmm-PRD.md or PRD.md or product-requirements.md"
|
||||
epics_file: "{output_folder}/bmm-epics.md or epics.md or user-stories.md"
|
||||
ux_spec_file: "{output_folder}/ux-spec.md or ux-specification.md or user-experience.md"
|
||||
|
||||
# Module path and component files
|
||||
installed_path: "{project-root}/bmad/bmm/workflows/3-solutioning/architecture"
|
||||
instructions: "{installed_path}/instructions.md"
|
||||
validation: "{installed_path}/checklist.md"
|
||||
template: "{installed_path}/architecture-template.md"
|
||||
|
||||
# Knowledge bases for intelligent decision making
|
||||
decision_catalog: "{installed_path}/decision-catalog.yaml"
|
||||
architecture_patterns: "{installed_path}/architecture-patterns.yaml"
|
||||
pattern_categories: "{installed_path}/pattern-categories.csv"
|
||||
|
||||
# Output configuration
|
||||
default_output_file: "{output_folder}/architecture.md"
|
||||
|
||||
# Workflow metadata
|
||||
version: "1.3.2"
|
||||
replaces: "architecture"
|
||||
paradigm: "facilitation-driven"
|
||||
execution_time: "30-90 minutes depending on user skill level"
|
||||
features:
|
||||
- "Starter template discovery and integration"
|
||||
- "Dynamic version verification via web search"
|
||||
- "Adaptive facilitation by skill level"
|
||||
- "Decision-focused architecture"
|
||||
- "Novel pattern design for unique concepts"
|
||||
- "Intelligent pattern identification - LLM figures out what patterns matter"
|
||||
- "Implementation patterns for agent consistency"
|
||||
|
||||
standalone: true
|
||||
@@ -0,0 +1,177 @@
|
||||
# Implementation Ready Check Workflow
|
||||
|
||||
## Overview
|
||||
|
||||
The Implementation Ready Check workflow provides a systematic validation of all planning and solutioning artifacts before transitioning from Phase 3 (Solutioning) to Phase 4 (Implementation) in the BMad Method. This workflow ensures that PRDs, architecture documents, and story breakdowns are properly aligned with no critical gaps or contradictions.
|
||||
|
||||
## Purpose
|
||||
|
||||
This workflow is designed to:
|
||||
|
||||
- **Validate Completeness**: Ensure all required planning documents exist and are complete
|
||||
- **Verify Alignment**: Check that PRD, architecture, and stories are cohesive and aligned
|
||||
- **Identify Gaps**: Detect missing stories, unaddressed requirements, or sequencing issues
|
||||
- **Assess Risks**: Find contradictions, conflicts, or potential implementation blockers
|
||||
- **Provide Confidence**: Give teams confidence that planning is solid before starting development
|
||||
|
||||
## When to Use
|
||||
|
||||
This workflow should be invoked:
|
||||
|
||||
- At the end of Phase 3 (Solutioning) for Level 2-4 projects
|
||||
- Before beginning Phase 4 (Implementation)
|
||||
- After significant planning updates or architectural changes
|
||||
- When validating readiness for Level 0-1 projects (simplified validation)
|
||||
|
||||
## Project Level Adaptations
|
||||
|
||||
The workflow adapts its validation based on project level:
|
||||
|
||||
### Level 0-1 Projects
|
||||
|
||||
- Validates tech spec and simple stories only
|
||||
- Checks internal consistency and basic coverage
|
||||
- Lighter validation appropriate for simple projects
|
||||
|
||||
### Level 2 Projects
|
||||
|
||||
- Validates PRD, tech spec (with embedded architecture), and stories
|
||||
- Ensures PRD requirements are fully covered
|
||||
- Verifies technical approach aligns with business goals
|
||||
|
||||
### Level 3-4 Projects
|
||||
|
||||
- Full validation of PRD, architecture document, and comprehensive stories
|
||||
- Deep cross-reference checking across all artifacts
|
||||
- Validates architectural decisions don't introduce scope creep
|
||||
- Checks UX artifacts if applicable
|
||||
|
||||
## How to Invoke
|
||||
|
||||
### Via Scrum Master Agent
|
||||
|
||||
```
|
||||
*solutioning-gate-check
|
||||
```
|
||||
|
||||
### Direct Workflow Invocation
|
||||
|
||||
```
|
||||
workflow solutioning-gate-check
|
||||
```
|
||||
|
||||
## Expected Inputs
|
||||
|
||||
The workflow will automatically search your project's output folder for:
|
||||
|
||||
- Product Requirements Documents (PRD)
|
||||
- Architecture documents
|
||||
- Technical Specifications
|
||||
- Epic and Story breakdowns
|
||||
- UX artifacts (if applicable)
|
||||
|
||||
No manual input file specification needed - the workflow discovers documents automatically.
|
||||
|
||||
## Generated Output
|
||||
|
||||
The workflow produces a comprehensive **Implementation Readiness Report** containing:
|
||||
|
||||
1. **Executive Summary** - Overall readiness status
|
||||
2. **Document Inventory** - What was found and reviewed
|
||||
3. **Alignment Validation** - Cross-reference analysis results
|
||||
4. **Gap Analysis** - Missing items and risks identified
|
||||
5. **Findings by Severity** - Critical, High, Medium, Low issues
|
||||
6. **Recommendations** - Specific actions to address issues
|
||||
7. **Readiness Decision** - Ready, Ready with Conditions, or Not Ready
|
||||
|
||||
Output Location: `{output_folder}/implementation-readiness-report-{date}.md`
|
||||
|
||||
## Workflow Steps
|
||||
|
||||
1. **Initialize** - Get current workflow status and project level
|
||||
2. **Document Discovery** - Find all planning artifacts
|
||||
3. **Deep Analysis** - Extract requirements, decisions, and stories
|
||||
4. **Cross-Reference Validation** - Check alignment between all documents
|
||||
5. **Gap and Risk Analysis** - Identify issues and conflicts
|
||||
6. **UX Validation** (optional) - Verify UX concerns are addressed
|
||||
7. **Generate Report** - Compile comprehensive readiness assessment
|
||||
8. **Status Update** (optional) - Offer to advance workflow to next phase
|
||||
|
||||
## Validation Criteria
|
||||
|
||||
The workflow uses systematic validation rules adapted to each project level:
|
||||
|
||||
- **Document completeness and quality**
|
||||
- **Requirement to story traceability**
|
||||
- **Architecture to implementation alignment**
|
||||
- **Story sequencing and dependencies**
|
||||
- **Greenfield project setup coverage**
|
||||
- **Risk identification and mitigation**
|
||||
|
||||
For projects using the new architecture workflow (decision-architecture.md), additional validations include:
|
||||
|
||||
- **Implementation patterns defined for consistency**
|
||||
- **Technology versions verified and current**
|
||||
- **Starter template initialization as first story**
|
||||
- **UX specification alignment (if provided)**
|
||||
|
||||
## Special Features
|
||||
|
||||
### Intelligent Adaptation
|
||||
|
||||
- Automatically adjusts validation based on project level
|
||||
- Recognizes when UX workflow is active
|
||||
- Handles greenfield vs. brownfield projects differently
|
||||
|
||||
### Comprehensive Coverage
|
||||
|
||||
- Validates not just presence but quality and alignment
|
||||
- Checks for both gaps and gold-plating
|
||||
- Ensures logical story sequencing
|
||||
|
||||
### Actionable Output
|
||||
|
||||
- Provides specific, actionable recommendations
|
||||
- Categorizes issues by severity
|
||||
- Includes positive findings and commendations
|
||||
|
||||
## Integration with BMad Method
|
||||
|
||||
This workflow integrates seamlessly with the BMad Method workflow system:
|
||||
|
||||
- Uses workflow-status to understand project context
|
||||
- Can update workflow status to advance to next phase
|
||||
- Follows standard BMad document naming conventions
|
||||
- Searches standard output folders automatically
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Documents Not Found
|
||||
|
||||
- Ensure documents are in the configured output folder
|
||||
- Check that document names follow BMad conventions
|
||||
- Verify workflow-status is properly configured
|
||||
|
||||
### Validation Too Strict
|
||||
|
||||
- The workflow adapts to project level automatically
|
||||
- Level 0-1 projects get lighter validation
|
||||
- Consider if your project level is set correctly
|
||||
|
||||
### Report Too Long
|
||||
|
||||
- Focus on Critical and High priority issues first
|
||||
- Use the executive summary for quick decisions
|
||||
- Review detailed findings only for areas of concern
|
||||
|
||||
## Support
|
||||
|
||||
For issues or questions about this workflow:
|
||||
|
||||
- Consult the BMad Method documentation
|
||||
- Check the SM agent for workflow guidance
|
||||
- Review validation-criteria.yaml for detailed rules
|
||||
|
||||
---
|
||||
|
||||
_This workflow is part of the BMad Method v6-alpha suite of planning and solutioning tools_
|
||||
@@ -0,0 +1,175 @@
|
||||
# Implementation Readiness Validation Checklist
|
||||
|
||||
## Document Completeness
|
||||
|
||||
### Core Planning Documents
|
||||
|
||||
- [ ] PRD exists and is complete (Level 2-4 projects)
|
||||
- [ ] PRD contains measurable success criteria
|
||||
- [ ] PRD defines clear scope boundaries and exclusions
|
||||
- [ ] Architecture document exists (architecture\*.md) (Level 3-4 projects)
|
||||
- [ ] Technical Specification exists with implementation details
|
||||
- [ ] Epic and story breakdown document exists
|
||||
- [ ] All documents are dated and versioned
|
||||
|
||||
### Document Quality
|
||||
|
||||
- [ ] No placeholder sections remain in any document
|
||||
- [ ] All documents use consistent terminology
|
||||
- [ ] Technical decisions include rationale and trade-offs
|
||||
- [ ] Assumptions and risks are explicitly documented
|
||||
- [ ] Dependencies are clearly identified and documented
|
||||
|
||||
## Alignment Verification
|
||||
|
||||
### PRD to Architecture Alignment (Level 3-4)
|
||||
|
||||
- [ ] Every functional requirement in PRD has architectural support documented
|
||||
- [ ] All non-functional requirements from PRD are addressed in architecture
|
||||
- [ ] Architecture doesn't introduce features beyond PRD scope
|
||||
- [ ] Performance requirements from PRD match architecture capabilities
|
||||
- [ ] Security requirements from PRD are fully addressed in architecture
|
||||
- [ ] If architecture.md: Implementation patterns are defined for consistency
|
||||
- [ ] If architecture.md: All technology choices have verified versions
|
||||
- [ ] If UX spec exists: Architecture supports UX requirements
|
||||
|
||||
### PRD to Stories Coverage (Level 2-4)
|
||||
|
||||
- [ ] Every PRD requirement maps to at least one story
|
||||
- [ ] All user journeys in PRD have complete story coverage
|
||||
- [ ] Story acceptance criteria align with PRD success criteria
|
||||
- [ ] Priority levels in stories match PRD feature priorities
|
||||
- [ ] No stories exist without PRD requirement traceability
|
||||
|
||||
### Architecture to Stories Implementation
|
||||
|
||||
- [ ] All architectural components have implementation stories
|
||||
- [ ] Infrastructure setup stories exist for each architectural layer
|
||||
- [ ] Integration points defined in architecture have corresponding stories
|
||||
- [ ] Data migration/setup stories exist if required by architecture
|
||||
- [ ] Security implementation stories cover all architecture security decisions
|
||||
|
||||
## Story and Sequencing Quality
|
||||
|
||||
### Story Completeness
|
||||
|
||||
- [ ] All stories have clear acceptance criteria
|
||||
- [ ] Technical tasks are defined within relevant stories
|
||||
- [ ] Stories include error handling and edge cases
|
||||
- [ ] Each story has clear definition of done
|
||||
- [ ] Stories are appropriately sized (no epic-level stories remaining)
|
||||
|
||||
### Sequencing and Dependencies
|
||||
|
||||
- [ ] Stories are sequenced in logical implementation order
|
||||
- [ ] Dependencies between stories are explicitly documented
|
||||
- [ ] No circular dependencies exist
|
||||
- [ ] Prerequisite technical tasks precede dependent stories
|
||||
- [ ] Foundation/infrastructure stories come before feature stories
|
||||
|
||||
### Greenfield Project Specifics
|
||||
|
||||
- [ ] Initial project setup and configuration stories exist
|
||||
- [ ] If using architecture.md: First story is starter template initialization command
|
||||
- [ ] Development environment setup is documented
|
||||
- [ ] CI/CD pipeline stories are included early in sequence
|
||||
- [ ] Database/storage initialization stories are properly placed
|
||||
- [ ] Authentication/authorization stories precede protected features
|
||||
|
||||
## Risk and Gap Assessment
|
||||
|
||||
### Critical Gaps
|
||||
|
||||
- [ ] No core PRD requirements lack story coverage
|
||||
- [ ] No architectural decisions lack implementation stories
|
||||
- [ ] All integration points have implementation plans
|
||||
- [ ] Error handling strategy is defined and implemented
|
||||
- [ ] Security concerns are all addressed
|
||||
|
||||
### Technical Risks
|
||||
|
||||
- [ ] No conflicting technical approaches between stories
|
||||
- [ ] Technology choices are consistent across all documents
|
||||
- [ ] Performance requirements are achievable with chosen architecture
|
||||
- [ ] Scalability concerns are addressed if applicable
|
||||
- [ ] Third-party dependencies are identified with fallback plans
|
||||
|
||||
## UX and Special Concerns (if applicable)
|
||||
|
||||
### UX Coverage
|
||||
|
||||
- [ ] UX requirements are documented in PRD
|
||||
- [ ] UX implementation tasks exist in relevant stories
|
||||
- [ ] Accessibility requirements have story coverage
|
||||
- [ ] Responsive design requirements are addressed
|
||||
- [ ] User flow continuity is maintained across stories
|
||||
|
||||
### Special Considerations
|
||||
|
||||
- [ ] Compliance requirements are fully addressed
|
||||
- [ ] Internationalization needs are covered if required
|
||||
- [ ] Performance benchmarks are defined and measurable
|
||||
- [ ] Monitoring and observability stories exist
|
||||
- [ ] Documentation stories are included where needed
|
||||
|
||||
## Overall Readiness
|
||||
|
||||
### Ready to Proceed Criteria
|
||||
|
||||
- [ ] All critical issues have been resolved
|
||||
- [ ] High priority concerns have mitigation plans
|
||||
- [ ] Story sequencing supports iterative delivery
|
||||
- [ ] Team has necessary skills for implementation
|
||||
- [ ] No blocking dependencies remain unresolved
|
||||
|
||||
### Quality Indicators
|
||||
|
||||
- [ ] Documents demonstrate thorough analysis
|
||||
- [ ] Clear traceability exists across all artifacts
|
||||
- [ ] Consistent level of detail throughout documents
|
||||
- [ ] Risks are identified with mitigation strategies
|
||||
- [ ] Success criteria are measurable and achievable
|
||||
|
||||
## Assessment Completion
|
||||
|
||||
### Report Quality
|
||||
|
||||
- [ ] All findings are supported by specific examples
|
||||
- [ ] Recommendations are actionable and specific
|
||||
- [ ] Severity levels are appropriately assigned
|
||||
- [ ] Positive findings are highlighted
|
||||
- [ ] Next steps are clearly defined
|
||||
|
||||
### Process Validation
|
||||
|
||||
- [ ] All expected documents were reviewed
|
||||
- [ ] Cross-references were systematically checked
|
||||
- [ ] Project level considerations were applied correctly
|
||||
- [ ] Workflow status was checked and considered
|
||||
- [ ] Output folder was thoroughly searched for artifacts
|
||||
|
||||
---
|
||||
|
||||
## Issue Log
|
||||
|
||||
### Critical Issues Found
|
||||
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
|
||||
### High Priority Issues Found
|
||||
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
|
||||
### Medium Priority Issues Found
|
||||
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
- [ ] ***
|
||||
|
||||
---
|
||||
|
||||
_Use this checklist to ensure comprehensive validation of implementation readiness_
|
||||
@@ -0,0 +1,304 @@
|
||||
# Implementation Ready Check - Workflow Instructions
|
||||
|
||||
<critical>The workflow execution engine is governed by: {project-root}/bmad/core/tasks/workflow.xml</critical>
|
||||
<critical>You MUST have already loaded and processed: {project-root}/bmad/bmm/workflows/3-solutioning/solutioning-gate-check/workflow.yaml</critical>
|
||||
<critical>Communicate all findings and analysis in {communication_language} throughout the assessment</critical>
|
||||
|
||||
<workflow>
|
||||
|
||||
<step n="0" goal="Validate workflow readiness" tag="workflow-status">
|
||||
<action>Check if {output_folder}/bmm-workflow-status.yaml exists</action>
|
||||
|
||||
<check if="status file not found">
|
||||
<output>No workflow status file found. Implementation Ready Check can run standalone or as part of BMM workflow path.</output>
|
||||
<output>**Recommended:** Run `workflow-init` first for project context tracking and workflow sequencing.</output>
|
||||
<ask>Continue in standalone mode or exit to run workflow-init? (continue/exit)</ask>
|
||||
<check if="continue">
|
||||
<action>Set standalone_mode = true</action>
|
||||
</check>
|
||||
<check if="exit">
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="status file found">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Parse workflow_status section</action>
|
||||
<action>Check status of "solutioning-gate-check" workflow</action>
|
||||
<action>Get project_level from YAML metadata</action>
|
||||
<action>Find first non-completed workflow (next expected workflow)</action>
|
||||
|
||||
<action>Based on the project_level, understand what artifacts should exist: - Level 0-1: Tech spec and simple stories only (no PRD, minimal solutioning) - Level 2: PRD, tech spec, epics/stories (no separate architecture doc) - Level 3-4: Full suite - PRD, architecture document, epics/stories, possible UX artifacts
|
||||
</action>
|
||||
|
||||
<check if="solutioning-gate-check status is file path (already completed)">
|
||||
<output>⚠️ Gate check already completed: {{solutioning-gate-check status}}</output>
|
||||
<ask>Re-running will create a new validation report. Continue? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Use workflow-status to see your next step.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<check if="solutioning-gate-check is not the next expected workflow">
|
||||
<output>⚠️ Next expected workflow: {{next_workflow}}. Gate check is out of sequence.</output>
|
||||
<ask>Continue with gate check anyway? (y/n)</ask>
|
||||
<check if="n">
|
||||
<output>Exiting. Run {{next_workflow}} instead.</output>
|
||||
<action>Exit workflow</action>
|
||||
</check>
|
||||
</check>
|
||||
|
||||
<action>Set standalone_mode = false</action>
|
||||
</check>
|
||||
|
||||
<critical>The validation approach must adapt to the project level - don't look for documents that shouldn't exist at lower levels</critical>
|
||||
|
||||
<template-output>project_context</template-output>
|
||||
</step>
|
||||
|
||||
<step n="1" goal="Discover and inventory project artifacts">
|
||||
<action>Search the {output_folder} for relevant planning and solutioning documents based on project level identified in Step 0</action>
|
||||
|
||||
<action>For Level 0-1 projects, locate:
|
||||
|
||||
- Technical specification document(s)
|
||||
- Story/task lists or simple epic breakdowns
|
||||
- Any API or interface definitions
|
||||
</action>
|
||||
|
||||
<action>For Level 2-4 projects, locate:
|
||||
|
||||
- Product Requirements Document (PRD)
|
||||
- Architecture document (architecture.md) (Level 3-4 only)
|
||||
- Technical Specification (Level 2 includes architecture within)
|
||||
- Epic and story breakdowns
|
||||
- UX artifacts if the active path includes UX workflow
|
||||
- Any supplementary planning documents
|
||||
</action>
|
||||
|
||||
<action>Create an inventory of found documents with:
|
||||
|
||||
- Document type and purpose
|
||||
- File path and last modified date
|
||||
- Brief description of what each contains
|
||||
- Any missing expected documents flagged as potential issues
|
||||
</action>
|
||||
|
||||
<template-output>document_inventory</template-output>
|
||||
</step>
|
||||
|
||||
<step n="2" goal="Deep analysis of core planning documents">
|
||||
<action>Load and thoroughly analyze each discovered document to extract:
|
||||
- Core requirements and success criteria
|
||||
- Architectural decisions and constraints
|
||||
- Technical implementation approaches
|
||||
- User stories and acceptance criteria
|
||||
- Dependencies and sequencing requirements
|
||||
- Any assumptions or risks documented
|
||||
</action>
|
||||
|
||||
<action>For PRD analysis (Level 2-4), focus on:
|
||||
|
||||
- User requirements and use cases
|
||||
- Functional and non-functional requirements
|
||||
- Success metrics and acceptance criteria
|
||||
- Scope boundaries and explicitly excluded items
|
||||
- Priority levels for different features
|
||||
</action>
|
||||
|
||||
<action>For Architecture/Tech Spec analysis, focus on:
|
||||
|
||||
- System design decisions and rationale
|
||||
- Technology stack and framework choices
|
||||
- Integration points and APIs
|
||||
- Data models and storage decisions
|
||||
- Security and performance considerations
|
||||
- Any architectural constraints that might affect story implementation
|
||||
</action>
|
||||
|
||||
<action>For Epic/Story analysis, focus on:
|
||||
|
||||
- Coverage of PRD requirements
|
||||
- Story sequencing and dependencies
|
||||
- Acceptance criteria completeness
|
||||
- Technical tasks within stories
|
||||
- Estimated complexity and effort indicators
|
||||
</action>
|
||||
|
||||
<template-output>document_analysis</template-output>
|
||||
</step>
|
||||
|
||||
<step n="3" goal="Cross-reference validation and alignment check">
|
||||
<action>Systematically validate alignment between all artifacts, adapting validation based on project level</action>
|
||||
|
||||
<action>PRD ↔ Architecture Alignment (Level 3-4):
|
||||
|
||||
- Verify every PRD requirement has corresponding architectural support
|
||||
- Check that architectural decisions don't contradict PRD constraints
|
||||
- Identify any architectural additions beyond PRD scope (potential gold-plating)
|
||||
- Ensure non-functional requirements from PRD are addressed in architecture document
|
||||
- If using new architecture workflow: verify implementation patterns are defined
|
||||
</action>
|
||||
|
||||
<action>PRD ↔ Stories Coverage (Level 2-4):
|
||||
|
||||
- Map each PRD requirement to implementing stories
|
||||
- Identify any PRD requirements without story coverage
|
||||
- Find stories that don't trace back to PRD requirements
|
||||
- Validate that story acceptance criteria align with PRD success criteria
|
||||
</action>
|
||||
|
||||
<action>Architecture ↔ Stories Implementation Check:
|
||||
|
||||
- Verify architectural decisions are reflected in relevant stories
|
||||
- Check that story technical tasks align with architectural approach
|
||||
- Identify any stories that might violate architectural constraints
|
||||
- Ensure infrastructure and setup stories exist for architectural components
|
||||
</action>
|
||||
|
||||
<action>For Level 0-1 projects (Tech Spec only):
|
||||
|
||||
- Validate internal consistency within tech spec
|
||||
- Check that all specified features have corresponding stories
|
||||
- Verify story sequencing matches technical dependencies
|
||||
</action>
|
||||
|
||||
<template-output>alignment_validation</template-output>
|
||||
</step>
|
||||
|
||||
<step n="4" goal="Gap and risk analysis">
|
||||
<action>Identify and categorize all gaps, risks, and potential issues discovered during validation</action>
|
||||
|
||||
<action>Check for Critical Gaps:
|
||||
|
||||
- Missing stories for core requirements
|
||||
- Unaddressed architectural concerns
|
||||
- Absent infrastructure or setup stories for greenfield projects
|
||||
- Missing error handling or edge case coverage
|
||||
- Security or compliance requirements not addressed
|
||||
</action>
|
||||
|
||||
<action>Identify Sequencing Issues:
|
||||
|
||||
- Dependencies not properly ordered
|
||||
- Stories that assume components not yet built
|
||||
- Parallel work that should be sequential
|
||||
- Missing prerequisite technical tasks
|
||||
</action>
|
||||
|
||||
<action>Detect Potential Contradictions:
|
||||
|
||||
- Conflicts between PRD and architecture approaches
|
||||
- Stories with conflicting technical approaches
|
||||
- Acceptance criteria that contradict requirements
|
||||
- Resource or technology conflicts
|
||||
</action>
|
||||
|
||||
<action>Find Gold-Plating and Scope Creep:
|
||||
|
||||
- Features in architecture not required by PRD
|
||||
- Stories implementing beyond requirements
|
||||
- Technical complexity beyond project needs
|
||||
- Over-engineering indicators
|
||||
</action>
|
||||
|
||||
<template-output>gap_risk_analysis</template-output>
|
||||
</step>
|
||||
|
||||
<step n="5" goal="UX and special concerns validation" optional="true">
|
||||
<check if="UX artifacts exist or UX workflow in active path">
|
||||
<action>Review UX artifacts and validate integration:
|
||||
- Check that UX requirements are reflected in PRD
|
||||
- Verify stories include UX implementation tasks
|
||||
- Ensure architecture supports UX requirements (performance, responsiveness)
|
||||
- Identify any UX concerns not addressed in stories
|
||||
</action>
|
||||
|
||||
<action>Validate accessibility and usability coverage:
|
||||
|
||||
- Check for accessibility requirement coverage in stories
|
||||
- Verify responsive design considerations if applicable
|
||||
- Ensure user flow completeness across stories
|
||||
</action>
|
||||
</check>
|
||||
|
||||
<template-output>ux_validation</template-output>
|
||||
</step>
|
||||
|
||||
<step n="6" goal="Generate comprehensive readiness assessment">
|
||||
<action>Compile all findings into a structured readiness report with:
|
||||
- Executive summary of readiness status
|
||||
- Project context and validation scope
|
||||
- Document inventory and coverage assessment
|
||||
- Detailed findings organized by severity (Critical, High, Medium, Low)
|
||||
- Specific recommendations for each issue
|
||||
- Overall readiness recommendation (Ready, Ready with Conditions, Not Ready)
|
||||
</action>
|
||||
|
||||
<action>Provide actionable next steps:
|
||||
|
||||
- List any critical issues that must be resolved
|
||||
- Suggest specific document updates needed
|
||||
- Recommend additional stories or tasks required
|
||||
- Propose sequencing adjustments if needed
|
||||
</action>
|
||||
|
||||
<action>Include positive findings:
|
||||
|
||||
- Highlight well-aligned areas
|
||||
- Note particularly thorough documentation
|
||||
- Recognize good architectural decisions
|
||||
- Commend comprehensive story coverage where found
|
||||
</action>
|
||||
|
||||
<template-output>readiness_assessment</template-output>
|
||||
</step>
|
||||
|
||||
<step n="7" goal="Update status and complete" tag="workflow-status">
|
||||
<check if="standalone_mode != true">
|
||||
<action>Load the FULL file: {output_folder}/bmm-workflow-status.yaml</action>
|
||||
<action>Find workflow_status key "solutioning-gate-check"</action>
|
||||
<critical>ONLY write the file path as the status value - no other text, notes, or metadata</critical>
|
||||
<action>Update workflow_status["solutioning-gate-check"] = "{output_folder}/bmm-readiness-assessment-{{date}}.md"</action>
|
||||
<action>Save file, preserving ALL comments and structure including STATUS DEFINITIONS</action>
|
||||
|
||||
<action>Find first non-completed workflow in workflow_status (next workflow to do)</action>
|
||||
<action>Determine next agent from path file based on next workflow</action>
|
||||
</check>
|
||||
|
||||
<output>**✅ Implementation Ready Check Complete!**
|
||||
|
||||
**Assessment Report:**
|
||||
|
||||
- Readiness assessment saved to: {output_folder}/bmm-readiness-assessment-{{date}}.md
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
**Status Updated:**
|
||||
|
||||
- Progress tracking updated: solutioning-gate-check marked complete
|
||||
- Next workflow: {{next_workflow}}
|
||||
{{else}}
|
||||
**Note:** Running in standalone mode (no progress tracking)
|
||||
{{/if}}
|
||||
|
||||
**Next Steps:**
|
||||
|
||||
{{#if standalone_mode != true}}
|
||||
|
||||
- **Next workflow:** {{next_workflow}} ({{next_agent}} agent)
|
||||
- Review the assessment report and address any critical issues before proceeding
|
||||
|
||||
Check status anytime with: `workflow-status`
|
||||
{{else}}
|
||||
Since no workflow is in progress:
|
||||
|
||||
- Refer to the BMM workflow guide if unsure what to do next
|
||||
- Or run `workflow-init` to create a workflow path and get guided next steps
|
||||
{{/if}}
|
||||
</output>
|
||||
|
||||
<template-output>status_update_result</template-output>
|
||||
</step>
|
||||
|
||||
</workflow>
|
||||
@@ -0,0 +1,146 @@
|
||||
# Implementation Readiness Assessment Report
|
||||
|
||||
**Date:** {{date}}
|
||||
**Project:** {{project_name}}
|
||||
**Assessed By:** {{user_name}}
|
||||
**Assessment Type:** Phase 3 to Phase 4 Transition Validation
|
||||
|
||||
---
|
||||
|
||||
## Executive Summary
|
||||
|
||||
{{readiness_assessment}}
|
||||
|
||||
---
|
||||
|
||||
## Project Context
|
||||
|
||||
{{project_context}}
|
||||
|
||||
---
|
||||
|
||||
## Document Inventory
|
||||
|
||||
### Documents Reviewed
|
||||
|
||||
{{document_inventory}}
|
||||
|
||||
### Document Analysis Summary
|
||||
|
||||
{{document_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## Alignment Validation Results
|
||||
|
||||
### Cross-Reference Analysis
|
||||
|
||||
{{alignment_validation}}
|
||||
|
||||
---
|
||||
|
||||
## Gap and Risk Analysis
|
||||
|
||||
### Critical Findings
|
||||
|
||||
{{gap_risk_analysis}}
|
||||
|
||||
---
|
||||
|
||||
## UX and Special Concerns
|
||||
|
||||
{{ux_validation}}
|
||||
|
||||
---
|
||||
|
||||
## Detailed Findings
|
||||
|
||||
### 🔴 Critical Issues
|
||||
|
||||
_Must be resolved before proceeding to implementation_
|
||||
|
||||
{{critical_issues}}
|
||||
|
||||
### 🟠 High Priority Concerns
|
||||
|
||||
_Should be addressed to reduce implementation risk_
|
||||
|
||||
{{high_priority_concerns}}
|
||||
|
||||
### 🟡 Medium Priority Observations
|
||||
|
||||
_Consider addressing for smoother implementation_
|
||||
|
||||
{{medium_priority_observations}}
|
||||
|
||||
### 🟢 Low Priority Notes
|
||||
|
||||
_Minor items for consideration_
|
||||
|
||||
{{low_priority_notes}}
|
||||
|
||||
---
|
||||
|
||||
## Positive Findings
|
||||
|
||||
### ✅ Well-Executed Areas
|
||||
|
||||
{{positive_findings}}
|
||||
|
||||
---
|
||||
|
||||
## Recommendations
|
||||
|
||||
### Immediate Actions Required
|
||||
|
||||
{{immediate_actions}}
|
||||
|
||||
### Suggested Improvements
|
||||
|
||||
{{suggested_improvements}}
|
||||
|
||||
### Sequencing Adjustments
|
||||
|
||||
{{sequencing_adjustments}}
|
||||
|
||||
---
|
||||
|
||||
## Readiness Decision
|
||||
|
||||
### Overall Assessment: {{overall_readiness_status}}
|
||||
|
||||
{{readiness_rationale}}
|
||||
|
||||
### Conditions for Proceeding (if applicable)
|
||||
|
||||
{{conditions_for_proceeding}}
|
||||
|
||||
---
|
||||
|
||||
## Next Steps
|
||||
|
||||
{{recommended_next_steps}}
|
||||
|
||||
### Workflow Status Update
|
||||
|
||||
{{status_update_result}}
|
||||
|
||||
---
|
||||
|
||||
## Appendices
|
||||
|
||||
### A. Validation Criteria Applied
|
||||
|
||||
{{validation_criteria_used}}
|
||||
|
||||
### B. Traceability Matrix
|
||||
|
||||
{{traceability_matrix}}
|
||||
|
||||
### C. Risk Mitigation Strategies
|
||||
|
||||
{{risk_mitigation_strategies}}
|
||||
|
||||
---
|
||||
|
||||
_This readiness assessment was generated using the BMad Method Implementation Ready Check workflow (v6-alpha)_
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user